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#Post#: 231--------------------------------------------------
Brummb�r Sturnpanzer IV
By: admin Date: May 16, 2023, 9:02 am
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Brummb�r Sturnpanzer IV
https://imgur.com/tEqu8IQ
#Post#: 439--------------------------------------------------
Re: Brummb�r Sturnpanzer IV
By: bobby66 Date: August 13, 2023, 8:06 am
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You can send 1 set of Brums behind the enemy base so that flaks
stzrt to shoot Brums but the enemy vehicles won't shoot them. At
the same time it is safe for air planes go in and destroy enemy
vehicles while being safe because flaks keep shooting Brums.
When enemy tanks become destroyed you pull back air planes and
then Brums.
#Post#: 673--------------------------------------------------
Re: Brummb�r Sturnpanzer IV
By: bobby66 Date: November 9, 2023, 1:26 pm
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Ca 150 bases give enough aluminium to make a free Brum but you
can't automate the creation on such 150 base map because the
resources don't recover as quickly as Brums require. Probably
with 200+ bases you can automate 1 free set of Brums. I am not
sure, but it looks so that the resource recovery speed grows
when you get more bases.
It helps a lot in clans if someone brings plenty of free brums
to action maps. Most players have Gpfs aligned and trains
waiting but nobody brings fodder. Only bigger players can make
such fodder for free but they must still log in often and start
the automation. It means they take a phone out every hour from
the pocket and log into the game and start a brum set creation
and log out. And at the end of the day they would move ca 20
sets of brums to action maps where they have ca 10 bases and
Gpfs are waiting. Such theoretically ideal system would make any
clan to grow very quickly at first glance. But the reality is
that you don't see such brum cookers so often. Firstly, it is
expensive to obtain over a half map, secondly if you log into a
game every hour you don't have normal other life. Most more
serious computer gamers don't have much other life so it may be
possible to find 1 richer person who would spend so much time
playing. But even if you find such person then the problem will
be that nobody takes the bases that his brums destroy every day.
Taking 1 base costs money, in average 5 dollars. It is not only
5 dollars per day for the base but also other expences, and it
ends up few hundreds dollars very quickly, and 1000+ bases
owners have spent thousands dollars for sure. Plus, when someone
agrees to pay 5 dollars and take a base, then soon he leaves the
clan and you must repeat making brums and killing the base and
ask who can take it. That's why such ideas like a Brum Machine
bigger player idea is rare to set up plus it eventually will
still be a slower progress because alkey players can't afford to
take bases so often and eventually they leave clans.
Often richer players have maps with 2-3 bases where they run
every day 15h of Steel and aluminium and that gives ca 4 sets
of Brums per day which they move through HighWays to action
maps.
If you main production map has 200+ bases then you can't afford
to run 15h resources on them plus importing few times 10m
resources doesn't make mouch more brums sets. In my opinion such
Brum horse player can achieve ca 20 sets per day by logging in
20 times and doing free brums. It is not entirely free, the
automation and fuel of 20 sets costs still probably 150 gold per
day or 2 dollars in other words. But getting such production map
of ca 300 bases takes probably 1000 dollars first. There are
players with few hundreds or even few thousand bases but they
either don't have a suitable production map for Brum automation
or they are too bored to do it, or the 3rd reason, that who
would take the bases that their 20 Brums destroy every day.
If you manage to buy such account which has such mighty
production base then do you have yourself time to produce there
something for free 20 sets every day? It may sound first that
yes you would because you play many hours everyday already now.
But the reality is that it would become boring, plus the 3rd
obstacle would arise: who would taje the bases you destroy every
day?
But if your clan has such bigger player who at least few days
can make 20 brums every day then that can help too.
That was a Brum Horse role idea and top clans probably do it.
The idea is that making specifically 20 sets of free brums every
day gives the biggest damage to enemies compared to 20 sets of
other free tanks. And of course you can add Gpfs and bombers too
when attacking. There are no other tank type that could make
more damage. For example 20 sets of Sp2 don't make more damage
but less because of less armor.
#Post#: 733--------------------------------------------------
Re: Brummb�r Sturnpanzer IV
By: fastmotion Date: October 4, 2024, 11:12 am
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Brums and Gpfs are main choices to attack bases, but Gpfs are so
slow tat it is risky to bring them over highwayes and it takes
time to arrange Gpfs, and other hassle. Thats why Brums are the
most chosen vehicles in the game. A 300 bases owner with can 20
maps in total produced ca 60 sets of brums in few dayes and when
i entered with them the target nap i destroyed during 2 hours
4-12 bases if L3, all with average flaks amount.
The damage oer second formula doesn't suggest to add any
additional vehicles beside Brums. It does almist no change if
you additionally add Bombers, Gpfs or anything additional. The
damage per second stayes still the same.
Positioning of Brums is dine so that you click behind the target
base as a destination, and once Brums arrive almost to there you
click on the target base as the new destination. That results
that 1st set of Brums burns to zero and all remaining sets are
as close as possible to the tsrget and can start to shoit
immediately not wasting time hiw to drive closer to the target,
not blocking other sets.
To get the maximum 2% per damage you need around 12 sets in
minimum at all times shooting. As said above, adding
additionally Bombers etc doesn't change the percentage. So the
most practical is to only use Brums and nothing else. If later
on safer situations and with the goal of less expences it can be
switched to bredas+gpfs combo, but such combo can kill little
bit less bases in total. Let's say you oroduce 60 sets of Brums
and that kills 3 bases, then 10 sets of Gpfs plus 50 sets of
Bredas can kill 2 bases, not 3 as Brums. Plus managing all those
Gpfs us more difficult. That's why Brums ae mire better choice.
Also brums sets can overlap each other little bit taking less
space, not as well as Gpfs but overlaps much more than Bredas.
As i remember narrow base types like Heli bases enable Brums to
reach flaks even from behind a narrow base.
Not 100% sure but it looked lije 90% sure that the flaks take
Brums in the order which the brums sets started to shoot. For
example, i used 3 sets of Brums in 4 bases attacks and all 4
survived because the alkey player sent his 10 sets in first and
flaks chose those 10 and ignored my late 3 sets.
If you look Top players history you see they destroy every day
3-4 bases, that means they produce every day 60-100 sets of
Brums in ca 20 production maps, and those 60 sets cost ca 15
euros i guess, plus rebuilding the 3-4 bases costs ca 2 euros
each, so they spend ca 20 euros every day.
If you own 30+% of a home map then you can create manually for
freesteel 1 set of Brums during 2 hours, but you still pay euros
for the fuel when you move that 1 set to the garage map. Making
fuel for that cost euros. And such 1 set at cheaper cost has
nthing practical, you need tens of sets to get to 2% per second
damage efficency. So, the freebrums idea is totally illusional
and impractical.
Also question yourself, what us cool of such 60 sets Brums
mussions if you have done it already many times for few hundred
euros?
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