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Return to: Elemental Ability Decision Board
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#Post#: 15312--------------------------------------------------
EMOTION
By: Shane Date: December 18, 2013, 2:50 pm
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[tt]EMOTION:
The element of emotions. It was recently discovered.
Strong against: (to do)
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
EMOTION-ELEMENT ABILITIES:
None.[/tt]
Please suggest abilities for the EMOTION element.
You are also allowed to ask questions regarding the EMOTION
element or its abilities in this thread.
#Post#: 15340--------------------------------------------------
Re: EMOTION
By: Yui Date: December 19, 2013, 7:22 am
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Raging Fury: increases Emotion-element power if character has
1/3 HP
#Post#: 15696--------------------------------------------------
Re: EMOTION
By: Polaris Date: January 12, 2014, 6:17 am
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Emotion is sooo my element =o
It and Hope, anyway.
Joyful: Gives a passive +1 bonus to all stats and immunity to
the Frightened status effect, as well as any status effects that
alter emotions or the mind. If this character has a full Trust
stat, other party members have a 40% chance to gain the effects
of this ability for the duration of a battle.
Melancholy: Lowers critical hit rate, but also greatly raises
HP.
Calm: This character always takes regular damage from attacks,
i.e if the enemy recieves an attack boost or lands a critical
hit. In addition, they won't flinch and are immune to all
statuses the Joy ability protects against.
Cheerful: Gives a passive boost to Attack. The party also has a
10% chance to get a slight Attack bonus every turn this
character is alive, and gets �1.5 Magic Coins, Special Coins and
items at the end of battle.
Frail:Increases Magical Defense, Magical Attack, and Critical
Hit rate until hit by 5 attacks. Once this happens, all allies
gain a boost to Speed and Attack and the character gains a very
slight Defense and Magical Defense drop.
Bipolar: Greatly raises the attack stat and lowers the defense
stat, or vice-versa, every turn.
Dead Inside: Completely negates this character's ability to
attack or defend. No known positive traits? This ability cannot
be equipped by characters under normal circumstances.
Odd Feelings: Chooses a random Emotion ability at the start of
each battle except for Odd Feelings and Dead Inside and adopts
its effect for the duration of the battle.
#Post#: 16070--------------------------------------------------
Re: EMOTION
By: Shane Date: February 10, 2014, 6:26 am
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[quote author=Polaris link=topic=825.msg15696#msg15696
date=1389529025]
Emotion is sooo my element =o
It and Hope, anyway.
Joyful: Gives a passive +1 bonus to all stats and immunity to
the Frightened status effect, as well as any status effects that
alter emotions or the mind. If this character has a full Trust
stat, other party members have a 40% chance to gain the effects
of this ability for the duration of a battle.
Melancholy: Lowers critical hit rate, but also greatly raises
HP.
Calm: This character always takes regular damage from attacks,
i.e if the enemy recieves an attack boost or lands a critical
hit. In addition, they won't flinch and are immune to all
statuses the Joy ability protects against.
Cheerful: Gives a passive boost to Attack. The party also has a
10% chance to get a slight Attack bonus every turn this
character is alive, and gets �1.5 Magic Coins, Special Coins and
items at the end of battle.
Frail:Increases Magical Defense, Magical Attack, and Critical
Hit rate until hit by 5 attacks. Once this happens, all allies
gain a boost to Speed and Attack and the character gains a very
slight Defense and Magical Defense drop.
Bipolar: Greatly raises the attack stat and lowers the defense
stat, or vice-versa, every turn.
Dead Inside: Completely negates this character's ability to
attack or defend. No known positive traits? This ability cannot
be equipped by characters under normal circumstances.
Odd Feelings: Chooses a random Emotion ability at the start of
each battle except for Odd Feelings and Dead Inside and adopts
its effect for the duration of the battle.
[/quote]
Hmm... someone'll need to rename Calm; None has this ability:
[quote]Calm: Characters with this ability always move last, but
are immune to Flinching.[/quote]
That aside, cool abilities. ;D
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