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| #Post#: 2248-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 24, 2013, 6:26 am | |
| --------------------------------------------------------- | |
| Rhodes Tunnel: | |
| Entering will cause all weapons to level down, unless the Road's | |
| End boss is defeated. (Boy, am I going to have a hard time on | |
| this mod... ^_^") | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130935-202947.png | |
| Entrance. Boss: the blonde girl who's name is being voted about | |
| in a poll. Going to the Dragon Room requires beating the girl in | |
| combat. Her theme is A Darkened Heart | |
| http://www.mediafire.com/download/fsze212ikk4spm7/A+Darkened+Heart.org<br | |
| />in the boss fight. | |
| Those blocks with the red in the center can only be destroyed by | |
| Deleet. | |
| ... | |
| Maybe I could add a Life Capsule there after Inoratu is | |
| befriended? :P | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2032028.png | |
| Dragon Room. A room with the Twin Dragons of the version. The | |
| exit to this room can only be used if the treasure is opened. | |
| Their boss theme is Inferno Gaze. | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2041567.png | |
| Open Path. Boss: Coolio. Two Shadow Clones appear at first (the | |
| first gets crushed by a falling block at the top). Then the real | |
| Coolio pops up. Defeating him allows leaving the room. Boss | |
| theme is HH BG Battle (a song from Wayne's Haunted House Story). | |
| Coolio's main theme is Fight (also by Wayne). | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2051346.png | |
| Road's End. Boss: unknown. Defeating the unknown boss allows one | |
| to enter Sparkle's House. Current themes unknown. However, major | |
| bosses will not be used here. | |
| Background music: Once in a Blue Moon | |
| http://www.mediafire.com/download/pu25geuz3dobz8h/Once+in+a+Blue+Moon.org<br | |
| />(because the background has blue moons) | |
| ... | |
| So, what do you guys think? | |
| Is that a good enough "boss rush" tunnel to Kimlasca Town? :P | |
| #Post#: 2260-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Taylor Date: June 24, 2013, 11:40 am | |
| --------------------------------------------------------- | |
| [quote author=Shane link=topic=28.msg2248#msg2248 | |
| date=1372073182] | |
| Rhodes Tunnel: | |
| Entering will cause all weapons to level down, unless the Road's | |
| End boss is defeated. (Boy, am I going to have a hard time on | |
| this mod... ^_^") | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130935-202947.png | |
| Entrance. Boss: the blonde girl who's name is being voted about | |
| in a poll. Going to the Dragon Room requires beating the girl in | |
| combat. Her theme is A Darkened Heart | |
| http://www.mediafire.com/download/fsze212ikk4spm7/A+Darkened+Heart.org<br | |
| />in the boss fight. | |
| Those blocks with the red in the center can only be destroyed by | |
| Deleet. | |
| ... | |
| Maybe I could add a Life Capsule there after Inoratu is | |
| befriended? :P [/quote] | |
| I think you should... A Darkened Heart... that's how I feel. | |
| That song... it conveys my mood exactly... | |
| [quote author=Shane link=topic=28.msg2248#msg2248 | |
| date=1372073182] | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2032028.png | |
| Dragon Room. A room with the Twin Dragons of the version. The | |
| exit to this room can only be used if the treasure is opened. | |
| Their boss theme is Inferno Gaze.[/quote] | |
| Their gaze can't set the room ablaze... :o | |
| It's Frost... | |
| [quote author=Shane link=topic=28.msg2248#msg2248 | |
| date=1372073182] | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2041567.png | |
| Open Path. Boss: Coolio. Two Shadow Clones appear at first (the | |
| first gets crushed by a falling block at the top). Then the real | |
| Coolio pops up. Defeating him allows leaving the room. Boss | |
| theme is HH BG Battle (a song from Wayne's Haunted House Story). | |
| Coolio's main theme is Fight (also by Wayne).[/quote] | |
| Say... will those songs be Frost only? | |
| And Shadow Clones...? | |
| [quote author=Shane link=topic=28.msg2248#msg2248 | |
| date=1372073182] | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-240613130936-2051346.png | |
| Road's End. Boss: unknown. Defeating the unknown boss allows one | |
| to enter Sparkle's House. Current themes unknown. However, major | |
| bosses will not be used here.[/quote] | |
| How about... another Balrog AI? Or an Igor...? | |
| [quote author=Shane link=topic=28.msg2248#msg2248 | |
| date=1372073182]Background music: Once in a Blue Moon | |
| http://www.mediafire.com/download/pu25geuz3dobz8h/Once+in+a+Blue+Moon.org<br | |
| />(because the background has blue moons) | |
| ... | |
| So, what do you guys think? | |
| Is that a good enough "boss rush" tunnel to Kimlasca Town? :P | |
| [/quote] | |
| I think so... The song sounds great... | |
| #Post#: 2262-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 24, 2013, 1:28 pm | |
| --------------------------------------------------------- | |
| Well, at the moment, I'm sorting out the Flags List to see which | |
| flags I'm using at the moment and which are to go unused. | |
| ... I ought to add a mailbox for Shan�'s house... but I don't | |
| know... | |
| #Post#: 2273-------------------------------------------------- | |
| Re: The Main Thread | |
| By: KarjamP Date: June 24, 2013, 8:03 pm | |
| --------------------------------------------------------- | |
| Your mapping looks great, Shane! | |
| Also, AFAIK, Taylor, Balrog has 4 AI (including an unused one | |
| where he fires bullets, jumps to one side of the room, fires | |
| more bullets, and then jumps to the other side of the room and | |
| repeats). | |
| #Post#: 2280-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 25, 2013, 1:41 am | |
| --------------------------------------------------------- | |
| [quote author=KarjamP link=topic=28.msg2273#msg2273 | |
| date=1372122190] | |
| Your mapping looks great, Shane![/quote] | |
| * bows * | |
| Thank you. :) | |
| However... chances are it may have changed. Those maps were just | |
| a work-in-progress, after all. | |
| And at the moment, the level of progress is... procrastination. | |
| :P | |
| [quote author=KarjamP link=topic=28.msg2273#msg2273 | |
| date=1372122190]Also, AFAIK, Taylor, Balrog has 4 AI (including | |
| an unused one where he fires bullets, jumps to one side of the | |
| room, fires more bullets, and then jumps to the other side of | |
| the room and repeats). | |
| [/quote] | |
| Balrog's first AI: Walk around, jump every now and then. | |
| Balrog's second AI: The one KarjamP described. :P | |
| Balrog's third AI: One where he jumps and flies around a lot. | |
| Balrog's fourth AI: One where he fires missiles and jumps a lot. | |
| Guess he swallowed a missile launcher :P | |
| [hr] | |
| Balrog's fifth AI: One where he stands still, doing nothing, | |
| until getting shot too much, at which point he'll jump up and | |
| try to stomp on the player. Technically, this is Pooh Black's | |
| AI, but in Dragon Riders Re:coded, this is one of Balrog's AIs. | |
| (In fact, Balrog is literally breaking apart. :P) | |
| Balrog's sixth AI: A giant frog. Technically, it's Balfrog, but | |
| maybe Dragon Riders Re:coded will have him in this form too. :P | |
| #Post#: 2282-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Taylor Date: June 25, 2013, 1:49 am | |
| --------------------------------------------------------- | |
| [quote author=Shane link=topic=28.msg2262#msg2262 | |
| date=1372098492] | |
| Well, at the moment, I'm sorting out the Flags List to see which | |
| flags I'm using at the moment and which are to go | |
| unused.[/quote] | |
| Right... | |
| After all, wouldn't want to have another problem like... the | |
| Life Capsule, right...? :P | |
| [quote author=Shane link=topic=28.msg2262#msg2262 | |
| date=1372098492]... I ought to add a mailbox for Shan�'s | |
| house... but I don't know...[/quote] | |
| A mailbox is a good idea... :) | |
| #Post#: 2303-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 25, 2013, 6:45 am | |
| --------------------------------------------------------- | |
| [quote author=Taylor link=topic=28.msg2282#msg2282 | |
| date=1372142987] | |
| [quote author=Shane link=topic=28.msg2262#msg2262 | |
| date=1372098492] | |
| Well, at the moment, I'm sorting out the Flags List to see which | |
| flags I'm using at the moment and which are to go | |
| unused.[/quote] | |
| Right... | |
| After all, wouldn't want to have another problem like... the | |
| Life Capsule, right...? :P [/quote] | |
| True. | |
| [quote author=Taylor link=topic=28.msg2282#msg2282 | |
| date=1372142987][quote author=Shane | |
| link=topic=28.msg2262#msg2262 date=1372098492]... I ought to add | |
| a mailbox for Shan�'s house... but I don't know...[/quote] | |
| A mailbox is a good idea... :) | |
| [/quote] | |
| Thanks. | |
| Problem is, it'll have to be inside, not outside. (I've used all | |
| 256 tiles for the Kimlasca Town tileset already. :P) | |
| Also, an update! | |
| An Angry Darkened Heart | |
| http://www.mediafire.com/?gvsp3h8znpbafa2, | |
| the boss theme for | |
| the boss of Road's End. | |
| Taylor's post gave me a sudden idea: since the blonde assassin | |
| is a sorceress, why not let her cast the Shapeshifting Spell | |
| upon herself? | |
| Thus making her an even eviler boss than before, I suppose. | |
| It's just an alternate version of A Darkened Heart, to show how | |
| desperate she is. | |
| #Post#: 2306-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Taylor Date: June 25, 2013, 6:53 am | |
| --------------------------------------------------------- | |
| ...! :-[ | |
| [quote author=Shane link=topic=28.msg2280#msg2280 | |
| date=1372142466] | |
| [quote author=KarjamP link=topic=28.msg2273#msg2273 | |
| date=1372122190] | |
| Your mapping looks great, Shane![/quote] | |
| * bows * | |
| Thank you. :) | |
| However... chances are it may have changed. Those maps were just | |
| a work-in-progress, after all. | |
| And at the moment, the level of progress is... procrastination. | |
| :P | |
| [/quote] | |
| Too much laziness... Shane... | |
| #Post#: 2331-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 25, 2013, 1:04 pm | |
| --------------------------------------------------------- | |
| [quote author=Taylor link=topic=28.msg2306#msg2306 | |
| date=1372161233] | |
| ...! :-[ | |
| [quote author=Shane link=topic=28.msg2280#msg2280 | |
| date=1372142466] | |
| [quote author=KarjamP link=topic=28.msg2273#msg2273 | |
| date=1372122190] | |
| Your mapping looks great, Shane![/quote] | |
| * bows * | |
| Thank you. :) | |
| However... chances are it may have changed. Those maps were just | |
| a work-in-progress, after all. | |
| And at the moment, the level of progress is... procrastination. | |
| :P | |
| [/quote] | |
| Too much laziness... Shane... | |
| [/quote] | |
| Have to find out which flags I do and do not use, Taylor. | |
| #Post#: 2349-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: June 25, 2013, 5:00 pm | |
| --------------------------------------------------------- | |
| I think I'm sick (as in, crazy). | |
| http://www.createaforum.com/gallery/shanescavestory/0/1-250613235925.bmp | |
| One of the backgrounds in the mod, in a side quest. :-\ | |
| The Eye of Pacen is upon us! RUN FOR YOUR LIVES! * runs away and | |
| hides * | |
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