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| #Post#: 16236-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: Cibryll Date: November 15, 2021, 12:52 pm | |
| --------------------------------------------------------- | |
| More likely to have an NPC role, sadly... but better than | |
| nothing, right? | |
| * gets eaten by flower dragon * | |
| > ERROR 404 | |
| > CIBRYLL NOT FOUND | |
| > TERMINATING PROCESS... | |
| > ERROR: COULD NOT LOCATE PROCESS | |
| > ACTIVATING PROTOCOL "SUMMON JABABA" | |
| > SUMMONING... | |
| > SUMMONING COMPLETE | |
| > JABABA WILL NOW DESTROY THE WORLD | |
| > HAVE A BEAUTIFUL TWILIGHT | |
| > FLOWER DRAGON :3 | |
| #Post#: 16240-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: King (2.0) Date: November 16, 2021, 6:17 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=536.msg16236#msg16236 | |
| date=1637002329] | |
| More likely to have an NPC role, sadly... but better than | |
| nothing, right? | |
| * gets eaten by flower dragon * | |
| > ERROR 404 | |
| > CIBRYLL NOT FOUND | |
| > TERMINATING PROCESS... | |
| > ERROR: COULD NOT LOCATE PROCESS | |
| > ACTIVATING PROTOCOL "SUMMON JABABA" | |
| > SUMMONING... | |
| > SUMMONING COMPLETE | |
| > JABABA WILL NOW DESTROY THE WORLD | |
| > HAVE A BEAUTIFUL TWILIGHT | |
| > FLOWER DRAGON :3 | |
| [/quote] | |
| I'm not even mad nor surprised really. At least it's good to | |
| know that Serenity Horton will be an NPC at least. | |
| #Post#: 16242-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: Cibryll Date: November 16, 2021, 7:06 am | |
| --------------------------------------------------------- | |
| Honestly, is anything surprising these days? :p | |
| > YES | |
| ... Huhhh? | |
| > VALID QUESTION DETECTED | |
| > POKING HOLES IN THEORY | |
| > DISASSEMBLING SHOT GUN HACK | |
| > REBOOTING SECTOR 5 | |
| > SUMMONING SCYPHOZOA | |
| > ERROR: WRONG TARGET SPECIFIED | |
| > CONFIRMING ORIGIN CAVE AS STARTING LOCATION | |
| > CONFIRMING SECTOR 1 AS ORIGIN CAVE | |
| > THERE IS NO 8 | |
| #Post#: 16243-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: King (2.0) Date: November 16, 2021, 7:07 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=536.msg16242#msg16242 | |
| date=1637067977] | |
| Honestly, is anything surprising these days? :p | |
| > YES | |
| ... Huhhh? | |
| > VALID QUESTION DETECTED | |
| > POKING HOLES IN THEORY | |
| > DISASSEMBLING SHOT GUN HACK | |
| > REBOOTING SECTOR 5 | |
| > SUMMONING SCYPHOZOA | |
| > ERROR: WRONG TARGET SPECIFIED | |
| > CONFIRMING ORIGIN CAVE AS STARTING LOCATION | |
| > CONFIRMING SECTOR 1 AS ORIGIN CAVE | |
| > THERE IS NO 8 | |
| [/quote] | |
| Probably not? | |
| #Post#: 16258-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: Cibryll Date: November 18, 2021, 1:32 am | |
| --------------------------------------------------------- | |
| Okay. Sea Zone confirmed, and also... I'm thinking, also an | |
| all-new area using Grie'dyr: Star tileset, since Grie'dyr has | |
| one "room" per Serenthan element. | |
| That leaves one area to be all original, as AK_XZChaos (or | |
| Ashlynn) chose the Myst Zone. But these will be new Myst Zone | |
| areas, since it's WAY larger than what is seen in LS. :p | |
| Night Queen Kanonno LeBlanc Louisenbairn will be a character, | |
| too. | |
| #Post#: 16263-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: King (2.0) Date: November 18, 2021, 6:13 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=536.msg16258#msg16258 | |
| date=1637220728] | |
| Okay. Sea Zone confirmed, and also... I'm thinking, also an | |
| all-new area using Grie'dyr: Star tileset, since Grie'dyr has | |
| one "room" per Serenthan element. | |
| That leaves one area to be all original, as AK_XZChaos (or | |
| Ashlynn) chose the Myst Zone. But these will be new Myst Zone | |
| areas, since it's WAY larger than what is seen in LS. :p | |
| Night Queen Kanonno LeBlanc Louisenbairn will be a character, | |
| too. | |
| [/quote] | |
| So Myst Zone is getting new areas? Awesome. Hopefully the same | |
| thing will apply to Sea Zone because none of it's areas could be | |
| accessed in Lunar Shadow. | |
| #Post#: 16264-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: Cibryll Date: November 18, 2021, 7:41 am | |
| --------------------------------------------------------- | |
| I hope to use 12 maps per Sector, including The Hub (Sector 0). | |
| I mean, that's ten Sectors and 120 maps. | |
| Cave Editor may spit upon this idea, but who knows, maybe | |
| Booster's Lab can help too. :p | |
| * gets eaten by cybernetic flower dragon, a crossbreed of flower | |
| dragon and cybernetic lass * | |
| > ACTIVATING PROTOCOL: GREATLY HAPPY | |
| > :3 | |
| > :3 | |
| > :3 | |
| ... I don't even wanna know HOW that crossbreed came about... | |
| #Post#: 16274-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: King (2.0) Date: November 18, 2021, 10:39 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=536.msg16264#msg16264 | |
| date=1637242909] | |
| I hope to use 12 maps per Sector, including The Hub (Sector 0). | |
| I mean, that's ten Sectors and 120 maps. | |
| Cave Editor may spit upon this idea, but who knows, maybe | |
| Booster's Lab can help too. :p | |
| * gets eaten by cybernetic flower dragon, a crossbreed of flower | |
| dragon and cybernetic lass * | |
| > ACTIVATING PROTOCOL: GREATLY HAPPY | |
| > :3 | |
| > :3 | |
| > :3 | |
| ... I don't even wanna know HOW that crossbreed came about... | |
| [/quote] | |
| That reminds me of whenever I was working on my side project. I | |
| would look at the <WAI parts of the script and either try to | |
| halve the time or have the <WAI at the lowest number I could | |
| get. | |
| My point is (and you already know this), you could make your | |
| areas with half or quarter the maps by simply resizing them to | |
| make them larger. If you think you can make it work in 12 maps, | |
| try doing in 6 or even 3 maps. | |
| Also the Bloom Beast thread has been updated. :3 | |
| #Post#: 16277-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: Cibryll Date: November 18, 2021, 11:43 am | |
| --------------------------------------------------------- | |
| ... Wow, six or three maps... | |
| If I tried THAT, then the Map System would be unusable in most | |
| areas :p | |
| (The map won't load on too-large maps.) | |
| You know those Metroidvania-styled maps? | |
| I treat one square (the smallest size for a room) as 21x16 | |
| tiles. | |
| So, Entrance TG of LS would be the exact... size...... | |
| ... | |
| Now I have an idea: that original area could resemble the maps | |
| from other works (Entrance TG), but won't be the same areas (so | |
| going down would, say, lead to The Hub or an entirely different | |
| map of that Sector, itself based on, for example, Top Floor XY | |
| or Reservoir L). The names would also be different, haha... | |
| (That reminds me, still haven't found all the SotN secrets... | |
| hm.) | |
| ... | |
| I'll be using the TSC+ hacks, with PHYS and TIMG, but no face | |
| pics. Instead, I'll use name boxes (TIMG helps for that, but NOT | |
| during boss fights, I've learned... so no boss names with the | |
| boss HP bar) then. | |
| * gets kissed by a DQ7 Lips * | |
| Ewww...? -_-" | |
| #Post#: 16290-------------------------------------------------- | |
| Re: > TERMINUS _ | |
| By: King (2.0) Date: November 18, 2021, 12:30 pm | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=536.msg16277#msg16277 | |
| date=1637257438] | |
| ... Wow, six or three maps... | |
| If I tried THAT, then the Map System would be unusable in most | |
| areas :p | |
| (The map won't load on too-large maps.) | |
| You know those Metroidvania-styled maps? | |
| I treat one square (the smallest size for a room) as 21x16 | |
| tiles. | |
| So, Entrance TG of LS would be the exact... size...... | |
| ... | |
| Now I have an idea: that original area could resemble the maps | |
| from other works (Entrance TG), but won't be the same areas (so | |
| going down would, say, lead to The Hub or an entirely different | |
| map of that Sector, itself based on, for example, Top Floor XY | |
| or Reservoir L). The names would also be different, haha... | |
| (That reminds me, still haven't found all the SotN secrets... | |
| hm.) | |
| ... | |
| I'll be using the TSC+ hacks, with PHYS and TIMG, but no face | |
| pics. Instead, I'll use name boxes (TIMG helps for that, but NOT | |
| during boss fights, I've learned... so no boss names with the | |
| boss HP bar) then. | |
| * gets kissed by a DQ7 Lips * | |
| Ewww...? -_-" | |
| [/quote] | |
| I suppose it's a matter of figuring out how much space you need | |
| and working with it. | |
| ... | |
| .. | |
| Huh, I actually had a similar idea for a bonus level for my side | |
| project. Except the names of areas are the same and lead to | |
| different areas. Some NPCs are present and have different | |
| dialogue depending on who you can play as. Yes, it will possible | |
| for all characters to talk to NPC versions of themselves (if | |
| possible). There may also be some new bosses exclusive to the | |
| area. (Of course, it's not the main focus and I probably won't | |
| add it in.) | |
| If you do go through with it, I'd love to see your take on it. | |
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