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| #Post#: 9056-------------------------------------------------- | |
| MONEY | |
| By: Shane Date: October 22, 2013, 11:14 am | |
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| [tt]MONEY: | |
| The element of money. It was recently discovered. | |
| Strong against: (to do) | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| MONEY-ELEMENT ABILITIES: | |
| None.[/tt] | |
| Please suggest abilities for the MONEY element. | |
| You are also allowed to ask questions regarding the MONEY | |
| element or its abilities in this thread. | |
| #Post#: 9059-------------------------------------------------- | |
| Re: MONEY | |
| By: Taylor Date: October 22, 2013, 11:18 am | |
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| Greed: increases Money-element power at 1/3 HP | |
| #Post#: 9072-------------------------------------------------- | |
| Re: MONEY | |
| By: KarjamP Date: October 22, 2013, 11:29 am | |
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| Pooled Funds | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/PooledFunds: | |
| If you | |
| come across a money pile, you can swim in it like a swimming | |
| pool. | |
| #Post#: 10400-------------------------------------------------- | |
| Re: MONEY | |
| By: Dr. Time Date: November 1, 2013, 9:17 am | |
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| Bribe: Make a random enemy to be on your side for 3 turns. | |
| #Post#: 10451-------------------------------------------------- | |
| Re: MONEY | |
| By: GalanDun Date: November 1, 2013, 4:12 pm | |
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| Money element abilities: Allows user to screw the rules. | |
| Strong against: Rules element + Greed element. | |
| Weak against: Rules element + Ethics element | |
| #Post#: 10452-------------------------------------------------- | |
| Re: MONEY | |
| By: KarjamP Date: November 1, 2013, 4:24 pm | |
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| ^ Those elements you've referenced that it's strong and weak | |
| against don't exist (yet). | |
| #Post#: 10453-------------------------------------------------- | |
| Re: MONEY | |
| By: GalanDun Date: November 1, 2013, 4:35 pm | |
| --------------------------------------------------------- | |
| Well no, not YET anyways. | |
| OH! Allows user to void one rule per day. Hence, "screw the | |
| rules" | |
| #Post#: 10454-------------------------------------------------- | |
| Re: MONEY | |
| By: KarjamP Date: November 1, 2013, 4:52 pm | |
| --------------------------------------------------------- | |
| ^What's the name of that ability? | |
| I don't mind "Screw The Rules". | |
| Although that ability DOES sound Game Breaking | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreaker | |
| unless | |
| it's nerfed | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/Nerf | |
| further, like | |
| making provoking it very costly on money. | |
| #Post#: 10455-------------------------------------------------- | |
| Re: MONEY | |
| By: GalanDun Date: November 1, 2013, 5:02 pm | |
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| It's the effect of the ability "Screw the rules". And it loses | |
| it's comedic effect if the user actually has to PAY to use it. | |
| ..... | |
| What? I've been watching Yu-Gi-Oh! Abridged when I'm not working | |
| out. Hardly anything to do here. BESIDES the obvious I mean. | |
| #Post#: 10456-------------------------------------------------- | |
| Re: MONEY | |
| By: KarjamP Date: November 1, 2013, 5:03 pm | |
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| Well, whenever it's comedic or not, it needs to be balanced in | |
| order to not break the game. | |
| Game design isn't about "Whatever you find cool". It's about | |
| having the right experience for the players. | |
| Making it overpowered may break the game, and this is | |
| overpowered because even with the limitation of "one a day", the | |
| user could use this ability to either make something critical go | |
| his way or to avoid a critical disaster. | |
| It's even more overpowered if the game takes place in more than | |
| one day at a time, which is what I'd assume Shane has in mind. | |
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