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| Return to: Hope of Shan�: FEST Chronicles | |
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| #Post#: 52-------------------------------------------------- | |
| The Main Thread | |
| By: Shane Date: January 23, 2013, 6:24 am | |
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| This is my... how many mods has it been already? :P | |
| Anyway, this is my most recent mod, Hope of Shan�. | |
| DOWNLOADS: | |
| FROST: | |
| Frost version α | |
| http://www.mediafire.com/?e217kce79s14l9l | |
| Frost version β | |
| http://www.mediafire.com/?867x8ud7hnawmev | |
| NOTE: this mod won't have any ASM hacks. | |
| [spoiler=Original post]This is my newest mod. | |
| So far, the protagonist is sprited (although not shaded - that'd | |
| take forever :P ) and the first caves are finished, with | |
| monsters still missing. Unfortunately, however, they were hard | |
| to shade - but I did it anyway. | |
| Frost, Ember, Spark and Toxin (as they shall be called from here | |
| on out, unless I'm referring to them all, in which case it will | |
| be Hope of Shan�) is basically the same mod with differences. | |
| Planned differences: | |
| [list] | |
| [li]Frost starts in a frozen cave, while Ember starts in a | |
| burning cave. Spark starts in a shocking cave and Toxin starts | |
| in a cave full of toxic gases.[/li] | |
| [li]Frost has a different weapon set than in Ember and Spark and | |
| Toxin.[/li] | |
| [li]In Frost the protagonist dresses warmly while it is the | |
| opposite in Ember. In Spark, well, the members of the SCS Forums | |
| decide her outfit :P | |
| Dunno about Toxin though.[/li] | |
| [li]Frost has different enemies that relate to ice at some | |
| points, while Ember has different enemies that relate to fire at | |
| some points. Spark has foes that relate to electricity. Toxin | |
| has foes related to poison.[/li] | |
| [/list] | |
| Right now, I'm working ONLY on Frost. Once I'm done with Frost I | |
| will work on Ember, and after that, Spark, and after that, | |
| Toxin. Then that's that, I guess. | |
| Like I said: it's the same mod with differences. | |
| Also, I see my avatar is still wielding her bow.[/spoiler] | |
| #Post#: 54-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: January 26, 2013, 8:32 am | |
| --------------------------------------------------------- | |
| This post contains the answers of those asked at the SCS Forums. | |
| Protagonist Name: Shan� Lambrechts | |
| Character Who Saves Her: Purple Karjam | |
| #Post#: 55-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: January 26, 2013, 8:33 am | |
| --------------------------------------------------------- | |
| Wayne the Mixolf has guessed the name of the character who saves | |
| Shan�, correctly: the Purple Karjam. While the bosses are still | |
| unknown at the time I’m writing this, they’ll be | |
| near their versions’ Caverns: Frost's boss will be at the | |
| Frost Caverns, and Ember's boss will be at Ember Caverns. | |
| ... | |
| Anyway, I've got permission to use some ORGs in the mods. | |
| The Boss Name for Spark will be named by a TV Tropes member. | |
| #Post#: 223-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: April 17, 2013, 8:09 am | |
| --------------------------------------------------------- | |
| So, I figured I have to stop being so lazy and that I have to | |
| keep myself busy (I've gotten bored with playing video games | |
| now). :P | |
| I'm working on this mod again. I already asked this at the SCS | |
| Forums, but... could somebody play through the mod and try to | |
| hunt glitches, please? I already know of the following things | |
| that I must do: | |
| = Make intro more interesting (it is pretty boring though) | |
| = Keep "controls.txt" but add notification somewhere (this is | |
| for those who don't know how to play Cave Story) | |
| = Do NOT add text in "face.bmp" | |
| = Keep the inconsistent art (deliberately; adds to the weirdness | |
| in that the caves are not really there but rather a figment of | |
| Shan�'s personalities). | |
| = Give reason for boring town layout (caused by Frost Caverns | |
| appearing) | |
| = Make townsfolk a bit more interesting (they are BORING) | |
| = Fix door glitch behind Zexion (the greyish-steel-blue-haired | |
| guy) | |
| = Get other people to help out with dialogue for mod (as | |
| everyone shows little emotion)... but I'll do that before | |
| release. | |
| = Make protagonist note how the people attempt to be comedic | |
| while a darker and edgier quest is looming ahead. Breaking the | |
| fourth wall? That's merely Shan�'s personalities not noticing | |
| what's going on. | |
| = Add a way out of the water trap in Town, pre-Invasion. After | |
| the Invasion begins it's possible to walk on the water. | |
| = There's an extra space between "Shan�" and "Lambrechts" - | |
| causing the "s" to be on a new line. | |
| = Shan�'s home is inside the gate, not outside. | |
| = Treasure chest with Keyblade is in the air once opened. | |
| Also, so far the giant Critter boss works fine (in terms of | |
| sprites). The Mystery Mines are going to be pretty boring | |
| though, as there's also very little platforming. There's a | |
| reason for this: the miners were lazy. :P | |
| I have yet to fix all those things, though, and add enemies and | |
| puzzles to the Mystery Mines. And then, after the Critter Boss | |
| is defeated, make it even harder by making it fall apart | |
| In other words, after beating the boss, you can't access the | |
| Mystery Mines again once you leave it. That's the plan, at | |
| least. :) | |
| As for town not being very platform-ish, it was rebuilt in three | |
| Sylraphian days and in a hurry. 1 Sylraphian day is basically 96 | |
| Earth hours. Building a town in about 288 hours in a hurry isn't | |
| a good idea though... :-\ | |
| Oh yeah, a question: | |
| What looks weird about the small Critters of the Invasion? | |
| (The answer can be seen in the current version. ;) ) | |
| #Post#: 255-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Taylor Date: April 18, 2013, 1:52 pm | |
| --------------------------------------------------------- | |
| They wear gas masks? | |
| #Post#: 300-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: April 21, 2013, 4:31 am | |
| --------------------------------------------------------- | |
| Sort of... the Critter boss will probably explain what's with | |
| it, but if you want to give a reason for why, feel free to! | |
| ... I have no idea why. :P | |
| #Post#: 402-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: April 25, 2013, 5:54 am | |
| --------------------------------------------------------- | |
| First post has been updated with a download link for Version 0.1 | |
| of Frost. | |
| Also, all versions of Frost will now be in Greek Letters (i.e. | |
| version 0.2 will now be version β instead). | |
| In other words, version 0.1 is version α instead. :P | |
| This is because the Starry Skies area will have Greek letters | |
| themselves. | |
| #Post#: 635-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: May 2, 2013, 9:27 am | |
| --------------------------------------------------------- | |
| I've got bad news regarding the mod. No, it's not cancelled, but | |
| a part of it is. | |
| The credits part of the mod is cancelled. After I edited it, | |
| somehow it resulted in a buffer overflow, despite the original | |
| Credits file being larger than the current one. As such, this | |
| mod won't have end credits at all. Instead, all people will be | |
| credited in the "Readme.txt" file (as they always will be in my | |
| mods). | |
| So for those of you who wanted to see characters in the | |
| credits... sorry. | |
| Note, of course, that this doesn't mean anything regarding the | |
| characters representing you. The characters representing people | |
| (Sousuke Sagara, Reverie, etc.) will still appear in the mod, | |
| with their side quests, and so on. | |
| Of course, this forces me to make a wiki of sorts for the | |
| characters, so that their knowledge is known and that people get | |
| information about them and so on. | |
| Said "wiki" will be at these very forums, using a special | |
| subforum I've made for it. | |
| Feel free to work on it in your spare time, if you want to. It's | |
| there just for information regarding the characters, and so on. | |
| This is Shane Neumann, over and out. :P | |
| #Post#: 679-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Taylor Date: May 4, 2013, 10:31 am | |
| --------------------------------------------------------- | |
| Well, that's interesting and all, but won't it require the full | |
| mod to be released? | |
| #Post#: 687-------------------------------------------------- | |
| Re: The Main Thread | |
| By: Shane Date: May 4, 2013, 2:48 pm | |
| --------------------------------------------------------- | |
| [quote author=Taylor link=topic=28.msg679#msg679 | |
| date=1367681470] | |
| Well, that's interesting and all, but won't it require the full | |
| mod to be released? | |
| [/quote] | |
| You guys can work on it as releases come and go. After all, the | |
| Wiki subforums are supposed to be allowed to let anyone (except | |
| guests) edit them. | |
| Also, does anyone see a "new" thing if a post in a thread (like | |
| the Change Log) is edited? | |
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