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| Return to: Event Management | |
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| #Post#: 12-------------------------------------------------- | |
| How To Becom a Community Event Manager? [Answer] | |
| By: NoFoG Date: October 21, 2017, 12:43 pm | |
| --------------------------------------------------------- | |
| [size=12pt]Guidelines: Becoming a Community Event Manager[/size] | |
| [size=10pt][size=12pt]UAC's Official Event Managers | |
| (non-administrative members)[/size][/size] | |
| ________________________________________________________________ | |
| ________ | |
| The most frequent asked question that event managers are asked | |
| has finally gotten an official answer. It's understandable that | |
| many of you would | |
| like to become a Community Event Manager (CEM), but sadly there | |
| are more of you than there are available positions in the team. | |
| To be completely honest, what most of you all are doing, | |
| in attempt to be selected during our next recruitment, is wrong. | |
| ________________________________________________________________ | |
| ________ | |
| What not to do: | |
| I thought this was obvious but apparently I was wrong; Do not | |
| asslick us. | |
| "Spamming" us to create events are more annoying than helpful, | |
| well it's actually not helpful at all. | |
| Offer to pay the prize if we host an event. | |
| Ask us if you can help us with an event. There's literally | |
| nothing that you can do unless we ask for assistance. | |
| Never ever say "Bad event" after an event that you didn't like. | |
| Instead, let us know what we could improve in your opinion to | |
| make the event better. | |
| If you SMS a CEM and we reply back, and all of a sudden we don't | |
| reply as fast as usual, don't start to spam us. Like duh.. we do | |
| other things than just being your customer support via SMS. | |
| Tell us several times that you want to be a CEM, it's annoying | |
| and will certainly not increase your chances in any possible | |
| way. If you're CEM material, we'd know that you're interested to | |
| be one without you telling us. | |
| Come up with useless and stupid ideas to suggest for us because | |
| you're tryharding too much to be noticed or want us to think | |
| that you're helping, engaged or motivated. | |
| Things that may help you: | |
| Post constructive and meaningful posts in this ministry board. | |
| Be an active IRC user. | |
| For obvious reasons we have a certain maturity level that must | |
| be reached by all the CEM's. | |
| Contact us with event ideas that you've thought of, and actually | |
| spent time thinking on. What to think of if contacting us with | |
| an event idea: | |
| The entire idea of the event. | |
| Why you believe this is something unique and worth our time | |
| mapping. | |
| Do not be lazy and say "Create race, good idea bro". You're | |
| supposed to do the thinking in this situation. | |
| We do create our own events, so we don't need simple and common | |
| ideas. We basically only like your idea if it provide something | |
| unique. | |
| We do appreciate everyone who join our events, and if we see a | |
| name popping up in events on a very regular basis, we start | |
| notice that player even more, unless you spam "staaart" or | |
| "gooo"...... | |
| After you've participated in an event, think of something that | |
| could make the event better and contact us in a nice way and ask | |
| if we're interested in hearing your improvement ideas. | |
| Often, we do spend a lot of time mapping events, and I mean it | |
| can take 5-7 hours mapping some events. We're even forced to | |
| split up the time mapping into different days. So giving us a | |
| compliment after an event, simply saying "This was a fun event" | |
| or "Good job <insert event hoster's name here>" doesn't hurt. | |
| ________________________________________________________________ | |
| ________ | |
| An explanation of something you may see occur if you actively | |
| participate in events: | |
| Sometimes if you warp to an event, you may see non-CEM's and | |
| non-staff members being in the dimension with us even before the | |
| event begun, basically during the preparation of an event. Why | |
| you may ask yourself? There are 3 reasons of this: | |
| 1. The shortest of them all, we're hosting a survival event. In | |
| a survival event we warp the "predators", the ones that are | |
| meant to kill you in the event, before we warp the "normal" | |
| participants. We do this to prevent anyone of you entering their | |
| vehicle and to keep the event organization clean in general. | |
| 2. They could be a friend of us, or perhaps a group member. We | |
| are also humans, just like you are, and we do have friends. | |
| Sometimes they hang out with us while we create events, nothing | |
| wrong or wierd about that. | |
| 3. This is the most rare situation, though one of the best. We | |
| don't really know the player, but we like him. | |
| To clarify that: This person has done the things that are listed | |
| above in "Things that help you" as well as has avoided doing the | |
| things that are listed in "What not to do". What this means is | |
| that we feel comfortable having this person in the event | |
| dimension with us before an event starts, and we might find this | |
| player to be actually useful in certain cases. | |
| ________________________________________________________________ | |
| ________ | |
| Most important: Motivation & Dedication. That's what we want | |
| from you, even from current CEM's. | |
| Oh and please.. Just because you do the things that's listed | |
| above, as well as avoid doing the bad and annoying things that | |
| are also listed above, it doesn't guarantee you to be accepted | |
| as a Community Event Manager the next time we recruit. Don't | |
| make it obvious that you try really hard, that's where you'll | |
| fail. | |
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