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| #Post#: 5148-------------------------------------------------- | |
| [Application] At least there was actually ONE thing good about t | |
| he game | |
| By: 0neurons Date: February 19, 2013, 10:12 am | |
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| I bet you know that I�m not a shooter fan. Well, I�m playing a | |
| shooter today, plus reviewing it. | |
| Game: Petrify | |
| Game maker: Enzo186 | |
| Game type: Shooter | |
| Pre thoughts | |
| I thought this title was way better than Enzo�s previous titles; | |
| they seem to be improving over time. I was impressed by the | |
| title. You know how suspense is great? Well, the title had | |
| suspense and drama. It felt action-filled like an action movie. | |
| Recently, I�ve noticed that games are related to space and | |
| spies. I didn�t feel that now. The title was unique which I | |
| liked. I would like to tell you about the thumbnail. It was a | |
| piece of art. The thumbnail was similar to loads of old games of | |
| this type. The shape was curved and spiked out. | |
| Placement | |
| The placement was excellently set out. It didn�t look random and | |
| all over the place. I was blocked by the placement, which | |
| annoyed me because I couldn�t get through without defeating the | |
| enemies. The health was just��.a bit too far away for me to | |
| progress in the game. To be honest the enemies needed to be | |
| varied in placement. They were literally in the same place all | |
| the time. Even though it was set out nicely, it still was boring | |
| for me to play. All it needed was some unique placements to get | |
| the player going. | |
| Creativity | |
| Well, I would say the creativity was excellent at first, but it | |
| failed to impress me for long. I didn�t like how the zigzags | |
| were overused and that Enzo never really expanded on the | |
| creativity. I have some tips that Enzo should�ve used. DON�T | |
| REPEAT THINGS AGAIN! Okay, at that time people thought this game | |
| was great. All Enzo needed to do was mess around with the | |
| shooter creator until he found a great way of making his | |
| creativity step up to the next level. See? He could�ve changed | |
| the way that sploder thought of games and the way they make | |
| games. Unfortunately, someone else did that before him. | |
| Gameplay | |
| I couldn�t believe through all the stress I�ve went to playing | |
| this game, there was something actually good about the game. I | |
| felt like Iron Man in the game. It was full packed with action | |
| and actually didn�t lag for its type. I actually enjoyed the | |
| gameplay. It really did make up for all the stress of playing | |
| the game. If you just want some gameplay and don�t care about | |
| the other stuff, this is the game to play. | |
| Ratings: | |
| Creativity: 3/10 | |
| Gameplay: 8/10 | |
| Placement: 4/10 | |
| Conclusion | |
| The game is not feature worthy. Okay, it was already featured in | |
| those times but I think Enzo got lucky since Sploder was still | |
| developing. You always say �You�re never the best, you just | |
| improve.� | |
| #Post#: 5149-------------------------------------------------- | |
| Re: [Application] At least there was actually ONE thing good abo | |
| ut the game | |
| By: bob123f Date: February 19, 2013, 11:38 am | |
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| All I will say is good luck. | |
| #Post#: 5150-------------------------------------------------- | |
| Re: [Application] At least there was actually ONE thing good abo | |
| ut the game | |
| By: Ryanrider Date: February 19, 2013, 12:07 pm | |
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| Denied, you only picked out ONE good thing about the game, a | |
| review isn't about crtizising all the way through its about | |
| saying why its good. | |
| Re apply 5th March | |
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