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| #Post#: 319-------------------------------------------------- | |
| Change Log [Frost] | |
| By: Shane Date: April 22, 2013, 8:32 am | |
| --------------------------------------------------------- | |
| I'll post the Change Log of Hope of Shan� - Frost Version here. | |
| Each version will have its own posts. If you want to comment on | |
| things in the thread, use the Main Thread | |
| http://shanescavestory.createaforum.com/hope-of-shane-frostember/the-main-threa… | |
| />instead. | |
| Also, please note that smileys don't appear in the ".txt" file | |
| of the mod. Neither do links. :P | |
| #Post#: 320-------------------------------------------------- | |
| Re: Change Log [Frost] | |
| By: Shane Date: April 22, 2013, 8:41 am | |
| --------------------------------------------------------- | |
| VERSION 0.1 (RETURN): | |
| 22 January 2013: | |
| Began work on Hope of Shan�: Frost and Hope of Shan�: Ember. | |
| Began work on the Frost and Ember tilesets... for now. Many more | |
| will come, I can tell you that! Of course, all my mods have many | |
| tilesets and spritesets, so whatever. | |
| 23 January 2013: | |
| Worked on the spriteset of Shan�. She has brown eyes and long | |
| brown hair, a green top over a long-sleeved white top, maroon | |
| jeans and black shoes. She also wears a black glove on her right | |
| hand. I also finished the starting rooms. I also made the | |
| enemies' sprites - shading enemies is HARD. Shan� also has the | |
| Ice Gun in Frost. I shall begin with her sister Chanelle in the | |
| future, who will probably use fire-based weapons in Frost. And | |
| by the looks of things, I like making detailed explanations... | |
| 26 January 2013: | |
| Worked on the Frost tileset again. In other words, chilly. | |
| 3 February 2013: | |
| Began work on the boss for Frost. It'll use Balrog's AI but will | |
| be a Gaudi-ish foe. And then I walked off a cliff and ended up | |
| DROWNING. Apparently falling to death is impossible so drowning | |
| is possible. And I lost Internet access, so I can't do any | |
| posting anymore for now. | |
| 5 February 2013: | |
| Regained it. Anyway, Gaudi boss is now called Coolio. And has | |
| ice shards floating near it that moves at random. Thanks to | |
| Randolf/Wayne that the boss is named. | |
| 20 February 2013: | |
| I fixed a minor map transition glitch between Frost Cavern areas | |
| - getting stuck inside a wall sucks. I also added access to the | |
| Boss Room, added the boss battle versus Coolio (with the Ice Gun | |
| and 3 max HP, beating Coolio is a cinch) - he only walks around. | |
| I don't remember which ORGs of Randolf I may use, but I remember | |
| Battle being there - until then, though, I cannot add the music. | |
| Also added the unnamed town of Frost with five houses (one being | |
| locked), and added their NPCs... except for a few of those who | |
| appear in "NpcRegu.bmp". The guy who guessed the status of Shan� | |
| (amnesiac) hasn't named it yet. Until I am ready for | |
| recolourations, several NPCs will use sprites from other mods of | |
| mine, and that means some of the guys from my other mods make a | |
| cameo here. In future versions, a Critter Invasion will take | |
| place - the Critters who attack town look weird, you can see | |
| them in "NpcTown1.bmp" if you wish. Anyway, Frost Shan� will get | |
| a haircut as well, as her hair is very, VERY long. Her second | |
| form ("Mimiga Mask" for most) will have her hair shorter, and | |
| she'll be wearing two gloves instead of one. Her hair is long | |
| enough to (in real life) probably impair her ability to jump, | |
| but a case of Story and Gameplay Segregation will have to do, | |
| right? I said I wasn't going to have ASM hacks in this mod, so I | |
| won't. This mod has no facepics, though. ... Wow, you can see | |
| how much I procrastinated. | |
| 21 February 2013: | |
| Worked on Chanelle's sprites, although I don't have her with | |
| weaponry yet. Also modified the sprites of the scientist | |
| (building 3, top floor), because her sprites looked too much | |
| like that of the antagonist. Also added a cutscene with Shan�'s | |
| haircut - which somehow made her memory come back, and the ten | |
| Critters of Invasion - but they respawn for practicing purposes. | |
| Also, overkill with the XP Capsule in Shan�'s House. Seriously, | |
| 1341 XP crystals? Holy. Fudging. Shipwrecksauce. Regardless, all | |
| inhabitants have alternate speech now when spoken to during the | |
| invasion. I also began on the sprites for the boss of the | |
| Invading Critters and for the other Invading Critters. I also | |
| made the Purple Karjam's sprites and placed it in the mod. Note, | |
| however, that the actual haircut happens during Shan�'s sleep. | |
| So if you wanted to see it actually happen, you're out of luck. | |
| :P | |
| 22 February 2013: | |
| Began work on Kanpachi's credits pic - it's pretty hard, but I | |
| won't give up that easily! Also added a second moon - it looks | |
| like a heart and is a reference to Kingdom Hearts, although the | |
| heart-shaped moon is called Haruto - Draconian for "heart". Also | |
| added a brand new type of critter: it uses the Bute's AI. I get | |
| pretty bored if I start spriting new enemies using unexpected | |
| AIs. Also finally finished the Gigantic Critter Boss of Doom... | |
| but its official title is still in the working. For now, its | |
| filename is CritterX. Also added KarjamP himself into the mod. I | |
| have yet to add Shane, though. And Kim. | |
| 23 February 2013: | |
| Began work on the credit pics, and also did work on Zexion. Yes, | |
| Kingdom Hearts' Zexion. But if he wore the black coat, it'd be | |
| hard to see him at night, and he's on vacation. Also worked on | |
| the pics for the credits. One of the characters that appear is | |
| Sousuke Sagara, from Full Metal Panic - he appears as the | |
| credits icon of Egregious One. Another character that appears is | |
| Reverie from... well, Reverie - she appears as Kanpachi's | |
| credits icon. Note: "Sousuke" is also spelled "Sōsuke". | |
| 24 February 2013: | |
| One day left before version 0.1 is to be released. Worked on the | |
| Credits, fixing any glitches that comes in my way. Also added | |
| the songs, and fixed a minor mine-shaft-related glitch, as well | |
| as added the second weapon: a Keyblade. Also made it impossible | |
| to walk on water until the Invasion begins. | |
| 25 February 2013: | |
| Mod released. Since it's a special version (being released on my | |
| birthday), there's a special room. | |
| #Post#: 321-------------------------------------------------- | |
| Re: Change Log [Frost] | |
| By: Shane Date: April 22, 2013, 8:44 am | |
| --------------------------------------------------------- | |
| VERSION 0.2 (INVASION): | |
| 17 April 2013: | |
| Played through the mod a bit and updated the main menu graphics | |
| somewhat. Also made two ORGs, one being a remix of "Temper of | |
| Rage". I had also started with the Mystery Mines at last! The | |
| monsters are pretty tough in their own way, but the Keyblade | |
| makes short work of them, in a way. I also spent 39 minutes | |
| working on the NEW title screen - yes, the title screen now | |
| features a tiny cutscene related to Kimlasca Town being | |
| destroyed by an antagonist. After that, the game skips to three | |
| days later, where Shan�'s quest begins. It was pretty hard to | |
| get the timings of each Intro Character's actions correct, but | |
| maybe, just maybe... I'll add a minor cutscene before the game | |
| actually begins? I dunno... but I do know that I'll have to ask | |
| ten people - two from the Cave Story forums, two from the Battle | |
| forums, two from the SCS Forums, and... I have no idea where the | |
| other four will come from. Probably TV Tropes and one of the | |
| other forums I'm a member of? Who knows. | |
| 19 April 2013: | |
| Updated the Town tileset, and some more maps. Of note is the | |
| weird contraption in town, which is, well, weird. | |
| 21 April 2013: | |
| I (hopefully) fixed the dialogue glitch in Chanelle's dialogue | |
| where "Shan� Lambrechts" is glitched. And I added the flags to | |
| the Critters in the invasion. | |
| 22 April 2013: | |
| I added the flag skips for the Critters. In addition, killing | |
| them is rewarding: for each Critter killed, Shan�'s maximum | |
| Hitpoints increases by 1 (for the first five Critters) or 2 (for | |
| the other Critters), or 3 (for the final Critter). Killing the | |
| last one will open the way to the Miara, a Sylraphian machine | |
| gun with 25 ammo. The reward for side quests will probably be | |
| Life Boosts, or maybe ammunition for weapons, but if it is ammo, | |
| you'd need the Miara before you can obtain the reward. I also | |
| removed Shane's Abode from access, and soon I'll remove | |
| everything in it if I wish to. I also used more flags than I | |
| planned. I also recoloured several things in the mod into a | |
| bluish colour, as it's Frost. And when the time to test the mod | |
| out came... GLITCHES! GLITCHES EVERYWHERE! I forgot about | |
| several <CLR stuff, and some other dialogue errors, and also a | |
| game-breaker (in that it was impossible to go to the Mystery | |
| Mines). See, this is why you should always test your mod first | |
| before releasing it, so that you can spot glitches and bugs that | |
| prevent continuing the mod. Anyway, as the Mines are version | |
| exclusive, maybe I should add a cave-in as part of the mod? I | |
| mean, seriously, with a gigantic critter like that, wouldn't | |
| that cause a cave-in? And yeah, Gameplay and Story Segregation | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation<br | |
| />will have to do regarding Shan�'s ridiculously long hair. Also | |
| , | |
| she doesn't break the fourth wall, she merely pretends to | |
| understand what her sis says - but that's what's wrong: breaking | |
| the fourth wall is impossible in the mod, yet Chanelle does it | |
| anyway: is that Achievements in Ignorance | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/AchievementsInIgnorance,<br | |
| />or a sign that all is not what it seems? Also, I decided to ad | |
| d | |
| a cutscene regardless. Meaning, time to get a skipflag or two. | |
| When this cutscene will be made or appear, though, is unknown. | |
| Also, that dialogue glitch? It unfixed itself. Meaning, I had to | |
| fix it. Again. | |
| 23 April 2013: | |
| Even more glitches, and apparently going to the Life Capsule in | |
| the first cave leads to underwater stuff, even IF it's not | |
| underwater. Hence, I had to put a frozen mist there. That's a | |
| glitch that I can't fix. Also, KarjamP's quest will have the | |
| Plasma Gun (Polar Star replacement) obtained. | |
| 24 April 2013: | |
| Added Eclaire's room. This is a boss room for a sidequest. Who? | |
| I don't know yet, I have yet to decide this. Anyway, also edited | |
| "Caret.bmp". Then I updated the entire game world so far by | |
| adding two doors in the area between Frost Caverns and the boss | |
| room of Coolio. | |
| 25 April 2013: | |
| Started work on the Starry Skies area: the place for Reverie's | |
| side quest. It will have Greek letters in them, because, well, | |
| astrology is entirely Greek to me... which makes no sense if I | |
| start making up planets that don't exist (like Sylraphia) but oh | |
| well. Also, as of today, version 0.2 will be known as Version | |
| β instead. (Sadly, the Cave Story engine doesn't support | |
| Greek letters.) I have also finished the Starry Skies areas | |
| (χ [Chi], μ [Mu], δ [Delta], β [Beta]). So | |
| far, I have yet to link the maps together, then I can begin on | |
| the quest itself. This. Is. Going. To be. Fun! | |
| 26 April 2013: | |
| So far, no issues with going to Starry Skies χ yet. With a | |
| save point and a bed at the top, going to outer space (yes, | |
| outer space) has never been that cool yet. Although it's | |
| moonless up there for some reason. And also added some invisible | |
| ground, and made sure that flying off the screen isn't possible. | |
| Claorirnans, inhabitants of a planet in the Sayinchilli galaxy | |
| that is fictional, will be in the sidequest of KarjamP. Anyway, | |
| the boss fight room has a save point now - but you can't save in | |
| the boss fight, nor can you rest, even if you manage to get | |
| through the blockage. However, I have yet to add the next part: | |
| THE CAVE-IN! So far, that's what I've done work on - let's hope | |
| it works. Which it does. I also linked to Delta and Mu of the | |
| Starry Skies, made the characters say different things now (the | |
| Purple Karjam even moves to Shan�'s home) and added a side quest | |
| at last... which is still unfinished, but sets the flag for now. | |
| Also fixed a glitch where Purple Karjam says "it's my sister's | |
| bed" (event 200). He should use event 400 instead. Anyway, so | |
| far, the people inside must say different things and Reverie's | |
| side quest is to be done. | |
| 27 April 2013: | |
| All I was able to do was finish a tileset and recolour Cthulhu. | |
| 28 April 2013: | |
| Did some anti-cheating stuff - cheating to get the Miara will | |
| result in obtaining the Torture instead. Also allowed access to | |
| the Dev Room and added foes to the Starry Skies. I have yet to | |
| work on the boss there, and the Starflower item. The release is | |
| scheduled to be on 1 June 2013, hopefully. The boss will use | |
| Toroko's AI. | |
| 29 April 2013: | |
| I updated the Credits file, partly. Also the "Stage.bmp" file. | |
| Why? Well, it's going to be used for a side quest, probably. I | |
| don't know if it's okay yet, but who knows. It'll appear in | |
| version 0.3 though: the Teleporter will only appear since then. | |
| 30 April 2013: | |
| Today I worked on MORE townspeople. I have to say, though, | |
| things got WEIRD there. No doubt about it, considering that one | |
| of the new townsfolk have rainbow-coloured hair. What can they | |
| say? They're Sylraphians, and Sylraphians generally have insane | |
| hair colours. | |
| 1 May 2013: | |
| In about a month, this mod will be released... hopefully. I | |
| worked on the Starry Skies foes again: now introducing... SPACE | |
| CRITTERS! (The Starry Skies area takes place in OUTER SPACE and | |
| for some reason Shan� can breathe there without an oxygen mask | |
| or something.) There are also Space Butes, and they also wear | |
| special masks to provide them with oxygen... but they die by | |
| suffocation, since their mask also takes the damage for them. I | |
| also did some minor work on more townsfolk. I've added them all, | |
| and there are several townspeople moved around. Currently, | |
| everything is cramped there, though, but that's what happens if | |
| you rebuild a town in about 96 Earth hours - or 3 Sylraphian | |
| days. I have yet to give them dialogue for after the events of | |
| the Mystery Mines and so on, though I'll do that as soon as I | |
| can tomorrow. I finished their credit pics, too. | |
| 2 May 2013: | |
| I updated the credits. HOWEVER, due to some sort of glitch, it | |
| results in a buffer overflow error, and thus the Credits must be | |
| deleted from the mod, sadly. This is why I don't include the | |
| Credits in any mod I've made: somehow I always manage to screw | |
| things up and break the game. Seriously, there is no credits in | |
| this version, but I'll still update the "casts.bmp" file every | |
| now and then, I guess. Just in case somebody would be willing to | |
| do the credits for me without breaking it - the current | |
| "Credit.tsc" file is smaller than the original one. | |
| 3 May 2013: | |
| Dialogue updates to the characters - those who had no "after | |
| invasion" or "after quake" dialogue. I also worked on the boss | |
| fight of Starry Skies - at long last, I might add. And it works. | |
| She - yes, she - uses Toroko's sprites, and you can chat to her | |
| after you re-enter the room. I've done some more work on Rosie's | |
| sprites - she has heterochromia or something like that (she has | |
| one blue eye and one purple eye). She takes the appearance of a | |
| Mimiga, although she's in actuality a Harutonian human. Also | |
| changed the graphics for the Whimsical Star and Life Capsule | |
| (inventory pic). Also, speaking to her changes her dialogue | |
| somewhat - it loops though. First she talks about being the | |
| Guardian of the Starry Skies, then she talks about town, then | |
| she talks about town again, and then her eyes before it loops. | |
| 4 May 2013: | |
| Began work with extending the intro cutscene regarding the | |
| reconstruction of Kimlasca Town. After the unknown girl | |
| destroyed it in the intro, and the reconstruction of the town | |
| from no materials, it makes no sense how it's built in 3 | |
| Sylraphian days (each day being 96 hours long) but I don't know | |
| if it's possible to build a town in 12 days. But then again, | |
| Sylraphians ARE not humans, but Inhumans, and some characters | |
| could've been to a magic school, so I dunno. Anything's | |
| possible. Anyway, the cutscene is SO long that I will definitely | |
| have to add skipflags. See the entire first cutscene, and the | |
| skipflag will be set. So long, that I hope there are no | |
| glitches. Of course, there was a few, but I dealth with them | |
| fast. Okay, so the cutscene works wonderfully! Only about a | |
| month left before release. This is gonna take a while. I'll | |
| start "text-dumping" tomorrow. Also fixed the life capsule | |
| glitch that was unobtainable - I forgot to update the flag list, | |
| and it turns out flag 220 is used in Kimlasca Town and not the | |
| Mystery Mines. | |
| 5 May 2013: | |
| I updated several dialogues - and also added the speaker's name | |
| to it, because it's better that way. And I also dumped a massive | |
| amount of dialogue by now. So much work in one day! I also made | |
| the Fisher's Key allow access to Sparkle's house, because | |
| keeping it there for two versions without using it would be | |
| stupid. Sadly, there's nothing in there that's usable yet. | |
| Giving the key to Sparkle also yields a Life Capsule. | |
| 6 May 2013: | |
| Finished with the dialogues, and even updated some rooms. | |
| Sparkle's house is now furnished, and... I added more rooms for | |
| the version-exclusive side quest, "Eclaire". Basically, one of | |
| the two antagonists knock Shan� out, take her to Eclaire's | |
| Domain (with, hopefully, a cool intro scene to the main area | |
| there) and after Eclaire's defeated, it will be possible to | |
| leave. I have yet to add a post box, though. I'll test the mod | |
| soon, though the side quest won't make an appearance in version | |
| 0.2 - so far, Reverie's side quest is the ONLY one. At least now | |
| the town's on fire during the CRITTER INVASION! Also, Randolf | |
| supplied dialogue for Coolio, so now that's gain. | |
| 11 May 2013: | |
| Tried working on a Victory song for boss fights but... my | |
| memory's a blank. Also, there are three more songs used in the | |
| mod, one of them an ORG remix | |
| of Mighty Morphin Power Rangers. Also worked on more maps of | |
| the Eclaire sidequest, although I have yet to work on Eclaire | |
| himself / herself / itself | |
| and I think Taylor's suggestions are a bit overkill, but oh | |
| well. There's one way to find out. | |
| 19/05/2013: | |
| I have added the ORGs - also added three other ORGs that Shane | |
| said I should add. I'm temporarily helping him out while he's | |
| recovering. I updated the maps of the sidequest of Eclaire, and | |
| added more spritesets for now. Have to keep in practice, right? | |
| I also made Eclaire's spriteset. Maybe Shane'll use the Doctor's | |
| AI for the boss, I hope he does. I think of Eclaire as... a | |
| mysterious evil being that has no gender, yet takes on the forms | |
| of a young girl and a big body-building son-of-a-gun (... that | |
| last part would SO be butchered into oblivion by Shane) that is | |
| possessed by evil. And yes, it has the Demon Crown, even though | |
| Shane has told me that the Demon Crown will have a vital part in | |
| the Dragon Riders series (I myself don't know why that is) so I | |
| guess... it's an illusionary Demon Crown? I hope Shane'll be | |
| able to upload the mod on 1 June, otherwise I'll have to do it | |
| on his behalf, send him the link and ask KarjamP to post the new | |
| version's link at the Cave Story Forums (since for some reason I | |
| can't make an account there OR activate my account) otherwise | |
| the second birthday release would be averted. I wonder if broken | |
| bones will regenerate over time...? - Tayl~ | |
| 28 May 2013: | |
| While Taylor worked a bit on the sprites (and got sidetracked by | |
| La-Mulana) there was a lot of inactivity. Anyway, with only one | |
| hand, I managed to change the dialogues of Richard and the | |
| Purple Karjam to KarjamP's versions in about an hour. | |
| Determination is awesome, believe it! Also, my entries here do | |
| not have a "signature" or something like that. Taylor's does - | |
| the entry for 19 May is one. Also, Taylor writes the date | |
| differently than I do. Also changed the dialogue pre-Critter | |
| King boss fight. | |
| 30 May 2013: | |
| I was planning on releasing the mod on 1 June, but I'm starting | |
| to go INSANE with boredom. So, I'll release it two days earlier! | |
| Besides, if Taylor could beat the remake of La-Mulana, I | |
| figured, why not release version 0.2 of the mod anyway as a | |
| reward - and early birthday present - for her? ... Pity she's | |
| unable to join the Cave Story Tribute Site Forums and that she | |
| gave up, though. Screenshots were taken by Taylor and not me. | |
| Why? Because I can't use my left arm since it's broken and I'd | |
| go insane trying to play this mod one-handed! I had also fixed | |
| one or two minor errors, so far. | |
| #Post#: 2138-------------------------------------------------- | |
| Re: Change Log [Frost] | |
| By: Shane Date: June 21, 2013, 4:14 pm | |
| --------------------------------------------------------- | |
| VERSION 0.3 (THE KEYS TO LIANON IV): | |
| 9 June 2013: | |
| Edited the title screen version number (from the Greek Letter, | |
| Beta, to Gamma). Also did some "concept work" for a new weapon. | |
| Hopefully it'll be a good idea... I also did some work on the | |
| Forest tileset. | |
| 10 June 2013: | |
| Did some more work on the Frost Forest Entrance. There's going | |
| to be a funny cutscene, involving lava. | |
| 11 June 2013: | |
| Added a cutscene regarding a possible future for the mod. I also | |
| just noticed that Taylor never did post the screenshots, so she | |
| must have forgotten. Anyway, I'm already considering the Beta | |
| Testers of the mod, and I plan to do enough work to add | |
| Omega-style boss to the mod. Somehow. Anyway, I've finished the | |
| enemies of the Frost Forest, sort of - it'll be Frost Crocs! I | |
| also finished most of Frost Forest's tiles - NPCs are not added | |
| yet. Also, I am to work on Frostmourne - the Omega-style boss. I | |
| have yet to add the password-protection thing, though... but | |
| I've enough flags for that so it'll be okay. Even then, entering | |
| the Forest is impossible unless the Critter King is defeated. | |
| 12 June 2013: | |
| Finished with Frostmourne's sprites. Also did the boss fight | |
| stuff, and added a teleporter. Also added a Kimlasca Town | |
| shortcut (between two areas) and made sure that asking Naturia | |
| is the only way to obtain the Password... once the terminal is | |
| inspected near the force field. Aside from using cheats, it's | |
| impossible to access Frost Forest before beating the boss of the | |
| Mystery Mines, too! Sometimes I think of everything, and | |
| sometimes I have to be reminded. I also added a few "new" | |
| areas... from the past. However, it's impossible to access those | |
| areas, as well as the Starry Skies [Omega]. There's a road to | |
| the past in Frost Forest, which serves as a side quest area, | |
| probably. Otherwise I could make the past area a part of Cirai | |
| if the past area won't work for the side quest of Richard. I | |
| have yet to ask KarjamP about it. I'll do so when I get the | |
| chance... | |
| 13 June 2013: | |
| The past area goes nowhere yet, and is still inaccessible. | |
| However, it has a way to Frost Caves (present) too, which is | |
| weird. It's also full of... well, platforming - and probably the | |
| need to have the Miari. I also updated the tilesets and added | |
| some new spritesets. | |
| 15 June 2013: | |
| It's possible to enter Starry Skies [Omega] now and back, as of | |
| today. Also, I plan on installing a Teleporter in Sparkle's | |
| house. Walking all the way to Kimlasca Town by going through the | |
| Starry Skies areas and back is tedious, in my opinion. | |
| Therefore, a teleporter would be a good idea... but to enable | |
| it, one would require solving a puzzle! So, what will this | |
| puzzle be? Turning a single switch on. How will that be done? I | |
| haven't thought about it yet, sadly. Oddly, though, there's a | |
| small area in Frost Caves that I forgot about. Maybe I'll use | |
| that for the Teleporter Room of Kimlasca Town? That would be | |
| odd, of course, but then again, the world of Sylraphia IS weird | |
| for a specific reason. I also fixed a bug in the Mystery Mines | |
| where it is possible to end up free-falling until Shan� drowns. | |
| I forgot an H/V Trigger there... Heh heh... So a Bug Fix version | |
| was needed, but now it's too late for that. Anyway, Zexion's | |
| House, the Gas Chamber (apparently, Taylor did that and forgot | |
| to mention it...) is now possible to enter. The latter area, | |
| apparently, is for the Eclaire Sidequest, so I don't know. To | |
| continue this wall of text: the past area is now known as | |
| Elraphia, one of the moons of Sylraphia. It was destroyed by | |
| Clorensians twenty years ago (it was 1993 on Earth), but | |
| Claorirnans managed to program the teleport to access this area. | |
| Anyway, KarjamP chose Ironhead as the boss for Richard's | |
| sidequest, and I've made sufficient PROGRESS on that side quest | |
| to the point of adding false doors to hinder one's progress | |
| through the Elraphia [Moonlight Tower] area. Heh. Until today, I | |
| just named the maps ???? instead, and thought up of Elraphia | |
| today. Also, more connections to other maps were created. And | |
| now I've also made the teleporter connections as well. Which is | |
| a good sign, too. Now, for me to find the flags from the new | |
| maps, and then figure out how I'll use them, I suppose. After | |
| all, so much work to do, for one day? Who could have known it'd | |
| happen? Anyway, Beta Tester count is one. Chaba himself makes an | |
| appearance, too - in 1992, Elraphia, Darii. This is one day for | |
| PROGRESS, apparently. | |
| 16 June 2013: | |
| Fixed a glitch regarding some tiles in the mod - as it turns | |
| out, I forgot to set four tiles to solid tiles - and ended up | |
| jumping into spikes while exploring Elraphia. How | |
| embarrassing... right? Wrong. I have to make mistakes in order | |
| to find them and fix them. That's how I think about it. Odd, is | |
| it not? But oh well. Either way, the Claorirnans have their | |
| machines, right? Well, I figured it'd be nice to have that boss | |
| (using Ironhead's AI) to be one that can be battled forever - if | |
| you beat the boss with 0 damage, you get a +5 Life Capsule. If | |
| you beat the boss the first time, you get a briefcase that is to | |
| be delivered to Richard in Sparkle's House, Kimlasca Town. | |
| Either way, this boss can constantly be battled forever and | |
| ever, but you'll only get the Life Capsule once. And I've also | |
| sprited the space ship for Inoratu to ride in. I just have to | |
| add a lot of Flag Jump codes in the script, though... but it's | |
| worth it, right? Anyway, Taylor made a letter for the mod that | |
| is readable only when Richard's side quest is... completed. | |
| 19/06/2013: | |
| Shane requested me to help out a bit while he's away due to | |
| financial problems, and he sent me his current PROGRESS of this | |
| mod. I recoloured the Polar Star, merged Controls.txt with | |
| Readme.txt and that's about it for now. I also changed some | |
| things in the NpcSym.bmp file. - Tayl~ | |
| 21 June 2013: | |
| With my return, I changed the creatures that appear during the | |
| Inoratu boss fight. I also began on the Sousuke sidequest. It | |
| will use a different sort of PrtStore tileset. One that nobody'd | |
| expect... I guess. Anyway, I'm starting to think about adding | |
| Lianon IV here as well - Lianon IV is a space ship from the year | |
| 2031. Yes, you read right. It's from the FUTURE. I hope to make | |
| it at least technologically evil, though - having a space ship | |
| powered by a little girl is just plain mean, but then again, | |
| saving her is the purpose. I think I'll use the Puppy sprite for | |
| her (and that means recolouring the Puppies sprites and making | |
| it human-like, and making it part of MyChar.bmp). PROGRESS is | |
| awesome, indeed! | |
| 22 June 2013: | |
| I did part of the "Cursed Storage" (a temporary name for | |
| Sousuke's sidequest area) and finished part one of the | |
| sidequest's maps. Also, part of this Cursed Storage area is at | |
| the entrance to Frost Caves - therefore, it can be said that the | |
| tower is literally sky-high. However, it's extremely high to the | |
| point of containing little air, probably. But if Shan� could | |
| breathe in space (Starry Skies) then she'll be okay-ish... if | |
| the spikes don't get her with the monsters. By the way: the | |
| Cursed Storage is lower than the Starry Skies, yet it's higher | |
| at the same time. That makes just about zero sense - because | |
| that is intended. Yes, the world of Hope of Shan�: Frost is just | |
| an elaborate illusion inside Shan�'s mind. Anyway, I've finished | |
| just about the entire map and entity placement of the Cursed | |
| Storage... but it's HARD (but that was the intention - Egregious | |
| One wanted it to be an obscenely hard level). Even with 55 max | |
| HP, the Level 3 Kingdom Key, Miari, Bubble Gun, Plasma Gun and | |
| Core, I can barely survive the area without cheating. Now, for | |
| the boss fight scripting (Behemoth, and TWO Night Spirits) and | |
| the scripts that allows Sousuke Sagara to give the side quest to | |
| Shan�. But I'll do that tomorrow. | |
| 23 June 2013: | |
| I did a part of the Rhodes Tunnel - a tunnel between Kimlasca | |
| Town (Sparkle's House) and Frost Forest (near the teleporter | |
| room). The plan is to have the blonde gas mask-wearing girl (I | |
| really ought to give a name to that character and her sister) as | |
| the first Rhodes Tunnel boss, using Misery's AI. Then, twin | |
| Dragons (yes, twin dragons as part of the story) and lastly, two | |
| forms of Coolio. I've asked Taylor for some naming suggestions, | |
| but she's not up to it at the moment. I also updated the Dev | |
| Room - now it's larger and music can be played there instead... | |
| but the Miari is required to reach the terminals. I also | |
| finished the sprites of the blonde girl who destroyed Kimlasca | |
| Town - she's a boss. Summoning squid. | |
| 24 June 2013: | |
| Got permission from MagicDoors to use another ORG in the mod. I | |
| also updated the Rhodes Tunnel - now it's finished in terms of | |
| tilesets, and now... I've also made a second Keyblade sprite | |
| (the Kingdom Key D). However! It cannot be obtained. It's merely | |
| for Zexion to show off his Keyblades. Yes, Zexion, a guy who | |
| fights with illusions and books, has two Keyblades. I also | |
| finished Eclaire's Throne area. | |
| 25 June 2013: | |
| I added a new version of the boss song for the gas mask-wearing | |
| girl with the blonde hair - she casts spells, does she not? She | |
| could be able to cast a Shapeshifting Spell or something, ergo, | |
| I decided to make a new theme for this murderess for this boss | |
| fight. I also uploaded the Alpha - I'm not finished with the | |
| Beta yet, but it helps to have a back-up anyway, correct? | |
| Anyway, got a flag list done, got an ORG from Mosiac (a Balcony | |
| remix), and made two new backgrounds for the Eclaire side quest: | |
| one of them just freaks me out, because AN EYE is staring at me. | |
| It's the Eye of Pacen, one of the pieces of Pacen. It's scare | |
| factor? Let's just say that, the Eye of Pacen versus my top five | |
| worst fears... Pacen's eye would end up in the middle. | |
| Tomorrow... THE MODDING CONTINUES! | |
| 26 June 2013: | |
| I did Ema's boss spriteset - she uses Igor's AI and is revealed, | |
| at the end, to be Ema. At the moment, I'm thinking of making her | |
| a Red Demon copy, but that's hard - especially since Red Demon | |
| has no walking frames. I also made it harder to defeat the | |
| blonde gas-mask girl, and reading the letter that her cousin | |
| (Roan, the previous mayor of Kimlasca Town) wrote for Siobh�n | |
| changes the dialogue. | |
| 28 June 2013: | |
| Procrastinated. Actually, not, I did some artwork-drawing of | |
| some characters today. Also, by the request of Taylor, I worked | |
| on Eclaire's Domain a bit. Poor Shan� though. I plan on making | |
| the Eclaire quest ONLY available once Richard, Sousuke and | |
| Reverie's side quests are completed, and also Polaris', I | |
| suppose. I hate power outages, they result in procrastination. | |
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