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| #Post#: 6262-------------------------------------------------- | |
| LUNAR | |
| By: Shane Date: September 6, 2013, 9:23 am | |
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| [tt]LUNAR: | |
| The element of lunar. | |
| Strong against: Water; Ice; Nature; Quintessence; Serpentine; | |
| Fairy; Cuteness; Truth | |
| Weak against: (to do) | |
| No effect on: Data; Astral | |
| Immune to: Light; Paper | |
| Powers up: (to do) | |
| LUNAR-ELEMENT ABILITIES: | |
| Bright: Anything targeting this character has a chance of being | |
| blinded, if it has eyes. | |
| Frost Absorb: Any Ice-element attacks will do no damage, instead | |
| healing the character's HP and curing him/her of status | |
| ailments. | |
| Graceful Blade Dance: If the character is equipped with a sword, | |
| he/she can attack twice per turn. In addition, this character's | |
| melee attacks will always be Lunar-based. This ability is | |
| negated if the character is wielding two weapons, or if the | |
| character isn't wielding a sword, however. | |
| Illuminate: At night, the character is surrounded with a bright | |
| light. It increases the chances of randomly encountering foes | |
| who aren't weak to Light, and weakens all characters and | |
| opponents who are weak to Light. | |
| Lunar Force: The character's Lunar-type techniques are boosted | |
| in power at 1/3 HP. | |
| Moonsong: The character sings a song that makes the moon cry. | |
| The moon's tears heal the entire party fully. This can only be | |
| used in combat when all characters in the party either have 1/3 | |
| HP remaining or are dead. | |
| Serene Grace: Increases the chance to cause status effects. | |
| Telepathy: The character cannot be harmed by his/her | |
| allies.[/tt] | |
| Please suggest abilities for the LUNAR element. | |
| You are also allowed to ask questions regarding the LUNAR | |
| element or its abilities in this thread. | |
| By the way: I'm planning on giving some SOLAR abilities LUNAR | |
| counterparts. | |
| SOLAR has Flare Absorb, which is why LUNAR has Frost Absorb, for | |
| instance. | |
| Just saying. ;) | |
| #Post#: 7095-------------------------------------------------- | |
| Re: LUNAR | |
| By: Taylor Date: September 18, 2013, 11:08 am | |
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| I take it you'll try to make SOLAR-element versions of | |
| LUNAR-only abilities? | |
| Crazy Moon: if the character is confused, all offensive stats | |
| are tripled. However, accuracy is lowered. A lot. If the | |
| character snaps out of his/her confusion, his/her stats return | |
| to normal. | |
| #Post#: 7116-------------------------------------------------- | |
| Re: LUNAR | |
| By: Shane Date: September 18, 2013, 11:57 am | |
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| Yeah | |
| #Post#: 8112-------------------------------------------------- | |
| Re: LUNAR | |
| By: Shane Date: October 8, 2013, 12:12 pm | |
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| Moonburst: This character can hide once per turn at the cost of | |
| 50 MP. When he/she comes out of hiding, he/she can't use this | |
| ability, instead dealing moderate Lunar-element damage to all | |
| enemies. | |
| Solar Eclipse: Lunar-element attacks are boosted in power, but | |
| Solar and Star-element attacks are weakened. In addition, if | |
| there's a character with this ability participating in battle, | |
| the battle will count as a night-time battle. This ability is | |
| negated if a character with Lunar Eclipse or Outshining Star is | |
| in the battle, or if the character with this ability is dead or | |
| unconscious. | |
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