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| #Post#: 14873-------------------------------------------------- | |
| Topic for unsorted ideas... | |
| By: Kim Tyranto Date: May 9, 2021, 7:05 am | |
| --------------------------------------------------------- | |
| Yeah, I had an idea... so here it is... | |
| A game where dungeons are randomly generated using card items... | |
| Using a "Flame" card generates a fire-theme dungeon... a "Frost" | |
| card, ice... an "Ocean" card, water... with drowning hazards... | |
| a "Sand" card, a dungeon with a desert theme... | |
| Of course monsters will vary, but their powers should ideally | |
| scale with the player's... so basically, if the player levels | |
| up, all monsters level up... | |
| That said, this is all I have right now... I guess it is better | |
| nothing... | |
| #Post#: 14887-------------------------------------------------- | |
| Re: Topic for unsorted ideas... | |
| By: King (2.0) Date: May 11, 2021, 8:30 am | |
| --------------------------------------------------------- | |
| [quote author=RKS link=topic=504.msg14873#msg14873 | |
| date=1620561937] | |
| Yeah, I had an idea... so here it is... | |
| A game where dungeons are randomly generated using card items... | |
| Using a "Flame" card generates a fire-theme dungeon... a "Frost" | |
| card, ice... an "Ocean" card, water... with drowning hazards... | |
| a "Sand" card, a dungeon with a desert theme... | |
| Of course monsters will vary, but their powers should ideally | |
| scale with the player's... so basically, if the player levels | |
| up, all monsters level up... | |
| That said, this is all I have right now... I guess it is better | |
| nothing... | |
| [/quote] | |
| I like this. You could have the final boss unlocked by creating | |
| and completing a dungeon from each element. After the final boss | |
| is defeated, you can fuse cards to create new dungeons. Once all | |
| combinations are unlocked, you can unlock the final boss's | |
| stronger form. Then you can combine all the cards into a bonus | |
| dungeon complete with secret boss. | |
| #Post#: 14889-------------------------------------------------- | |
| Re: Topic for unsorted ideas... | |
| By: Kim Tyranto Date: May 11, 2021, 9:39 am | |
| --------------------------------------------------------- | |
| That sounds great... :-) | |
| We can have grotto-like areas like Dragon Quest IX, as post-game | |
| areas... beat the final boss, dozens of side quests get unlocked | |
| with grotto cards as rewards... and stronger palette swaps (with | |
| minor alterations, such as a normal bat enemy with a palette | |
| swap that has four bladed wings)... | |
| In fact, all palette swaps should have modifications... a | |
| falcon, with a black-winged falcon with blue flames... :-b | |
| Also... a monster coliseum where monsters battle each other, and | |
| you can bet currency on who will win... like in DQ3... | |
| (Of course, it should be late-game to avoid getting the currency | |
| limit too early...) | |
| Maybe even a class system like Final Fantasy... though with the | |
| Tactics' sort of requirements (master 3 abilities of Class A to | |
| unlock Class D, for example) instead of being tied to | |
| crystals... | |
| (Incidentally, that final stone in LS that turns red...? That | |
| text is not applicable to Newerth, but rather the planet | |
| Phierce... :-b ) | |
| #Post#: 14894-------------------------------------------------- | |
| Re: Topic for unsorted ideas... | |
| By: King (2.0) Date: May 12, 2021, 7:49 am | |
| --------------------------------------------------------- | |
| [quote author=RKS link=topic=504.msg14889#msg14889 | |
| date=1620743974] | |
| That sounds great... :-) | |
| We can have grotto-like areas like Dragon Quest IX, as post-game | |
| areas... beat the final boss, dozens of side quests get unlocked | |
| with grotto cards as rewards... and stronger palette swaps (with | |
| minor alterations, such as a normal bat enemy with a palette | |
| swap that has four bladed wings)... | |
| In fact, all palette swaps should have modifications... a | |
| falcon, with a black-winged falcon with blue flames... :-b | |
| Also... a monster coliseum where monsters battle each other, and | |
| you can bet currency on who will win... like in DQ3... | |
| (Of course, it should be late-game to avoid getting the currency | |
| limit too early...) | |
| Maybe even a class system like Final Fantasy... though with the | |
| Tactics' sort of requirements (master 3 abilities of Class A to | |
| unlock Class D, for example) instead of being tied to | |
| crystals... | |
| (Incidentally, that final stone in LS that turns red...? That | |
| text is not applicable to Newerth, but rather the planet | |
| Phierce... :-b ) | |
| [/quote] | |
| Dragon Quest IX's grotto was quite interesting and something | |
| like that could work. Perhaps it could be possible to make more | |
| difficult dungeons if you fuse two of the same card? Or if you | |
| complete a dungeon, you can choose to upgrade the card to create | |
| more difficult dungeons? | |
| Palette swapped enemies I'd be fine with, if only because it | |
| reminds me of the old JRPG games I've played. | |
| A monster coliseum would be nice. One of the classes could have | |
| a skill that allows them to recruit monsters for the coliseum, | |
| and there could be exclusive monsters there. Hell, you could | |
| even have rematches with all the bosses in the game. | |
| Also there's a red stone in Lunar Shadow? Huh, that's new. | |
| #Post#: 14896-------------------------------------------------- | |
| Re: Topic for unsorted ideas... | |
| By: Kim Tyranto Date: May 12, 2021, 8:36 am | |
| --------------------------------------------------------- | |
| It turns red after the final cutscene with Valerie Horton... | |
| ... | |
| A class could use card-fighting like KHCOM, just with Ace to | |
| King (and Joker)... each suit representing an element (Fire, | |
| Earth, Water, Air)... Jokers are completely random elements and | |
| damage... | |
| (Just silliness... :-b) | |
| The first RPG Charlie played was Grandia 2 (PC), and it had | |
| palette swaps too... though I like the Land Cougar and Snow | |
| Leopard monsters best... <3 | |
| Maybe we can have a whole family of feline foes... | |
| And other families (insect, arachnid, machine, etc.) as well... | |
| Some weapons are more effective on specific monster "families" | |
| than usual, like... "Dragonslayer" being stronger against | |
| dragons... or "Fishing Spear" being more effective against | |
| fishes... | |
| Maybe add elemental imbuing (i.e. "Fire Fishing Spear" = | |
| "Fishing Spear" + "Flame Gem")... | |
| So many ideas~... | |
| #Post#: 27713-------------------------------------------------- | |
| Re: Topic for unsorted ideas... | |
| By: Cibryll Date: April 25, 2024, 1:47 pm | |
| --------------------------------------------------------- | |
| Relas. | |
| A rela is a creature found somewhere in Xyrinfe (maybe the | |
| Alfarnos universe). | |
| It is often hunted for its meat. | |
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