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| #Post#: 6231-------------------------------------------------- | |
| SPACETIME | |
| By: Shane Date: September 6, 2013, 8:46 am | |
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| [tt]SPACETIME: | |
| The element of space and time. | |
| Strong against: Void; Physical; Anti-matter; Sound; Metal; | |
| Blood; Astral; Chaos; Chthonic; Laser; Plasma; Gem; Psychic; | |
| Atom; Lunar; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| SPACETIME-ELEMENT ABILITIES: | |
| Anti-Rewind: The character is immune to being drained of | |
| Experience. | |
| Brain Clock: The character always knows the exact time of day, | |
| thus being able to use it to his/her advantage. The character's | |
| Magical Attack and Magical Defense stats are also boosted at 2/3 | |
| HP. | |
| Compulsive: This character may attack three times. This ability | |
| only works if the character joins in a combination attack. | |
| Dimensional Edge: If the character is equipped with an sword, | |
| he/she deals double damage. In addition, this character's melee | |
| attacks will always be Spacetime-based. | |
| Oblivion Wing: In combat, the character is immune to Darkness | |
| and Wind-element attacks. In addition, he/she can attack twice. | |
| Outside of combat, it increases the range at which this | |
| character can see. | |
| Oxygen Barrier: Characters with this ability can survive in | |
| places without oxygen. Allies can enter the barrier as well. | |
| Time Bomb: The character deals damage equal to his/her age | |
| multiplied by three. This ability will deal Spacetime damage, | |
| but won't be super effective. This ability can be activated in | |
| battle at the cost of MP equal to the character's age doubled. | |
| Transcend: Characters with this ability will have their | |
| Spacetime-type and Anti-Matter-type attacks boosted in power if | |
| they have 1/3 HP left.[/tt] | |
| Please suggest abilities for the SPACETIME element. | |
| You are also allowed to ask questions regarding the SPACETIME | |
| element or its abilities in this thread. | |
| #Post#: 6242-------------------------------------------------- | |
| Re: SPACETIME | |
| By: KarjamP Date: September 6, 2013, 9:00 am | |
| --------------------------------------------------------- | |
| De-knowledge: The user can force the user to go down a level, | |
| losing experience along the way. | |
| #Post#: 6646-------------------------------------------------- | |
| Re: SPACETIME | |
| By: Taylor Date: September 9, 2013, 7:14 am | |
| --------------------------------------------------------- | |
| Rewind: An ability that can be activated once every three | |
| battles. If activated, battles restart entirely. | |
| For example... | |
| Rina dies in battle against a squirrel during the fifth turn of | |
| that battle. (That's embarrassing :-[) | |
| Julio (who has Spacetime as an element) uses this ability. The | |
| battle rewinds to the first turn, where Rina is alive again with | |
| the same stats she had at that time. | |
| #Post#: 7012-------------------------------------------------- | |
| Re: SPACETIME | |
| By: Shane Date: September 17, 2013, 3:59 am | |
| --------------------------------------------------------- | |
| Um. | |
| I will be suggesting abilities. Just to find out the opinions of | |
| other members. | |
| Paradox Clone: Summons the character's future self to help out | |
| in battle for 5 turns. However, at some point in time, the | |
| character will disappear from time for 5 turns, whether | |
| in-combat or not. | |
| Clone Paradox: Summons a future version of an enemy in battle. | |
| This future version will attack the present version, and vice | |
| versa. This ability can only be used once per three battles. | |
| (Yeah, the names are a paradox within themselves :))) | |
| Random Time Tech: Only usable if there's a Spacetime-element | |
| character and a Blah-element character in the party. Both | |
| characters will attack simultaneously at random (instead of | |
| following the turn order). Spacetime-element damage is | |
| multiplied by 1.3 points, while Blah-element damage is | |
| multiplied by 1.2 points. If one of the characters are afflicted | |
| by a status effect, both characters get afflicted by a status | |
| effect, and both characters have max HP equal to the one with | |
| the highest HP (i.e. if a character has 102 HP and another has | |
| 130 HP, both characters' max HP would become 130). Both | |
| characters also share damage. | |
| Spacial Barrier: This ability prevents any character from being | |
| teleported away or sent in time, including this character. | |
| Warp: Only usable out of combat. The character can teleport to a | |
| known location, with his/her/its allies, at the cost of MP equal | |
| to 25% of his/her/its max MP. | |
| Chronomancy: This ability increases the power of | |
| Spacetime-elemental spells. If the character's class is | |
| Chronomancer, the power of all Spacetime-element spells and | |
| moves are doubled. | |
| #Post#: 7102-------------------------------------------------- | |
| Re: SPACETIME | |
| By: Taylor Date: September 18, 2013, 11:24 am | |
| --------------------------------------------------------- | |
| Ancient Machine: Activated in combat by the character with this | |
| ability. Summons an ancient machine for two to five turns. This | |
| makes all attacks 100% accurate, and all attacks by this | |
| character will be random, dealing SPACETIME, EXPLOSION, LASER, | |
| PLASMA, or SOUND-element damage at random. In addition, the | |
| machine has its own HP (50 x the amount of party members with | |
| SPACETIME as an element) and three times more defense than the | |
| character with this ability. However, if this machine is | |
| destroyed, all party members take massive EXPLOSION-element | |
| damage (50 + 5 points for every 15 max HP of the monster that | |
| destroyed the machine). | |
| (What? Palenque from La-Mulana has "Ancient Machine" as his boss | |
| theme. And it's ancient, hence this ability. And risk is | |
| sometimes fun, right?) | |
| #Post#: 7147-------------------------------------------------- | |
| Re: SPACETIME | |
| By: Dr. Time Date: September 18, 2013, 8:27 pm | |
| --------------------------------------------------------- | |
| These two are related moves- | |
| Titan Gems- The Player prepares for a summoning. Vulnerable to | |
| attack unless guarded by a fellow player. | |
| Can be stacked up to 3 times. | |
| Chronos- The spirit of the Titan Chronos is summoned. Speed | |
| tripled and opponent speed heavily slowed for 3 turns. | |
| Speed value determined by number of | |
| "Titan Gems" ability stacked up. | |
| Must have at least one "Titan Gems" | |
| ability stacked. | |
| (Base value= X(Use any value you | |
| want.) .. x2 for number of "Titan Gems" ability stacked) | |
| This one is not related- | |
| Quick Silver World Stop- CAN BE USED OUTSIDE OF BATTLE. For only | |
| one turn, the time of the world stops. Only the player and their | |
| party members can move. MP used is high, though.Useful if a | |
| thing is about to be destroyed, and you can now save it. | |
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