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Return to: Elemental Ability Decision Board
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#Post#: 6213--------------------------------------------------
WATER
By: Shane Date: September 6, 2013, 8:31 am
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[tt]WATER:
The element of water. Water-element characters are immune to
Crying and Drowning.
Strong against: Fire; Data; Void; Illusion; Metal; Explosion;
Blood; Paper; Fairy; Psychic; Cuteness; Truth
Weak against: (to do)
No effect on: Serpentine
Immune to: (to do)
Powers up: (to do)
WATER-ELEMENT ABILITIES:
Aqua Barrier: This character's defense stats are boosted when
the character has 1/3 HP remaining. Water-type attacks are
nullified on all party characters.
Drizzle: If this character participates in combat, it will be
raining for the duration of the battle.
Hydro Power: This character's Water-type techniques are boosted
in power. However, all other techniques are weakened.
Rainstorm: If this character enters battle, it will start
raining.
Surf: A character with this ability can walk on water. The
character can use this ability for MP equal to half his/her
maximum MP to deal heavy Water-element damage to all enemies.
Tear Gas: Everyone in battle has a chance to start crying if
this character participates. The character is immune to Crying,
however. If friends and foes have an oxygen supply, they won't
be crying because of the ability... although they may still cry
because of hayfever.
Torrent: Once the character has one third of his/her HP left,
his/her Water-type attacks are more powerful.
Water Absorb: The character gets healed by Water-type attacks
instead of being harmed.[/tt]
Please suggest abilities for the WATER element.
You are also allowed to ask questions regarding the WATER
element or its abilities in this thread.
#Post#: 6844--------------------------------------------------
Re: WATER
By: Taylor Date: September 11, 2013, 6:03 pm
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Hidden Mist: lowers the accuracy of all enemies. In addition,
prevents several abilities from activating.
(Shane, you can choose which abilities are negated.)
Secret Elemental Art: This ability will only work if there is a
Fire-element, Water-element, Earth-element, Wind-element and
Quintessence-element in the party. All these characters will
automatically participate in a combo at random. However, they
take double damage in battle.
(Just to make this ability somewhat balanced in a way. I'm not
good with balancing stuff, though.)
Tears of the Ocean: If an allied member dies in battle, the one
that killed the ally will take Water-element damage equal to the
amount of max HP the dead ally has. This ability will never
lower the HP of the one that killed the ally under 5 points.
(In other words, this ability is useless on a monster with 3 HP
or 5 HP, and only deals 1 point of damage if the monster has 6
HP.)
#Post#: 6864--------------------------------------------------
Re: WATER
By: Shane Date: September 12, 2013, 7:37 am
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Whoa whoa whoa. Hidden Mist negates specific abilities? :o
#Post#: 6875--------------------------------------------------
Re: WATER
By: Taylor Date: September 12, 2013, 9:25 am
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Yeah. You can choose. ;)
#Post#: 7020--------------------------------------------------
Re: WATER
By: Shane Date: September 17, 2013, 4:17 am
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My own suggestions, for finding opinions of others.
Hydromancy: This ability increases the power of Water-elemental
spells. If the character's class is Hydromancer, the power of
all Water-element spells and moves are doubled.
#Post#: 7092--------------------------------------------------
Re: WATER
By: Taylor Date: September 18, 2013, 11:01 am
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Aqua Wish: Raises the party's Water-element attacks in power
only in aquatic environments.
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