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| #Post#: 6234-------------------------------------------------- | |
| QUINTESSENCE | |
| By: Shane Date: September 6, 2013, 8:54 am | |
| --------------------------------------------------------- | |
| [tt]QUINTESSENCE: | |
| The element of quintessence. | |
| Strong against: Fire; Water; Earth; Wind; Nature; Serpentine; | |
| Anti-matter; Chaos; Pizza; Chthonic; Gem; Psychic; Atom; Crystal | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Aura | |
| Powers up: Quintessence | |
| QUINTESSENCE-ELEMENT ABILITIES: | |
| Aether Status: The character is immune to all negative and | |
| positive status effects. | |
| Elemental Chaos: The character's attacks will either be Fire, | |
| Water, Earth or Wind-element. Each has a 20% chance of occuring. | |
| Elemental Fury: The character's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or air-toss them at random. Each has | |
| a 20% chance of occurring. | |
| Elemental Hope: The character has a chance to resist the On | |
| Fire, Paralysis, Frozen and Air-Toss status effects at random. | |
| Each has a 20% chance of being completely nullified, and a 60% | |
| chance of having a halved effect. | |
| Elemental Star: The party's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or air-toss them at random. Each has | |
| a 20% chance of occurring. However, this applies to enemies as | |
| well. | |
| Fifth Defense: The character is immune to Fire, Water, Earth, | |
| Wind and Quintessence. However, the character loses his/her | |
| immunity to Aura and all other resistances. | |
| Five Chances: At full HP, characters deal triple damage with | |
| this ability. At 4/5 HP, the character deals double damage. At | |
| 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP, | |
| characters deal normal damage. At 1/5 HP, the characters deal | |
| half their normal damage. This only applies to moves, however. | |
| Quintessence Sky: The character's Quintessence-type attacks are | |
| boosted in power at 1/3 HP. | |
| Quintessential Storm: If this character enters battle, a random | |
| weather effect will start.[/tt] | |
| Please suggest abilities for the QUINTESSENCE element. | |
| You are also allowed to ask questions regarding the QUINTESSENCE | |
| element or its abilities in this thread. | |
| From what Taylor's told me... Kushagra is probably going to be | |
| the one who suggests the most Quintessence-element abilities... | |
| :o | |
| #Post#: 6288-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Kushagra Date: September 6, 2013, 11:58 am | |
| --------------------------------------------------------- | |
| Yes I am. | |
| Let me help you on this. (Because I was the one to make this | |
| element.) | |
| I'll have to fix the entire thing because apparently the | |
| imposter didn't follow the rules I gave him: | |
| QUINTESSENCE: | |
| The element of quintessence. | |
| Strong against: Fire; Water; Earth; Wind; Pizza; None; Blah; | |
| Chthonic | |
| Weak against: Light; Dark; Summon; Data; Illusion; Physical | |
| No effect on: Void; Aura | |
| Immune to: Aura; Void | |
| Powers up: Quintessence; (Fire, Water, Wind, Earth) - Weaker | |
| Powering up | |
| QUINTESSENCE-ELEMENT ABILITIES: | |
| Elemental Guardians: The character is immune to all negative and | |
| positive status effects/buffs | |
| and debuffs. | |
| Elemental Souls: The character's attacks will either be Fire, | |
| Water, Earth or Wind-element. Each has a 20% chance of occuring. | |
| Elemental Anger: The character's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or | |
| air-toss them at random. Each has a 20% chance of occurring. | |
| Elemental Hope: The character has a chance to resist the On | |
| Fire, Paralysis, Frozen and Air-Toss status effects at random. | |
| Each has a 20% chance of being completely nullified, and a 55% | |
| chance of having a halved effect. | |
| Elemental Rampage: The party's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or air-toss them at random. Each has | |
| a 20% chance of occurring. However, this applies to enemies as | |
| well. | |
| Elemental Sacrifice: The character is immune to Fire, Water, | |
| Earth, Wind and Quintessence. However, the character loses | |
| his/her immunity to Aura and all other resistances. | |
| Five Stages of Life: At full HP, characters deal triple damage | |
| with this ability. At 4/5 HP, the character deals double damage. | |
| At 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP, | |
| characters deal normal damage. At 1/5 HP, the characters deal | |
| half their normal damage. This only applies to moves, however. | |
| Soul Orb Chaos: The character's Quintessence-type attacks are | |
| boosted in power at 1/3 HP. | |
| Quintessential Weather: If this character enters battle, a | |
| random weather effect will start. | |
| Pyros Fire: This character will have a 50% chance of casting | |
| Fire Type attacks. At 30% or less health, the character can | |
| choose to trigger a 3 turn Transformation. During this time, the | |
| character cannot attack, defend, or use any item. Fire form will | |
| raise Magic Attack, Magic Defense, and Mana Points by 20% | |
| Aqua Waters: This character will have a 50% chance of casting | |
| Water Type attacks. At 30% or less health, the character can | |
| choose to trigger a 3 turn Transformation. During this time, the | |
| character cannot attack, defend, or use any item. Water form | |
| will raise Health Points, Intelligence, and Dexterity by 20% | |
| Terra Rocks: This character will have a 50% chance of casting | |
| Earth Type attacks. At 30% or less health, the character can | |
| choose to trigger a 3 turn Transformation. During this time, the | |
| character cannot attack, defend, or use any item. Earth form | |
| will raise Stamina Points, Physical Attack and Physical Defense | |
| by 20% | |
| Mistral Air: This character will have a 50% chance of casting | |
| Wind Type attacks. At 30% or less health, the character can | |
| choose to trigger a 3 turn Transformation. During this time, the | |
| character cannot attack, defend, or use any item. Wind form will | |
| raise Agility, Stealth and Strength by 20% | |
| Elemental Absorb: The character will have a 30% chance of | |
| counter attacking with the same move used by the opponent. There | |
| is a rare 10% chance of the character absorbing the element to | |
| either use all the moves that the enemy has of the particular | |
| Element. If the character wishes so, then they can sacrifice 5 | |
| turns of battle to transform into that particular Element. | |
| However, during this time, the character cannot attack, defend, | |
| or use any item. | |
| Quintessential Finale: At 1/5 HP, the character will use up 2 | |
| turns to transform into a signature element | |
| (Fire,Water,Wind,Earth) | |
| Any questions? Oh and Void and Aura cancel Quintessence out. So | |
| basically if you do a triple battle against the three nothing | |
| will happen unless I have an ability. | |
| #Post#: 6299-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: KarjamP Date: September 6, 2013, 12:13 pm | |
| --------------------------------------------------------- | |
| You DO know you can't just rewrite what's effectively confirmed | |
| in canon to be true (even if the imposter didn't follow your | |
| "rules")? | |
| You have to get Shane's permission in order to do that. | |
| #Post#: 6322-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Kushagra Date: September 6, 2013, 9:40 pm | |
| --------------------------------------------------------- | |
| Yeah I know but I specifically sent PMs to Shane the imposter | |
| saying how the Element works. He did get the abilities right, | |
| but apparently changed the names. | |
| So Shane the real, is it possible to make this canon now? | |
| #Post#: 6332-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Taylor Date: September 7, 2013, 1:27 am | |
| --------------------------------------------------------- | |
| So there's no mention of the five newest elements? :o | |
| #Post#: 6340-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Kushagra Date: September 7, 2013, 2:24 am | |
| --------------------------------------------------------- | |
| Nope. | |
| No new elements, as they will be normal towards the 5th Element. | |
| #Post#: 9362-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Taylor Date: October 24, 2013, 7:42 am | |
| --------------------------------------------------------- | |
| [quote author="Kushagra"]Mistral Air: This character will have a | |
| 50% chance of casting Wind Type attacks. At 30% or less health, | |
| the character can choose to trigger a 3 turn Transformation. | |
| During this time, the character cannot attack, defend, or use | |
| any item. Fire form will raise Agility, Stealth and Strength by | |
| 20%[/quote] | |
| Don't you mean "Wind form"? | |
| Also, how will Chess, Money and Mythic elements affect | |
| Quintessence? | |
| #Post#: 9476-------------------------------------------------- | |
| Re: QUINTESSENCE | |
| By: Kushagra Date: October 25, 2013, 8:29 am | |
| --------------------------------------------------------- | |
| Mythic..... | |
| It will be so that 5th is weak to mythical stuff. | |
| Add mythical to weak against list. Also, Money and Chess do | |
| nothing. | |
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