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| Return to: Elemental Ability Decision Board | |
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| #Post#: 6213-------------------------------------------------- | |
| WATER | |
| By: Shane Date: September 6, 2013, 8:31 am | |
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| [tt]WATER: | |
| The element of water. Water-element characters are immune to | |
| Crying and Drowning. | |
| Strong against: Fire; Data; Void; Illusion; Metal; Explosion; | |
| Blood; Paper; Fairy; Psychic; Cuteness; Truth | |
| Weak against: (to do) | |
| No effect on: Serpentine | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| WATER-ELEMENT ABILITIES: | |
| Aqua Barrier: This character's defense stats are boosted when | |
| the character has 1/3 HP remaining. Water-type attacks are | |
| nullified on all party characters. | |
| Drizzle: If this character participates in combat, it will be | |
| raining for the duration of the battle. | |
| Hydro Power: This character's Water-type techniques are boosted | |
| in power. However, all other techniques are weakened. | |
| Rainstorm: If this character enters battle, it will start | |
| raining. | |
| Surf: A character with this ability can walk on water. The | |
| character can use this ability for MP equal to half his/her | |
| maximum MP to deal heavy Water-element damage to all enemies. | |
| Tear Gas: Everyone in battle has a chance to start crying if | |
| this character participates. The character is immune to Crying, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be crying because of the ability... although they may still cry | |
| because of hayfever. | |
| Torrent: Once the character has one third of his/her HP left, | |
| his/her Water-type attacks are more powerful. | |
| Water Absorb: The character gets healed by Water-type attacks | |
| instead of being harmed.[/tt] | |
| Please suggest abilities for the WATER element. | |
| You are also allowed to ask questions regarding the WATER | |
| element or its abilities in this thread. | |
| #Post#: 6844-------------------------------------------------- | |
| Re: WATER | |
| By: Taylor Date: September 11, 2013, 6:03 pm | |
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| Hidden Mist: lowers the accuracy of all enemies. In addition, | |
| prevents several abilities from activating. | |
| (Shane, you can choose which abilities are negated.) | |
| Secret Elemental Art: This ability will only work if there is a | |
| Fire-element, Water-element, Earth-element, Wind-element and | |
| Quintessence-element in the party. All these characters will | |
| automatically participate in a combo at random. However, they | |
| take double damage in battle. | |
| (Just to make this ability somewhat balanced in a way. I'm not | |
| good with balancing stuff, though.) | |
| Tears of the Ocean: If an allied member dies in battle, the one | |
| that killed the ally will take Water-element damage equal to the | |
| amount of max HP the dead ally has. This ability will never | |
| lower the HP of the one that killed the ally under 5 points. | |
| (In other words, this ability is useless on a monster with 3 HP | |
| or 5 HP, and only deals 1 point of damage if the monster has 6 | |
| HP.) | |
| #Post#: 6864-------------------------------------------------- | |
| Re: WATER | |
| By: Shane Date: September 12, 2013, 7:37 am | |
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| Whoa whoa whoa. Hidden Mist negates specific abilities? :o | |
| #Post#: 6875-------------------------------------------------- | |
| Re: WATER | |
| By: Taylor Date: September 12, 2013, 9:25 am | |
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| Yeah. You can choose. ;) | |
| #Post#: 7020-------------------------------------------------- | |
| Re: WATER | |
| By: Shane Date: September 17, 2013, 4:17 am | |
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| My own suggestions, for finding opinions of others. | |
| Hydromancy: This ability increases the power of Water-elemental | |
| spells. If the character's class is Hydromancer, the power of | |
| all Water-element spells and moves are doubled. | |
| #Post#: 7092-------------------------------------------------- | |
| Re: WATER | |
| By: Taylor Date: September 18, 2013, 11:01 am | |
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| Aqua Wish: Raises the party's Water-element attacks in power | |
| only in aquatic environments. | |
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