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Return to: Elemental Ability Decision Board
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#Post#: 6247--------------------------------------------------
BLOOD
By: Shane Date: September 6, 2013, 9:05 am
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[tt]BLOOD:
The element of blood.
Strong against: Water; Light; Nature; Heart; Spirit; Magic;
Summon; Fabric; Physical; Aura; Blah; Paper; Pizza; Hope;
Psychic; Cuteness
Weak against: (to do)
No effect on: Crystal
Immune to: (to do)
Powers up: (to do)
BLOOD-ELEMENT ABILITIES:
Annihilation Burst: If the character is equipped with a gun,
he/she deals double damage. In addition, this character's ranged
attacks will always be Explosion-based.
Bloody Rage: The character's Blood-type techniques are boosted
in power if the character has 1/3 HP left.
Doomed Blade: If the character is equipped with a dagger, he/she
deals double damage. In addition, this character's melee attacks
will always be Blood-based.
Edgy: Contact with the character may cause severe bleeding.
Immunity: The character is immune to poison.
Moxie: The character gains a boost to Magical Attack if he/she
defeats a foe.
Nerve Edge: If the character is equipped with two daggers,
he/she deals double damage. In addition, this character's melee
attacks will always be Poison-based and has a 5% chance of
inflicting sudden death.
Silver Blood: Werecreatures coming into contact with this
character will take damage equal to the damage they deal.[/tt]
Please suggest abilities for the BLOOD element.
You are also allowed to ask questions regarding the BLOOD
element or its abilities in this thread.
Kinda reminds me of 5[sup]th[/sup] grade... *shiver*
#Post#: 6852--------------------------------------------------
Re: BLOOD
By: Taylor Date: September 11, 2013, 6:24 pm
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Absorption: Blood-element attacks are absorbed by this
character, healing him/her.
Blood Red Star: Only usable if there's a Star-element and a
Blood-element character in the party. Both characters will
attack simultaneously. However, they can't use magic or moves
simultaneously. In addition, they cannot participate in
combination attacks or use items.
(In other words, if both have one attack each, and both chooses
to attack, they will both attack twice in a turn, something like
that.)
#Post#: 7081--------------------------------------------------
Re: BLOOD
By: Dr. Time Date: September 18, 2013, 9:46 am
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Bad Blood- Enemies that are bleeding take moderate damage
automatically for 3 turns during the start of their (the
enemies') turn.
Halved- The enemies defense, dexterity and another stat picked
at random will be halved for 2 turns.
#Post#: 7096--------------------------------------------------
Re: BLOOD
By: Taylor Date: September 18, 2013, 11:13 am
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Blood and Beast: For every party character that is unconscious
or dead, the character will summon a Blood Beast. If the
character with this ability is unconscious or dead, this ability
won't activate. The Blood Beast will all be monsters (recorded
in the Tome of Monsters/Bestiary) with the BLOOD element. Their
abilities are randomly chosen and cannot be Blood and Beast.
(Think of it as a BLOOD-element version of Gaia's Revenge, a
NATURE-element ability. :)))
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