| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| Xyrinfe Shadow Project Forums | |
| https://lunarshadowcs.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Lunar Shadow (mod) | |
| ***************************************************** | |
| #Post#: 482-------------------------------------------------- | |
| Weapons [ ☢ CAUTION: SPOILERS ☢ ] | |
| By: Dianke Date: March 7, 2015, 4:41 am | |
| --------------------------------------------------------- | |
| So we have no thread for weapons at all, so I believe this might | |
| do. | |
| The format below is what I will be using; the tables that this | |
| forum uses are... not as useful as the Vresun forums' tables, | |
| not to mention they might be full of bugs. | |
| Note that this is all according to the mod's SCRIPT files and | |
| date, and might change in future versions. | |
| Alternatively, it might use Kim's notes as base. | |
| Any typos will be kept as is - currently, only the Super Missile | |
| has a typo ("exhilirating")... | |
| As a note, the "Energy for next Level" for level 3 is how long | |
| it takes before it reaches MAX XP. | |
| [hr][spoiler=Format]Name | |
| [font=courier]DESCRIPTION: in Courier font because | |
| it is the closest one to Courier New[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level | |
| 1[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level | |
| 2[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level | |
| 3[/td][td][/td][td][/td][td][/td][/tr][/table] | |
| Other notes[/spoiler] | |
| [hr][spoiler=Lunar Sickle]Lunar Sickle | |
| [font=courier]LUNAR SICKLE: a spell that creates weak, | |
| Lunar-elemental sickles that go through | |
| walls. Not to be confused with scythes.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage | |
| 1 hit | |
| 30 range[/td][td]30 XP[/td][td]Ignores solid tiles | |
| Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage | |
| 5 hits | |
| 20 range[/td][td]40 XP[/td][td]Ignores solid tiles | |
| Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage | |
| 2 hits | |
| 35 range[/td][td]35 XP[/td][td]Ignores solid tiles | |
| Breaks blocks[/td][/tr][/table] | |
| Cannot be obtained as of version 3a.[/spoiler] | |
| [hr][spoiler=Crescent Moon]Crescent Moon | |
| [font=courier]CRESCENT MOON: a weak gun, and not very | |
| useful. It's weaker than Invidia, but in | |
| an emergency, it might come in handy.[/font] | |
| [font=courier]CRESCENT MOON: a weak gun that pierces | |
| certain blocks. It bears the mark of | |
| Lunaris, gunsmith of the Moon. Explodes.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage | |
| 1 hit | |
| 16 range[/td][td]30 XP[/td][td]Breaks | |
| blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage | |
| 1 hits | |
| 13 range[/td][td]45 XP[/td][td]Breaks blocks | |
| Explodes into level 1 bullets[/td][/tr][tr][td]Level 3[/td][td]4 | |
| damage | |
| 1 hits | |
| 10 range[/td][td]60 XP[/td][td]Breaks blocks | |
| Explodes into level 2 bullets[/td][/tr][/table] | |
| Obtained at Laboratory area. | |
| The description changes if Invidia is taken away, | |
| apparently.[/spoiler] | |
| [hr][spoiler=Fireball]Fireball | |
| [font=courier]- Fireball - | |
| Bounces along the floor. | |
| Rather powerful on gentle slopes.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]2 damage | |
| 2 hits | |
| 100 range[/td][td]10 XP[/td][td]No destroy | |
| solid[/td][/tr][tr][td]Level 2[/td][td]3 damage | |
| 2 hits | |
| 200 range[/td][td]20 XP[/td][td]No destroy | |
| solid[/td][/tr][tr][td]Level 3[/td][td]3 damage | |
| 2 hits | |
| 200 range[/td][td]20 XP[/td][td]No destroy | |
| solid[/td][/tr][/table] | |
| Unobtainable. | |
| Is unchanged from the original Cave Story's Fireball. | |
| Included here for the sake of completion.[/spoiler] | |
| [hr][spoiler=Arcanum]Arcanum | |
| [font=courier]ARCANUM: an automatic, rapid-fire gun | |
| that recharges its ammunition over time. | |
| Powerful in the right hands.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage | |
| 3 hits | |
| 15 range[/td][td]40 XP[/td][td]Breaks | |
| blocks[/td][/tr][tr][td]Level 2[/td][td]3 damage | |
| 2 hits | |
| 20 range[/td][td]60 XP[/td][td]Breaks | |
| blocks[/td][/tr][tr][td]Level 3[/td][td]5 damage | |
| 1 hit | |
| 25 range[/td][td]15 XP[/td][td]Ignores solid tiles | |
| Breaks blocks | |
| Aiming up/down has recoil[/td][/tr][/table] | |
| Obtained at Servant Quarters area.[/spoiler] | |
| [hr][spoiler=Missile Launcher]Missile Launcher | |
| [font=courier]- Missile Launcher - | |
| Wide range and powerful damage. | |
| However, its ammunition is limited.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage | |
| 10 hits | |
| 50 range[/td][td]10 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage | |
| 10 hits | |
| 70 range[/td][td]20 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage | |
| 10 hits | |
| 90 range[/td][td]10 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][/table] | |
| Unobtainable. | |
| Is unchanged from the original Cave Story's Missile Launcher. | |
| Included here for the sake of completion. | |
| No idea on how this weapon's damage is calculated.[/spoiler] | |
| [hr][spoiler=Acidic Bubble]Acidic Bubble | |
| [font=courier]ACIDIC BUBBLE: a spell that creates a | |
| few bubbles made of acid. Sadly, it's | |
| only effective on monsters.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]3 damage | |
| 1 hit | |
| 40 range[/td][td]15 XP[/td][td]No destroy | |
| solid[/td][/tr][tr][td]Level 2[/td][td]4 damage | |
| 1 hit | |
| 30 range[/td][td]30 XP[/td][td]No destroy | |
| solid[/td][/tr][tr][td]Level 3[/td][td]6 damage | |
| 2 hits | |
| 30 range[/td][td]45 XP[/td][td]No destroy solid | |
| Launches itself after a while[/td][/tr][tr][td]Launched | |
| bubble[/td][td]5 damage | |
| 1 hit | |
| 32 range[/td][td]10 XP[/td][td]Break blocks[/td][/tr][/table] | |
| Obtained at Reservoir area. | |
| Launched bubble falls under Weapon ID 8 (green block).[/spoiler] | |
| [hr][spoiler=Misery's End]Misery's End | |
| [font=courier]MISERY'S END: one of the Five Artefacts | |
| of D�myse. A pink sword that is capable | |
| of bringing an end in mythology.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]5 damage | |
| 1 hit | |
| 30 range[/td][td]30 XP[/td][td]Ignore solid tiles | |
| Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]7 damage | |
| 2 hits | |
| 35 range[/td][td]60 XP[/td][td]Ignore solid tiles | |
| Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]10 damage | |
| 100 hits | |
| 30 range[/td][td]45 XP[/td][td]Ignores solid tiles | |
| Breaks blocks | |
| Creates a "bladestorm" on contact with shootable | |
| entities[/td][/tr][tr][td]Bladestorm[/td][td]? damage | |
| ? hits | |
| ? range[/td][td]? XP[/td][td]An enigma[/td][/tr][/table] | |
| Obtained at Reservoir area.[/spoiler] | |
| [hr][spoiler=Super Missile]Super Missile | |
| [font=courier]- Super Missile - | |
| An exhilirating sort of missile. | |
| Its acceleration is unmatched.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage | |
| 10 hits | |
| 30 range[/td][td]30 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage | |
| 10 hits | |
| 40 range[/td][td]60 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage | |
| 10 hits | |
| 40 range[/td][td]10 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][/table] | |
| Unobtainable. | |
| Is unchanged from the original Cave Story's Super Missile. | |
| Included here for the sake of completion. | |
| No idea on how this weapon's damage is calculated. | |
| Does not have a cloak of any kind.[/spoiler] | |
| [hr][spoiler=Invidia]Invidia | |
| [font=courier]INVIDIA: lightning of the goddess. Often | |
| mistaken for Nemesis.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage | |
| 2 hits | |
| 20 range[/td][td]20 XP[/td][td]Breaks | |
| blocks[/td][/tr][tr][td]Level 2[/td][td]4 damage | |
| 3 hits | |
| 30 range[/td][td]40 XP[/td][td]Breaks | |
| blocks[/td][/tr][tr][td]Level 3[/td][td]4 damage | |
| 4 hits | |
| 40 range[/td][td]60 XP[/td][td]Breaks blocks[/td][/tr][/table] | |
| Obtained at Entrance area as starting weapon.[/spoiler] | |
| [hr][spoiler=Lunar Blast]Lunar Blast | |
| [font=courier]LUNAR BLAST: hold down the button to | |
| charge up a powerful Lunar-elemental | |
| beam. Beware of explosions.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage | |
| 1 hits | |
| 10 range[/td][td]60 XP[/td][td]Breaks blocks | |
| Explodes into level 2 bullets[/td][/tr][tr][td]Level 2[/td][td]4 | |
| damage | |
| 4 hits | |
| 30 range[/td][td]40 XP[/td][td]Pierces | |
| blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage | |
| 8 hits | |
| 30 range[/td][td]60 XP[/td][td]Pierces | |
| blocks[/td][/tr][tr][td]Level MAX[/td][td]12 damage | |
| 12 hits | |
| 30 range[/td][td]200 XP[/td][td]Pierces blocks[/td][/tr][/table] | |
| Unobtainable. | |
| Hold the attack button to charge the weapon up, of course. | |
| I have absolutely NO idea how this weapon works, code-wise. | |
| Thus, information will most likely be inaccurate...[/spoiler] | |
| [hr]TO ADD: none? | |
| #Post#: 487-------------------------------------------------- | |
| Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ] | |
| By: Serena Date: March 7, 2015, 11:41 pm | |
| --------------------------------------------------------- | |
| [quote author=Dianke link=topic=51.msg482#msg482 | |
| date=1425724903]Super Missile | |
| [font=courier]- Super Missile - | |
| An exhilirating sort of missile. | |
| Its acceleration is unmatched.[/font] | |
| [table][tr][td] [/td][td]Damage | |
| Number of Hits | |
| Range[/td][td]Energy for next Level | |
| [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage | |
| 10 hits | |
| 30 range[/td][td]30 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage | |
| 10 hits | |
| 40 range[/td][td]60 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage | |
| 10 hits | |
| 40 range[/td][td]10 XP[/td][td]No destroy solid | |
| Break blocks[/td][/tr][/table] | |
| Unobtainable. | |
| Is unchanged from the original Cave Story's Super Missile. | |
| Included here for the sake of completion. | |
| No idea on how this weapon's damage is calculated.[/quote]Huh. | |
| That's interesting-- | |
| [quote author=Dianke link=topic=51.msg482#msg482 | |
| date=1425724903]Does not have a cloak of any kind.[/quote]Uh | |
| What | |
| In all seriousness, though, I like how detailed this guide is :o | |
| I take it you spoiler'd everything for size? | |
| #Post#: 735-------------------------------------------------- | |
| Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ] | |
| By: Dianke Date: April 18, 2015, 12:30 pm | |
| --------------------------------------------------------- | |
| "Super Missile" | |
| Several superheroes have capes or cloaks or whatever people call | |
| those these days, do they not? :P | |
| Yes, it has been spoilered for size. | |
| Kim. | |
| I know not whether or not it will be possible, but... I have | |
| ideas for weapons that you could perhaps use in Lunar Shadow, if | |
| it is possible. | |
| - Shotgun / Bullet Storm | |
| LV 1: fires 5 bullets in a wide spread dealing 5 damage | |
| LV 2: fires 7 bullets in a wide spread dealing 7 damage | |
| LV 3: fires 9 bullets in a wide spread dealing 10 damage and | |
| pushes the user of the weapon backwards a bit | |
| - Bone / Bone Rush | |
| LV 1: throws a bone (maximum: 2) that deals 3 damage | |
| LV 2: throws a bone (maximum: 3) that deals 4 damage | |
| LV 3: throws a bone (maximum: 4) that deals 5 damage | |
| - Zephyr Wind / Boost | |
| Deals no damage, but boosts the user into the air by x tiles | |
| (where x is the current level of the spell). It levels up by | |
| switching to it before hitting XP, as this weapon is essentially | |
| a passive one. It has 1 ammo, and it only regenerates if the | |
| player isn't in the air, or through the use of items that refill | |
| ammo of all weapons. | |
| LV 1: boosts jump height by 1 tile | |
| LV 2: boosts jump height by 2 tiles | |
| LV 3: boosts jump height by 3 tiles | |
| - Lancelot / Spear | |
| Stabs at opponent with a spear reaching one tile (excepting LV | |
| 3): | |
| LV 1: deals 5 damage | |
| LV 2: deals 7 damage | |
| LV 3: range is two tiles; deals 10 damage | |
| I had thought these up since... before 16 October 2014, if I am | |
| not mistaken, along with 41 others | |
| http://vresunciraianruins.proboards.com/post/18308/thread. | |
| Of course, I hear the Spur is ridiculously near-impossible to | |
| even figure out, but that can just stay as is, considering the | |
| Crescent Moon is unique enough to make the Lunar Blast different | |
| from the Spur. | |
| #Post#: 741-------------------------------------------------- | |
| Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ] | |
| By: Kim Tyranto Date: April 20, 2015, 12:22 pm | |
| --------------------------------------------------------- | |
| Whoa. | |
| I'll consider if those are going to be helpful in Lunar Shadow, | |
| and if they are... well, we'll get to that when I've considered | |
| it. | |
| #Post#: 759-------------------------------------------------- | |
| Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ] | |
| By: Lunaris Date: April 24, 2015, 11:33 am | |
| --------------------------------------------------------- | |
| They'd be a big help, I believe. | |
| ***************************************************** |