| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| Panzer Rush | |
| https://panzerrush.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Tank base | |
| ***************************************************** | |
| #Post#: 231-------------------------------------------------- | |
| Brummb�r Sturnpanzer IV | |
| By: admin Date: May 16, 2023, 9:02 am | |
| --------------------------------------------------------- | |
| Brummb�r Sturnpanzer IV | |
| https://imgur.com/tEqu8IQ | |
| #Post#: 439-------------------------------------------------- | |
| Re: Brummb�r Sturnpanzer IV | |
| By: bobby66 Date: August 13, 2023, 8:06 am | |
| --------------------------------------------------------- | |
| You can send 1 set of Brums behind the enemy base so that flaks | |
| stzrt to shoot Brums but the enemy vehicles won't shoot them. At | |
| the same time it is safe for air planes go in and destroy enemy | |
| vehicles while being safe because flaks keep shooting Brums. | |
| When enemy tanks become destroyed you pull back air planes and | |
| then Brums. | |
| #Post#: 673-------------------------------------------------- | |
| Re: Brummb�r Sturnpanzer IV | |
| By: bobby66 Date: November 9, 2023, 1:26 pm | |
| --------------------------------------------------------- | |
| Ca 150 bases give enough aluminium to make a free Brum but you | |
| can't automate the creation on such 150 base map because the | |
| resources don't recover as quickly as Brums require. Probably | |
| with 200+ bases you can automate 1 free set of Brums. I am not | |
| sure, but it looks so that the resource recovery speed grows | |
| when you get more bases. | |
| It helps a lot in clans if someone brings plenty of free brums | |
| to action maps. Most players have Gpfs aligned and trains | |
| waiting but nobody brings fodder. Only bigger players can make | |
| such fodder for free but they must still log in often and start | |
| the automation. It means they take a phone out every hour from | |
| the pocket and log into the game and start a brum set creation | |
| and log out. And at the end of the day they would move ca 20 | |
| sets of brums to action maps where they have ca 10 bases and | |
| Gpfs are waiting. Such theoretically ideal system would make any | |
| clan to grow very quickly at first glance. But the reality is | |
| that you don't see such brum cookers so often. Firstly, it is | |
| expensive to obtain over a half map, secondly if you log into a | |
| game every hour you don't have normal other life. Most more | |
| serious computer gamers don't have much other life so it may be | |
| possible to find 1 richer person who would spend so much time | |
| playing. But even if you find such person then the problem will | |
| be that nobody takes the bases that his brums destroy every day. | |
| Taking 1 base costs money, in average 5 dollars. It is not only | |
| 5 dollars per day for the base but also other expences, and it | |
| ends up few hundreds dollars very quickly, and 1000+ bases | |
| owners have spent thousands dollars for sure. Plus, when someone | |
| agrees to pay 5 dollars and take a base, then soon he leaves the | |
| clan and you must repeat making brums and killing the base and | |
| ask who can take it. That's why such ideas like a Brum Machine | |
| bigger player idea is rare to set up plus it eventually will | |
| still be a slower progress because alkey players can't afford to | |
| take bases so often and eventually they leave clans. | |
| Often richer players have maps with 2-3 bases where they run | |
| every day 15h of Steel and aluminium and that gives ca 4 sets | |
| of Brums per day which they move through HighWays to action | |
| maps. | |
| If you main production map has 200+ bases then you can't afford | |
| to run 15h resources on them plus importing few times 10m | |
| resources doesn't make mouch more brums sets. In my opinion such | |
| Brum horse player can achieve ca 20 sets per day by logging in | |
| 20 times and doing free brums. It is not entirely free, the | |
| automation and fuel of 20 sets costs still probably 150 gold per | |
| day or 2 dollars in other words. But getting such production map | |
| of ca 300 bases takes probably 1000 dollars first. There are | |
| players with few hundreds or even few thousand bases but they | |
| either don't have a suitable production map for Brum automation | |
| or they are too bored to do it, or the 3rd reason, that who | |
| would take the bases that their 20 Brums destroy every day. | |
| If you manage to buy such account which has such mighty | |
| production base then do you have yourself time to produce there | |
| something for free 20 sets every day? It may sound first that | |
| yes you would because you play many hours everyday already now. | |
| But the reality is that it would become boring, plus the 3rd | |
| obstacle would arise: who would taje the bases you destroy every | |
| day? | |
| But if your clan has such bigger player who at least few days | |
| can make 20 brums every day then that can help too. | |
| That was a Brum Horse role idea and top clans probably do it. | |
| The idea is that making specifically 20 sets of free brums every | |
| day gives the biggest damage to enemies compared to 20 sets of | |
| other free tanks. And of course you can add Gpfs and bombers too | |
| when attacking. There are no other tank type that could make | |
| more damage. For example 20 sets of Sp2 don't make more damage | |
| but less because of less armor. | |
| #Post#: 733-------------------------------------------------- | |
| Re: Brummb�r Sturnpanzer IV | |
| By: fastmotion Date: October 4, 2024, 11:12 am | |
| --------------------------------------------------------- | |
| Brums and Gpfs are main choices to attack bases, but Gpfs are so | |
| slow tat it is risky to bring them over highwayes and it takes | |
| time to arrange Gpfs, and other hassle. Thats why Brums are the | |
| most chosen vehicles in the game. A 300 bases owner with can 20 | |
| maps in total produced ca 60 sets of brums in few dayes and when | |
| i entered with them the target nap i destroyed during 2 hours | |
| 4-12 bases if L3, all with average flaks amount. | |
| The damage oer second formula doesn't suggest to add any | |
| additional vehicles beside Brums. It does almist no change if | |
| you additionally add Bombers, Gpfs or anything additional. The | |
| damage per second stayes still the same. | |
| Positioning of Brums is dine so that you click behind the target | |
| base as a destination, and once Brums arrive almost to there you | |
| click on the target base as the new destination. That results | |
| that 1st set of Brums burns to zero and all remaining sets are | |
| as close as possible to the tsrget and can start to shoit | |
| immediately not wasting time hiw to drive closer to the target, | |
| not blocking other sets. | |
| To get the maximum 2% per damage you need around 12 sets in | |
| minimum at all times shooting. As said above, adding | |
| additionally Bombers etc doesn't change the percentage. So the | |
| most practical is to only use Brums and nothing else. If later | |
| on safer situations and with the goal of less expences it can be | |
| switched to bredas+gpfs combo, but such combo can kill little | |
| bit less bases in total. Let's say you oroduce 60 sets of Brums | |
| and that kills 3 bases, then 10 sets of Gpfs plus 50 sets of | |
| Bredas can kill 2 bases, not 3 as Brums. Plus managing all those | |
| Gpfs us more difficult. That's why Brums ae mire better choice. | |
| Also brums sets can overlap each other little bit taking less | |
| space, not as well as Gpfs but overlaps much more than Bredas. | |
| As i remember narrow base types like Heli bases enable Brums to | |
| reach flaks even from behind a narrow base. | |
| Not 100% sure but it looked lije 90% sure that the flaks take | |
| Brums in the order which the brums sets started to shoot. For | |
| example, i used 3 sets of Brums in 4 bases attacks and all 4 | |
| survived because the alkey player sent his 10 sets in first and | |
| flaks chose those 10 and ignored my late 3 sets. | |
| If you look Top players history you see they destroy every day | |
| 3-4 bases, that means they produce every day 60-100 sets of | |
| Brums in ca 20 production maps, and those 60 sets cost ca 15 | |
| euros i guess, plus rebuilding the 3-4 bases costs ca 2 euros | |
| each, so they spend ca 20 euros every day. | |
| If you own 30+% of a home map then you can create manually for | |
| freesteel 1 set of Brums during 2 hours, but you still pay euros | |
| for the fuel when you move that 1 set to the garage map. Making | |
| fuel for that cost euros. And such 1 set at cheaper cost has | |
| nthing practical, you need tens of sets to get to 2% per second | |
| damage efficency. So, the freebrums idea is totally illusional | |
| and impractical. | |
| Also question yourself, what us cool of such 60 sets Brums | |
| mussions if you have done it already many times for few hundred | |
| euros? | |
| ***************************************************** |