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| #Post#: 4734-------------------------------------------------- | |
| Tome of the Elements | |
| By: Shane Date: August 9, 2013, 1:57 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 1: Introduction / Table of Contents[/center] | |
| This is the Tome of the Elements. Information is gathered in | |
| this book as you travel. | |
| None may write in this book, for this book is magic. It shall | |
| update itself accordingly. | |
| [center]Table of Contents: | |
| 1. Introduction / Table of Contents | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4734/#msg… | |
| 2. About Abilities | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4862/#msg… | |
| 3. Elements and Abilities (Part 1) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 4. Elements and Abilities (Part 2) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 5. Elements and Abilities (Part 3) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 6. Elements and Abilities (Part 4) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 7. Elements and Abilities (Part 5) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 8. Elements and Abilities (Part 6) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 9. Elements and Abilities (Part 7) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 10. Elements and Abilities (Part 8) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg… | |
| 11. Elements and Abilities (Part 9) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4960/#msg… | |
| 12. Elements and Abilities (Part 10) | |
| http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg6144/#msg… | |
| [/center] | |
| WARNING! | |
| Everything below is out-of-date. | |
| It will be updated once all Elements have 15 abilities. | |
| The Chess, Money and Mythic elements also have to be added in | |
| this Tome. | |
| #Post#: 4862-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 4:49 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 2: About Abilities[/center] | |
| ABILITIES: | |
| Abilities are special powers that can activate at random, on the | |
| field, in combat or even be entirely passive. | |
| Every character can have one ability per element, and every | |
| element has up to fifteen possible abilities that can be chosen | |
| from. | |
| Abilities activate under certain conditions, but some of them | |
| can be activated by the character themselves. | |
| ... Yes, that's it. The creator of this Tome felt it to be a | |
| waste of time to add more information, but then again, he is an | |
| idiot. | |
| Pages 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 will have 5 elements | |
| each. It is recommended that you study how the abilities work | |
| and what the type advantages are. | |
| Abilities that can be activated by the character who has it will | |
| be a deep black color, which most people call "bold". People | |
| these days can be weird, can they not? | |
| Regarding the effectiveness charts: | |
| Normally effective: All the other elements not stated below. | |
| Strong against: Elements stated here take more damage from the | |
| element it's listed under. | |
| Weak against: Elements stated here deal more damage to the | |
| element it's listed under. | |
| No effect on: Elements stated here are unaffected by attacks of | |
| the element it's listed under. | |
| Immune to: Elements stated here don't affect the element it's | |
| listed under at all. | |
| Powers up: Elements stated here get powered up by attacks of the | |
| element it's listed under. | |
| Note: | |
| If an Element is Super Effective against all other elements, but | |
| has an ability which changes the Super Effectiveness (like Void | |
| has Error), then the ability's Super Effective stuff will be | |
| stated instead. An element that is Super Effective against all | |
| other elements will always get a penalty of some sort. | |
| Regarding the Element of Hito: | |
| The Element of Hito is unique in that, as a single element, it | |
| can be split up into three categories: Hito-Fille, Hito-Gar�on | |
| and Hito-Myst�re. If one of those three is mentioned, then the | |
| effectiveness applies only to the mentioned one. However, if | |
| Hito is mentioned (without "Fille", "Gar�on" or "Myst�re"), then | |
| it applies to all three. | |
| #Post#: 4863-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:07 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 3: Elements and Abilities (Part 1)[/center] | |
| NONE: | |
| The default element. Everyone begins with this as their element, | |
| but certain factors can change it. | |
| Strong against: Blah; Fairy | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| NONE-ELEMENT ABILITIES: | |
| Calamity Discharge: When the character has 1/3 HP remaining, | |
| his/her None-element attacks are boosted in power. | |
| Calm: Characters with this ability always move last, but are | |
| immune to Flinching. | |
| Detection: The character can detect hidden items. | |
| Dizzy Master: If the character is confused, the offensive stats | |
| are increased and defensive stats are lowered. This only applies | |
| in combat. | |
| Hidden Power: For three turns in combat, this character will | |
| always deal super effective damage to enemies. If the character | |
| can act twice per turn, then the duration is four turns, | |
| including the one in which the ability is activated. This | |
| ability can only be used once in combat. | |
| Puppy Revenge: If an allied character is knocked out or killed, | |
| this character will summon a pet puppy. This puppy remains in | |
| the party, unless all allies are alive or conscious. This | |
| ability can only be used if there isn't a puppy in the party | |
| created by this ability. The puppy shares the stats of the | |
| character that summoned it. | |
| Rage: Increases all offensive stats of the character if an | |
| allied character is killed or knocked out. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal.[hr]FIRE: | |
| The element of fire. Fire-element characters are immune to | |
| Burnt. Fire-element attacks also deal twice as much damage to | |
| Oil-element characters and will always set them on fire. | |
| Strong against: Earth; Ice; Nature; Data; Fabric; Physical; | |
| Serpentine; Illusion; Metal; Blood; Paper; Pizza; Hope; | |
| Squirrel; Oil; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: Solar | |
| Immune to: (to do) | |
| Powers up: Explosion | |
| FIRE-ELEMENT ABILITIES: | |
| Blaze: When the character has one third of his/her HP remaining, | |
| his/her Fire-type attacks are powered up. | |
| Flame Body: Contact with the character may set the opponent on | |
| fire. This applies only in combat. Any creature eggs in the | |
| party will hatch faster. In addition, this character can walk on | |
| lava and magma. | |
| Flare Absorb: Any Fire-element attacks will do no damage, | |
| instead healing the character's HP and curing him/her of status | |
| ailments. | |
| Inferno Absorb: Any Fire-element attacks will do no damage, | |
| instead increasing the character's offensive stats. | |
| Living Torch: The character can create a fire in his/her to | |
| illuminate the surroundings. It increases the chances to | |
| encounter enemies, however. | |
| Meltdown: The character can use this ability outside of combat | |
| to melt metal items. This will turn such an item into coins. | |
| Pyromaniac: Characters with this ability gain a boost to | |
| Fire-type techniques but their other elemental attacks are | |
| weakened. | |
| Searing Shield: Boosts the character's Magical Defense and | |
| Defense. In addition, their Magical Attack and Attack stats are | |
| lowered.[hr]WATER: | |
| The element of water. Water-element characters are immune to | |
| Crying and Drowning. | |
| Strong against: Fire; Data; Void; Illusion; Metal; Explosion; | |
| Blood; Paper; Fairy; Psychic; Cuteness; Truth | |
| Weak against: (to do) | |
| No effect on: Serpentine | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| WATER-ELEMENT ABILITIES: | |
| Aqua Barrier: This character's defense stats are boosted when | |
| the character has 1/3 HP remaining. Water-type attacks are | |
| nullified on all party characters. | |
| Drizzle: If this character participates in combat, it will be | |
| raining for the duration of the battle. | |
| Hydro Power: This character's Water-type techniques are boosted | |
| in power. However, all other techniques are weakened. | |
| Rainstorm: If this character enters battle, it will start | |
| raining. | |
| Surf: A character with this ability can walk on water. The | |
| character can use this ability for MP equal to half his/her | |
| maximum MP to deal heavy Water-element damage to all enemies. | |
| Tear Gas: Everyone in battle has a chance to start crying if | |
| this character participates. The character is immune to Crying, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be crying because of the ability... although they may still cry | |
| because of hayfever. | |
| Torrent: Once the character has one third of his/her HP left, | |
| his/her Water-type attacks are more powerful. | |
| Water Absorb: The character gets healed by Water-type attacks | |
| instead of being harmed.[hr]EARTH: | |
| The element of earth. They are immune to Petrification. | |
| Strong against: Wind; Light; Darkness; Poison; Void; Data; | |
| Thunder; Spacetime; Illusion; Sound; Metal; Blah; Blood; Astral; | |
| Pizza; Laser; Chthonic; Plasma; Home; Gem; Atom; Oil; Crystal | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| EARTH-ELEMENT ABILITIES: | |
| Dirty Money: If a character with this ability participates in | |
| battle, all Earth-element enemies will drop twice as many | |
| rewards than usual. | |
| Earthen Wall: This character's defense stats are boosted when | |
| the character has 1/3 HP remaining. Earth-type attacks are | |
| nullified on all party characters. | |
| Lightning Rod: The character absorbs Thunder-based attacks to | |
| power up his/her offensive stats. | |
| Quake: The character's Earth-type attacks are powered up if the | |
| character has one third or less HP remaining. | |
| Rock Solid: The character is immune to flinching and stunning. | |
| In addition, party characters are cured of Petrification after | |
| battle. | |
| Rough Skin: Contact with the character inflicts damage equal to | |
| the character's level multiplied by the Attack stat of the | |
| character divided by 2. | |
| Sandstorm: If this character enters battle, a sandstorm will | |
| start. | |
| Tough: All attacks that would be Super Effective instead deal | |
| normal damage to the character.[hr]WIND: | |
| The element of wind or air. They are immune to the Airtoss | |
| status effect. | |
| Strong against: Water; Poison; Spirit; Illusion; Sound; | |
| Explosion; Blood; Astral; Paper; Fairy; Laser; Chthonic; | |
| Psychic; Atom; Cuteness; Truth | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| WIND-ELEMENT ABILITIES: | |
| Blown Away: This ability can only be used once every ten | |
| battles. Unless the battle is a boss fight, it will blow away | |
| all enemies and end combat. | |
| Gale Force: The character's Wind-type attacks are boosted in | |
| power if the character has 1/3 HP remaining. | |
| Hurricane Force: If the character's MP drops below half, the | |
| character's Attack and Defense stats are boosted. | |
| Item Drain: Enemies will drop more items when slain. However, | |
| they no longer will drop any money at all. | |
| Oxygen Barrier: Characters with this ability can survive in | |
| places without oxygen. Allies can enter the barrier as well. | |
| Serene Grace: Increases the chance to cause status effects. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal. | |
| Teleporting Cloud: The character can teleport himself/herself | |
| and his/her allies to a friendly town if the character with this | |
| ability has 1/4 HP remaining. | |
| #Post#: 4864-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:11 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 4: Elements and Abilities (Part 2)[/center] | |
| LIGHT: | |
| The element of light. Light-element characters cannot be blinded | |
| by Light-element attacks. | |
| Strong against: Darkness; Heart; Spirit; Magic; Summoning; | |
| Quintessence; Anti-Matter; Solar; Aura; Blah; Chaos; Astral; | |
| Chthonic; Plasma; Squirrel; Psychic; Hito-Myst�re | |
| Weak against: (to do) | |
| No effect on: Lunar | |
| Immune to: (to do) | |
| Powers up: Truth | |
| LIGHT-ELEMENT ABILITIES: | |
| Faith: The character's Light-type attacks become more powerful | |
| when the character is at 1/3rd of his/her HP. | |
| Heaven and Earth: The character can attack twice per turn. The | |
| first attack will always deal Light-element damage, while the | |
| second attack will always deal Earth-element damage. The second | |
| attack is cancelled when the character is inflicted with a | |
| status ailment. | |
| Heaven and Nether: The character can attack twice per turn. The | |
| first attack will always deal Light-element damage, while the | |
| second attack will always deal Chthonic-element damage. The | |
| second attack is cancelled when the character is not inflicted | |
| with a status ailment. This character is also afflicted with a | |
| random status effect at the start of each battle. | |
| Honour: The character only attacks enemies if they have attacked | |
| him/her. However, gold drops are doubled. | |
| Illuminate: At night, the character is surrounded with a bright | |
| light. It increases the chances of randomly encountering foes | |
| who aren't weak to Light, and weakens all characters and | |
| opponents who are weak to Light. | |
| Justified: The character takes 0 damage from Darkness-based | |
| attacks. Darkness-based attacks powers up the character's | |
| offensive stats instead. | |
| Light Wisp: If the character's SMP drops below half, the | |
| character's Magical Attack and Magical Defense stats are | |
| boosted. | |
| Silver Blood: Werecreatures coming into contact with this | |
| character will take damage equal to the damage they | |
| deal.[hr]DARKNESS: | |
| The element of darkness. Darkness-element characters are immune | |
| to blindness caused by Darkness-element attacks. | |
| Strong against: Light; Heart; Spirit; Summoning; Quintessence; | |
| Anti-Matter; Illusion; Blah; Blood; Astral; Fairy; Laser; Hope; | |
| Psychic; Cuteness; Crystal; Hito-Fille; Hito-Gar�on | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Psychic | |
| Powers up: (to do) | |
| DARKNESS-ELEMENT ABILITIES: | |
| Annoyance: The character's Darkness-type attacks are boosted at | |
| 1/3 remaining HP. | |
| Eternal Sight: The character is immune to all forms of | |
| blindness. | |
| Immunity: The character is immune to poison. | |
| Pure Evil: The character gains a boost to Attack, Magical Attack | |
| and Agility if he/she defeats a foe, but suffers a penalty to | |
| Defense, Magical Defense and Stealth. | |
| Shadow Sky: This character can change the time of day to night. | |
| It is negated when there's a Light-type character or opponent in | |
| the area, however. | |
| Sinister: The character's offensive stats are powered up at | |
| night. | |
| Undead Hordes: For every party character that is unconscious or | |
| dead, the character will summon a skeleton. If the character | |
| with this ability is unconscious or dead, this ability won't | |
| activate. The skeletons will all be Undead Fighters with the | |
| NONE element. Their abilities are randomly chosen. | |
| Vampirism: The character regains a small amount of HP whenever | |
| he or she attacks an enemy.[hr]ICE: | |
| The element of ice. They are immune to Frozen status effects. | |
| Strong against: Water; Earth; Nature; Heart; Spirit; Data; | |
| Fabric; Serpentine; Illusion; Sound; Blood; Paper; Pizza; Hope; | |
| Squirrel; Atom; Cuteness; Oil; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: Blah | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| ICE-ELEMENT ABILITIES: | |
| Anger Point: If the character takes damage from a Critical Hit, | |
| the character's Attack stat is doubled for the rest of the | |
| battle. | |
| Chill: A cold aura surrounds this character, boosting all | |
| Ice-element attacks. However, this character's other elemental | |
| attacks are weakened. | |
| Cold Boost: The character slowly regenerates hitpoints in a hail | |
| storm. This only applies in combat. | |
| Frosty Fury: If the character's HP falls to 1/3 or lower, | |
| his/her Ice-type attacks are powered up. | |
| Heatproof: This character loses its weaknesses to Fire, Solar | |
| and Explosion, taking only normal damage from it. However, it | |
| takes even more damage from all its other weaknesses. | |
| Icy Body: Contact with the character may encase the opponent in | |
| ice. This only applies in combat. Outside of combat, hatching | |
| time for all creatures coming from eggs are doubled. | |
| Mighty Glacier: This character's defense is tripled if he/she | |
| has 1/4 HP remaining. However, the character's speed is lowered | |
| a lot. | |
| Snow Veil: The character's speed is boosted in a hail | |
| storm.[hr]POISON: | |
| The element of poison. Characters with this element are immune | |
| to being poisoned. | |
| Strong against: Water; Wind; Nature; Heart; Fabric; Physical; | |
| Illusion; Aura; Blood; Astral; Pizza; Fairy; Squirrel; Cuteness; | |
| Truth; Hito | |
| Weak against: (to do) | |
| No effect on: Serpentine; Metal | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| POISON-ELEMENT ABILITIES: | |
| Deadly Gas: Everyone in battle has a chance to get poisoned if | |
| this character participates. The character is immune to Poison, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be poisoned. | |
| Gaseous Body: The character is immune to Physical-type attacks. | |
| Miasma: Everyone in battle has a chance to get confused if this | |
| character participates. The character is immune to Confusion, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be confused. | |
| Noxious Gas: Everyone in battle has a chance to fall asleep if | |
| this character participates. The character is immune to Sleep, | |
| however. If friends and foes have an oxygen supply, they won't | |
| fall asleep. | |
| Poison Sky: If this character enters battle, the air becomes | |
| toxic. | |
| Poison Touch: The character poisons the opponent on contact. | |
| Stench: The character smells horrible. As a result, friends and | |
| foes alike have a 25% chance to flinch unless they have an | |
| oxygen supply. | |
| Toxify: Increases the power of Poison-type attacks when the | |
| character has 1/3 HP left.[hr]NATURE: | |
| The element of nature. Characters with this element can't be | |
| paralyzed by Nature-element attacks, and they can't be rooted | |
| either. | |
| Strong against: Water; Earth; Wind; Fabric; Solar; Paper; | |
| Astral; Chaos; Chthonic; Squirrel; Psychic; Atom; Cuteness | |
| Weak against: (to do) | |
| No effect on: Metal | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| NATURE-ELEMENT ABILITIES: | |
| Classy: If this character enters battle, allies gain 3 CP per | |
| attack instead of 1. In combos, allies gain 5 CP instead. | |
| Flower Field: This character can create flowers that heal allies | |
| at the cost of 15 MP. These flowers restore either 15 HP, 15 SMP | |
| or 15 MP, or give 15 XP. | |
| Gaia's Revenge: For every party character that is unconscious or | |
| dead, the character will summon a Wose. If the character with | |
| this ability is unconscious or dead, this ability won't | |
| activate. The Woses will all be Wose Fighters with the NATURE | |
| element. Their abilities are randomly chosen and cannot be | |
| Gaia's Revenge. | |
| Growth: The character's defensive stats are increased in the | |
| rain. | |
| Overgrow: The character's Nature-based techniques are boosted in | |
| power if he/she has 1/3rd of his/her HP remaining. | |
| Serene Grace: Characters with this ability get an increased | |
| chance of inflicting status ailments on foes. | |
| Sunshine: The character can change the time of day to noon. It | |
| is negated if there's a Darkness-type character or opponent in | |
| the area, however. | |
| Sweet Scent: Everyone in battle has a chance to fall asleep if | |
| this character participates. The character is immune to Sleep, | |
| however. If friends and foes have an oxygen supply, they won't | |
| fall asleep. It also raises the chances of encountering enemies | |
| on the field. | |
| #Post#: 4866-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:17 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 5: Elements and Abilities (Part 3)[/center] | |
| VOID: | |
| The element of void. Under normal circumstances, Void is | |
| effective against all other elements, but characters with this | |
| element get a massive penalty to Agility. | |
| Strong against: None; Data; Blah; Chthonic; Gem; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| VOID-ELEMENT ABILITIES: | |
| Alpha: If this character is killed in combat, all other party | |
| characters will deal double damage. This only applies in the | |
| battle when this character is killed. | |
| Coin Boost: If this character participates in battle, | |
| battle-earned Special Coins and Magic Coins are doubled. | |
| Error: The character cannot deal Super Effective damage to | |
| anything except Data, None, Blah, Gem, Chthonic, Truth and | |
| Hito-element characters and enemies. However, agility is boosted | |
| significantly. | |
| Nullify: The character suffers a penalty to defense and magical | |
| defense in exchange for immunity to all negative status effects. | |
| All damage dealt to them is Super Effective, however. | |
| Void Zone: No character can be afflicted with a status effect | |
| during battle if a character has this ability. However, this | |
| character will skip every second turn in combat. | |
| Weatherproof: This character is immune to weather effects. | |
| Wheel of Fate: At the end of battle, there's a 25% chance of | |
| gaining double money, double Magic Coins, double Special Coins, | |
| or gaining double items. Key Items won't be doubled. | |
| Zero Barrier: Any characters with a lower Level than this | |
| character will receive more XP than usual, depending on the | |
| difference between the two characters' levels.[hr]HEART: | |
| The element of heart. | |
| Strong against: None; Fire; Water; Earth; Wind; Nature; Magic; | |
| Spacetime; Physical; Serpentine; Anti-matter; Illusion; Aura; | |
| Chaos; Paper; Fairy; Hope; Psychic | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: Truth; Crystal | |
| HEART-ELEMENT ABILITIES: | |
| Honour: The character only attacks enemies if they have attacked | |
| him/her. However, gold drops are doubled. | |
| Impure Heart: The character takes zero damage from Darkness-type | |
| attacks, instead being healed by it. | |
| Incorruptible: Darkness-type techniques do no damage to | |
| characters with this ability. They are also immune to hypnotism. | |
| Loving Life: The character regenerates 20HP per turn multiplied | |
| by their level, in combat only. This ability is negated when the | |
| character has more than 25% HP remaining, and if there are only | |
| two or less enemies in combat. | |
| Pure Heart: The character takes zero damage from Light-type | |
| attacks. Instead, it heals them. | |
| Taunt: The character, when activating this ability, forces | |
| enemies to attack this character. | |
| Sacrifice: The character can step in to take a fatal blow meant | |
| for an ally. | |
| Worried: The character's Heart-type and Spirit-type techniques | |
| are boosted in power at 1/3 remaining HP.[hr]SPIRIT: | |
| The element of spirit. | |
| Strong against: None; Fire; Water; Earth; Ice; Poison; Nature; | |
| Magic; Quintessence; Anti-matter; Sound; Blood; Chaos; Fairy; | |
| Hope; Psychic; Cuteness; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: Crystal | |
| SPIRIT-ELEMENT ABILITIES: | |
| Gaseous Body: The character is immune to Physical-type attacks. | |
| Incorruptible: Darkness-type techniques do no damage to | |
| characters with this ability. They are also immune to hypnotism. | |
| Noble: If this character enters battle, allies gain 2 CP per | |
| attack instead of 1. This ability stacks with one other ability | |
| that increases CP gain. | |
| Possession: This ability can be used once every ten battles. | |
| This character can take control of one enemy. Boss enemies are | |
| unaffected by this ability. The possession lasts for the | |
| remainder of the battle. | |
| Pure Heart: The character takes zero damage from Light-type | |
| attacks. Instead, it heals them. | |
| Taunt: The character, when activating this ability, forces | |
| enemies to attack this character. | |
| Tribute: The character loses 50 HP and gives it to an ally. | |
| Worried: The character's Heart-type and Spirit-type techniques | |
| are boosted in power at 1/3 remaining HP.[hr]DATA: | |
| The element of data. | |
| Strong against: Light; Darkness; Poison; Heart; Spirit; Fabric; | |
| Physical; Serpentine; Illusion; Blood; Pizza; Laser; Chthonic; | |
| Hope; Squirrel; Gem; Truth | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Sound; Blah; Paper; Chthonic; Truth; Lunar | |
| Powers up: Hito | |
| DATA-ELEMENT ABILITIES: | |
| Analytic: The character instantly identifies one unidentified | |
| foe in combat, recording its full stats in the Bestiary. This | |
| ability can only be used once per battle and if the party has a | |
| Bestiary. | |
| Binary: Data-based Attacks are powered up if the character has | |
| 1/3 HP left. | |
| Delete: Characters with this ability become faster if they have | |
| 1/3 HP left. They are also unable to use Moves and Magic if they | |
| have 1/3 HP left, however. | |
| Download: If an opponent has a higher Defense than Magical | |
| Defense, the character's Magical Attack stat is doubled. If an | |
| opponent has a higher Magical Defense than Defense, the | |
| character's Attack stat is doubled. If the opponent's Defense | |
| and Magical Defense is equal, the character's Speed stat is | |
| doubled. | |
| Fatal Error: The character cannot deal Super Effective damage to | |
| anything except Data, None and Blah-type characters and enemies. | |
| However, the character's agility skyrockets significantly. | |
| Glitch: The character's attacks will inflict random status | |
| effects. This ability only works if there are at least five | |
| known status effects recorded. | |
| Rousing Speech: The character can double all stats for five | |
| turns. This ability only works in battle if there is a boss | |
| enemy. | |
| Virtualize: If the opponent is of the Data-element, this | |
| character can kill it instantly. This only works on foes who are | |
| recorded in the Bestiary.[hr][b]THUNDER: | |
| The element of thunder. | |
| Strong against: Water; Wind; Nature; Heart; Data; Physical; | |
| Serpentine; Solar; Illusion; Sound; Explosion; Blood; Chaos; | |
| Astral; Fairy; Hope; Cuteness; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Hito | |
| Powers up: (to do) | |
| THUNDER-ELEMENT ABILITIES: | |
| Awe: The character's defense is boosted at 1/4 HP. Thunder-based | |
| attacks heal instead. | |
| Chain Lightning: Every attack this character does will deal | |
| damage to all other enemies. The damage inflicted on other | |
| enemies are lessened, however. | |
| Electrified Skin: Contact with the character causes damage and | |
| has a slight chance of inflicting paralysis. This only applies | |
| in combat. | |
| Insulation Barrier: Allies are immune to Thunder-based attacks. | |
| This character is also unable to use Thunder-based attacks, | |
| however. | |
| Shock: If the character has one third of his/her HP remaining, | |
| his/her Thunder-type attacks are boosted in power. | |
| Static: Contact with the character may cause paralysis. This | |
| only applies in combat. | |
| Storm: If a character with this ability enters battle, a | |
| thunderstorm will begin. | |
| Volt Absorb: Getting hit by a Thunder-based attack will do no | |
| damage. Instead, the character's offensive stats will be | |
| boosted. | |
| #Post#: 4867-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:21 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 6: Elements and Abilities (Part 4)[/center] | |
| MAGIC: | |
| The element of magic. | |
| Strong against: Fire; Water; Earth; Wind; Light; Darkness; | |
| Heart; Spirit; Fabric; Physical; Anti-matter; Solar; Aura; | |
| Explosion; Paper; Astral; Pizza; Hope; Squirrel; Psychic; Lunar; | |
| Truth; Hito-Gar�on | |
| Weak against: (to do) | |
| No effect on: Hito-Fille | |
| Immune to: (to do) | |
| Powers up: Hito-Myst�re | |
| MAGIC-ELEMENT ABILITIES: | |
| Cute Charm: Contact with the character may cause infatuation. | |
| Immunity: The character is immune to poison. | |
| Magic Guard: Prevents indirect damage - only attacks and moves | |
| will harm this character. The character is entirely unaffected | |
| by magic cast by friend or foe. | |
| Magical Box: Enemies have a 25% chance of attacking themselves | |
| if a character with this ability is in battle. | |
| Magical Roulette: Magic-based attacks change to a random element | |
| if a character with this ability has at least 75% of his/her HP | |
| remaining. Otherwise, they are Magic-based. | |
| Magical Shield: Magic-based attacks do not deal damage to | |
| characters with this ability. However, Physical-based attacks | |
| deal double damage. | |
| Magical Soul: Magic-based attacks deal no damage to characters | |
| with this ability. In addition, if their HP is lowered to 1/3, | |
| Magic-type attacks are boosted in power. | |
| Mana Bomb: The character can choose to use up his/her MP up in | |
| order to deal damage to enemies. Spending less than 25 MP will | |
| do damage to one enemy. Spending 25 or more MP will deal damage | |
| to two enemies. Spending 75 or more MP will deal damage to three | |
| enemies. Spending 150 or more MP will deal damage to all | |
| enemies.[hr][b]SUMMON: | |
| The element of summon. | |
| Strong against: Nature; Heart; Spirit; Summoning; Serpentine; | |
| Solar; Pizza; Chaos; Chthonic; Gem; Squirrel; Cuteness; Atom; | |
| Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| SUMMON-ELEMENT ABILITIES: | |
| Art of Summoning: The character summons twice as much creatures | |
| as normal. However, the character's Defense and Magical Defense | |
| stats are lowered. | |
| Calamity Drive: If the character is equipped with an axe, he/she | |
| deals double damage. In addition, this character's melee attacks | |
| will always be Thunder-based. | |
| Calm: Characters with this ability always move last, but are | |
| immune to Flinching. | |
| Free Will: The character's Summoning-based techniques are free | |
| to use and powered up if the character has 1/3 HP left. | |
| Mass Summoning: The character can summon three monsters per | |
| battle at the cost of one summoning. The summons will disappear | |
| at the end of combat. | |
| Quad-Wield: This character can wield two additional weapons, for | |
| a total of four. These take up Accessory slots, however. | |
| Spirit Bind: If a summoned creature on the character's side | |
| takes damage, the character's MP is decreased instead. Summoned | |
| creatures can only take damage if the character has 0 MP left. | |
| Tame: This ability can be used once every ten battles. This | |
| character can take control of one enemy. Boss enemies are | |
| unaffected by this ability. The enemy will remain on the party's | |
| side until this character dies or is knocked unconscious. The | |
| controlled enemy will remain in standby if there are 7 or more | |
| party members, and will take the place of an unconscious or dead | |
| ally.[hr]FABRIC: | |
| The element of fabric. | |
| Strong against: Wind; Ice; Magic; Illusion; Blood; Paper; Pizza; | |
| Psychic; Oil | |
| Weak against: (to do) | |
| No effect on: Hito | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| FABRIC-ELEMENT ABILITIES: | |
| Absorption: The character absorbs Water and Blood-element | |
| attacks, regaining HP from those. | |
| Analytic: The character instantly identifies one unidentified | |
| foe in combat, recording its full stats in the Bestiary. This | |
| ability can only be used once per battle and if the party has a | |
| Bestiary. | |
| Calamity Drive: If the character is equipped with an axe, he/she | |
| deals double damage. In addition, this character's melee attacks | |
| will always be Thunder-based. | |
| Living Fabric: All Fabric-type attacks that this character has, | |
| is boosted if the character is at 1/3 HP or less. | |
| Obsessive: If this character misses, he/she gets another turn. | |
| This ability only works if a combo attack is initiated. | |
| Own Tempo: The character is immune to confusion. | |
| Serene: Characters with this ability always move last, but are | |
| immune to Confusion. | |
| Silken Touch: Contact with this character may put the opponent | |
| to sleep. This applies in combat only.[hr]SPACETIME: | |
| The element of space and time. | |
| Strong against: Void; Physical; Anti-matter; Sound; Metal; | |
| Blood; Astral; Chaos; Chthonic; Laser; Plasma; Gem; Psychic; | |
| Atom; Lunar; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| SPACETIME-ELEMENT ABILITIES: | |
| Anti-Rewind: The character is immune to being drained of | |
| Experience. | |
| Brain Clock: The character always knows the exact time of day, | |
| thus being able to use it to his/her advantage. The character's | |
| Magical Attack and Magical Defense stats are also boosted at 2/3 | |
| HP. | |
| Compulsive: This character may attack three times. This ability | |
| only works if the character joins in a combination attack. | |
| Dimensional Edge: If the character is equipped with an sword, | |
| he/she deals double damage. In addition, this character's melee | |
| attacks will always be Spacetime-based. | |
| Oblivion Wing: In combat, the character is immune to Darkness | |
| and Wind-element attacks. In addition, he/she can attack twice. | |
| Outside of combat, it increases the range at which this | |
| character can see. | |
| Oxygen Barrier: Characters with this ability can survive in | |
| places without oxygen. Allies can enter the barrier as well. | |
| Time Bomb: The character deals damage equal to his/her age | |
| multiplied by three. This ability will deal Spacetime damage, | |
| but won't be super effective. This ability can be activated in | |
| battle at the cost of MP equal to the character's age doubled. | |
| Transcend: Characters with this ability will have their | |
| Spacetime-type and Anti-Matter-type attacks boosted in power if | |
| they have 1/3 HP left.[hr]PHYSICAL: | |
| The element of physics, or "body". | |
| Strong against: None; Earth; Wind; Ice; Heart; Spirit; Data; | |
| Fabric; Physical; Quintessence; Serpentine; Metal; Paper; Fairy; | |
| Hope; Squirrel; Cutenes; Crystal | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Paper | |
| Powers up: (to do) | |
| PHYSICAL-ELEMENT ABILITIES: | |
| Anger Point: If the character takes damage from a Critical Hit, | |
| the character's Attack stat is doubled for the rest of the | |
| battle. | |
| Compulsive: This character may attack three times. This ability | |
| only works if the character joins in a combination attack. | |
| Guts: Increases all offensive stats when the character is | |
| afflicted with a status ailment. | |
| Inner Focus: Increases the speed of the character when the | |
| character flinches. | |
| Obsessive: If this character misses, he/she gets another turn. | |
| This ability only works if a combo attack is initiated. | |
| Punching Bag: This character deals more damage to enemies if | |
| he/she is not equipped with a weapon. In addition, all of | |
| his/her attacks cause stunning. | |
| Rage: Increases all offensive stats of the character if an | |
| allied character is killed. | |
| Steadfast: The character is immune to Flinching. The character's | |
| Physical-based attacks are also boosted in power if the | |
| character has 1/3 HP remaining. This character also deals more | |
| damage with weapons in the Unarmed category. | |
| #Post#: 4868-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:25 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 7: Elements and Abilities (Part 5)[/center] | |
| QUINTESSENCE: | |
| The element of quintessence. | |
| Strong against: Fire; Water; Earth; Wind; Nature; Serpentine; | |
| Anti-matter; Chaos; Pizza; Chthonic; Gem; Psychic; Atom; Crystal | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Aura | |
| Powers up: Quintessence | |
| QUINTESSENCE-ELEMENT ABILITIES: | |
| Aether Status: The character is immune to all negative and | |
| positive status effects. | |
| Elemental Chaos: The character's attacks will either be Fire, | |
| Water, Earth or Wind-element. Each has a 20% chance of occuring. | |
| Elemental Fury: The character's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or air-toss them at random. Each has | |
| a 20% chance of occurring. | |
| Elemental Hope: The character has a chance to resist the On | |
| Fire, Paralysis, Frozen and Air-Toss status effects at random. | |
| Each has a 20% chance of being completely nullified, and a 60% | |
| chance of having a halved effect. | |
| Elemental Star: The party's attacks may set foes on fire, | |
| paralyze foes, freeze foes, or air-toss them at random. Each has | |
| a 20% chance of occurring. However, this applies to enemies as | |
| well. | |
| Fifth Defense: The character is immune to Fire, Water, Earth, | |
| Wind and Quintessence. However, the character loses his/her | |
| immunity to Aura and all other resistances. | |
| Five Chances: At full HP, characters deal triple damage with | |
| this ability. At 4/5 HP, the character deals double damage. At | |
| 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP, | |
| characters deal normal damage. At 1/5 HP, the characters deal | |
| half their normal damage. This only applies to moves, however. | |
| Quintessence Sky: The character's Quintessence-type attacks are | |
| boosted in power at 1/3 HP. | |
| Quintessential Storm: If this character enters battle, a random | |
| weather effect will start.[hr]SERPENTINE: | |
| The element of serpents. | |
| Strong against: Light; Nature; Heart; Fabric; Physical; Blood; | |
| Chaos; Fairy; Hope; Psychic; Cuteness; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Poison | |
| Powers up: (to do) | |
| SERPENTINE-ELEMENT ABILITIES: | |
| Fang Summoning: This character can summon a snake. The snake | |
| will share his/her summoner's stats. The summoned snake | |
| disappears at the end of combat. | |
| Guts: Increases all offensive stats when the character is | |
| afflicted with a status ailment. | |
| Moxie: The character gains a boost to Magical Attack if he/she | |
| defeats a foe. | |
| Shed Skin: The character has a 30% chance of curing itself of a | |
| status ailment. | |
| Slippery: The character has gains a 30% chance of evading an | |
| attack. Attacks that hold the character are negated. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal. | |
| Swarm Scale: The character's Serpentine-based attacks are | |
| powered up if the character has 1/3 HP left. | |
| Venomous Counter: This ability allows the character to | |
| immediately counterattack with a normal attack. This ability has | |
| a 30% chance of triggering and may inflict the Poison status | |
| effect.[hr]ANTI-MATTER: | |
| The element of anti-matter. Under normal circumstances, | |
| Anti-matter is effective against all other elements, but | |
| characters with this element get a massive penalty to Agility, | |
| Strength and Attack. | |
| Strong against: (to do) | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| ANTI-MATTER-ELEMENT ABILITIES: | |
| Anti-Rewind: The character is immune to being drained of | |
| Experience. | |
| Inner Focus: Increases the speed of the character when the | |
| character flinches. | |
| Oxygen Barrier: Characters with this ability can survive in | |
| places without oxygen. Allies can enter the barrier as well. | |
| Oxygen Drain: Characters with this ability can survive in places | |
| without oxygen. However, areas with oxygen will lose oxygen as | |
| well. Characters with Oxygen Barrier as an ability will be | |
| immune. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal. | |
| Transcend: Characters with this ability will have their | |
| Spacetime-type and Anti-Matter-type attacks boosted in power if | |
| they have 1/3 HP left. | |
| Void Zone: No character can be afflicted with a status effect | |
| during battle if a character has this ability. However, this | |
| character will skip every second turn in combat. | |
| Weatherproof: This character is immune to weather | |
| effects.[hr]SOLAR: | |
| The element of solar. | |
| Strong against: Water; Darkness; Ice; Poison; Nature; Void; | |
| Heart; Data; Fabric; Physical; Serpentine; Anti-matter; Metal; | |
| Blood; Astral; Paper; Pizza; Fairy; Hope; Squirrel; Chthonic; | |
| Psychic; Gem; Atom; Cuteness; Oil; Hito | |
| Weak against: (to do) | |
| No effect on: Fire | |
| Immune to: Ice | |
| Powers up: (to do) | |
| SOLAR-ELEMENT ABILITIES: | |
| Annihilation Burst: If the character is equipped with a gun, | |
| he/she deals double damage. In addition, this character's ranged | |
| attacks will always be Explosion-based. | |
| Flare Absorb: Any Fire-element attacks will do no damage, | |
| instead healing the character's HP and curing him/her of status | |
| ailments. | |
| Meltdown: The character can use this ability outside of combat | |
| to melt metal items. This will turn such an item into coins. | |
| Shining Skin: The character's Solar-type techniques are boosted | |
| in power at 1/3 HP. | |
| Solar Skin: The character blinds foes on contact. This applies | |
| in battle only. | |
| Sunburst: This character can hide once per turn at the cost of | |
| 50 MP. When he/she comes out of hiding, he/she can't use this | |
| ability, instead blinding all enemies. | |
| Sunlight: At day, if the character has this ability, the sun | |
| will shine harshly, increasing the offensive stats of Fire, | |
| Solar, Light, Explosion, Nature and Serpentine-type attacks. It | |
| weakens Darkness, Ice, Water, Metal, Paper, Blood, Lunar and | |
| Oil-type attacks, however. | |
| Telepathy: The character cannot be harmed by his/her | |
| allies.[hr]ILLUSION: | |
| The element of illusions. | |
| Strong against: Light; Darkness; Nature; Void; Heart; Spirit; | |
| Magic; Summoning; Physical; Quintessence; Serpentine; Aura; | |
| Blah; Paper; Astral; Fairy; Squirrel; Hope; Psychic; Cuteness; | |
| Truth; Hito-Fille, Hito-Gar�on | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Blood | |
| Powers up: (to do) | |
| ILLUSION-ELEMENT ABILITIES: | |
| Analytic: The character instantly identifies one unidentified | |
| foe in combat, recording its full stats in the Bestiary. This | |
| ability can only be used once per battle and if the party has a | |
| Bestiary. | |
| Big Mistake: The character can create a clone at will. If the | |
| clone takes damage, it will explode, dealing Explosion-based | |
| damage to the enemy that caused the damage before dealing | |
| Illusion-based damage. This will always deal two hits and cannot | |
| be dodged. | |
| False Copy: Contact with the character may cause confusion. | |
| Moxie: The character gains a boost to Magical Attack if he/she | |
| defeats a foe. | |
| Secrecy: The character gains a boost in power to his/her | |
| Illusion-type techniques if he/she has 1/3 HP left. | |
| Wheel of Destiny: At the end of battle, there's a 25% chance of | |
| gaining double XP, and a 50% chance of gaining doubled rewards | |
| in combat. Key Items won't be doubled. | |
| Wheel of Fate: At the end of battle, there's a 25% chance of | |
| gaining double money, double Magic Coins, double Special Coins, | |
| or gaining double items. Key Items won't be doubled. | |
| Wheel of Justice: At the start of battle, there's a 10% chance | |
| of causing Sudden Death to an enemy, and a 30% chance of | |
| inflicting a random status effect. | |
| #Post#: 4869-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:28 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 8: Elements and Abilities (Part 6)[/center] | |
| AURA: | |
| The element of aura, or "force". People with this element always | |
| has the Sense Aura move. | |
| Strong against: None; Earth; Light; Darkness; Ice; Void; Heart; | |
| Spirit; Data; Physical; Aura; Sound; Metal; Blah; Astral; Pizza; | |
| Paper; Chaos; Chthonic; Hope; Squirrel; Gem; Psychic; Atom; | |
| Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: Fairy; Cuteness; Truth | |
| Immune to: Atom | |
| Powers up: Physical; Laser; Plasma | |
| AURA-ELEMENT ABILITIES: | |
| Analytic: The character instantly identifies one unidentified | |
| foe in combat, recording its full stats in the Bestiary. This | |
| ability can only be used once per battle and if the party has a | |
| Bestiary. | |
| Aura Boost: The character's Aura-type moves are powered up at | |
| 1/3 remaining HP. | |
| Close Combat: If this character participates in a combo, his/her | |
| attacks will be extended in length, dealing even more damage. | |
| Eye of Truth: If an enemy clones itself, this ability will | |
| activate and such enemies will be marked as "Clones" in battle, | |
| instead of being exactly the same. This ability, when active, | |
| deals 15 damage per turn to the character, however. | |
| Force Hurricane: A hurricane of aura surrounds the character, | |
| protecting him/her from status effects. Positive and negative | |
| status effects are both negated for this character. | |
| Inner Focus: Increases the speed of the character when the | |
| character flinches. | |
| Nice Try: This ability allows the character to immediately | |
| counterattack with a normal attack. This ability has a 30% | |
| chance of triggering. | |
| Telepathy: The character cannot be harmed by his/her | |
| allies.[hr]SOUND: | |
| The element of sound. | |
| Strong against: Water; Wind; Ice; Nature; Heart; Data; Thunder; | |
| Magic; Summon; Serpentine; Metal; Blah; Chaos; Paper; Astral; | |
| Fairy; Psychic; Atom; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: Truth | |
| Immune to: Truth | |
| Powers up: (to do) | |
| SOUND-ELEMENT ABILITIES: | |
| Amplify: The character's Sound-type moves are boosted in power | |
| at 1/3 HP. | |
| Bat Summon: The character summons a bat. In combat, the bat | |
| counts as an equipped Accessory that increases all stats of this | |
| character by 5. Out of combat, there's a 10% chance of obtaining | |
| a random item. The summoned bat remains for two battles before | |
| disappearing. | |
| Echo Location: The character doesn't suffer a penalty to | |
| accuracy when blinded. It is also useful in dark locations where | |
| the character can use sound to "see" his/her surroundings | |
| without light. | |
| Fanfare: The character gains a boost to Attack if he/she defeats | |
| a foe, and all allies gain HP equal to half the amount of damage | |
| dealt to the enemy before it died. This ability will fail if it | |
| is the last enemy remaining. | |
| Loud: Increases the chances of running into a monster. However, | |
| contact with this character may cause bleeding. In addition, all | |
| allies gain a +5 stat boost for five turns. | |
| Soundproof: The character is immune to Sound-type moves. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal. | |
| Supersonic: The character's agility increases by 1 point for | |
| every 5 points of HP lost. The character's agility resets at the | |
| end of battle, however.[hr]METAL: | |
| The element of metal. | |
| Strong against: Wind; Light; Darkness; Ice; Nature; Heart; | |
| Spirit; Data; Magic; Fabric; Serpentine; Illusion; Blah; Blood; | |
| Astral; Poison; Fairy; Hope; Squirrel; Cuteness; Truth; Crystal; | |
| Hito | |
| Weak against: (to do) | |
| No effect on: Laser | |
| Immune to: Poison; Nature | |
| Powers up: (to do) | |
| METAL-ELEMENT ABILITIES: | |
| Dazzle: If there is a Solar-element character in the party, this | |
| character will blind all enemies in combat automatically. This | |
| also works if the sun is shining brightly. | |
| Fireproof: The character is immune to Fire. | |
| Heavy Metal: The character's weight is doubled. | |
| Light Metal: The character's weight is halved. | |
| Nice Try: This ability allows the character to immediately | |
| counterattack with a normal attack. This ability has a 30% | |
| chance of triggering. | |
| Rough Skin: Contact with the character inflicts damage equal to | |
| the character's level multiplied by the Attack stat of the | |
| character divided by 2. | |
| Shiny: The character has a 25% chance to blind an opponent on | |
| contact. | |
| Tough: All attacks that would be Super Effective instead deal | |
| normal damage to the character.[hr]EXPLOSION: | |
| The element of explosions, or gunpowder. | |
| Strong against: Earth; Light; Darkness; Ice; Nature; Heart; | |
| Spirit; Data; Summoning; Fabric; Physical; Serpentine; Solar; | |
| Illusion; Aura; Sound; Metal; Blah; Blood; Paper; Pizza; Fairy; | |
| Chthonic; Hope; Squirrel; Gem; Psychic; Cuteness; Lunar; Oil; | |
| Truth; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: Atom | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| EXPLOSION-ELEMENT ABILITIES: | |
| Anger Point: If the character takes damage from a Critical Hit, | |
| the character's Attack stat is doubled for the rest of the | |
| battle. | |
| Annihilation Burst: If the character is equipped with a gun, | |
| he/she deals double damage. In addition, this character's ranged | |
| attacks will always be Explosion-based. | |
| Calamity Drive: If the character is equipped with an axe, he/she | |
| deals double damage. In addition, this character's melee attacks | |
| will always be Thunder-based. | |
| Detonate: The character can pay 10% of his/her HP to deal twice | |
| as much damage to an opponent. | |
| Explosive Counter: This ability allows the character to | |
| immediately counterattack with a normal attack. This ability has | |
| a 30% chance of triggering and may inflict the Stunned status | |
| effect. | |
| No Boom: The character is immune to Explosion. However, the | |
| character can't use Explosion-type attacks if he/she falls under | |
| 50% of his/her HP. | |
| Raw Power: At 1/3 HP, the character's Explosion-type moves are | |
| boosted. | |
| Vengeance: If this character dies, all opponents die as well. | |
| This can only be used during battle, and if there is at least | |
| one or more ally who is still alive.[hr]BLAH: | |
| The element of randomness, or "Blah". All techniques used by | |
| Blah-element characters will instead be of a random element | |
| under normal circumstances. All Blah-elemental attacks have a | |
| chance to cause confusion. | |
| Strong against: None; Heart; Spirit; Data; Magic; Illusion; | |
| Aura; Astral; Fairy; Psychic; Cuteness; Truth; Hito-Fille, | |
| Hito-Gar�on | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| BLAH-ELEMENT ABILITIES: | |
| Anger Point: If the character takes damage from a Critical Hit, | |
| the character's Attack stat is doubled for the rest of the | |
| battle. | |
| Close Combat: If this character participates in a combo, his/her | |
| attacks will be extended in length, dealing even more damage. | |
| Literal Minded: The character loses their ability to have their | |
| techniques change element randomly, and powers up all Blah-based | |
| attacks at 1/3 HP. Time to get serious now. | |
| Moody: Every turn, one stat is lowered and another stat is | |
| raised. | |
| Randomize: The character's ability changes randomly every turn. | |
| It resets to "Randomize" at the end of every battle. | |
| Supersonic: The character's agility increases by 1 point for | |
| every 5 points of HP lost. The character's agility resets at the | |
| end of battle, however. | |
| Weird: The character has a 25% chance to confuse an opponent on | |
| contact. | |
| Wheel of Destiny: At the end of battle, there's a 25% chance of | |
| gaining double XP, and a 50% chance of gaining doubled rewards | |
| in combat. Key Items won't be doubled. | |
| #Post#: 4870-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:30 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 9: Elements and Abilities (Part 7)[/center] | |
| BLOOD: | |
| The element of blood. | |
| Strong against: Water; Light; Nature; Heart; Spirit; Magic; | |
| Summon; Fabric; Physical; Aura; Blah; Paper; Pizza; Hope; | |
| Psychic; Cuteness | |
| Weak against: (to do) | |
| No effect on: Crystal | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| BLOOD-ELEMENT ABILITIES: | |
| Annihilation Burst: If the character is equipped with a gun, | |
| he/she deals double damage. In addition, this character's ranged | |
| attacks will always be Explosion-based. | |
| Bloody Rage: The character's Blood-type techniques are boosted | |
| in power if the character has 1/3 HP left. | |
| Doomed Blade: If the character is equipped with a dagger, he/she | |
| deals double damage. In addition, this character's melee attacks | |
| will always be Blood-based. | |
| Edgy: Contact with the character may cause severe bleeding. | |
| Immunity: The character is immune to poison. | |
| Moxie: The character gains a boost to Magical Attack if he/she | |
| defeats a foe. | |
| Nerve Edge: If the character is equipped with two daggers, | |
| he/she deals double damage. In addition, this character's melee | |
| attacks will always be Poison-based and has a 5% chance of | |
| inflicting sudden death. | |
| Silver Blood: Werecreatures coming into contact with this | |
| character will take damage equal to the damage they | |
| deal.[hr]CHAOS: | |
| The element of chaos. Under normal circumstances, it is | |
| effective to all other elements, however, Chaos-element | |
| characters are prone to wild status effects. They will get | |
| random status effects, even Sudden Death. In addition to this, | |
| they have a penalty to their Agility and Magical Attack. | |
| Strong against: Light; Darkness; Spacetime; Void; Illusion; | |
| Data; Summon; Fairy; Hope; Psychic; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Chthonic | |
| Powers up: (to do) | |
| CHAOS-ELEMENT ABILITIES: | |
| Chaotic Fury: At 1/3 HP, the character's Chaos-type moves are | |
| boosted in power. | |
| Doomed Blade: If the character is equipped with a dagger, he/she | |
| deals double damage. In addition, this character's melee attacks | |
| will always be Blood-based. | |
| Moody: Every turn, one stat is lowered and another stat is | |
| raised. | |
| Nerve Edge: If the character is equipped with two daggers, | |
| he/she deals double damage. In addition, this character's melee | |
| attacks will always be Poison-based and has a 5% chance of | |
| inflicting sudden death. | |
| Nerve Gas: This character may inflict Sudden Death with every | |
| attack. In addition, allies and enemies have a 5% chance of | |
| being inflicted with Sudden Death every turn unless they have an | |
| air supply. If there's no party member with Oxygen Barrier as an | |
| ability, this ability is negated. | |
| Shadow Sky: This character can change the time of day to night. | |
| It is negated when there's a Light-type character or opponent in | |
| the area, however. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal. | |
| Unchanging: The character's wild status effect changes are | |
| negated. However, the character's Chaos-element attack will only | |
| be super effective against Light, Darkness, Spacetime, Void, | |
| Illusion, Data, Summon, Fairy, Hope, Psychic, Truth and Hito. | |
| The penalty to Magical Attack and Agility is also | |
| removed.[hr]PAPER: | |
| The element of paper. | |
| Strong against: Earth; Poison; Void; Heart; Spirit; Summon; | |
| Fabric; Illusion; Blah; Blood; Paper; Cuteness; Squirrel | |
| Weak against: (to do) | |
| No effect on: Lunar; Crystal | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| PAPER-ELEMENT ABILITIES: | |
| Anger Point: If the character takes damage from a Critical Hit, | |
| the character's Attack stat is doubled for the rest of the | |
| battle. | |
| Immunity: The character is immune to poison. | |
| Origami: Increased the power of Paper-type moves if the | |
| character reaches 1/3 HP. | |
| Paper Cut: Contact with the character may cause bleeding. | |
| Paper of Variety: One of the character's stats are randomly | |
| exchanged with other stats in every battle. | |
| Sphere of Distrust: A character with this ability gains a boost | |
| in stats if his/her Trust is under 100. | |
| Sphere of Trust: A character with this ability gains a boost in | |
| stats if his/her Trust is above 100. | |
| Super Luck: The character scores Critical Hits more often than | |
| normal.[hr]ASTRAL: | |
| The element of the stars. | |
| Strong against: Fire; Water; Earth; Wind; Poison; Ice; Nature; | |
| Void; Spacetime; Illusion; Blood; Paper; Pizza; Sound; Physical; | |
| Data; Serpentine; Laser; Plasma; Chthonic; Atom; Crystal | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: Solar; Light; Darkness; Lunar | |
| Powers up: (to do) | |
| ASTRAL-ELEMENT ABILITIES: | |
| Dark Skies: The character's Astral-type moves are boosted in | |
| power at night. However, their defense is lowered and they lose | |
| their immunity to Darkness and Light. | |
| Illuminate: At night, the character is surrounded with a bright | |
| light. It increases the chances of randomly encountering foes | |
| who aren't weak to Light, and weakens all characters and | |
| opponents who are weak to Light. | |
| Love Charm: This character's attacks may cause infatuation. In | |
| addition, this character is immune to infatuation. | |
| Shadow of the Stars: The character is invisible at the start of | |
| combat for five turns or until the character uses a move, casts | |
| a spell, or attacks. This only applies in battles against foes | |
| that can't see or otherwise sense invisible beings. | |
| Shadow Sky: This character can change the time of day to night. | |
| It is negated when there's a Light-type character or opponent in | |
| the area, however. | |
| Star Counter: This ability allows the character to immediately | |
| counterattack with a normal attack. This ability has a 30% | |
| chance of triggering and may raise the character's Magical | |
| Attack and Magical Defense stats. | |
| Starlight: The character's Astral-type moves are boosted in | |
| power, but only when the character reaches 1/3 HP. | |
| Synchronize: If this character gets afflicted with a status | |
| effect, the one who caused it will also get afflicted by | |
| it.[hr]PIZZA: | |
| The element of pizza. However, characters under level 25 with | |
| this element will always suffer from the Confusion status | |
| effect, even if they have immunity to confusion. | |
| Strong against: Fire; Water; Earth; Wind; Paper; Pizza; Nature; | |
| Void; Blah; Metal; Laser; Plasma; Hope; Psychic; Cuteness | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: Hito | |
| PIZZA-ELEMENT ABILITIES: | |
| Crunchy: Eating any food outside of combat will fully heal this | |
| character. | |
| Horrible Luck: The character scores Critical Hits less often | |
| than normal. However, he/she has a 75% chance of always | |
| inflicting heavy damage. | |
| Nigh-Invulnerable: Any attack that is not Super Effective will | |
| only deal 1 point of damage. However, the character's max HP and | |
| stats are halved. | |
| Own Tempo: The character is immune to confusion. | |
| Poison Skin: Contact with this character may inflict poison. In | |
| addition, this character is immune to poison, and can safely eat | |
| rotten food and such. | |
| Taste Sensation: Pizza-type moves are boosted in power at 1/3 | |
| HP. | |
| Tasty Counter: This ability allows the character to immediately | |
| counterattack with a normal attack. This ability has a 30% | |
| chance of triggering and may inflict the Air-Toss status effect. | |
| Tough: All attacks that would be Super Effective instead deal | |
| normal damage to the character. | |
| #Post#: 4872-------------------------------------------------- | |
| Re: Tome of the Elements | |
| By: Shane Date: August 10, 2013, 5:34 pm | |
| --------------------------------------------------------- | |
| [center]TOME OF THE ELEMENTS | |
| Page 10: Elements and Abilities (Part 8)[/center] | |
| FAIRY: | |
| The element of the fair folk. | |
| Strong against: Fairy; Ice; Heart; Spirit; Data; Magic; Summon; | |
| Physical; Blood; Paper; Astral; Pizza; Chthonic; Psychic; Gem; | |
| Squirrel; Cuteness; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: Hope | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| FAIRY-ELEMENT ABILITIES: | |
| Cute Charm: Contact with the character may cause infatuation. | |
| Fairy Power: Raises the power of all Fairy-type moves at 1/3 HP. | |
| Impure Heart: The character takes zero damage from Darkness-type | |
| attacks, instead being healed by it. | |
| Iron Gem: Metal-type moves deal normal damage to this character. | |
| The character also gains a boost to max HP. | |
| Party Animal: All allies, including this character, gets the | |
| Energetic status effect at the start of combat. This status | |
| effect lasts for five turns. | |
| Pure Heart: The character takes zero damage from Light-type | |
| attacks. Instead, it heals them. | |
| Synchronize: If this character gets afflicted with a status | |
| effect, the one who caused it will also get afflicted by it. | |
| Tiny: Has a high probability to dodge attacks, but deals less | |
| damage.[hr]LASER: | |
| The element of lasers. | |
| Strong against: Light; Darkness; Ice; Poison; Nature; Void; | |
| Heart; Spirit; Data; Magic; Summon; Fabric; Physical; | |
| Serpentine; Illusion; Metal; Paper; Fairy; Chthonic; Hope; | |
| Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: Plasma | |
| Immune to: Plasma | |
| Powers up: (to do) | |
| LASER-ELEMENT ABILITIES: | |
| Laser Charge: At 1/3 HP, all Laser-type moves are boosted in | |
| power. | |
| Laser Sight: All attacks have a higher accuracy than usual. | |
| Laser Spin: Every attack has a chance to cause confusion to the | |
| target or the character. | |
| Laser Storm: When using a normal attack, all enemies will be | |
| hit. However, the character takes Super Effective damage from | |
| all other elements except Plasma. | |
| Pure Heart: The character takes zero damage from Light-type | |
| attacks. Instead, it heals them. | |
| Shadow Laser: A large laser that hits all enemies dealing | |
| Darkness damage. This can be used in combat at the cost of 50 | |
| MP, SMP and HP. It also temporarily doubles the party's defense | |
| stats. | |
| Sky Laser: The character can attack twice per turn. The first | |
| attack will always deal Laser-element damage, while the second | |
| attack will always deal Wind-element damage. The second attack | |
| is cancelled when the character is inflicted with a status | |
| ailment, or has less than 50% HP left. | |
| Synchronize: If this character gets afflicted with a status | |
| effect, the one who caused it will also get afflicted by | |
| it.[hr]CHTHONIC: | |
| The element of nether, which is also known as the chthonic | |
| http://en.wiktionary.org/wiki/chthonic | |
| element. Under normal | |
| circumstances, it is effective against everything, but | |
| Chthonic-element character have a massive penalty to all their | |
| stats except Intelligence, Stealth and Magical Defense. | |
| Strong against: Light; Ice; Magic; Heart; Spirit; Hope; Fairy; | |
| Squirrel; Cuteness; Illusion; Truth; Hito | |
| Weak against: (to do) | |
| No effect on: (to do) | |
| Immune to: (to do) | |
| Powers up: (to do) | |
| CHTHONIC-ELEMENT ABILITIES: | |
| Deadly Gas: Everyone in battle has a chance to get poisoned if | |
| this character participates. The character is immune to Poison, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be poisoned. | |
| Miasma: Everyone in battle has a chance to get confused if this | |
| character participates. The character is immune to Confusion, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be confused. | |
| Nether Drain: All Chthonic-type moves are boosted in power at | |
| 1/3 HP. | |
| Netherworld Minions: For every party character that is | |
| unconscious or dead, the character will summon a random monster | |
| on the character's side. If the character with this ability is | |
| unconscious or dead, this ability won't activate. The monsters | |
| will retain their element(s) and abilities and will have the | |
| same stats as the character with this ability, if the character | |
| is stronger than the monster. In addition, the monster will be | |
| immune to Chthonic-element attacks. | |
| Nerve Gas: This character may inflict Sudden Death with every | |
| attack. In addition, allies and enemies have a 5% chance of | |
| being inflicted with Sudden Death every turn unless they have an | |
| air supply. If there's no party member with Oxygen Barrier as an | |
| ability, this ability is negated. | |
| Noxious Gas: Everyone in battle has a chance to fall asleep if | |
| this character participates. The character is immune to Sleep, | |
| however. If friends and foes have an oxygen supply, they won't | |
| fall asleep. | |
| Regret: This character is no longer Super Effective against all | |
| types, instead dealing Super Effective damage to Light, Ice, | |
| Magic, Heart, Spirit, Hope, Fairy, Squirrel, Cuteness, Illusion, | |
| Truth and Hito. However, the penalty to their stats is removed. | |
| Tear Gas: Everyone in battle has a chance to start crying if | |
| this character participates. The character is immune to Crying, | |
| however. If friends and foes have an oxygen supply, they won't | |
| be crying because of the ability... although they may still cry | |
| because of hayfever.[hr]PLASMA: | |
| The element of plasma. | |
| Strong against: Light; Darkness; Ice; Nature; Void; Heart; | |
| Spirit; Data; Magic; Summon; Fabric; Physical; Serpentine; | |
| Anti-matter; Illusion; Metal; Paper; Fairy; Chthonic; Hope; | |
| Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito | |
| Weak against: (to do) | |
| No effect on: Laser | |
| Immune to: Laser | |
| Powers up: (to do) | |
| PLASMA-ELEMENT ABILITIES: | |
| Bright: Anything targeting this character has a chance of being | |
| blinded, if it has eyes. | |
| Dark Plasma: A large plasma blast that hits all enemies dealing | |
| Darkness damage. This can be used in combat at the cost of 25 | |
| MP, SMP and HP. It also temporarily halves the party's defense | |
| stats. | |
| Impure Heart: The character takes zero damage from Darkness-type | |
| attacks, instead being healed by it. | |
| Lock-On: After activating this ability, the next attack will not | |
| miss. This ability requires a cost of 25 HP to activate. | |
| Plasma Power-Up: All Plasma-type moves are powered up if the | |
| character reaches 1/3 HP. | |
| Plasma Shadow: If there are less than 6 characters in the party, | |
| this ability will automatically create Plasma-element clones of | |
| other characters in the party, which disappear at the end of | |
| battle. During the battle the ability is activated, the | |
| character's agility stat decreases by 5 points. | |
| Plasma Storm: When using a normal attack, all enemies will be | |
| hit. However, the character takes Super Effective damage from | |
| all other elements except Laser. | |
| Plasma Strike: The character can attack twice per turn. The | |
| first attack will always deal Plasma-element damage, while the | |
| second attack will always deal Thunder-element damage. The | |
| second attack is cancelled when the character is inflicted with | |
| a status ailment, or has less than 50% HP left.[hr]HOPE: | |
| The element of Hope. The person who discovered it was Hope | |
| Wilson, the first mayor of Ashlight City. | |
| Strong against: None; Light; Darkness; Void; Illusion; Aura; | |
| Blah; Blood; Paper; Chthonic; Hope; Squirrel; Psychic; Hito | |
| Weak against: (to do) | |
| No effect on: Atom; Truth | |
| Immune to: (to do) | |
| Powers up: Cuteness | |
| HOPE-ELEMENT ABILITIES: | |
| Crunchy: Eating any food outside of combat will fully heal this | |
| character. | |
| Elemental Hope: The character has a chance to resist the On | |
| Fire, Paralysis, Frozen and Air-Toss status effects at random. | |
| Each has a 20% chance of being completely nullified, and a 60% | |
| chance of having a halved effect. | |
| Hope-Filled: Hope-type attacks are powered up at 1/3 HP. | |
| Impure Heart: The character takes zero damage from Darkness-type | |
| attacks, instead being healed by it. | |
| Love Charm: This character's attacks may cause infatuation. In | |
| addition, this character is immune to infatuation. | |
| Loving Life: The character regenerates 20HP per turn multiplied | |
| by their level, in combat only. This ability is negated when the | |
| character has more than 25% HP remaining, and if there are only | |
| two or less enemies in combat. | |
| Own Tempo: The character is immune to confusion. | |
| Pure Heart: The character takes zero damage from Light-type | |
| attacks. Instead, it heals them. | |
| ***************************************************** | |
| Next Page |