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| #Post#: 33-------------------------------------------------- | |
| Competition Rules | |
| By: AceAv Date: December 8, 2012, 4:03 pm | |
| --------------------------------------------------------- | |
| In the interest of making a good clean ladder please note the | |
| following rules. But here at the BenzAce RLL2 Ladder, we value | |
| each coaches input and suggestions regarding the following: | |
| Game Type: Casual | |
| Length: 20 minutes | |
| Teams: Licensed NRL Teams only | |
| Difficulty: Legend | |
| Interchange: 10 | |
| Injuries: Medium | |
| Weather: Random | |
| Wind: ON | |
| Stadium: Home teams choice | |
| Injured player = out for 1 week | |
| Sent off player = out for 1 week | |
| Team Selections/Registration: | |
| Each "Coach/Competitor/Player" will be in control of the | |
| nominated team they have elected and registered for in the | |
| signup section, Sign-up will require the player to submit their | |
| email address and mobile number to the admin in a PM so they can | |
| [s]stalk [/s]-Ensure they remain active for the entire comp. | |
| -Australians/NZ may only register as lag & time difference | |
| issues reap havoc for this game unfortunately. | |
| - Players are not allowed to Coach 2 teams in this community | |
| unless they are a Division 2 Coach using a Div 1 NRL team as a | |
| temp coach (while someone is away/suspended etc) and vise versa. | |
| If a Div 2 has been offered a position in the Div 1 NRL they | |
| will have to make a choice | |
| The coaches must select only their nominated team from the | |
| standard licensed NRL teams pool, when they have launched the | |
| "Casual" game against their opponent. No custom teams are | |
| allowed to be used in this competition. Each round the coach | |
| must post their 17 man line-up and ensure their opponent has | |
| also done so before game day. | |
| Gameplay & Player Control | |
| -A coach may only control their nominated team. No co-op will | |
| be allowed in this competition. 1v1 only. A coach may nominate | |
| a substitute for at least 5 of their season games if they are | |
| unable to play for those rounds. | |
| Short kick offs | |
| Until BigAnt and True Blue decide to patch the bug that will | |
| cause your player to be un-responsive during kick off. We are | |
| placing a limit of 2 Short kick offs each per game. -If a | |
| player has made 2 successful short kick offs (by obtaining | |
| possession) -They must kick deep, or not contest for the ball if | |
| the kick off is still short. Tackling the catcher/shoulder | |
| charging from short>medium kick offs are acceptable, but if your | |
| player receives the ball you must handover possession | |
| immediately via (chip/grubber/run into touch). Offenders will | |
| be given the 3 strike out rule. | |
| Shoulder Charging | |
| By all means get physical out there ladies! -But let's also | |
| remember to keep a cool head, and not go too overboard with | |
| these grubby tactics ;) | |
| Lag Issues | |
| Yeah yeah, we all know how frustrating lag can be. We recommend | |
| to play a 10 min warm up with your opponent to ensure their is | |
| no lag/drops. If lag occurs and is affecting | |
| tackling/scoreboard in the official game, the complaint MUST be | |
| made by the 40 minute mark to the other player and a rematch | |
| will be decided. Coaches are warned not to abuse this! -As, if | |
| the other player believes there is NO lag (particularly if he | |
| isn't the host) they may refuse to remake and/or compromise to | |
| play on "Hard Mode | |
| http://rll2ps3comp.createaforum.com/rugby-league-live-2-dicussions/countering-l… | |
| http://rll2ps3comp.createaforum.com/rugby-league-live-2-dicussions/countering-l… | |
| />or "safe mode". If there is dispute: Evidence that there is l | |
| ag | |
| then must be recorded: Video, or photo's of multiple players | |
| stamina bars at very low (which happen as a result of constantly | |
| running back from lack of tackling occurring) to be sent to | |
| admins for review. | |
| Drop outs/Rage Quits | |
| If the connection is lost during the match and the game is still | |
| in the balance (less than 19 points behind 1st half and less | |
| than 13 points behind 2d half) the players may agree to a | |
| re-match. However if a second drop out occurs during the | |
| re-match: The player winning at the time the drop out occurs | |
| will be the winner and take the f/a points on the scoreboard + 2 | |
| competition points. The drop-out must be noted post-match and | |
| the players will be monitored the next round for any connection | |
| issues. Multiple drop outs will result in the player being | |
| dropped/replaced from the competition. | |
| Rage quitting/Conceding will not be tolerated in this | |
| competition. The game is to be played out until the full time | |
| whistle. The rage quitter will lose 18 f/a points -on top of the | |
| current score and the winner shall receive +18 f/a points on top | |
| of the current score + the competition points. This is to be | |
| noted post match and 2 strikes and you're out rule will be | |
| implemented to the offender. | |
| Rounds/Match Organisation | |
| Each coach will have their current draw for the season issued. | |
| The competition will be a 15 round ladder with the standard 2012 | |
| NRL Finals system being used to determine a victor. We will | |
| also proudly host the Bottom 8 Finals with the 'winner of the | |
| losers' being crowned using the 2012 NRL Finals system also! | |
| The admins will make every attempt to keep this competition | |
| running at 2 rounds per week. Each player/coach must agree to | |
| complete their 2 rounds by Monday of each week. And post results | |
| so the ladder may be updated and following rounds can proceed. | |
| Each coach has a responsibility to publicly organise the time | |
| they plan to play their opponent, so we can determine who is | |
| dragging the competition behind and give them notice to play | |
| their rounds promptly. | |
| Inactivity: | |
| Here at BenzAce RLL2 Ladder, we understand if you need to go on | |
| a 2 week swingers retreat, or take grievance leave for your dead | |
| gold-fish. But communication is essential so we can organise a | |
| reserve to play for you, or simulate the matches. If inactivity | |
| occurs for too long a period: Notice shall be given, followed by | |
| a replacement coach that wants the Competition prize more than | |
| you! | |
| Post Match: | |
| Both players are to post the results of the match in the section | |
| allocated to their game, including injuries and send offs. A | |
| picture of the final score/stats would be preferred. Write-ups | |
| of the game highlights are welcome and videos of that miraculous | |
| try in the 89th minute of overtime are encouraged! | |
| Injuries/Send-offs | |
| If an injury occurs to a player or send off. These are to be | |
| noted in post match and that player will miss the next round and | |
| is to be replaced. Any coaches caught sneaking their | |
| injured/suspended player in the next round will be docked 2 | |
| competition points + 24 f/a points. | |
| If a Coach controlling say: St George in round 1 is waiting to | |
| play their round 1 opponent, but is approached by their round 2 | |
| opponent who has finished his round 1 game: They may play the | |
| round 2 game out and note any injuries post match. However when | |
| St George DO play their round 1 game and an injury/suspension | |
| occurs, they must carry that 1 round loss of player over into | |
| round 3 along with the round 2 injury/suspension also. | |
| State Of Origin | |
| A 3 match S.O.O will be played in round 7 to round 11 and | |
| selection will be the top 6 of the competition leaders after | |
| round 7 | |
| Grand Prize | |
| The winner of the competition will be sent a MASSIVE $20 EB | |
| Games voucher, courtesy of BenzAce RLL2 Ladder and will also be | |
| given the powerful admin status on this forum for future | |
| competitions! | |
| 2d place to 12th place will be given choice of their preferred | |
| team for the following season. | |
| Bottom 4 will be dropped to Division 2. (top 4 of Div 2 > Div 1) | |
| Wooden Spooner, so long as they show determination to win until | |
| the end; will be prized with a $5 paypal bonus in their account. | |
| Have fun out there kids. And don't lose an eye! | |
| * Edited by benz1980i to include "WIND: ON" | |
| #Post#: 50-------------------------------------------------- | |
| Re: Competition Rules | |
| By: SZaucy Date: December 9, 2012, 4:01 pm | |
| --------------------------------------------------------- | |
| So will there be any rules on short kick offs and constant | |
| shoulder charging? I don;t believe these tactics are in the | |
| spirit of the game. | |
| I don't mind the odd shoulder charge but when it is the only way | |
| a player attacks and defends it gets a bit much, same goes with | |
| short kick offs it would be a shame if being able to | |
| successfully kick short determines who does well in this | |
| competition. | |
| I can understand a short kick off late in the game if you are | |
| behind because that actually happens in real life, I would | |
| suggest that short kick offs be only available to a team that is | |
| behind on the scoreboard from the 65th minute. | |
| As for shoulder charges I don't know if there is a way to really | |
| police this but some sort of gentlemen's agreement should occur | |
| between all competitors to not constantly shoulder charge. | |
| Let me know what you think. | |
| #Post#: 52-------------------------------------------------- | |
| Re: Competition Rules | |
| By: AceAv Date: December 9, 2012, 6:02 pm | |
| --------------------------------------------------------- | |
| I'll look into the short kick offs. Maybe we should only allow | |
| them to the team that's behind by 7+, but I really don't know | |
| how we can police/punish these. Perhaps we just encourage fair | |
| play and use this forum to name-n-shame dirty players! -I only | |
| see them work about 1/3 of the time, if you let the AI grab them | |
| still. | |
| Shoulder charges wear out the 'charger' however, so you can | |
| exploit them with fends/sidesteps a lot more + they can get | |
| injured. They look damn cool though! I don't expect coaches to | |
| overuse them however. | |
| #Post#: 53-------------------------------------------------- | |
| Re: Competition Rules | |
| By: SZaucy Date: December 9, 2012, 6:26 pm | |
| --------------------------------------------------------- | |
| Yeah hopefully since this is a comp not just a random match | |
| everyone will be play fairly so we might not have a problem. | |
| #Post#: 55-------------------------------------------------- | |
| Re: Competition Rules | |
| By: benz1980i Date: December 9, 2012, 8:28 pm | |
| --------------------------------------------------------- | |
| I agree with Panthers coach. What we want here is to build a | |
| good community of people that enjoy playing, but can take that | |
| to new heights through the forum. | |
| I will try for a short kick off if I am down 18-6 with 5 to go | |
| before half time. But it is a risk. You are giving away field | |
| possesion. What is the rule going to be? | |
| Shoulder charging also helps the offence because it takes longer | |
| for the fallen defender (charging with the ball in hand) longer | |
| to get up. I played a guy on saturday. He shouldered 3 of my | |
| defenders with one hit up. My guys were offside by the time he | |
| played the ball he ran straight up the middle and scorrd. Also | |
| shouldered my fullback every break. | |
| #Post#: 886-------------------------------------------------- | |
| Re: Competition Rules | |
| By: OhrokuSake Date: December 30, 2012, 5:23 am | |
| --------------------------------------------------------- | |
| I like the rule about only allowing 3 successful short kickoffs. | |
| I can't stand the players that go for that kick everytime. Even | |
| when they are 3 tries ahead. It's like they play the game | |
| looking for glitches to exploit rather than spend that same time | |
| developing some set moves and ganing skill. | |
| Seems like some out there are working on running at your markers | |
| getting off the ground after a tackle and passing into them to | |
| gain an offside penalty. Seems to be happening more and more. | |
| Annoying. | |
| #Post#: 889-------------------------------------------------- | |
| Re: Competition Rules | |
| By: X_blades45 Date: December 30, 2012, 5:27 am | |
| --------------------------------------------------------- | |
| Yeah a agree i hate it when they run at the offside markets and | |
| passing it into them just to get a penalty | |
| #Post#: 2204-------------------------------------------------- | |
| Re: Competition Rules | |
| By: benz1980i Date: January 16, 2013, 6:53 am | |
| --------------------------------------------------------- | |
| Updated rules for both NRL and SL comps | |
| - Players are not allowed to Coach 2 teams in this community | |
| unless they are a Super League Coach using a NRL team as a Temp | |
| coach (while someone is away/suspended etc) and vise versa. If a | |
| Super League Coach has been offered a position in the NRL they | |
| will have to make a choice | |
| #Post#: 3850-------------------------------------------------- | |
| Re: Competition Rules | |
| By: Petey.No.15 Date: February 10, 2013, 3:26 am | |
| --------------------------------------------------------- | |
| no short kick offs and slight injury.. all skill same 17 through | |
| season!~ | |
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