| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| RLL2ps3Comp | |
| https://rll2ps3comp.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Rugby League Live 2 Dicussions | |
| ***************************************************** | |
| #Post#: 2216-------------------------------------------------- | |
| Countering Lag | |
| By: AceAv Date: January 16, 2013, 6:51 pm | |
| --------------------------------------------------------- | |
| For new members that have experienced lag issues please read: | |
| Hey guys, | |
| Been hitting up some great games across the ditch with Forsyth | |
| and C-America. We both have good ADSL2 connections, but the | |
| standard ping (time it takes for data to be sent) is usually | |
| 100-150 between AUS & NZ connections. | |
| Looking into this further RLL2 is not designed to have antilag | |
| filters etc. The main problems that occur in games with 100+ | |
| ping are: | |
| -Defenders don't react in time to make tackles | |
| -Needing to press 'X' or 'O' half sec before the tackles, or you | |
| will usually just run past them.. | |
| -Not being able to counter offloads due to dumb AI committing to | |
| a tackle and the other defenders in the line being drawn in. | |
| When you vs good players, this is the main cause for so many | |
| line breaks, which cause your defense to be constantly running | |
| back onside, which causes them to fatigue massively (many of you | |
| have noticed their bars go right down even with only 10-15 mins | |
| of in-game time). | |
| So I have 2 proposals that I would like you all to trial when we | |
| experience games with higher pings. | |
| -Both players will need to agree to implement one of these in | |
| the game when lag is a factor: | |
| 1) 'Hard Mode': 1st tackle to 3d tackle you can pass a maximum | |
| of twice on offense -and you can chip/grubber anytime. But then | |
| on the 4th to 5th it's no holds bars til turnover. -This really | |
| turns it more into a footy game where: fends, shoulder charges | |
| and decisive dummy half plays make the difference! -rather than | |
| it being a pass-a-thon to exploit slow reacting defenders from | |
| the 1st tackle! | |
| 2) 'Safe Mode' - Interchanges 12, Difficulty "Professional or | |
| Veteran": The main problem this counters is the speed of the | |
| play the ball. Legend mode is a little more realistic with how | |
| the tackling works and how long u can hold players down for. | |
| But Prof or Vet difficulty gives you that extra 2-3 seconds | |
| needed to reset your line, pick the right defender and also give | |
| the boys a break so fatigue doesn't contribute. -They are going | |
| to get naturally fatigued anyway and players like your wingers | |
| or other backs who would be wasted numbers as interchanges, can | |
| be given a spell with the 12 interchange rule -to freshen their | |
| reaction time. | |
| Please go ahead and try one of these options if lag is an issue | |
| in game. Ragequitting because your 48-0 down still isn't | |
| tolerated. Please refer to the rules in regards to etiquette | |
| with quitting games: | |
| http://rll2ps3comp.createaforum.com/teams-10/rules/ | |
| #Post#: 2218-------------------------------------------------- | |
| Re: Countering Lag | |
| By: benz1980i Date: January 16, 2013, 9:02 pm | |
| --------------------------------------------------------- | |
| Who has had big lag problems? | |
| In this comp I have only played the one game where lag was a | |
| huge issue rd1 vs raiders. The shoreline reflected this 76-58 or | |
| something silly. We couldn't tackle. | |
| #Post#: 2220-------------------------------------------------- | |
| Re: Countering Lag | |
| By: C-AMERICA_lei2 Date: January 16, 2013, 11:06 pm | |
| --------------------------------------------------------- | |
| my HUGE LAG is always playing teamramrod!! | |
| #Post#: 2224-------------------------------------------------- | |
| Re: Countering Lag | |
| By: OhrokuSake Date: January 16, 2013, 11:43 pm | |
| --------------------------------------------------------- | |
| Yeh I couldn't connect with ramrod at all the other day before | |
| you played him Captain. There was a massive delay. Then the next | |
| day same thing. But then he went offline in the afternoon when | |
| he realised he had a problem and said he was going to sort it | |
| out. When he came back on that night we got a perfect | |
| connection. I don't know what he did. | |
| #Post#: 2225-------------------------------------------------- | |
| Re: Countering Lag | |
| By: C-AMERICA_lei2 Date: January 16, 2013, 11:49 pm | |
| --------------------------------------------------------- | |
| teamramrod wat dd you? ??? tel us tel us? :D cant wait to our | |
| nsw clash!! | |
| #Post#: 2232-------------------------------------------------- | |
| Re: Countering Lag | |
| By: TeamRamRod17 Date: January 17, 2013, 3:53 am | |
| --------------------------------------------------------- | |
| Don't worry capt america i cant wait either. I was using a | |
| telstra elite thing before but now i have the full blown modem | |
| form telstra. | |
| #Post#: 2233-------------------------------------------------- | |
| Re: Countering Lag | |
| By: benz1980i Date: January 17, 2013, 4:41 am | |
| --------------------------------------------------------- | |
| Signs the I look for in a laggy game is the delay between the | |
| kick off and the sound of the ball getting kicked. Sometimes it | |
| might sort itself out. Another thing is the scrubs. If there is | |
| lag you see the players run in fastworward motions. When moving | |
| the kicking tee for a conversion, you notice the lag/delay in | |
| moving it. The worst games are when you can't tackle. Every game | |
| vs a UK opponent is when I experience this. It's worse while | |
| defending. But when you have the ball the delay shifts to the | |
| other player. So when you have the ball you will score 42 points | |
| until you make a mistake, then the game will shift. | |
| My games are 90% okay. There might be the odd delay spike that | |
| could result in a try being scored. My area will have the NBN | |
| completed some time this year. We are one of the first areas in | |
| SA to have the NBN. Hopefully it won't cost an arm and a leg. | |
| #Post#: 3200-------------------------------------------------- | |
| Re: Countering Lag | |
| By: AceAv Date: February 1, 2013, 4:32 pm | |
| --------------------------------------------------------- | |
| Bump ^^ | |
| #Post#: 3202-------------------------------------------------- | |
| Re: Countering Lag | |
| By: ShareeMichael Date: February 1, 2013, 5:19 pm | |
| --------------------------------------------------------- | |
| benz are u saying u dont have broadband? | |
| #Post#: 3205-------------------------------------------------- | |
| Re: Countering Lag | |
| By: benz1980i Date: February 1, 2013, 6:25 pm | |
| --------------------------------------------------------- | |
| No, I have adsl2. We are having the inforstriucture for the | |
| National Broardband Network installed. It is the next generation | |
| of high speed Internet. Hopefully I will be able to play the | |
| Poms in a delay free game | |
| ***************************************************** | |
| Next Page |