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Return to: Hope of Shan�: FEST Chronicles
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#Post#: 2248--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 24, 2013, 6:26 am
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Rhodes Tunnel:
Entering will cause all weapons to level down, unless the Road's
End boss is defeated. (Boy, am I going to have a hard time on
this mod... ^_^")
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130935-202947.png
Entrance. Boss: the blonde girl who's name is being voted about
in a poll. Going to the Dragon Room requires beating the girl in
combat. Her theme is A Darkened Heart
http://www.mediafire.com/download/fsze212ikk4spm7/A+Darkened+Heart.org<br
/>in the boss fight.
Those blocks with the red in the center can only be destroyed by
Deleet.
...
Maybe I could add a Life Capsule there after Inoratu is
befriended? :P
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2032028.png
Dragon Room. A room with the Twin Dragons of the version. The
exit to this room can only be used if the treasure is opened.
Their boss theme is Inferno Gaze.
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2041567.png
Open Path. Boss: Coolio. Two Shadow Clones appear at first (the
first gets crushed by a falling block at the top). Then the real
Coolio pops up. Defeating him allows leaving the room. Boss
theme is HH BG Battle (a song from Wayne's Haunted House Story).
Coolio's main theme is Fight (also by Wayne).
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2051346.png
Road's End. Boss: unknown. Defeating the unknown boss allows one
to enter Sparkle's House. Current themes unknown. However, major
bosses will not be used here.
Background music: Once in a Blue Moon
http://www.mediafire.com/download/pu25geuz3dobz8h/Once+in+a+Blue+Moon.org<br
/>(because the background has blue moons)
...
So, what do you guys think?
Is that a good enough "boss rush" tunnel to Kimlasca Town? :P
#Post#: 2260--------------------------------------------------
Re: The Main Thread
By: Taylor Date: June 24, 2013, 11:40 am
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[quote author=Shane link=topic=28.msg2248#msg2248
date=1372073182]
Rhodes Tunnel:
Entering will cause all weapons to level down, unless the Road's
End boss is defeated. (Boy, am I going to have a hard time on
this mod... ^_^")
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130935-202947.png
Entrance. Boss: the blonde girl who's name is being voted about
in a poll. Going to the Dragon Room requires beating the girl in
combat. Her theme is A Darkened Heart
http://www.mediafire.com/download/fsze212ikk4spm7/A+Darkened+Heart.org<br
/>in the boss fight.
Those blocks with the red in the center can only be destroyed by
Deleet.
...
Maybe I could add a Life Capsule there after Inoratu is
befriended? :P [/quote]
I think you should... A Darkened Heart... that's how I feel.
That song... it conveys my mood exactly...
[quote author=Shane link=topic=28.msg2248#msg2248
date=1372073182]
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2032028.png
Dragon Room. A room with the Twin Dragons of the version. The
exit to this room can only be used if the treasure is opened.
Their boss theme is Inferno Gaze.[/quote]
Their gaze can't set the room ablaze... :o
It's Frost...
[quote author=Shane link=topic=28.msg2248#msg2248
date=1372073182]
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2041567.png
Open Path. Boss: Coolio. Two Shadow Clones appear at first (the
first gets crushed by a falling block at the top). Then the real
Coolio pops up. Defeating him allows leaving the room. Boss
theme is HH BG Battle (a song from Wayne's Haunted House Story).
Coolio's main theme is Fight (also by Wayne).[/quote]
Say... will those songs be Frost only?
And Shadow Clones...?
[quote author=Shane link=topic=28.msg2248#msg2248
date=1372073182]
http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2051346.png
Road's End. Boss: unknown. Defeating the unknown boss allows one
to enter Sparkle's House. Current themes unknown. However, major
bosses will not be used here.[/quote]
How about... another Balrog AI? Or an Igor...?
[quote author=Shane link=topic=28.msg2248#msg2248
date=1372073182]Background music: Once in a Blue Moon
http://www.mediafire.com/download/pu25geuz3dobz8h/Once+in+a+Blue+Moon.org<br
/>(because the background has blue moons)
...
So, what do you guys think?
Is that a good enough "boss rush" tunnel to Kimlasca Town? :P
[/quote]
I think so... The song sounds great...
#Post#: 2262--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 24, 2013, 1:28 pm
---------------------------------------------------------
Well, at the moment, I'm sorting out the Flags List to see which
flags I'm using at the moment and which are to go unused.
... I ought to add a mailbox for Shan�'s house... but I don't
know...
#Post#: 2273--------------------------------------------------
Re: The Main Thread
By: KarjamP Date: June 24, 2013, 8:03 pm
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Your mapping looks great, Shane!
Also, AFAIK, Taylor, Balrog has 4 AI (including an unused one
where he fires bullets, jumps to one side of the room, fires
more bullets, and then jumps to the other side of the room and
repeats).
#Post#: 2280--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 25, 2013, 1:41 am
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[quote author=KarjamP link=topic=28.msg2273#msg2273
date=1372122190]
Your mapping looks great, Shane![/quote]
* bows *
Thank you. :)
However... chances are it may have changed. Those maps were just
a work-in-progress, after all.
And at the moment, the level of progress is... procrastination.
:P
[quote author=KarjamP link=topic=28.msg2273#msg2273
date=1372122190]Also, AFAIK, Taylor, Balrog has 4 AI (including
an unused one where he fires bullets, jumps to one side of the
room, fires more bullets, and then jumps to the other side of
the room and repeats).
[/quote]
Balrog's first AI: Walk around, jump every now and then.
Balrog's second AI: The one KarjamP described. :P
Balrog's third AI: One where he jumps and flies around a lot.
Balrog's fourth AI: One where he fires missiles and jumps a lot.
Guess he swallowed a missile launcher :P
[hr]
Balrog's fifth AI: One where he stands still, doing nothing,
until getting shot too much, at which point he'll jump up and
try to stomp on the player. Technically, this is Pooh Black's
AI, but in Dragon Riders Re:coded, this is one of Balrog's AIs.
(In fact, Balrog is literally breaking apart. :P)
Balrog's sixth AI: A giant frog. Technically, it's Balfrog, but
maybe Dragon Riders Re:coded will have him in this form too. :P
#Post#: 2282--------------------------------------------------
Re: The Main Thread
By: Taylor Date: June 25, 2013, 1:49 am
---------------------------------------------------------
[quote author=Shane link=topic=28.msg2262#msg2262
date=1372098492]
Well, at the moment, I'm sorting out the Flags List to see which
flags I'm using at the moment and which are to go
unused.[/quote]
Right...
After all, wouldn't want to have another problem like... the
Life Capsule, right...? :P
[quote author=Shane link=topic=28.msg2262#msg2262
date=1372098492]... I ought to add a mailbox for Shan�'s
house... but I don't know...[/quote]
A mailbox is a good idea... :)
#Post#: 2303--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 25, 2013, 6:45 am
---------------------------------------------------------
[quote author=Taylor link=topic=28.msg2282#msg2282
date=1372142987]
[quote author=Shane link=topic=28.msg2262#msg2262
date=1372098492]
Well, at the moment, I'm sorting out the Flags List to see which
flags I'm using at the moment and which are to go
unused.[/quote]
Right...
After all, wouldn't want to have another problem like... the
Life Capsule, right...? :P [/quote]
True.
[quote author=Taylor link=topic=28.msg2282#msg2282
date=1372142987][quote author=Shane
link=topic=28.msg2262#msg2262 date=1372098492]... I ought to add
a mailbox for Shan�'s house... but I don't know...[/quote]
A mailbox is a good idea... :)
[/quote]
Thanks.
Problem is, it'll have to be inside, not outside. (I've used all
256 tiles for the Kimlasca Town tileset already. :P)
Also, an update!
An Angry Darkened Heart
http://www.mediafire.com/?gvsp3h8znpbafa2,
the boss theme for
the boss of Road's End.
Taylor's post gave me a sudden idea: since the blonde assassin
is a sorceress, why not let her cast the Shapeshifting Spell
upon herself?
Thus making her an even eviler boss than before, I suppose.
It's just an alternate version of A Darkened Heart, to show how
desperate she is.
#Post#: 2306--------------------------------------------------
Re: The Main Thread
By: Taylor Date: June 25, 2013, 6:53 am
---------------------------------------------------------
...! :-[
[quote author=Shane link=topic=28.msg2280#msg2280
date=1372142466]
[quote author=KarjamP link=topic=28.msg2273#msg2273
date=1372122190]
Your mapping looks great, Shane![/quote]
* bows *
Thank you. :)
However... chances are it may have changed. Those maps were just
a work-in-progress, after all.
And at the moment, the level of progress is... procrastination.
:P
[/quote]
Too much laziness... Shane...
#Post#: 2331--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 25, 2013, 1:04 pm
---------------------------------------------------------
[quote author=Taylor link=topic=28.msg2306#msg2306
date=1372161233]
...! :-[
[quote author=Shane link=topic=28.msg2280#msg2280
date=1372142466]
[quote author=KarjamP link=topic=28.msg2273#msg2273
date=1372122190]
Your mapping looks great, Shane![/quote]
* bows *
Thank you. :)
However... chances are it may have changed. Those maps were just
a work-in-progress, after all.
And at the moment, the level of progress is... procrastination.
:P
[/quote]
Too much laziness... Shane...
[/quote]
Have to find out which flags I do and do not use, Taylor.
#Post#: 2349--------------------------------------------------
Re: The Main Thread
By: Shane Date: June 25, 2013, 5:00 pm
---------------------------------------------------------
I think I'm sick (as in, crazy).
http://www.createaforum.com/gallery/shanescavestory/0/1-250613235925.bmp
One of the backgrounds in the mod, in a side quest. :-\
The Eye of Pacen is upon us! RUN FOR YOUR LIVES! * runs away and
hides *
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