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| #Post#: 9972-------------------------------------------------- | |
| About TRPG Chess | |
| By: Taylor Date: October 29, 2013, 2:50 pm | |
| --------------------------------------------------------- | |
| ABOUT: | |
| TRPG Chess is a variant of Chess... it's basically chess with | |
| RPG elements. ^_^ | |
| "TRPG" stands for "Taylor RPG", I guess. | |
| CHARACTERS: | |
| Every player may only have one character: either their King, or | |
| their Queen. | |
| Kings and Queens have the following stats: STRength, DEXterity, | |
| INTelligence, FAIth, and CONstitution. | |
| They also have HP, MP, ATtacK and DEFence for both physical and | |
| magical combat. | |
| The character is highlighted by the color of the player, which | |
| can be anything EXCEPT black, white, and grey. | |
| Character sheets are as follows and anything that isn't in bold | |
| can be made up: | |
| Character pic | |
| Name and last name | |
| Class | |
| Kingdom | |
| Strength: | |
| Dexterity: | |
| Intelligence: | |
| Faith: | |
| Constitution: | |
| HP: | |
| MP: | |
| Attack: | |
| Defense: | |
| Level: | |
| EXP: | |
| Element: | |
| Ability: | |
| Weapon 1: | |
| Weapon 2: | |
| Body Armor: | |
| Gloves: | |
| Shoes: | |
| Accessory 1: | |
| Accessory 2: | |
| Mana Egg: | |
| Inventory: | |
| Gold Coins: | |
| Classes available are King for male characters and Queen for | |
| female characters. Genderless characters are not allowed. | |
| Kingdom can be... well, your kingdom. It can even be a town or a | |
| city, that isn't a kingdom at all :P | |
| Name and last name can be any name you'd like. Even Jack Sparrow | |
| :)) | |
| Mana Eggs allow characters to cast spells. | |
| Character pics can be self-drawn, or made via an avatar creator | |
| (as I've done in my example below). | |
| Elements and Abilities can be chosen from the Tome of the | |
| Elements | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4734/#msg… | |
| />that is mostly used for the Endanian Chronicles forum RPG. | |
| Only one element and ability may be selected. As with the RPG, | |
| every five levels you can change your ability and element, if | |
| you wish. | |
| Regarding warriors, here's how they are mentioned: | |
| Pawns: | |
| Bishops: | |
| Knights: | |
| Rooks: | |
| Queen: | |
| King: | |
| They are mentioned by name and such. | |
| You can buy Pawns using Gold Pieces. | |
| Pieces can be placed in any order you wish. | |
| Defeating the character leads to victory - if Shane were to play | |
| against me, he'd need to defeat my Queen. | |
| Your character can only move 1 square in any direction, and can | |
| castle. The opposite gendered unit can move any amount of | |
| squares diagonally, horizontally and vertically. | |
| Checkmate only comes if your character is defeated. | |
| To make it somewhat better to understand: | |
| If your character is female (Queen), pawns can be promoted to | |
| Kings but not Queens. Kings can move any amount of squares | |
| horizontally, diagonally or vertically. Your Queen must be | |
| protected at all costs - if she dies in battle, you lose. | |
| If your character is male (King), pawns can be promoted to | |
| Queens but not Kings. Queens can move any amount of squares | |
| horizontally, diagonally or vertically. Your King must be | |
| protected at all costs - if he dies in battle, you lose. | |
| Defeating enemies earn XP. This can be boosted by certain | |
| equipment, and also the level of the enemy. XP given is equal to | |
| the normal amount of XP multiplied by level. | |
| Level 3 pawns give 12 XP, for instance. All pieces gain XP in | |
| combat, and drop Gold Pieces in battle. Sometimes they may even | |
| drop items, that can be collected. Items are used for the entire | |
| team. | |
| Only your character can be equipped by you; your other units | |
| will automatically equip themselves with whatever they want. | |
| You can place your units before a battle begins, they have to be | |
| on the 1/2 or 7/8 rows, depending on your color. (This applies | |
| to two-handed chess. Four-handed chess is still a bit unknown. | |
| :-[) | |
| Below is a list of level 1 XP, along with default stats. | |
| Also included is how their XP works. | |
| Pawns: 4 XP (level 1 / HP: 25 / MP: 0 / STR: 0 / DEX: 0 / INT: 0 | |
| / FAI: 0 / CON: 0 / ATK: 5 / DEF: 0) [+1 XP per attack; needs | |
| {11 XP � level} to level up] | |
| Bishops: 12 XP (level 1 / HP: 25 / MP: 0 / STR: 0 / DEX: 0 / | |
| INT: 0 / FAI: 3 / CON: 0 / ATK: 2 / DEF: 2) [+1 XP per attack; | |
| needs {21 XP � level} to level up] | |
| Knights: 8 XP (level 1 / HP: 25 / MP: 0 / STR: 0 / DEX: 2 / INT: | |
| 0 / FAI: 0 / CON: 0 / ATK: 4 / DEF: 3) [+1 XP per attack; needs | |
| {16 XP � level} to level up] | |
| Rooks: 16 XP (level 1 / HP: 25 / MP: 0 / STR: 4 / DEX: 0 / INT: | |
| 0 / FAI: 0 / CON: 0 / ATK: 5 / DEF: 5) [+1 XP per attack; needs | |
| {20 XP � level} to level up] | |
| Queen: 24 XP (level 1 / HP: 25 / MP: 0 / STR: 0 / DEX: 1 / INT: | |
| 5 / FAI: 0 / CON: 0 / ATK: 2 / DEF: 0) [+2 XP per attack; needs | |
| {34 XP � level} to level up; only applies to non-leader Queens] | |
| King: 24 XP (level 1 / HP: 25 / MP: 0 / STR: 0 / DEX: 0 / INT: 5 | |
| / FAI: 0 / CON: 0 / ATK: 3 / DEF: 0) [+2 XP per attack; needs | |
| {34 XP � level} to level up; only applies to non-leader Kings] | |
| Here's mine: | |
| [spoiler=Taylor's character] | |
| http://www.createaforum.com/gallery/shanescavestory/0/5-290713145001.png | |
| Taylor Smith | |
| Class: Queen | |
| Kingdom: Ziar Town, planet Elvania | |
| Strength: 0 | |
| Dexterity: 0 | |
| Intelligence: 0 | |
| Faith: 0 | |
| Constitution: 0 | |
| HP: 50 | |
| MP: 12 | |
| Attack: 0 | |
| Defense: 0 | |
| Level: 1 | |
| EXP: 000000 / 000100 | |
| Element: Poison | |
| Ability: Poison Sky (If this character enters battle, the air | |
| becomes toxic.) | |
| Weapon 1: Nothing | |
| Weapon 2: Nothing | |
| Body Armor: Nothing | |
| Gloves: Nothing | |
| Shoes: Nothing | |
| Accessory 1: Nothing | |
| Accessory 2: Nothing | |
| Mana Egg: Nothing | |
| Inventory: Nothing | |
| Gold Coins: 0000000000 | |
| Pawns: | |
| 1. Mia (level 1 / HP: 25) | |
| 2. Riku (level 1 / HP: 25) | |
| 3. Maya (level 1 / HP: 25) | |
| 4. Phoenix (level 1 / HP: 25) | |
| 5. Miles (level 1 / HP: 25) | |
| 6. Kay (level 1 / HP: 25) | |
| 7. Apollo (level 1 / HP: 25) | |
| 8. Trucy (level 1 / HP: 25) | |
| Bishops: | |
| 1. Maddie (level 1 / HP: 25) | |
| 2. Dianke (level 1 / HP: 25) | |
| Knights: | |
| 1. Lily (level 1 / HP: 25) | |
| 2. Seto (level 1 / HP: 25) | |
| Rooks: | |
| 1. Naito (level 1 / HP: 25) | |
| 2. Lemeza (level 1 / HP: 25) | |
| Queen: Taylor | |
| Kings: | |
| 1. Arnold (level 1 / HP: 25) | |
| [/spoiler] | |
| #Post#: 9975-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Taylor Date: October 29, 2013, 2:57 pm | |
| --------------------------------------------------------- | |
| BATTLES: | |
| Battles are triggered when a piece moves to the same square as | |
| an enemy unit. | |
| Combat will pause all other actions, except in four-handed | |
| chess, where players that aren't involved in combat can continue | |
| to move around. | |
| They can even join in, but they will be unable to move their | |
| other units. | |
| ATTACKING: | |
| Weapons have different ranges. Below are three diagrams; the X | |
| mark where a unit can target. | |
| Most weapons have a range of one square. This includes unarmed | |
| units. | |
| Pikes, spears and spells have a range of two squares, but only | |
| horizontally and vertically; diagonal range is one square. | |
| Ranged weapons are entirely different. | |
| [tt] | |
| +-----------------+ +-----------------+ | |
| +-----------------+ | |
| | . . . . . . . . | | . . . . . . . . | | . . | |
| . x . . . . | | |
| | . . . . . . . . | | . . . . x . . . | | . . | |
| x x x . . . | | |
| | . . . . . . . . | | . . . x x x . . | | . x | |
| x . x x . . | | |
| | . . x x x . . . | | . . x x Q x x . | | x x | |
| . . . x x . | | |
| | . . x K x . . . | | . . . x x x . . | X x . | |
| . Q . . x x | | |
| | . . x x x . . . | | . . . . x . . . | | x x | |
| . . . x x . | | |
| | . . . . . . . . | | . . . . . . . . | | . x | |
| x . x x . . | | |
| | . . . . . . . . | | . . . . . . . . | | . . | |
| x x x . . . | | |
| +-----------------+ +-----------------+ | |
| +-------X---------+ | |
| NORMAL WEAPONS PIKES AND SPEARS | |
| RANGED WEAPONS | |
| AND SPELLS | |
| [/tt] | |
| Attacking / capturing will begin combat. | |
| Attacking from two or more squares away will make the enemy | |
| unable to defend himself/herself, depending on his/her equipped | |
| weapon(s). | |
| Some spells won't initiate combat, of course - healing spells | |
| are obviously not going to initiate combat. :P | |
| The important unit can also be captured via RPG battles, so if | |
| the King / Queen is in check, a player can choose not to move | |
| them. | |
| DEFENSE: | |
| If a character stands on a block marked with X above, and it is | |
| within range of the attacked character, he/she can fight back. | |
| COMBAT: | |
| [tt] | |
| +-------+ | |
| | FIGHT | | |
| | MAGIC | | |
| | ITEMS | | |
| | FLEE! | | |
| +-------+ | |
| [/tt] | |
| In combat, you can make choices. | |
| FIGHT will make your character attack. | |
| MAGIC is only usable if your character has Mana Eggs. | |
| ITEMS make your character use items. :P | |
| FLEE! makes your character attempt escape. | |
| The attacker always goes first, unless the King / Queen has an | |
| ability that lets them go first. | |
| Critical Hits inflict double damage. | |
| #Post#: 9976-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Taylor Date: October 29, 2013, 2:59 pm | |
| --------------------------------------------------------- | |
| So? What do you guys think? Any questions? | |
| #Post#: 9980-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Taylor Date: October 29, 2013, 3:13 pm | |
| --------------------------------------------------------- | |
| Forgot about this. | |
| STRENGTH: increases physical attack for every three points. | |
| DEXTERITY: increases accuracy for every six points. | |
| INTELLIGENCE: increases magical attack for every three points | |
| and MP for every five points. | |
| FAITH: increases magical defense for every four points. | |
| CONSTITUTION: increases physical defense for every four points | |
| and HP for every three points. | |
| When you level up, you can spend 5 stat points on Strength, | |
| Dexterity, Intelligence, Faith or Constitution. | |
| The only way to increase HP is via Constitution and the only way | |
| to increase MP is via Intelligence. | |
| Accuracy is, by default, 90%. | |
| When you create your character, you have 12 stat points to | |
| spend. ^_^ | |
| #Post#: 9988-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: KarjamP Date: October 29, 2013, 3:46 pm | |
| --------------------------------------------------------- | |
| So, can I fill in my character sheet and you fill them out, | |
| please? | |
| Also, I've "named" my army already. :P | |
| EDIT: ARGH, data vampires. :-\ | |
| #Post#: 9989-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Shane Date: October 29, 2013, 4:18 pm | |
| --------------------------------------------------------- | |
| I just went ahead, so feel free to. | |
| #Post#: 9990-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: KarjamP Date: October 29, 2013, 4:21 pm | |
| --------------------------------------------------------- | |
| Data vampires consumed my post. | |
| #Post#: 9997-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Shane Date: October 29, 2013, 5:00 pm | |
| --------------------------------------------------------- | |
| Um. | |
| You just gave me an idea, unintentionally: data vampires as | |
| enemies in The Endanian Chronicles. | |
| I still haven't finished the bestiary yet. | |
| #Post#: 10006-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Taylor Date: October 29, 2013, 5:16 pm | |
| --------------------------------------------------------- | |
| Data vampires? >:( | |
| ALL THAT IS DATA VAMPIRES MUST BE IS DESTROYED OBLIVION INTO! | |
| #Post#: 10047-------------------------------------------------- | |
| Re: About RPG Chess | |
| By: Dr. Time Date: October 30, 2013, 7:00 am | |
| --------------------------------------------------------- | |
| Data Vampires... | |
| well.... | |
| http://i1095.photobucket.com/albums/i472/nehalbordoloi/1385466_375560335909511_… | |
| Okay, that was random. :P | |
| Anyways, sorry guys, I seem to have lost interest in Chess, much | |
| less an RPG related to Chess. So unless some mysterious force | |
| awakens my inner desire, I won't participate. | |
| To be honest, I 70% posted this post for that pic above. :P | |
| Ah, the randomness. | |
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