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Return to: Elemental Ability Decision Board
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#Post#: 6234--------------------------------------------------
QUINTESSENCE
By: Shane Date: September 6, 2013, 8:54 am
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[tt]QUINTESSENCE:
The element of quintessence.
Strong against: Fire; Water; Earth; Wind; Nature; Serpentine;
Anti-matter; Chaos; Pizza; Chthonic; Gem; Psychic; Atom; Crystal
Weak against: (to do)
No effect on: (to do)
Immune to: Aura
Powers up: Quintessence
QUINTESSENCE-ELEMENT ABILITIES:
Aether Status: The character is immune to all negative and
positive status effects.
Elemental Chaos: The character's attacks will either be Fire,
Water, Earth or Wind-element. Each has a 20% chance of occuring.
Elemental Fury: The character's attacks may set foes on fire,
paralyze foes, freeze foes, or air-toss them at random. Each has
a 20% chance of occurring.
Elemental Hope: The character has a chance to resist the On
Fire, Paralysis, Frozen and Air-Toss status effects at random.
Each has a 20% chance of being completely nullified, and a 60%
chance of having a halved effect.
Elemental Star: The party's attacks may set foes on fire,
paralyze foes, freeze foes, or air-toss them at random. Each has
a 20% chance of occurring. However, this applies to enemies as
well.
Fifth Defense: The character is immune to Fire, Water, Earth,
Wind and Quintessence. However, the character loses his/her
immunity to Aura and all other resistances.
Five Chances: At full HP, characters deal triple damage with
this ability. At 4/5 HP, the character deals double damage. At
3/5 HP, the character deals 1.5x damage extra. At 2/5 HP,
characters deal normal damage. At 1/5 HP, the characters deal
half their normal damage. This only applies to moves, however.
Quintessence Sky: The character's Quintessence-type attacks are
boosted in power at 1/3 HP.
Quintessential Storm: If this character enters battle, a random
weather effect will start.[/tt]
Please suggest abilities for the QUINTESSENCE element.
You are also allowed to ask questions regarding the QUINTESSENCE
element or its abilities in this thread.
From what Taylor's told me... Kushagra is probably going to be
the one who suggests the most Quintessence-element abilities...
:o
#Post#: 6288--------------------------------------------------
Re: QUINTESSENCE
By: Kushagra Date: September 6, 2013, 11:58 am
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Yes I am.
Let me help you on this. (Because I was the one to make this
element.)
I'll have to fix the entire thing because apparently the
imposter didn't follow the rules I gave him:
QUINTESSENCE:
The element of quintessence.
Strong against: Fire; Water; Earth; Wind; Pizza; None; Blah;
Chthonic
Weak against: Light; Dark; Summon; Data; Illusion; Physical
No effect on: Void; Aura
Immune to: Aura; Void
Powers up: Quintessence; (Fire, Water, Wind, Earth) - Weaker
Powering up
QUINTESSENCE-ELEMENT ABILITIES:
Elemental Guardians: The character is immune to all negative and
positive status effects/buffs
and debuffs.
Elemental Souls: The character's attacks will either be Fire,
Water, Earth or Wind-element. Each has a 20% chance of occuring.
Elemental Anger: The character's attacks may set foes on fire,
paralyze foes, freeze foes, or
air-toss them at random. Each has a 20% chance of occurring.
Elemental Hope: The character has a chance to resist the On
Fire, Paralysis, Frozen and Air-Toss status effects at random.
Each has a 20% chance of being completely nullified, and a 55%
chance of having a halved effect.
Elemental Rampage: The party's attacks may set foes on fire,
paralyze foes, freeze foes, or air-toss them at random. Each has
a 20% chance of occurring. However, this applies to enemies as
well.
Elemental Sacrifice: The character is immune to Fire, Water,
Earth, Wind and Quintessence. However, the character loses
his/her immunity to Aura and all other resistances.
Five Stages of Life: At full HP, characters deal triple damage
with this ability. At 4/5 HP, the character deals double damage.
At 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP,
characters deal normal damage. At 1/5 HP, the characters deal
half their normal damage. This only applies to moves, however.
Soul Orb Chaos: The character's Quintessence-type attacks are
boosted in power at 1/3 HP.
Quintessential Weather: If this character enters battle, a
random weather effect will start.
Pyros Fire: This character will have a 50% chance of casting
Fire Type attacks. At 30% or less health, the character can
choose to trigger a 3 turn Transformation. During this time, the
character cannot attack, defend, or use any item. Fire form will
raise Magic Attack, Magic Defense, and Mana Points by 20%
Aqua Waters: This character will have a 50% chance of casting
Water Type attacks. At 30% or less health, the character can
choose to trigger a 3 turn Transformation. During this time, the
character cannot attack, defend, or use any item. Water form
will raise Health Points, Intelligence, and Dexterity by 20%
Terra Rocks: This character will have a 50% chance of casting
Earth Type attacks. At 30% or less health, the character can
choose to trigger a 3 turn Transformation. During this time, the
character cannot attack, defend, or use any item. Earth form
will raise Stamina Points, Physical Attack and Physical Defense
by 20%
Mistral Air: This character will have a 50% chance of casting
Wind Type attacks. At 30% or less health, the character can
choose to trigger a 3 turn Transformation. During this time, the
character cannot attack, defend, or use any item. Wind form will
raise Agility, Stealth and Strength by 20%
Elemental Absorb: The character will have a 30% chance of
counter attacking with the same move used by the opponent. There
is a rare 10% chance of the character absorbing the element to
either use all the moves that the enemy has of the particular
Element. If the character wishes so, then they can sacrifice 5
turns of battle to transform into that particular Element.
However, during this time, the character cannot attack, defend,
or use any item.
Quintessential Finale: At 1/5 HP, the character will use up 2
turns to transform into a signature element
(Fire,Water,Wind,Earth)
Any questions? Oh and Void and Aura cancel Quintessence out. So
basically if you do a triple battle against the three nothing
will happen unless I have an ability.
#Post#: 6299--------------------------------------------------
Re: QUINTESSENCE
By: KarjamP Date: September 6, 2013, 12:13 pm
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You DO know you can't just rewrite what's effectively confirmed
in canon to be true (even if the imposter didn't follow your
"rules")?
You have to get Shane's permission in order to do that.
#Post#: 6322--------------------------------------------------
Re: QUINTESSENCE
By: Kushagra Date: September 6, 2013, 9:40 pm
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Yeah I know but I specifically sent PMs to Shane the imposter
saying how the Element works. He did get the abilities right,
but apparently changed the names.
So Shane the real, is it possible to make this canon now?
#Post#: 6332--------------------------------------------------
Re: QUINTESSENCE
By: Taylor Date: September 7, 2013, 1:27 am
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So there's no mention of the five newest elements? :o
#Post#: 6340--------------------------------------------------
Re: QUINTESSENCE
By: Kushagra Date: September 7, 2013, 2:24 am
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Nope.
No new elements, as they will be normal towards the 5th Element.
#Post#: 9362--------------------------------------------------
Re: QUINTESSENCE
By: Taylor Date: October 24, 2013, 7:42 am
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[quote author="Kushagra"]Mistral Air: This character will have a
50% chance of casting Wind Type attacks. At 30% or less health,
the character can choose to trigger a 3 turn Transformation.
During this time, the character cannot attack, defend, or use
any item. Fire form will raise Agility, Stealth and Strength by
20%[/quote]
Don't you mean "Wind form"?
Also, how will Chess, Money and Mythic elements affect
Quintessence?
#Post#: 9476--------------------------------------------------
Re: QUINTESSENCE
By: Kushagra Date: October 25, 2013, 8:29 am
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Mythic.....
It will be so that 5th is weak to mythical stuff.
Add mythical to weak against list. Also, Money and Chess do
nothing.
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