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Return to: Elemental Ability Decision Board
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#Post#: 6231--------------------------------------------------
SPACETIME
By: Shane Date: September 6, 2013, 8:46 am
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[tt]SPACETIME:
The element of space and time.
Strong against: Void; Physical; Anti-matter; Sound; Metal;
Blood; Astral; Chaos; Chthonic; Laser; Plasma; Gem; Psychic;
Atom; Lunar; Crystal; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
SPACETIME-ELEMENT ABILITIES:
Anti-Rewind: The character is immune to being drained of
Experience.
Brain Clock: The character always knows the exact time of day,
thus being able to use it to his/her advantage. The character's
Magical Attack and Magical Defense stats are also boosted at 2/3
HP.
Compulsive: This character may attack three times. This ability
only works if the character joins in a combination attack.
Dimensional Edge: If the character is equipped with an sword,
he/she deals double damage. In addition, this character's melee
attacks will always be Spacetime-based.
Oblivion Wing: In combat, the character is immune to Darkness
and Wind-element attacks. In addition, he/she can attack twice.
Outside of combat, it increases the range at which this
character can see.
Oxygen Barrier: Characters with this ability can survive in
places without oxygen. Allies can enter the barrier as well.
Time Bomb: The character deals damage equal to his/her age
multiplied by three. This ability will deal Spacetime damage,
but won't be super effective. This ability can be activated in
battle at the cost of MP equal to the character's age doubled.
Transcend: Characters with this ability will have their
Spacetime-type and Anti-Matter-type attacks boosted in power if
they have 1/3 HP left.[/tt]
Please suggest abilities for the SPACETIME element.
You are also allowed to ask questions regarding the SPACETIME
element or its abilities in this thread.
#Post#: 6242--------------------------------------------------
Re: SPACETIME
By: KarjamP Date: September 6, 2013, 9:00 am
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De-knowledge: The user can force the user to go down a level,
losing experience along the way.
#Post#: 6646--------------------------------------------------
Re: SPACETIME
By: Taylor Date: September 9, 2013, 7:14 am
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Rewind: An ability that can be activated once every three
battles. If activated, battles restart entirely.
For example...
Rina dies in battle against a squirrel during the fifth turn of
that battle. (That's embarrassing :-[)
Julio (who has Spacetime as an element) uses this ability. The
battle rewinds to the first turn, where Rina is alive again with
the same stats she had at that time.
#Post#: 7012--------------------------------------------------
Re: SPACETIME
By: Shane Date: September 17, 2013, 3:59 am
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Um.
I will be suggesting abilities. Just to find out the opinions of
other members.
Paradox Clone: Summons the character's future self to help out
in battle for 5 turns. However, at some point in time, the
character will disappear from time for 5 turns, whether
in-combat or not.
Clone Paradox: Summons a future version of an enemy in battle.
This future version will attack the present version, and vice
versa. This ability can only be used once per three battles.
(Yeah, the names are a paradox within themselves :)))
Random Time Tech: Only usable if there's a Spacetime-element
character and a Blah-element character in the party. Both
characters will attack simultaneously at random (instead of
following the turn order). Spacetime-element damage is
multiplied by 1.3 points, while Blah-element damage is
multiplied by 1.2 points. If one of the characters are afflicted
by a status effect, both characters get afflicted by a status
effect, and both characters have max HP equal to the one with
the highest HP (i.e. if a character has 102 HP and another has
130 HP, both characters' max HP would become 130). Both
characters also share damage.
Spacial Barrier: This ability prevents any character from being
teleported away or sent in time, including this character.
Warp: Only usable out of combat. The character can teleport to a
known location, with his/her/its allies, at the cost of MP equal
to 25% of his/her/its max MP.
Chronomancy: This ability increases the power of
Spacetime-elemental spells. If the character's class is
Chronomancer, the power of all Spacetime-element spells and
moves are doubled.
#Post#: 7102--------------------------------------------------
Re: SPACETIME
By: Taylor Date: September 18, 2013, 11:24 am
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Ancient Machine: Activated in combat by the character with this
ability. Summons an ancient machine for two to five turns. This
makes all attacks 100% accurate, and all attacks by this
character will be random, dealing SPACETIME, EXPLOSION, LASER,
PLASMA, or SOUND-element damage at random. In addition, the
machine has its own HP (50 x the amount of party members with
SPACETIME as an element) and three times more defense than the
character with this ability. However, if this machine is
destroyed, all party members take massive EXPLOSION-element
damage (50 + 5 points for every 15 max HP of the monster that
destroyed the machine).
(What? Palenque from La-Mulana has "Ancient Machine" as his boss
theme. And it's ancient, hence this ability. And risk is
sometimes fun, right?)
#Post#: 7147--------------------------------------------------
Re: SPACETIME
By: Dr. Time Date: September 18, 2013, 8:27 pm
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These two are related moves-
Titan Gems- The Player prepares for a summoning. Vulnerable to
attack unless guarded by a fellow player.
Can be stacked up to 3 times.
Chronos- The spirit of the Titan Chronos is summoned. Speed
tripled and opponent speed heavily slowed for 3 turns.
Speed value determined by number of
"Titan Gems" ability stacked up.
Must have at least one "Titan Gems"
ability stacked.
(Base value= X(Use any value you
want.) .. x2 for number of "Titan Gems" ability stacked)
This one is not related-
Quick Silver World Stop- CAN BE USED OUTSIDE OF BATTLE. For only
one turn, the time of the world stops. Only the player and their
party members can move. MP used is high, though.Useful if a
thing is about to be destroyed, and you can now save it.
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