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| #Post#: 17725-------------------------------------------------- | |
| Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: February 13, 2022, 6:58 am | |
| --------------------------------------------------------- | |
| The Announcements Timeline | |
| [quote author=King (2.0) link=topic=469.msg13908#msg13908 | |
| date=1612376598] | |
| That's a shame. I could consider making a custom entity just to | |
| see if it'd possible but I'm still working on the Custom Boss | |
| Rush for my Lunar Shadow copy. But back to Cleopatre: by | |
| optional boss, I mean like WarMech from Final Fantasy/SaGa 1 and | |
| 2. In which Cleo is an enemy whose power rivals the game's | |
| bosses but isn't a "true" boss so to speak. | |
| Also I've been hearing about a lot of these statues so it'd be | |
| interesting to actually see them in Apocalyptic Shadow. I'll | |
| also consider suggesting more names for Lunar Shadow enemies who | |
| don't already have them. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=171.msg15668#msg15668 | |
| date=1631271434] | |
| For the modding side project I did, I did spend time listening | |
| to several versions of that theme. I ended up going with the | |
| Castlevania Judgement version because I wanted the music to | |
| sound consistent. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=161.msg16065#msg16065 | |
| date=1636024130] | |
| My side project takes place in an alternate timeline (and is | |
| non-canon anyway). Once I've released it here, I've got a lot of | |
| pages on the wiki to update. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=200.msg16585#msg16585 | |
| date=1638713652] | |
| So during Castlevania: Aria of Sorrow, the true final boss Chaos | |
| is revealed to be the source of power for Dracula. The second | |
| form has 4 eyes that when taken out, lower the core's defences. | |
| Also an invincible dragon that moves around as well. If you're | |
| strong enough, you can just attack the core to finish the fight. | |
| Re-watching that fight a week or so ago actually managed to help | |
| me move forward in my side project because the Gold Arena's | |
| final boss uses a similar premise for it's first form. | |
| Now that I think about it, and considering that Lunar Shadow is | |
| designed after Castlevania, maybe the Confusion Zone could | |
| reference Aria of Sorrow's Chaotic Realm? | |
| [/quote] | |
| [quote author=King (2.0) link=topic=30.msg16659#msg16659 | |
| date=1639138378] | |
| I needed that for the side project I'm working on; though of | |
| course in it, Serenity defeats Nemesis and Invidia first, then | |
| Aidan before perishing. The bonus dungeon has alternate versions | |
| of the characters from different timelines that can be talked | |
| to. | |
| I hope it's accurate, you and RKS are the ones who developed the | |
| XSP canon to begin with. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=326.msg17012#msg17012 | |
| date=1641203104] | |
| For now, it's mostly just me gathering small ideas while I | |
| finish the side project (which won't get it's own thread until | |
| I'm finished with it), | |
| So far we've got: | |
| [list] | |
| [li]I've considered redesigning Mechanto Force's battle forms. | |
| Instead of being faster versions of the first 3 bosses, the boss | |
| has an original design (it's forms have the same colours) and | |
| uses the attacks of the first 3 bosses. (Missiles for War | |
| Machine, fire for Diamond Dogs and the Nega Rainbow Beam/Laser | |
| Planes for Big Boy). And yes, you'll still fight the full 7 | |
| forms in Mechanto Mode.[/li] | |
| [li]An item that allows you to peacefully deal with bosses. I | |
| figured if the final boss was going to give the good ending by | |
| you sparing them, then having a concept that enforces this would | |
| make it easier. Dealing with bosses peacefully allows you to | |
| complete the area and access the next sector; you won't obtain | |
| that boss's weapon unless you fight them. It won't work on the | |
| final bosses or the EX bosses.[/li] | |
| [li]I might use the <CRE script to create an extended intro for | |
| the mod.[/li] | |
| [/list] | |
| [/quote] | |
| [quote author=King (2.0) link=topic=536.msg17074#msg17074 | |
| date=1641379467] | |
| As long as you're having fun with this, I'm sure you can do | |
| great things. If it makes you feel better, my side project | |
| mostly reuses assets as well. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=199.msg17098#msg17098 | |
| date=1641417223] | |
| I just thought it was kinda personal. If you're fine with it, | |
| I'll see what I can do (since the bonus dungeon in my side | |
| project does use the Reservoir maps). | |
| [/quote] | |
| [quote author=King (2.0) link=topic=418.msg17681#msg17681 | |
| date=1644328987] | |
| *embraces hug* | |
| Looking good. I won't be joining DRPF just yet because there's a | |
| lot I want to do such as finishing Cave Story mods. Side project | |
| is going well. All bonus dungeon bosses have been scripted. The | |
| rewards are all obtainable. I'm currently testing out the | |
| Platinum Arena (which yes I will be using copies of the boss | |
| maps for.) Also got dialogue to write and things to change. It's | |
| going well. | |
| [/quote] | |
| [quote author=King (2.0) link=topic=418.msg17746#msg17746 | |
| date=1644922165] | |
| I sure she understands. Depending on the character, you might | |
| easily surpass that number or fail to meet it. For example, | |
| Renko Hikawa is a rather obscure so finding of images of her | |
| would be hard. Wheras a character like Madoka Kaname would be | |
| easier because she's more well known. | |
| In regards to bosses, there is one last one I need to get done | |
| for the side project. You'll know who they are when you fight | |
| them. | |
| EDIT: Also the weather seems to have improved on my side, it's | |
| now sunny! Yay. | |
| [/quote] | |
| * I will be updating this thread once I've gotten to a point | |
| where I can release the mod. The post in question will have | |
| spoilers, so be warned.* | |
| #Post#: 23452-------------------------------------------------- | |
| Re: Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: May 14, 2023, 12:15 pm | |
| --------------------------------------------------------- | |
| So slight change of plans, I will be using this thread for the | |
| same purpose as Gun. | |
| Status: | |
| Bronze Arena: Complete but I need to fix a bug where Aidan | |
| refuses to show up. | |
| EDIT: Moved the script up a bit and the fight is somehow | |
| completely functional. | |
| Silver Arena: Mostly functional though a few things need to | |
| ironed out. | |
| Gold Arena: Mostly functional. | |
| Platinum Arena: Final boss is unfinished but all other fights | |
| are done. | |
| Digital Boundary: Mostly complete | |
| Challenge Area: First two areas done. Third in progress. | |
| #Post#: 23545-------------------------------------------------- | |
| Re: Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: May 21, 2023, 8:57 am | |
| --------------------------------------------------------- | |
| All 4 maps for the Challenge area are complete. I just need to | |
| test them and then either go back to the Arenas or the Digital | |
| Boundary. | |
| #Post#: 23622-------------------------------------------------- | |
| Re: Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: May 28, 2023, 5:13 pm | |
| --------------------------------------------------------- | |
| I decided to add a second bonus dungeon called the Unknown | |
| Distortion. It consists of three difficult platforming segments | |
| with spikes broken up with harder versions of the final bosses | |
| from the first three arenas and various lore about the main | |
| antagonist of the Digital Boundary. This also means that the | |
| Platinum Arena now has three fights added it to so it now has 8 | |
| boss fights in total. | |
| #Post#: 23713-------------------------------------------------- | |
| Re: Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: June 5, 2023, 7:35 am | |
| --------------------------------------------------------- | |
| Ended up nerfing the Deathorb Mk: II's final phase and Nemesis & | |
| Invidia's HP totals to 400HP to 300HP and from 1000 to 777HP | |
| respectively. All boss fights are followed by a short interlude | |
| section before the next section. | |
| The basic layout of Unknown Distortion: | |
| [list] | |
| [li]Unknown Distortion ~ Nested Hate 1[/li] | |
| [li]Graveyard (Deathorb Mk: II EX)[/li] | |
| [li]Graveyard (Exit)[/li] | |
| [li]Unknown Distortion ~ Nested Hate 2[/li] | |
| [li]Graveyard (Nemesis and Invidia EX)[/li] | |
| [li]Graveyard (Exit 2)[/li] | |
| [li]Unknown Distortion ~ Nested Hate 3[/li] | |
| [li]Graveyard (Flamberge Soul EX)[/li] | |
| [li]Graveyard (Exit 2)[/li] | |
| [li]Soul Shrine[/li] | |
| [/list] | |
| Unlock requirements are also changed. Completing Digital | |
| Boundary rewards you with the Aegis Guard and Zero's Lament, | |
| which unlock the Unknown Distortion which now houses the Golden | |
| Life Capsule and Platinum Matrix, which is required to unlock | |
| the Platinum Arena. The boss lineup was also updated to include | |
| the bosses fought in the Unknown Distortion. The item | |
| distribution is balance out so both dungeons give a useful item | |
| and a bonus item. | |
| #Post#: 31397-------------------------------------------------- | |
| Re: Lunar Shadow~ The Gauntlet | |
| By: King (2.0) Date: March 25, 2025, 9:42 am | |
| --------------------------------------------------------- | |
| So a lot of changes have taken place between the last time I | |
| updated this thread and now. | |
| I can confirm the following: | |
| [list] | |
| [li]Unknown Distortion was heavily reworked into Secernated | |
| Space, which are remixed versions of rooms from Lunar Shadow | |
| that weren't part of the Digital Boundary. In this dungeon, you | |
| now to to collect a Nega Green Rosary to break the seal and | |
| defeat the stage boss.[/li] | |
| [li]The Unknown Distortion bosses were removed because they | |
| didn't add anything meaningful to the mod, so the Platinum Arena | |
| is now back to just the Digital Boundary bosses and the boss of | |
| Secernated Space. Additionally, there will be a Diamond Arena | |
| which allows you to refight all of the previous arena final | |
| bosses in sequence.[/li] | |
| [li]I've also been doing a lot of polishing and fix-ups, and I | |
| will probably need to more before I can release the mod. [/li] | |
| [li]So far, I only need to create a few sampled tracks, do some | |
| touch ups here and there, and also and finish work on an arena | |
| exclusive boss.[/li] | |
| [/list] | |
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