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| #Post#: 114-------------------------------------------------- | |
| Layout editor. | |
| By: GaryDave Date: December 10, 2015, 3:15 pm | |
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| I think I read somewhere that you're already working on a new | |
| layout editor but I thought I'd put down a little wish-list or | |
| issues I'm having with the current design. | |
| The first thing that is worth a mention, is the lack of context | |
| when creating art docks. I realise what I'm about to suggest | |
| would be a massive over-haul and I'm not expecting it in the | |
| slightest, but it would be amazingly handy if you could sort of | |
| "overlay" the layout editor on-top of whatever you already had | |
| open on your desktop. That way you can configure/create buttons | |
| and menus in exactly the correct place, ensuring that they | |
| aren't going to get in the way of existing UI in the software | |
| you're creating these menus for. | |
| I do remember an old (at-least I think it was old) video of | |
| yours where you'd setup something for gaming? Like you had WASD | |
| over on the left and the mouse clicks on the right. So I know we | |
| can create and place buttons all over the screen, but obviously | |
| if you're doing it "blind" then it's going to take a lot of | |
| tweaking. | |
| Seeecondly, the snapping when moving/scaling the buttons. It's a | |
| nightmare, the grid spacing seems so small that having snapping | |
| on at all is almost redundant. I'm constantly giving up trying | |
| to drag/drop and just resorting to numeric values. I wonder if | |
| you could do it in a way to that the buttons have "auto-padding" | |
| and the grid spacing is made much larger. Meaning you could just | |
| snap one button right next to another, but they wouldn't be | |
| "joined" because of the padding. Does this make sense or am I | |
| just rambling? | |
| I suppose you could also achieve this by not allowing people to | |
| make strange sized buttons. Instead give them some grid overlay | |
| where the smallest can be something like 25*25, so all buttons | |
| created have to conform to that grid. You could still obviously | |
| have big chunky buttons or really thin/tall/wide/whatever ones, | |
| but they would always follow the grid. (like placing items in | |
| most games that have inventory systems with slots!) | |
| I won't ramble on any more, I look forward to any updates, and | |
| good luck with it all. | |
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