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Return to: Elemental Ability Decision Board
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#Post#: 6239--------------------------------------------------
AURA
By: Shane Date: September 6, 2013, 8:58 am
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[tt]AURA:
The element of aura, or "force". People with this element always
has the Sense Aura move.
Strong against: None; Earth; Light; Darkness; Ice; Void; Heart;
Spirit; Data; Physical; Aura; Sound; Metal; Blah; Astral; Pizza;
Paper; Chaos; Chthonic; Hope; Squirrel; Gem; Psychic; Atom;
Crystal; Hito
Weak against: (to do)
No effect on: Fairy; Cuteness; Truth
Immune to: Atom
Powers up: Physical; Laser; Plasma
AURA-ELEMENT ABILITIES:
Analytic: The character instantly identifies one unidentified
foe in combat, recording its full stats in the Bestiary. This
ability can only be used once per battle and if the party has a
Bestiary.
Aura Boost: The character's Aura-type moves are powered up at
1/3 remaining HP.
Close Combat: If this character participates in a combo, his/her
attacks will be extended in length, dealing even more damage.
Eye of Truth: If an enemy clones itself, this ability will
activate and such enemies will be marked as "Clones" in battle,
instead of being exactly the same. This ability, when active,
deals 15 damage per turn to the character, however.
Force Hurricane: A hurricane of aura surrounds the character,
protecting him/her from status effects. Positive and negative
status effects are both negated for this character.
Inner Focus: Increases the speed of the character when the
character flinches.
Nice Try: This ability allows the character to immediately
counterattack with a normal attack. This ability has a 30%
chance of triggering.
Telepathy: The character cannot be harmed by his/her
allies.[/tt]
Please suggest abilities for the AURA element.
You are also allowed to ask questions regarding the AURA element
or its abilities in this thread.
#Post#: 9361--------------------------------------------------
Re: AURA
By: Taylor Date: October 24, 2013, 7:41 am
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Doesn't it cancel out Quintessence or something like that?
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