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| #Post#: 6220-------------------------------------------------- | |
| GAIA | |
| By: Shane Date: September 6, 2013, 8:37 am | |
| --------------------------------------------------------- | |
| [tt]GAIA: | |
| The element of Gaia. It is an unique element, as it changes | |
| depending on a dice roll - rolling a 1, 2 or 4 results in the | |
| character being an Insect element-user, while a 3, 5 or 6 | |
| results in the character using Nature. Each has its own | |
| weaknesses and strengths, too. | |
| NATURE: | |
| The element of nature. Characters with this element can't be | |
| paralyzed by Nature-element attacks, and they can't be rooted | |
| either. | |
| Strong against: Water; Earth; Wind; Fabric; Solar; Paper; | |
| Astral; Chaos; Chthonic; Squirrel; Psychic; Atom; Cuteness | |
| Weak against: (to do) | |
| No effect on: Metal | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| NATURE-ELEMENT ABILITIES: | |
| Classy: If this character enters battle, allies gain 3 CP per | |
| attack instead of 1. In combos, allies gain 5 CP instead. | |
| Flower Field: This character can create flowers that heal allies | |
| at the cost of 15 MP. These flowers restore either 15 HP, 15 SMP | |
| or 15 MP, or give 15 XP. | |
| Gaia's Revenge: For every party character that is unconscious or | |
| dead, the character will summon a Wose. If the character with | |
| this ability is unconscious or dead, this ability won't | |
| activate. The Woses will all be Wose Fighters with the NATURE | |
| element. Their abilities are randomly chosen and cannot be | |
| Gaia's Revenge. | |
| Growth: The character's defensive stats are increased in the | |
| rain. | |
| Overgrow: The character's Nature-based techniques are boosted in | |
| power if he/she has 1/3rd of his/her HP remaining. | |
| Serene Grace: Characters with this ability get an increased | |
| chance of inflicting status ailments on foes. | |
| Sunshine: The character can change the time of day to noon. It | |
| is negated if there's a Darkness-type character or opponent in | |
| the area, however. | |
| Sweet Scent: Everyone in battle has a chance to fall asleep if | |
| this character participates. The character is immune to Sleep, | |
| however. If friends and foes have an oxygen supply, they won't | |
| fall asleep. It also raises the chances of encountering enemies | |
| on the field. | |
| INSECT: | |
| The element of insects. It was recently discovered. | |
| Strong against: (to do) | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| INSECT-ELEMENT ABILITIES: | |
| None.[/tt] | |
| Please suggest abilities for the GAIA element. | |
| You are also allowed to ask questions regarding the GAIA element | |
| or its abilities in this thread. | |
| #Post#: 7014-------------------------------------------------- | |
| Re: NATURE | |
| By: Shane Date: September 17, 2013, 4:06 am | |
| --------------------------------------------------------- | |
| Um. | |
| I will be suggesting abilities for Nature. Just to find out the | |
| opinions of other members. | |
| Spydersilk: Lowers the agility of two random enemies at random. | |
| Has no effects on arachnid-type enemies. | |
| Geomancy: This ability increases the power of Nature-elemental | |
| spells. If the character's class is Geomancer, the power of all | |
| Nature-element spells and moves are doubled. | |
| Inferno Tree: Only usable if there's a character with Nature as | |
| an element and another character with Fire as an element, in the | |
| party. Both characters will always participate in a combination | |
| attack, with the Nature-element character attacking first. This | |
| may root enemies into the ground. The Fire-element character | |
| attacks second, which may result in the enemy catching fire. | |
| Both characters share damage, however, and use up twice as much | |
| MP and SMP in battle than usual. | |
| Tree Magick: Every turn, the party's Magical Attack or Attack | |
| stat (whichever is lower) will get a small boost. In addition, | |
| all attacks done by this character have a chance of rooting | |
| enemies in place. | |
| Leaf Hurricane: At the start of the battle, all enemies will | |
| have a reduced accuracy unless they are of an element that is | |
| powerful against the Nature-element. The effect is doubled in | |
| forests and jungles. | |
| (Would you be able to fight back with ease if you were | |
| surrounded by a hurricane of leaves? :P) | |
| #Post#: 7054-------------------------------------------------- | |
| Re: NATURE | |
| By: Taylor Date: September 18, 2013, 5:55 am | |
| --------------------------------------------------------- | |
| If Sweet Scent has a chance to put friend and foe to sleep in | |
| battle, why does it increase the chances of encountering | |
| monsters? ??? | |
| #Post#: 7065-------------------------------------------------- | |
| Re: NATURE | |
| By: Shane Date: September 18, 2013, 7:34 am | |
| --------------------------------------------------------- | |
| ... It's calming? | |
| I don't know. | |
| #Post#: 7097-------------------------------------------------- | |
| Re: NATURE | |
| By: Taylor Date: September 18, 2013, 11:14 am | |
| --------------------------------------------------------- | |
| So basically, it's like sleeping gas, in a way. | |
| #Post#: 15309-------------------------------------------------- | |
| Re: NATURE | |
| By: Shane Date: December 18, 2013, 2:47 pm | |
| --------------------------------------------------------- | |
| Um. | |
| As of 18 December 2013, the NATURE element is now part of the | |
| new GAIA element, along with the INSECT element. | |
| This is thus the second element to be split up into categories. | |
| #Post#: 15347-------------------------------------------------- | |
| Re: GAIA | |
| By: KarjamP Date: December 19, 2013, 11:59 am | |
| --------------------------------------------------------- | |
| PK fight: He cheats by using both insect and nature as if | |
| they're two separate tropes for which he can use to battle | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGMIsACheatingBastard. | |
| In other words, he uses the Gaia element twice and always get | |
| insect for one roll and nature for another. | |
| #Post#: 15348-------------------------------------------------- | |
| Re: GAIA | |
| By: Shane Date: December 19, 2013, 12:26 pm | |
| --------------------------------------------------------- | |
| So basically, in terms of Pok�mon typing, he would be Bug / | |
| Grass-type? | |
| (Insect would represent Bug while Nature represents Grass) | |
| #Post#: 15349-------------------------------------------------- | |
| Re: GAIA | |
| By: KarjamP Date: December 19, 2013, 1:57 pm | |
| --------------------------------------------------------- | |
| I didn't say at the same time. :P | |
| I'd say, he'd have the Protean | |
| http://bulbapedia.bulbagarden.net/wiki/Protean_%28Ability%29<br | |
| />ability and more than 4 moves | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard<br | |
| />if the boss battle was represented in terms of a Pok�mon Battl | |
| e. | |
| Personally, I'd always picture him to be Normal/Flying type, | |
| have Vital Spirit has an ability, and have the moves Metronome, | |
| [s]Mirror Move[/s] Mimic, Calm Mind and Swords Dance if he was a | |
| Pok�mon. | |
| #Post#: 15476-------------------------------------------------- | |
| Re: GAIA | |
| By: Shane Date: December 22, 2013, 1:37 pm | |
| --------------------------------------------------------- | |
| Therefore, you are very happy that the Protean ability exists? | |
| :P | |
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