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| #Post#: 21883-------------------------------------------------- | |
| Something all Sonic fans need to see | |
| By: Sonic Date: November 24, 2014, 1:41 pm | |
| --------------------------------------------------------- | |
| This video is by a gaming reviewer and personality I respect | |
| greatly Jim Sterling. He has some interesting things to say | |
| about Sonic and Boom in general. | |
| https://www.youtube.com/watch?v=BY2HF4Lf9kI&list=PLlRceUcRZcK0E1Id3NHchFaxikvCv… | |
| /> | |
| What do you think the future of the blue blur should be? Do you | |
| like how each game is drastically different? Or do you think | |
| they need to do the same thing like Nintendo but with small | |
| changes? | |
| #Post#: 21917-------------------------------------------------- | |
| Re: Something all Sonic fans need to see | |
| By: Mallow the Rabbit Date: November 25, 2014, 11:16 am | |
| --------------------------------------------------------- | |
| Being a Sonic fan since I was maybe 6 or 7 years old. I have | |
| collected several old games of the series and own several of the | |
| comic books (I have the first issue, mint! Eat your heart out), | |
| and yes, I think that while the "new ideas" seem fun at the time | |
| and interesting, I prefer for the formula of the old game to be | |
| more solid if they just build off of that. My absolute favorite | |
| Sonic game is Sonic Adveture 2 Battle. It is a classic, and is a | |
| perfect example of how Sonic games should be (And It's actually | |
| Canon). I've stopped buying Sonic games because they kept | |
| getting weirder and weirder, the villains have no depth because | |
| Sega s,hits them out of their asses in attempts to keep up with | |
| the worlds constant spinning on to something new; and the style | |
| of the characters were becoming just bad (Do not get me started | |
| on Sonic Boom's "New and improved"Knuckles). | |
| I think Sega would benefit a lot from the true Sonic fan | |
| consumers, if they took a step back, wiped the slate of all | |
| ideas clean, and went back to the basics. That was why Sonic | |
| Generations kicked ass. | |
| When I think of how Sega is ruining our beloved hedgehog and his | |
| games. I'm reminded of a Sonic short where the matter of Sonic X | |
| was viewed by the Satam Robotnik and he launched a missile | |
| strike against 4kids TV and destroyed them. | |
| #Post#: 23225-------------------------------------------------- | |
| Re: Something all Sonic fans need to see | |
| By: Pyro Date: December 28, 2014, 10:42 pm | |
| --------------------------------------------------------- | |
| Before Sonic Boom came out, I was hyped as hell. Sure I'd be | |
| incapable of playing it(don't have a Wii U or 3DS), but I wanted | |
| to see how my favorite series would go. I remember a few months | |
| ago, I was talking to someone named Tiefy, who said that Sonic | |
| Boom required to do something that the game industry as a whole | |
| has yet to do if Sonic as a series to survive - be a perfect | |
| game. | |
| I've taken note of something, and I find that the person in the | |
| video was actually entirely wrong about this one thing: Sonic | |
| was not always completely against lack of innovation. While | |
| Super Mario Brothers in America was a good game, Super Mario | |
| Brothers 2 was completely different almost, and some people are | |
| kind of iffy on that game. And yet people love Yoshi's Island | |
| and Super Mario 64. Innovation for Mario brothers was there | |
| since the beginning, and they were sure to listen to the fans | |
| and the number of games sold before making the next game to make | |
| sure that the next game was even better. And then Super Mario | |
| Sunshine came out and it was meh, and then after the greatness | |
| of Super Mario Galaxy 1 and 2 the series just began taking from | |
| Mario 3. | |
| Sonic on the other hand, at the very beginning, was the same for | |
| each game with very minor changes here and there. Not much | |
| innovation. After all, we aren't praising Sonic for perfecting | |
| the platform game formula like Mario, we're praising him because | |
| his games were just in general fun. | |
| Now, thinking of that, on the move from the 2D games to the 3D | |
| games(excluding 3D Blast, because that game is, at best, meh. | |
| It's also isometric, so it's pseudo-3D and doesn't really count) | |
| not much changed besides in the dimension. Sure, I won't say | |
| Sonic Adventure is the most like a classic Sonic game, but they | |
| had to make a few changes here and there to make it work in 3D, | |
| and then perfect it in Sonic Adventure 2(my favorite Sonic game | |
| of the Dreamcast era). Then Sonic Heroes took that formula and | |
| added onto it with the team-based gameplay, and that's when alot | |
| of things began going wrong at that time. Shadow the Hedgehog to | |
| many people was terrible, and it was changing alot, but at the | |
| same time the basic gameplay was there: Shadow, like Sonic, | |
| could run fast and jump, and that's the basics of a platforming | |
| game. However, think of it like this. This game was released | |
| after Sonic Heroes, almost in a sequel fashion, but it changed | |
| the series too much. With taking away the team-based gameplay, | |
| they took alot of the things that made Sonic games fun out then | |
| replaced it with other shit that wasn't needed. Like guns... | |
| and vehicles... | |
| Anyways, Sonic 06, the game that everybody freaking hates, came | |
| out with the hope that it'd fix the series. Sonic 06 was meant | |
| to bring back what made the old games fun. They tried, they did | |
| a few things right, but in general they messed up badly because | |
| of glitches, bad story, and just in general bad ideas. | |
| Sonic Unleashed came in to do the same thing as Sonic 06, bring | |
| Sonic back to its roots, but it really didn't do it AT ALL and | |
| it was a pretty good game(at least the Wii/PS2 version to me. I | |
| don't like the 360/PS3 version that much. Eggmanland, I'm | |
| looking at you!) | |
| The reason why I say this guy is wrong is because SEGA has | |
| proven that they can't stick to a formula, but at the same time | |
| they can't be innovative without messing up the series. They had | |
| forgotten what makes the old games good. Not forced loops, not | |
| dashpads, not guns and vehicles, not team-based gameplay and | |
| furry-human sexual intercourse, not even the BOOST(which is | |
| pretty fun, but not the point of Sonic games). It's raw speed | |
| mixed with platforming challenges. It's a mix between going fast | |
| every so often, and platforming. It's going around a loop | |
| because YOU did it, not because a dash pad made you. It's going | |
| down a long ramp and flying into the sky because you went so | |
| fast, without the help of dash pads. Sonic Unleashed is fun, | |
| it's an awesome game, and it IS what Sonic has become because it | |
| does have Sonic in the title. It had the basic elements of Sonic | |
| down, speed and platforming. | |
| Sonic Colors is so beloved because Wisps are fun, and it took | |
| what made Sonic Unleashed so great(everything that wasn't the | |
| werehog) and made it better! And the reason Sonic Generations | |
| was so great was because it was celebrating Sonic! It wasn't | |
| trying to change a formula, it was trying to say "This was old | |
| Sonic. This is new Sonic. Nice to see you love them both. Happy | |
| birthday Sonic!". But when I look at it, it seems Sonic | |
| Unleashed, Sonic Colors, and Sonic Generations all have | |
| something more in common. They have half a game similar, and the | |
| other half is completely different. All 3 of them, mostly Sonic | |
| Unleashed and Sonic Generations, are basically 2 short games put | |
| together. One side is non-innovative, the other is completely | |
| innovative. | |
| SEGA isn't trying to be innovative, at least from Sonic 1 to | |
| Sonic Generations. They were just trying to create fun games. | |
| After Sonic Generations, they went through the same pattern as | |
| they did with Sonic Adventure, Sonic Adventure 2, and then Sonic | |
| Heroes happened. In this case, Sonic Lost World. A few great | |
| games, and then a mediocre game, where they would change the | |
| formula. Guess what was following? | |
| Shadow the Hedgehog. Or in this case, Sonic Boom. | |
| Now, I won't say SEGA has anything to learn from this other than | |
| don't let other game companies make a game for you mascot, | |
| especially if they've failed at making mascot games before. I've | |
| heard so much crap about what Big Red Button did to series like | |
| Crash. And SEGA was willing to trust this company? | |
| If the pattern is to continue, the next game will ultimately end | |
| Sonic, if he isn't already dying again. Another "worst Sonic | |
| game". Another 06. Sonic Boom was not 06 like some people said. | |
| It's not what the pattern says, at least. If the pattern is | |
| followed. If SEGA doesn't get their act straight and make the | |
| next Sonic 3 and Knuckles, or Sonic Adventure 2, or Sonic | |
| Generations... the series is doomed. | |
| The person who said the series was doomed if Sonic Boom wasn't | |
| perfect has apparently lied. I see some people are going on. | |
| Life goes on. We survived this game. I always said that if he | |
| was right, that Sonic Boom being anything less than perfect | |
| would end Sonic, that for what Sonic Boom was the series would | |
| just disappear from existence. It wouldn't just die, it would | |
| become forgotten. You'd ask a person who loved Sonic in the | |
| past, "Who is Sonic?" and they'd react "What the fuck is a | |
| Sonic?!" | |
| But I was just over reacting. Next year, when another Sonic game | |
| is made and released, we must see... This could ultimately end | |
| Sonic. | |
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