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#Post#: 482--------------------------------------------------
Weapons [ ☢ CAUTION: SPOILERS ☢ ]
By: Dianke Date: March 7, 2015, 4:41 am
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So we have no thread for weapons at all, so I believe this might
do.
The format below is what I will be using; the tables that this
forum uses are... not as useful as the Vresun forums' tables,
not to mention they might be full of bugs.
Note that this is all according to the mod's SCRIPT files and
date, and might change in future versions.
Alternatively, it might use Kim's notes as base.
Any typos will be kept as is - currently, only the Super Missile
has a typo ("exhilirating")...
As a note, the "Energy for next Level" for level 3 is how long
it takes before it reaches MAX XP.
[hr][spoiler=Format]Name
[font=courier]DESCRIPTION: in Courier font because
it is the closest one to Courier New[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level
1[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level
2[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level
3[/td][td][/td][td][/td][td][/td][/tr][/table]
Other notes[/spoiler]
[hr][spoiler=Lunar Sickle]Lunar Sickle
[font=courier]LUNAR SICKLE: a spell that creates weak,
Lunar-elemental sickles that go through
walls. Not to be confused with scythes.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
1 hit
30 range[/td][td]30 XP[/td][td]Ignores solid tiles
Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage
5 hits
20 range[/td][td]40 XP[/td][td]Ignores solid tiles
Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage
2 hits
35 range[/td][td]35 XP[/td][td]Ignores solid tiles
Breaks blocks[/td][/tr][/table]
Cannot be obtained as of version 3a.[/spoiler]
[hr][spoiler=Crescent Moon]Crescent Moon
[font=courier]CRESCENT MOON: a weak gun, and not very
useful. It's weaker than Invidia, but in
an emergency, it might come in handy.[/font]
[font=courier]CRESCENT MOON: a weak gun that pierces
certain blocks. It bears the mark of
Lunaris, gunsmith of the Moon. Explodes.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage
1 hit
16 range[/td][td]30 XP[/td][td]Breaks
blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage
1 hits
13 range[/td][td]45 XP[/td][td]Breaks blocks
Explodes into level 1 bullets[/td][/tr][tr][td]Level 3[/td][td]4
damage
1 hits
10 range[/td][td]60 XP[/td][td]Breaks blocks
Explodes into level 2 bullets[/td][/tr][/table]
Obtained at Laboratory area.
The description changes if Invidia is taken away,
apparently.[/spoiler]
[hr][spoiler=Fireball]Fireball
[font=courier]- Fireball -
Bounces along the floor.
Rather powerful on gentle slopes.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]2 damage
2 hits
100 range[/td][td]10 XP[/td][td]No destroy
solid[/td][/tr][tr][td]Level 2[/td][td]3 damage
2 hits
200 range[/td][td]20 XP[/td][td]No destroy
solid[/td][/tr][tr][td]Level 3[/td][td]3 damage
2 hits
200 range[/td][td]20 XP[/td][td]No destroy
solid[/td][/tr][/table]
Unobtainable.
Is unchanged from the original Cave Story's Fireball.
Included here for the sake of completion.[/spoiler]
[hr][spoiler=Arcanum]Arcanum
[font=courier]ARCANUM: an automatic, rapid-fire gun
that recharges its ammunition over time.
Powerful in the right hands.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage
3 hits
15 range[/td][td]40 XP[/td][td]Breaks
blocks[/td][/tr][tr][td]Level 2[/td][td]3 damage
2 hits
20 range[/td][td]60 XP[/td][td]Breaks
blocks[/td][/tr][tr][td]Level 3[/td][td]5 damage
1 hit
25 range[/td][td]15 XP[/td][td]Ignores solid tiles
Breaks blocks
Aiming up/down has recoil[/td][/tr][/table]
Obtained at Servant Quarters area.[/spoiler]
[hr][spoiler=Missile Launcher]Missile Launcher
[font=courier]- Missile Launcher -
Wide range and powerful damage.
However, its ammunition is limited.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
10 hits
50 range[/td][td]10 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
10 hits
70 range[/td][td]20 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
10 hits
90 range[/td][td]10 XP[/td][td]No destroy solid
Break blocks[/td][/tr][/table]
Unobtainable.
Is unchanged from the original Cave Story's Missile Launcher.
Included here for the sake of completion.
No idea on how this weapon's damage is calculated.[/spoiler]
[hr][spoiler=Acidic Bubble]Acidic Bubble
[font=courier]ACIDIC BUBBLE: a spell that creates a
few bubbles made of acid. Sadly, it's
only effective on monsters.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]3 damage
1 hit
40 range[/td][td]15 XP[/td][td]No destroy
solid[/td][/tr][tr][td]Level 2[/td][td]4 damage
1 hit
30 range[/td][td]30 XP[/td][td]No destroy
solid[/td][/tr][tr][td]Level 3[/td][td]6 damage
2 hits
30 range[/td][td]45 XP[/td][td]No destroy solid
Launches itself after a while[/td][/tr][tr][td]Launched
bubble[/td][td]5 damage
1 hit
32 range[/td][td]10 XP[/td][td]Break blocks[/td][/tr][/table]
Obtained at Reservoir area.
Launched bubble falls under Weapon ID 8 (green block).[/spoiler]
[hr][spoiler=Misery's End]Misery's End
[font=courier]MISERY'S END: one of the Five Artefacts
of D�myse. A pink sword that is capable
of bringing an end in mythology.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]5 damage
1 hit
30 range[/td][td]30 XP[/td][td]Ignore solid tiles
Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]7 damage
2 hits
35 range[/td][td]60 XP[/td][td]Ignore solid tiles
Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]10 damage
100 hits
30 range[/td][td]45 XP[/td][td]Ignores solid tiles
Breaks blocks
Creates a "bladestorm" on contact with shootable
entities[/td][/tr][tr][td]Bladestorm[/td][td]? damage
? hits
? range[/td][td]? XP[/td][td]An enigma[/td][/tr][/table]
Obtained at Reservoir area.[/spoiler]
[hr][spoiler=Super Missile]Super Missile
[font=courier]- Super Missile -
An exhilirating sort of missile.
Its acceleration is unmatched.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
10 hits
30 range[/td][td]30 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
10 hits
40 range[/td][td]60 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
10 hits
40 range[/td][td]10 XP[/td][td]No destroy solid
Break blocks[/td][/tr][/table]
Unobtainable.
Is unchanged from the original Cave Story's Super Missile.
Included here for the sake of completion.
No idea on how this weapon's damage is calculated.
Does not have a cloak of any kind.[/spoiler]
[hr][spoiler=Invidia]Invidia
[font=courier]INVIDIA: lightning of the goddess. Often
mistaken for Nemesis.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
2 hits
20 range[/td][td]20 XP[/td][td]Breaks
blocks[/td][/tr][tr][td]Level 2[/td][td]4 damage
3 hits
30 range[/td][td]40 XP[/td][td]Breaks
blocks[/td][/tr][tr][td]Level 3[/td][td]4 damage
4 hits
40 range[/td][td]60 XP[/td][td]Breaks blocks[/td][/tr][/table]
Obtained at Entrance area as starting weapon.[/spoiler]
[hr][spoiler=Lunar Blast]Lunar Blast
[font=courier]LUNAR BLAST: hold down the button to
charge up a powerful Lunar-elemental
beam. Beware of explosions.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
1 hits
10 range[/td][td]60 XP[/td][td]Breaks blocks
Explodes into level 2 bullets[/td][/tr][tr][td]Level 2[/td][td]4
damage
4 hits
30 range[/td][td]40 XP[/td][td]Pierces
blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage
8 hits
30 range[/td][td]60 XP[/td][td]Pierces
blocks[/td][/tr][tr][td]Level MAX[/td][td]12 damage
12 hits
30 range[/td][td]200 XP[/td][td]Pierces blocks[/td][/tr][/table]
Unobtainable.
Hold the attack button to charge the weapon up, of course.
I have absolutely NO idea how this weapon works, code-wise.
Thus, information will most likely be inaccurate...[/spoiler]
[hr]TO ADD: none?
#Post#: 487--------------------------------------------------
Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
By: Serena Date: March 7, 2015, 11:41 pm
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[quote author=Dianke link=topic=51.msg482#msg482
date=1425724903]Super Missile
[font=courier]- Super Missile -
An exhilirating sort of missile.
Its acceleration is unmatched.[/font]
[table][tr][td] [/td][td]Damage
Number of Hits
Range[/td][td]Energy for next Level
[/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
10 hits
30 range[/td][td]30 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
10 hits
40 range[/td][td]60 XP[/td][td]No destroy solid
Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
10 hits
40 range[/td][td]10 XP[/td][td]No destroy solid
Break blocks[/td][/tr][/table]
Unobtainable.
Is unchanged from the original Cave Story's Super Missile.
Included here for the sake of completion.
No idea on how this weapon's damage is calculated.[/quote]Huh.
That's interesting--
[quote author=Dianke link=topic=51.msg482#msg482
date=1425724903]Does not have a cloak of any kind.[/quote]Uh
What
In all seriousness, though, I like how detailed this guide is :o
I take it you spoiler'd everything for size?
#Post#: 735--------------------------------------------------
Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
By: Dianke Date: April 18, 2015, 12:30 pm
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"Super Missile"
Several superheroes have capes or cloaks or whatever people call
those these days, do they not? :P
Yes, it has been spoilered for size.
Kim.
I know not whether or not it will be possible, but... I have
ideas for weapons that you could perhaps use in Lunar Shadow, if
it is possible.
- Shotgun / Bullet Storm
LV 1: fires 5 bullets in a wide spread dealing 5 damage
LV 2: fires 7 bullets in a wide spread dealing 7 damage
LV 3: fires 9 bullets in a wide spread dealing 10 damage and
pushes the user of the weapon backwards a bit
- Bone / Bone Rush
LV 1: throws a bone (maximum: 2) that deals 3 damage
LV 2: throws a bone (maximum: 3) that deals 4 damage
LV 3: throws a bone (maximum: 4) that deals 5 damage
- Zephyr Wind / Boost
Deals no damage, but boosts the user into the air by x tiles
(where x is the current level of the spell). It levels up by
switching to it before hitting XP, as this weapon is essentially
a passive one. It has 1 ammo, and it only regenerates if the
player isn't in the air, or through the use of items that refill
ammo of all weapons.
LV 1: boosts jump height by 1 tile
LV 2: boosts jump height by 2 tiles
LV 3: boosts jump height by 3 tiles
- Lancelot / Spear
Stabs at opponent with a spear reaching one tile (excepting LV
3):
LV 1: deals 5 damage
LV 2: deals 7 damage
LV 3: range is two tiles; deals 10 damage
I had thought these up since... before 16 October 2014, if I am
not mistaken, along with 41 others
http://vresunciraianruins.proboards.com/post/18308/thread.
Of course, I hear the Spur is ridiculously near-impossible to
even figure out, but that can just stay as is, considering the
Crescent Moon is unique enough to make the Lunar Blast different
from the Spur.
#Post#: 741--------------------------------------------------
Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
By: Kim Tyranto Date: April 20, 2015, 12:22 pm
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Whoa.
I'll consider if those are going to be helpful in Lunar Shadow,
and if they are... well, we'll get to that when I've considered
it.
#Post#: 759--------------------------------------------------
Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
By: Lunaris Date: April 24, 2015, 11:33 am
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They'd be a big help, I believe.
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