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| Return to: Elemental Ability Decision Board | |
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| #Post#: 6211-------------------------------------------------- | |
| NONE | |
| By: Shane Date: September 6, 2013, 8:29 am | |
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| [tt]NONE: | |
| The default element. Everyone begins with this as their element, | |
| but certain factors can change it. | |
| Strong against: Blah; Fairy | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| NONE-ELEMENT ABILITIES: | |
| Calamity Discharge: When the character has 1/3 HP remaining, | |
| his/her None-element attacks are boosted in power. | |
| Calm: Characters with this ability always move last, but are | |
| immune to Flinching. | |
| Detection: The character can detect hidden items. | |
| Dizzy Master: If the character is confused, the offensive stats | |
| are increased and defensive stats are lowered. This only applies | |
| in combat. | |
| Hidden Power: For three turns in combat, this character will | |
| always deal super effective damage to enemies. If the character | |
| can act twice per turn, then the duration is four turns, | |
| including the one in which the ability is activated. This | |
| ability can only be used once in combat. | |
| Puppy Revenge: If an allied character is knocked out or killed, | |
| this character will summon a pet puppy. This puppy remains in | |
| the party, unless all allies are alive or conscious. This | |
| ability can only be used if there isn't a puppy in the party | |
| created by this ability. The puppy shares the stats of the | |
| character that summoned it. | |
| Rage: Increases all offensive stats of the character if an | |
| allied character is killed or knocked out. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal.[/tt] | |
| Please suggest abilities for the NONE element. | |
| You are also allowed to ask questions regarding the NONE element | |
| or its abilities in this thread. | |
| #Post#: 12549-------------------------------------------------- | |
| Re: NONE | |
| By: Shane Date: November 14, 2013, 4:18 am | |
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| Um. | |
| Supportive Combo: whenever this character uses a Support Spell | |
| (like a healing spell or a spell that raises / lowers stats), | |
| there's a 33.3% chance of this character getting another turn | |
| immediately. This ability can only be activated once per turn by | |
| using a Support Spell. | |
| #Post#: 12557-------------------------------------------------- | |
| Re: NONE | |
| By: Charlotte Date: November 14, 2013, 5:15 am | |
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| ... | |
| Critical Anger: for each critical hit inflicted on this | |
| character, he/she gets another turn immediately after his/her | |
| first turn... | |
| #Post#: 13029-------------------------------------------------- | |
| Re: NONE | |
| By: Shane Date: November 19, 2013, 3:32 am | |
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| Um. | |
| I forgot what I wanted to post here. :-\ | |
| Whatever, I'll just think of something. :) | |
| 11. Early Limit: increases the Limit Break threshold from 1/4 HP | |
| to 1/2 HP. | |
| 12. Pathetic: lowers the Attack and Magical Attack stats of the | |
| character by 50%, but doubles his/her speed. In addition, if the | |
| character wields a ranged weapon, he/she can attack twice per | |
| turn. | |
| 13. Unknown: all attacks, moves and magic of this character that | |
| are not NONE-element, will become BLAH-elemental. | |
| 14. Coinage: the first physical attack of this character will | |
| deal MONEY-element damage and the party loses 100 coins. | |
| However, at the end of battle, coin drops are tripled. This only | |
| works twice per in-game day, and only once per area. | |
| 15. Trinity Tears: this ability can only be used when there are | |
| three Party Members with maximum Trust in the party, and one of | |
| them is of the WATER-element. These three party members can | |
| attack in a combination attack, but their Limit Breaks are | |
| halved in power. | |
| A note regarding "Coinage": if, say, you fight in Arii Desert, | |
| the ability works only on the first battle. After that, the | |
| ability won't work on the same day. If you then head to, say, | |
| Woody Forest, on the same day, the ability will work there as | |
| well, only the first battle. After that, it won't work anymore | |
| until the next day. | |
| Something like that. :) | |
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