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Return to: Elemental Ability Decision Board
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#Post#: 6230--------------------------------------------------
FABRIC
By: Shane Date: September 6, 2013, 8:45 am
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[tt]FABRIC:
The element of fabric.
Strong against: Wind; Ice; Magic; Illusion; Blood; Paper; Pizza;
Psychic; Oil
Weak against: (to do)
No effect on: Hito
Immune to: (to do)
Powers up: (to do)
FABRIC-ELEMENT ABILITIES:
Absorption: The character absorbs Water and Blood-element
attacks, regaining HP from those.
Analytic: The character instantly identifies one unidentified
foe in combat, recording its full stats in the Bestiary. This
ability can only be used once per battle and if the party has a
Bestiary.
Calamity Drive: If the character is equipped with an axe, he/she
deals double damage. In addition, this character's melee attacks
will always be Thunder-based.
Living Fabric: All Fabric-type attacks that this character has,
is boosted if the character is at 1/3 HP or less.
Obsessive: If this character misses, he/she gets another turn.
This ability only works if a combo attack is initiated.
Own Tempo: The character is immune to confusion.
Serene: Characters with this ability always move last, but are
immune to Confusion.
Silken Touch: Contact with this character may put the opponent
to sleep. This applies in combat only.[/tt]
Please suggest abilities for the FABRIC element.
You are also allowed to ask questions regarding the FABRIC
element or its abilities in this thread.
#Post#: 6648--------------------------------------------------
Re: FABRIC
By: Taylor Date: September 9, 2013, 7:17 am
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Oil Removal: removes oil from the target. Usable in battle or
out of battle.
Sheer: gives a 10% chance of being unharmed by any basic attack.
In addition, character is invisible at the start of battle for
three turns, but invisibility is removed if he/she/it does any
action other than defend.
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