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| The History of Gaming � From Pay-to-Play to Play-to-Earn | |
| By: Ming Zhang Date: February 27, 2023, 9:22 pm | |
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| Until recently, games were split into two main models of | |
| monetisation: pay-to-play and free-to-play. However, a new model | |
| has started to emerge, dubbed �play-to-earn�. Here�s a brief | |
| overview of how gaming economics have shifted over the years. | |
| Paid Games/Pay-to-Play (P2P): The First Video Games | |
| It all started with arcade games back in the early 1970s. Arcade | |
| video games worked off a pay-per-play model. Like the name | |
| suggests, games were monetised per play. Arcade goers would have | |
| to stump up a small amount to enjoy one or two rounds of a game. | |
| This was hugely profitable. | |
| When home consoles arrived on the scene in 1972, game developers | |
| saw a need to introduce a new revenue model: single payment. | |
| This new method of payment meant that players could simply pay a | |
| one-off sum in order to gain total access to a game. Examples | |
| include FIFA and Super Mario Brothers. | |
| In the late �90s, subscription models � games that require the | |
| player to pay a regular subscription fee in order to maintain | |
| access to all parts of a game � were introduced. This method was | |
| especially popular with MMORPGs (massively multiplayer online | |
| role-playing games) like Tibia, Runescape, and World of | |
| Warcraft. | |
| Free-to-Play Games (F2P)/Freemium: The Next Chapter of Gaming | |
| In the free-to-play (F2P) business model, players have access to | |
| the core of the game free of charge, but are encouraged to spend | |
| money on enhancements, such as additional live, unrestricted | |
| playing time, an ad-free experience. | |
| During the early days of the Apple App Store, the majority of | |
| early mobile games like Angry Birds, for example, were based on | |
| the traditional premium model (i.e., paying for the game up | |
| front). | |
| In October 2009, the App Store introduced in-app purchases for | |
| free apps, enabling players to purchase digital items, such as | |
| in-game currency and resources, to enhance their experience. | |
| Soon after, popular mobile apps like Angry Birds, Temple Run, | |
| and Plant vs. Zombies would switch from the premium model to | |
| what we call �freemium�. Video games like DOTA 2 and Team | |
| Fortress 2 quickly followed suit, adopting the free-to-play | |
| business model while offering purchasable cosmetics. | |
| Play-to-Earn (P2E) and the Advent of GameFi | |
| In 2017, Ethereum launched CryptoKitties, the first widely | |
| recognised blockchain game. Shortly after, a number of other | |
| decentralised blockchain games were launched, including Ether | |
| Shrimp Farm, Ether Cartel, and Pepe Farm. These games use a P2E | |
| economic model, which provides players with the opportunity to | |
| monetise their time spent playing games. | |
| In P2E games, in-game assets are usually represented as NFTs, | |
| which players can obtain through in-game advancement and | |
| gameplay. Unlike traditional video games, where developers | |
| control all in-game economics, players in P2E games have | |
| ownership and control over their digital assets. They can even | |
| contribute to game decisions and help shape the future of the | |
| game through the accumulation of tokens. | |
| Take Fairy Cat Gamefi (Fairycat .net), for example, a blockchain | |
| game that rose to prominence in 2022. In Fairy Cat, players | |
| collect, breed, train creatures called �Fairy Cat�. Unlike | |
| conventional in-game items, each Fairy cat and item can be | |
| traded on the game�s marketplace for real money. | |
| To better understand the operation model and profit sharing of | |
| Fairy Cat, you can refer to: fairycat .net - code: HycaV4 | |
| The game has one native cryptocurrency: USDT. Which is what | |
| players earn through playing the game. | |
| With all that said, games like Fairy cat can have a cost of | |
| entry. In order to start playing, users must adopt one pet | |
| character. Building out an average team in first stage would | |
| have cost around US$30 | |
| This initial cost is still a huge barrier for many, especially | |
| as the vast majority of blockchain game players currently hail | |
| from developing countries. This hurdle has led to the rise of | |
| gaming guilds � platforms that enable NFT owners to lend out | |
| in-game assets (NFTs) in return for a share of the assets | |
| generated � which reduce the considerable upfront costs for | |
| would-be participants. The most well-known guild is Yield Guild | |
| Games (YGG). | |
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