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| #Post#: 16117-------------------------------------------------- | |
| Apocalyptic Wind Tower (data thread) | |
| By: AuroraDash Date: February 14, 2014, 10:54 pm | |
| --------------------------------------------------------- | |
| [font=verdana]It was a little inconvenient to have this | |
| information in the signup thread, so I moved it | |
| here.[/font][font=verdana] | |
| ==Races==[/font] | |
| [font=verdana]5th Elemental (+1 Soul, -1 Clarity, Quintessence | |
| element)[/font] | |
| [font=verdana]Fairy (+1 Strength, -1 Mind)[/font] | |
| [font=verdana]Human (+1 Willpower, -1 Agility)[/font] | |
| [font=verdana]Inhuman (No bonuses or penalties)[/font] | |
| [font=verdana]Karjamian (+1 Clarity, -1 Endurance)[/font] | |
| [font=verdana]Larmhezan (+1 Endurance, -1 Strength, Solar or | |
| Lunar element)[/font] | |
| [font=verdana]Nyanyen (+1 Agility, -1 Toughness)[/font] | |
| [font=verdana]Unknown (+1 Mind, -1 Soul)[/font] | |
| [font=verdana]Unspirit (+1 Toughness, -1 Willpower, Void | |
| element)[/font] | |
| [font=verdana] | |
| ==Abilities==[/font] | |
| "S" denotes a starter ability which may be had at the beginning | |
| of the game, while "N" denotes one which can't. Abilities are | |
| separated by element and in alphabetical order. | |
| Awesome: | |
| S: Glitter Beam: (Magical attack, Awesome, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Chaos: | |
| S: Chaos Bolt: (Magical attack, Chaos, (+0)x(+1) attack, 1x11 AP | |
| cost) | |
| Crystal: | |
| S: Crystal Spear: (Magical attack, Crystal, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Earth: | |
| S: Boulder Shots (Magical attack, Earth, 5x(-2) attack, 3x11 AP | |
| cost) | |
| Fire: | |
| S: Phoenix Flower: (Magical attack, Fire, (+0)x(+1) attack, 1x11 | |
| AP cost) | |
| Heart: | |
| S: Life Converge Blast: (Magical attack, Heart, (+0)x(+1) | |
| attack, 1x11 AP cost) | |
| Hito-Garcon: | |
| S: Rainbow Beam: (Magical attack, Hito-Garcon, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Ice: | |
| S: Ice Needle: (Magical attack, Ice, (+0)x(+1) attack, 1x11 AP | |
| cost) | |
| Laser: | |
| S: Energy Beam: (Magical attack, Laser, (+0)x(+1) attack, 1x11 | |
| AP cost) | |
| Magic: | |
| S: Throw Sparkles: (Magical attack, Magic, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Metal: | |
| S: Iron Shot: (Magical attack, Metal, (+0)x(+1) attack, 1x11 AP | |
| cost) | |
| None: | |
| S: Armour Break (Physical attack, None, (+0)x(+0) attack, -3 to | |
| enemy's current defense phase for rest of battle, 1x11 AP cost) | |
| S: Charge (Physical attack, None, (+3)x(-1) attack, 3x11 AP | |
| cost) | |
| S: Focus Energy (Physical ability, None, gives (+1)x(+3) to your | |
| next attack, doesn't stack with itself, 1x7 AP cost) | |
| S: Frenzy (Physical attack, None, attacks up to three enemies | |
| with (+0)x(-1) attacks, 3x11 AP cost) | |
| S: Precise Strike (Physical attack, None, (+0)x(+4) attack, 2x13 | |
| AP cost) | |
| S: Regeneration (Magical ability, None, gain 1 HP, 1x19 AP cost) | |
| Posion: | |
| N: Poison Touch (Magical passive, Poison, anything which attacks | |
| user is hit by an S9/3 Poison1 effect, 1x11 AP cost with every | |
| activation) | |
| S: Toxify (Magical passive, poison-element attacks gain | |
| (+1)x(+1) at 0/4 or 1/4 HP, 1x11 AP cost with every activation) | |
| (more will be added as necessary) | |
| Quintessence: | |
| S: Energy Blast: (Magical attack, Quintessence, (+0)x(+1) | |
| attack, 1x11 AP cost) | |
| S: Pentabeam (Magical attack, Quintessence, (+0)x(+4) attack, | |
| 2x13 AP cost) | |
| Solar: | |
| S: Burning Beam: (Magical attack, Solar, (+0)x(+1) attack, 1x11 | |
| AP cost) | |
| Spirit: | |
| S: Soul Bolt: (Magical attack, Spirit, (+0)x(+1) attack, 1x11 AP | |
| cost)' | |
| Summon: | |
| S: Disruption: (Magical attack, Summon, (+0)x(+1) attack, 1x11 | |
| AP cost) | |
| Truth: | |
| S: Justice Hammer: (Magical attack, Truth, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Void: | |
| S: Minor Obliviate: (Magical attack, Void, (+0)x(+1) attack, | |
| 1x11 AP cost) | |
| Water: | |
| S: Healing Water (Magical ability, Water, gain 1 HP, 1x19 AP | |
| cost) | |
| Wind: | |
| S: Gale Palm (Magical attack, Wind, (+0)x(+4) attack, 2x13 AP | |
| cost) | |
| ==Items== | |
| Tier 1: | |
| Wooden Longsword (2x3 physical, tier 1) | |
| Wooden Twin Katana (2x3 physical, tier 1) | |
| Wooden Twin Daggers (1x6 physical, tier 1) | |
| Cardboard Head Armour (+0/+0/+0/+0/+1 defense, tier 1)Cardboard | |
| Hand Armour (+0/+0/+0/+1/+0 defense, tier 1)Cardboard Body | |
| Armour (+0/+0/+1/+0/+0 defense, tier 1)Cardboard Leg Armour | |
| (+0/+1/+0/+0/+0 defense, tier 1)Cardboard Foot Armour | |
| (+1/+0/+0/+0/+0 defense, tier 1) | |
| Tier 2: | |
| Copper Longsword (2x4 physical, tier 3) | |
| Copper Twin Katana (2x5 physical, tier 3) | |
| Copper Twin Daggers (1x8 physical, tier 3) | |
| Cloth Head Armour (+0/+0/+0/+0/+2 defense, tier 2) | |
| Cloth Hand Armour (+0/+0/+0/+2/+0 defense, tier 2) | |
| Cloth Body Armour (+0/+0/+2/+0/+0 defense, tier 2) | |
| Cloth Leg Armour (+0/+2/+0/+0/+0 defense, tier 2) | |
| Cloth Foot Armour (+2/+0/+0/+0/+0 defense, tier 2) | |
| Cold Ring (+2 freeze resistance, tier 2) | |
| Heat Ring (+2 burn resistance, tier 2) | |
| Green Ring (+2 poison resistance, tier 2) | |
| Protection Ring (+1/+0/+0/+0/+0 defense, tier 2) | |
| Tier 3: | |
| Bronze Longsword (2x6 physical, tier 3) | |
| Bronze Twin Katana (2x6 physical, tier 3) | |
| Bronze Twin Daggers (1x9 physical, tier 3)Leather Head Armour | |
| (+0/+0/+0/+0/+3 defense, tier 3) | |
| [font=verdana]Leather Head Armour (+0/+0/+0/+0/+3 defense, tier | |
| 3)[/font] | |
| Leather Hand Armour (+0/+0/+0/+3/+0 defense, tier 3) | |
| Leather Body Armour (+0/+0/+3/+0/+0 defense, tier 3) | |
| Leather Leg Armour (+0/+3/+0/+0/+0 defense, tier 3) | |
| Leather Foot Armour (+3/+0/+0/+0/+0 defense, tier 3) | |
| Frost Ring (+4 freeze resistance, tier 3) | |
| Flame Ring (+4 burn resistance, tier 3) | |
| Nature Ring (+4 poison resistance, tier 3) | |
| Abyss Ring (+2 erasure resistance, tier 3) | |
| Shield Ring (+1/+1/+0/+0/+0 defense, tier 3) | |
| ==Status Effects== | |
| Burn: | |
| Resisted by Burn Resistance. It deals a 1xS attack the first | |
| turn, 2xS the second, 3xS the third, and so on. | |
| Erasure: | |
| Resisted by Erasure Resistance. It deals a 1xS+6 attack every | |
| turn. | |
| Freeze: | |
| Resisted by Freeze Resistance. The target receives a (-1)x(-1) | |
| penalty on all attacks. | |
| Poison1: | |
| Resisted by Poison Resistance. It deals a 1xS attack the first | |
| turn, 1xS+1 the second, 1xS+2 the third, and so on. | |
| Posion2: | |
| Resisted by Poison Resistance. It deals a 2xS attack the first | |
| turn, 2xS+1 the second, 2xS+2 the third and so on. | |
| ***************************************************** |