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Panzer Rush
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Return to: Ship base
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#Post#: 114--------------------------------------------------
Flower class howitzer boat
By: admin Date: May 12, 2023, 4:15 pm
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Flower class howitzer boat
https://imgur.com/EenJWkP
#Post#: 131--------------------------------------------------
Re: Flower class howitzer boat
By: fastmotion Date: May 13, 2023, 8:56 am
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As you see the ship makes 12'000 damage to flaks. And the rate
of fire looks similar to Gpf tanks. We should document in the
future how many bullets a vehicle shoots in 10 seconds. Maybe
all tanks have the same rate of fire?
But that 12k flak damage is similar to other flak-destroyers.
So, one ship equals around 3-4 Bredas probably if you look the
damage, that's why ships are useless.
I'm not sure how much health 1 maximum level flak has. Feels
like 700'000 health. But maybe the maximum damage amount is nit
applied always, but there is a randomness, so that max 12k
damage bullet makes fist time 10k damage, next time 6k damage,
etc. We should investigate.
But in overall ships seem to be very inefficient. Like immortal
4 Bredas.
#Post#: 388--------------------------------------------------
Re: Flower class howitzer boat
By: bobby66 Date: July 20, 2023, 11:13 am
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A brutal truth is that 1 Flower ship makes less damage than 1
Gpf tank.
1 Gpf costs around 1000 Steel and a set of 17 Gpfs costs 17k
Steel. But 17 Flower ships take more than 1 set, they take 6
sets/groups, plus they take more than 17k Steel, they take 17 x
10k = 170k steel. Ships are 10 times of the expence of Gpfs.
Ships have a big amount of armor and you can use them like
Bredas in front of enemy river bases while attacking.
A nongold player cannot usually afford to spend 10k steel for a
vehicle.
Having 10 Fliwers does a minimum help in firepiwer and defending
the ships from enemies requires big expences. Enemy helicopters
and Kats attack ships often but also other vehicles including
enemy submarines.
Similar to m1931 tanks ships may feel entertaining and if the
main goal of owning the map is guaranteed then it is fine to
entertain with ships. But if the priorities are not yet surely
met then it is obviously counterproductive to make any ships and
more progressing would be to have 1 Gpf instead of 1 ship.
If the game needs changes/rebalancing the obviously Flower ships
should become equal to B12 trains plus all limited ammo vehicles
need buffs.
The name comes from the word Flow which means somethings moves
somewhere. And the ending Er makes the word to an performer, so
the FliwEr is something that flowes on the water. It is not
pronounced like the Garden Flower, but like Flow, Blow. In some
languages when you do fishing the a hook is under water but a
small pen-like piece flows on the water above the hook. They
call the thing Flower too in their languages.
A brutal truth is that all ships and ship bases are
counterproductive. It is good if enemies take ship bases.
If the ship base is close to a bridge, and/or is additionally an
helicopter base, then it has little bit importance. But ships
itself and specially the Flower ship are not importand and even
counterproductive for your goals and priorities.
Sometimes an enemy ship base is just on the opposite side of the
river, very close to your ship base. Even then it is not
rational to build any ships, just have 1 set of Gpfs and Mauls
and those are 10 more cheaper than any ships, and more
effective.
Maybe in very rare cases it is fine to have 10 Flowers in
positions and log off for next 12 hours meanwhile alleyes from
other timezones log in and send bredas to attack a base which
triggers the offline player's ships to fire. A very expensive 10
ships with the price of 100k which needs 15h of steel
production, but if timezones conflict then maybe this is the
only way the oflline player to ever participate in teamwork. If
the priorities are finely in progress then fine to entertain
with ships this way. A lowgold player can buy for 10k also 1 set
of m1931 which can be used anywhere not only in river area. Note
that 1 set of m1931 has 7 guns which is 7 times more than 1 ship
has. So the m1931 may be more suitable choice for lowgold
players than ships. If a lowgold player playes safely then he
can bring his 1 andvthe same set of m1931 plus 2 sets of ammo
vehicles to 30 jobs plus loading those vehicles manually 1 hour
every day. And that small help on 30 teamworked jobs is even
little bit more effective than ships do. Both are bad vehicles
but if gold levels are low then even m1931 is a smarter choice
than Flower ships. A richer gold player should buy Gpfs, Brums,
Tigers, airplanes, Bredas, but not ships. Because richer player
influences priorities achieving more than lowgold players. For
that reason they must be effective and quick, so there is no
place for ships or m1931, but those lowgold players impact is
low anyways so if they entertain with ships etc then fine and
they can't afford to make Gpfs and brums and lose it every day.
But even lowgold players should prefer for example air planes
which are cheap and more effective than ships.
To repeat the brutal conclusion: making ships is generally
counterproductive for the teams goals. But having nongold
players in the alley is of course the mist counterproductive
generally, and the king of counterproductivity is inactivity.
If the enemies are inactive then they become Newcomer bases
eventually or even ships can destroy them if they shoot 4 hours
in a row.
Practical suggestion is to experiment with ships and feel how
low damage they make. Or look your attacked bases how slowly
flaks take damage while enemy ships shoot.
If one really loves ships then there are other ship games where
one have hundreds different ships. In this game one must
understand the Meta or in other words what is effective and what
not.
Knowledge of all ships is still needed because sometimes the
closest alkey base to an action is a ship base and then you make
with 10 seconds 3 ships including the Flower and that may solve
the situation in the nearby action well. Also ship base is
defficult to attack because it is not well accessed because of
the river, one must know the knowledge about ships. Seems like
in Youtube somebody made an illusional video that showed that
ships sre effective, hence people have illusions about Flowers
and claim that ships can be effective.
#Post#: 663--------------------------------------------------
Re: Flower class howitzer boat
By: fastmotion Date: November 8, 2023, 6:42 am
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Flaks shoot 1 salvo to 1 Flower ship by making a small % of
damage and the next salvo goes to another ship.
Seems the flaks have a specific order to which Flower ship he
shoots in a circle, like clockwork.
https://imgur.com/M9gMc9L
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