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| #Post#: 17338-------------------------------------------------- | |
| Arc Combat Rules | |
| By: Sonic Date: September 6, 2014, 4:38 pm | |
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| Arc Combat System | |
| This is an experimental battle system that is subject to change | |
| and updates but is here for you to use in arcs only. If you wish | |
| to use this system contact an admin or mod to roll the dice and | |
| act as a referee. You are not to use this combat system by | |
| yourself an admin or mod must act as the roller and ref. | |
| Rules | |
| First you set a hit limit for how long the fight goes for 5 at | |
| the least 10 at the most. You take turns attacking and the dice | |
| decide the outcome. | |
| First the starting player posts an attack attempt. A twenty | |
| sided Die is rolled first for the attacker then for the | |
| defender. If the attacker gets the higher number they land a hit | |
| and the opponent must register that hit in their next post | |
| before their attack on their turn. If the defender rolls the | |
| higher number they are allowed to counter your attack and land a | |
| hit. This pattern continues until the winner reaches the hit | |
| count. Upon taking the max amounts of hits a player is instantly | |
| KO'd | |
| Special Rules | |
| If a player rolls a twenty on their attack they deliver a | |
| critical blow and they instantly win. Counters are not included. | |
| The higher the number rolled on the D20 the more brutal a landed | |
| attack must be. Example a 3 would be a hard punch to the gut an | |
| 18 would be getting stabbed. | |
| In the event both players roll the same number their attacks | |
| cancel each other out and no damage is taken that round | |
| #Post#: 28736-------------------------------------------------- | |
| Re: Arc Combat Rules | |
| By: Sonic Date: August 18, 2016, 8:15 am | |
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