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#Post#: 16117--------------------------------------------------
Apocalyptic Wind Tower (data thread)
By: AuroraDash Date: February 14, 2014, 10:54 pm
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[font=verdana]It was a little inconvenient to have this
information in the signup thread, so I moved it
here.[/font][font=verdana]
==Races==[/font]
[font=verdana]5th Elemental (+1 Soul, -1 Clarity, Quintessence
element)[/font]
[font=verdana]Fairy (+1 Strength, -1 Mind)[/font]
[font=verdana]Human (+1 Willpower, -1 Agility)[/font]
[font=verdana]Inhuman (No bonuses or penalties)[/font]
[font=verdana]Karjamian (+1 Clarity, -1 Endurance)[/font]
[font=verdana]Larmhezan (+1 Endurance, -1 Strength, Solar or
Lunar element)[/font]
[font=verdana]Nyanyen (+1 Agility, -1 Toughness)[/font]
[font=verdana]Unknown (+1 Mind, -1 Soul)[/font]
[font=verdana]Unspirit (+1 Toughness, -1 Willpower, Void
element)[/font]
[font=verdana]
==Abilities==[/font]
"S" denotes a starter ability which may be had at the beginning
of the game, while "N" denotes one which can't. Abilities are
separated by element and in alphabetical order.
Awesome:
S: Glitter Beam: (Magical attack, Awesome, (+0)x(+1) attack,
1x11 AP cost)
Chaos:
S: Chaos Bolt: (Magical attack, Chaos, (+0)x(+1) attack, 1x11 AP
cost)
Crystal:
S: Crystal Spear: (Magical attack, Crystal, (+0)x(+1) attack,
1x11 AP cost)
Earth:
S: Boulder Shots (Magical attack, Earth, 5x(-2) attack, 3x11 AP
cost)
Fire:
S: Phoenix Flower: (Magical attack, Fire, (+0)x(+1) attack, 1x11
AP cost)
Heart:
S: Life Converge Blast: (Magical attack, Heart, (+0)x(+1)
attack, 1x11 AP cost)
Hito-Garcon:
S: Rainbow Beam: (Magical attack, Hito-Garcon, (+0)x(+1) attack,
1x11 AP cost)
Ice:
S: Ice Needle: (Magical attack, Ice, (+0)x(+1) attack, 1x11 AP
cost)
Laser:
S: Energy Beam: (Magical attack, Laser, (+0)x(+1) attack, 1x11
AP cost)
Magic:
S: Throw Sparkles: (Magical attack, Magic, (+0)x(+1) attack,
1x11 AP cost)
Metal:
S: Iron Shot: (Magical attack, Metal, (+0)x(+1) attack, 1x11 AP
cost)
None:
S: Armour Break (Physical attack, None, (+0)x(+0) attack, -3 to
enemy's current defense phase for rest of battle, 1x11 AP cost)
S: Charge (Physical attack, None, (+3)x(-1) attack, 3x11 AP
cost)
S: Focus Energy (Physical ability, None, gives (+1)x(+3) to your
next attack, doesn't stack with itself, 1x7 AP cost)
S: Frenzy (Physical attack, None, attacks up to three enemies
with (+0)x(-1) attacks, 3x11 AP cost)
S: Precise Strike (Physical attack, None, (+0)x(+4) attack, 2x13
AP cost)
S: Regeneration (Magical ability, None, gain 1 HP, 1x19 AP cost)
Posion:
N: Poison Touch (Magical passive, Poison, anything which attacks
user is hit by an S9/3 Poison1 effect, 1x11 AP cost with every
activation)
S: Toxify (Magical passive, poison-element attacks gain
(+1)x(+1) at 0/4 or 1/4 HP, 1x11 AP cost with every activation)
(more will be added as necessary)
Quintessence:
S: Energy Blast: (Magical attack, Quintessence, (+0)x(+1)
attack, 1x11 AP cost)
S: Pentabeam (Magical attack, Quintessence, (+0)x(+4) attack,
2x13 AP cost)
Solar:
S: Burning Beam: (Magical attack, Solar, (+0)x(+1) attack, 1x11
AP cost)
Spirit:
S: Soul Bolt: (Magical attack, Spirit, (+0)x(+1) attack, 1x11 AP
cost)'
Summon:
S: Disruption: (Magical attack, Summon, (+0)x(+1) attack, 1x11
AP cost)
Truth:
S: Justice Hammer: (Magical attack, Truth, (+0)x(+1) attack,
1x11 AP cost)
Void:
S: Minor Obliviate: (Magical attack, Void, (+0)x(+1) attack,
1x11 AP cost)
Water:
S: Healing Water (Magical ability, Water, gain 1 HP, 1x19 AP
cost)
Wind:
S: Gale Palm (Magical attack, Wind, (+0)x(+4) attack, 2x13 AP
cost)
==Items==
Tier 1:
Wooden Longsword (2x3 physical, tier 1)
Wooden Twin Katana (2x3 physical, tier 1)
Wooden Twin Daggers (1x6 physical, tier 1)
Cardboard Head Armour (+0/+0/+0/+0/+1 defense, tier 1)Cardboard
Hand Armour (+0/+0/+0/+1/+0 defense, tier 1)Cardboard Body
Armour (+0/+0/+1/+0/+0 defense, tier 1)Cardboard Leg Armour
(+0/+1/+0/+0/+0 defense, tier 1)Cardboard Foot Armour
(+1/+0/+0/+0/+0 defense, tier 1)
Tier 2:
Copper Longsword (2x4 physical, tier 3)
Copper Twin Katana (2x5 physical, tier 3)
Copper Twin Daggers (1x8 physical, tier 3)
Cloth Head Armour (+0/+0/+0/+0/+2 defense, tier 2)
Cloth Hand Armour (+0/+0/+0/+2/+0 defense, tier 2)
Cloth Body Armour (+0/+0/+2/+0/+0 defense, tier 2)
Cloth Leg Armour (+0/+2/+0/+0/+0 defense, tier 2)
Cloth Foot Armour (+2/+0/+0/+0/+0 defense, tier 2)
Cold Ring (+2 freeze resistance, tier 2)
Heat Ring (+2 burn resistance, tier 2)
Green Ring (+2 poison resistance, tier 2)
Protection Ring (+1/+0/+0/+0/+0 defense, tier 2)
Tier 3:
Bronze Longsword (2x6 physical, tier 3)
Bronze Twin Katana (2x6 physical, tier 3)
Bronze Twin Daggers (1x9 physical, tier 3)Leather Head Armour
(+0/+0/+0/+0/+3 defense, tier 3)
[font=verdana]Leather Head Armour (+0/+0/+0/+0/+3 defense, tier
3)[/font]
Leather Hand Armour (+0/+0/+0/+3/+0 defense, tier 3)
Leather Body Armour (+0/+0/+3/+0/+0 defense, tier 3)
Leather Leg Armour (+0/+3/+0/+0/+0 defense, tier 3)
Leather Foot Armour (+3/+0/+0/+0/+0 defense, tier 3)
Frost Ring (+4 freeze resistance, tier 3)
Flame Ring (+4 burn resistance, tier 3)
Nature Ring (+4 poison resistance, tier 3)
Abyss Ring (+2 erasure resistance, tier 3)
Shield Ring (+1/+1/+0/+0/+0 defense, tier 3)
==Status Effects==
Burn:
Resisted by Burn Resistance. It deals a 1xS attack the first
turn, 2xS the second, 3xS the third, and so on.
Erasure:
Resisted by Erasure Resistance. It deals a 1xS+6 attack every
turn.
Freeze:
Resisted by Freeze Resistance. The target receives a (-1)x(-1)
penalty on all attacks.
Poison1:
Resisted by Poison Resistance. It deals a 1xS attack the first
turn, 1xS+1 the second, 1xS+2 the third, and so on.
Posion2:
Resisted by Poison Resistance. It deals a 2xS attack the first
turn, 2xS+1 the second, 2xS+2 the third and so on.
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