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| #Post#: 15312-------------------------------------------------- | |
| EMOTION | |
| By: Shane Date: December 18, 2013, 2:50 pm | |
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| [tt]EMOTION: | |
| The element of emotions. It was recently discovered. | |
| Strong against: (to do) | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| EMOTION-ELEMENT ABILITIES: | |
| None.[/tt] | |
| Please suggest abilities for the EMOTION element. | |
| You are also allowed to ask questions regarding the EMOTION | |
| element or its abilities in this thread. | |
| #Post#: 15340-------------------------------------------------- | |
| Re: EMOTION | |
| By: Yui Date: December 19, 2013, 7:22 am | |
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| Raging Fury: increases Emotion-element power if character has | |
| 1/3 HP | |
| #Post#: 15696-------------------------------------------------- | |
| Re: EMOTION | |
| By: Polaris Date: January 12, 2014, 6:17 am | |
| --------------------------------------------------------- | |
| Emotion is sooo my element =o | |
| It and Hope, anyway. | |
| Joyful: Gives a passive +1 bonus to all stats and immunity to | |
| the Frightened status effect, as well as any status effects that | |
| alter emotions or the mind. If this character has a full Trust | |
| stat, other party members have a 40% chance to gain the effects | |
| of this ability for the duration of a battle. | |
| Melancholy: Lowers critical hit rate, but also greatly raises | |
| HP. | |
| Calm: This character always takes regular damage from attacks, | |
| i.e if the enemy recieves an attack boost or lands a critical | |
| hit. In addition, they won't flinch and are immune to all | |
| statuses the Joy ability protects against. | |
| Cheerful: Gives a passive boost to Attack. The party also has a | |
| 10% chance to get a slight Attack bonus every turn this | |
| character is alive, and gets �1.5 Magic Coins, Special Coins and | |
| items at the end of battle. | |
| Frail:Increases Magical Defense, Magical Attack, and Critical | |
| Hit rate until hit by 5 attacks. Once this happens, all allies | |
| gain a boost to Speed and Attack and the character gains a very | |
| slight Defense and Magical Defense drop. | |
| Bipolar: Greatly raises the attack stat and lowers the defense | |
| stat, or vice-versa, every turn. | |
| Dead Inside: Completely negates this character's ability to | |
| attack or defend. No known positive traits? This ability cannot | |
| be equipped by characters under normal circumstances. | |
| Odd Feelings: Chooses a random Emotion ability at the start of | |
| each battle except for Odd Feelings and Dead Inside and adopts | |
| its effect for the duration of the battle. | |
| #Post#: 16070-------------------------------------------------- | |
| Re: EMOTION | |
| By: Shane Date: February 10, 2014, 6:26 am | |
| --------------------------------------------------------- | |
| [quote author=Polaris link=topic=825.msg15696#msg15696 | |
| date=1389529025] | |
| Emotion is sooo my element =o | |
| It and Hope, anyway. | |
| Joyful: Gives a passive +1 bonus to all stats and immunity to | |
| the Frightened status effect, as well as any status effects that | |
| alter emotions or the mind. If this character has a full Trust | |
| stat, other party members have a 40% chance to gain the effects | |
| of this ability for the duration of a battle. | |
| Melancholy: Lowers critical hit rate, but also greatly raises | |
| HP. | |
| Calm: This character always takes regular damage from attacks, | |
| i.e if the enemy recieves an attack boost or lands a critical | |
| hit. In addition, they won't flinch and are immune to all | |
| statuses the Joy ability protects against. | |
| Cheerful: Gives a passive boost to Attack. The party also has a | |
| 10% chance to get a slight Attack bonus every turn this | |
| character is alive, and gets �1.5 Magic Coins, Special Coins and | |
| items at the end of battle. | |
| Frail:Increases Magical Defense, Magical Attack, and Critical | |
| Hit rate until hit by 5 attacks. Once this happens, all allies | |
| gain a boost to Speed and Attack and the character gains a very | |
| slight Defense and Magical Defense drop. | |
| Bipolar: Greatly raises the attack stat and lowers the defense | |
| stat, or vice-versa, every turn. | |
| Dead Inside: Completely negates this character's ability to | |
| attack or defend. No known positive traits? This ability cannot | |
| be equipped by characters under normal circumstances. | |
| Odd Feelings: Chooses a random Emotion ability at the start of | |
| each battle except for Odd Feelings and Dead Inside and adopts | |
| its effect for the duration of the battle. | |
| [/quote] | |
| Hmm... someone'll need to rename Calm; None has this ability: | |
| [quote]Calm: Characters with this ability always move last, but | |
| are immune to Flinching.[/quote] | |
| That aside, cool abilities. ;D | |
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