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| #Post#: 396-------------------------------------------------- | |
| Home base location | |
| By: fastmotion Date: July 22, 2023, 12:40 pm | |
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| 1. Home base should leave the game and pause 15h production. The | |
| result is that during 10 your production of Concrete is stopped | |
| and has run only ca 16 minutes from 15 hours and you have only | |
| ca 2k concete in total and production proceeds when you log in | |
| again. That 1st Setup option is good if you don't need | |
| production so much but a lucky location for the home base. | |
| https://i.imgur.com/sBoiHiE.jpg | |
| https://i.imgur.com/Y9YlpNp.jpg | |
| 2. Home base should not leave the map and stays in the same | |
| location and produces materials 15h if the 2nd option is chosen | |
| from setup. As you see 10h has made around 40k concrete. | |
| Such option should be turned on once home base apoears by luck | |
| in a good location. | |
| https://i.imgur.com/09wZQCO.jpg | |
| https://i.imgur.com/MdTC1ni.jpg | |
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| Home base is a radar that spots near by enemy bases if he | |
| relocates to many locations and has a view range antenna. Such | |
| travelling occures if you log out from the game and have the 1st | |
| option in the Setup no matter if you produce 15h or not. Just | |
| keep 1st option and log in and out after every ca 30 minutes. | |
| If you don't want to see such spotting or get a lucky location, | |
| then you usually have a good location finally. To keep 15 hours | |
| a good location you chose option 2 in setup plus start 15 hours | |
| production if you didn't have yet. A good location is for | |
| example if you are close to a next target base. Then you can | |
| produce there Lancias and bredas and be a Jamner area to keep 10 | |
| sets of troops around home base safely before the attack and | |
| block enemies with the additional base. If the base apoears | |
| close to enemy train base then make 10 sets of willies there to | |
| kill enemy trains and troops. And other reasons. For the home | |
| base all antennas except Detector antenna are benefitial for | |
| spotting and hiding troops near targets. | |
| For the special clanless Newcomer operations accounts should | |
| most time have in settings option 1 which means home base | |
| travelling. Because those home bases try to appear close to | |
| newcomer bases and it takes luck and time for them to apoear in | |
| right place. For example if an old map has 1 newcomer base in | |
| the center of the map then clanless accounts can't access it | |
| from the map edges and need the home base to appear in the | |
| center. That takes time and luck and sometimes you log in and | |
| out at every hour to get the result. Many clans hire | |
| temporarily the Newcomer job account to do the job by moving | |
| safely to the newcomer base and then kick out again. | |
| #Post#: 738-------------------------------------------------- | |
| Re: Home base location | |
| By: fastmotion Date: October 7, 2024, 5:19 am | |
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| Home base defines the concept of Home Map. It al9ne gives a huge | |
| freesteel generation. | |
| When the home map is not yet blue it acts like a scout, and you | |
| set 15h production on it if a benefitial location. | |
| Generally wise is to have all antennas but only few flaks to | |
| keep military points lower. | |
| Home base can make few special tanks at a discount, like | |
| Lancias. But those Lancias are inefficent etc, the main units | |
| are still Brums which you make in other bases. | |
| For a finacially poor amateur player the suggestion is to spend | |
| first all gold on upgrading the home base and not on other bases | |
| because travelling between new maps with you home base keeps the | |
| upgrades on home base while on other bases you lose you base | |
| with all expences on it. | |
| Probably roughly 10 euros can be invested to the home base. | |
| Seems that when you make a new account you get some random buff | |
| for free for your home base, like 500 more military or 1 more | |
| group. | |
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