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| #Post#: 12984-------------------------------------------------- | |
| The games I played in 2020! | |
| By: AuroraDash Date: December 10, 2020, 10:41 am | |
| --------------------------------------------------------- | |
| This is a ranking of everything I played for the first time in | |
| 2020. I didn't play too many games this year, because I've still | |
| been playing more Celeste than anything else and some games I | |
| wanted to play either didn't come out this year (Silksong... | |
| >_<) or I haven't played yet because I'm waiting for a really | |
| good Steam sale (Ori: WotW, Black Future 88). | |
| Bolded entries were released in 2020 and have a second ranking | |
| which only includes other bolded entries, while italicised | |
| entries were released earlier but I only played them in 2020. If | |
| I only played pre-release versions of a game, it is excluded. If | |
| I end up playing something else in the last three weeks of the | |
| year, I'll edit it in. | |
| Fortunately, I liked most of the games I played, which led to | |
| some good games getting bad rankings. | |
| 12/7. Rift Wizard | |
| This game kind of tries to be a traditional turn-based, | |
| grid-based roguelike, but I really didn't enjoy it. It has a lot | |
| of my game design pet peeves, like unnecessarily complicated | |
| character building systems to create false depth and an excess | |
| of long-run resource management encouraging timidness and making | |
| sure you can feel your doom approach from way too far off. It | |
| somehow managed to invent a new one, too: it has this weird | |
| over-reliance on enemies which spawn more enemies. They're | |
| present in every single level and they're the main threats. | |
| Makes fighting the smaller enemies feel like a complete waste of | |
| time. To its credit, it keeps the tactics of the old-school | |
| roguelikes, but unfortunately it loses everything else which | |
| made them great. | |
| 11/6. Inmost | |
| I've already complained about this one. It's a boring | |
| metroidvania with a lame story where you always feel | |
| underpowered and everything cool only ever happens in | |
| outrageously long cutscenes. It was really close between this | |
| and Rift Wizard for the bottom spot, but I think this one had a | |
| lot of wasted potential while that one had very little potential | |
| at all. Despite how serious my complaints are, I actually | |
| enjoyed my playthrough regardless: it can be beautiful and | |
| atmospheric at times and has a few genuinely awesome moments. | |
| However, by the end of it I felt like I had wasted my time. | |
| 10/5. Neon Abyss | |
| A shiny new platformer-roguelite drawing heavy inspiration from | |
| Binding of Isaac. It's charming and pretty, has a cool cyberpunk | |
| aesthetic and great music. While I had fun with it, it has some | |
| terrible game design flaws which drag it down � some inherited | |
| from Isaac and some new ones. My main complaints are a) it's a | |
| luck-based nightmare, b) usually the best strategy is to sit in | |
| a corner and camp, c) the game doesn't tell you what items do | |
| until you pick them up and there are so many items that even | |
| after 20 hours of play time I don't know what half of them do | |
| and, most damningly, d) the balance is god-awful. One thing I've | |
| noticed is that a lot of the "new-school" roguelikes and | |
| roguelites have substantial "macrogame" systems � as you play | |
| more of the game, it will transform to reveal more of itself. | |
| Neon Abyss' macrogame system is not exactly mind-blowing but it | |
| is probably the biggest and most extensive I've ever seen, which | |
| I guess is a point in its favour. At the end of the day, my most | |
| memorable experience with the game was finally reaching the | |
| game's last "manager" (which is what the game calls its special | |
| superbosses � the regular bosses are instead called the gods of | |
| something really lame, which I thought was cute) and | |
| obliterating her immediately with my outrageously unbalanced | |
| firepower before she even had a chance to attack. Then I put the | |
| game down and didn't really touch it again much. | |
| 9/4. Helltaker | |
| I really don't understand the hype behind this one. It's a | |
| simple puzzle game, free and less than an hour long. There's not | |
| really much to complain about but it had very little impact on | |
| me. I liked the music. It was slightly annoying to have to | |
| repeat the whole puzzle if you picked the wrong option at the | |
| end of the level and get a bad ending, but that's not really a | |
| big deal. Final boss was pretty cool. Meh. | |
| 8. Among Us | |
| The idea behind it is really clever � take a social logic Mafia | |
| type game and make it real-time. That's really clever. It's got | |
| a cute artstyle, kinda like an 00s-era flash game. My main | |
| complaint is that it's way too fast-paced. Each game is like 3 | |
| minutes long, you're constantly running around at top speed, | |
| people drop like flies and by the time you start to get a | |
| picture of what's going on and begin forming your insane | |
| theories, the game's already over. At least with Mindnight's | |
| 20-minute games, there was enough time to think and take notes. | |
| Among Us can be great as a party game or as a brief diversion in | |
| between studying or something. | |
| 7. What Remains Of Edith Finch | |
| I don't really know how to organise my thoughts here. This isn't | |
| what I'd usually consider playing, it's a sort of visual novel | |
| type thing built around its story � basically, everyone is dead | |
| and you need to explore a creepy house to find out what happened | |
| to them. I've seen the story, which is ridiculously depressing, | |
| get slammed for relying on cheap tricks to get an emotional rise | |
| out of the player, and while it does kind of do that at times I | |
| think it mostly works. Game generally looks and sounds great, | |
| has a lot of trippy visuals and some really cool moments. I had | |
| an issue with the controls where I'd occasionally go through a | |
| door or down a ladder or something and then immediately go back | |
| the other way by mistake, but that might've been because I was | |
| really drunk while I played it. Sometimes I feel like my own | |
| grandmother is slowly ruining everyone's lives with her subtle | |
| pathological influence, but this game made me realise that she's | |
| not bad at all and it could be so much worse. | |
| 6. Super Lucky's Tale | |
| Cutest game ever. Really solid 3D platformer, I had no real | |
| problems with it. I wanna cuddle Lucky so bad, he's adorable!!! | |
| I didn't quite get through the whole game, it seems to be quite | |
| long and I got kinda distracted partway through. There's heaps | |
| to do and it just generally makes me feel good. Has the kind of | |
| controls where, if you have mad skills, you can combine moves to | |
| reach further than it appears you can at first. 4 through 6 were | |
| all really close together. | |
| 5/3. Spirits Abyss | |
| Another platformer-roguelite! This one draws heavily from | |
| Spelunky instead. It's not as slow-paced as Spelunky, though, | |
| it's more conducive to running through levels guns blazing than | |
| Spelunky is. First thing which jumped out at me was the awesome | |
| chiptune music. I have an issue with the controls � usually, | |
| there is no inertia, and you can change directions instantly, | |
| but when you wall-jump then suddenly hello again Newton! It | |
| feels really awkward and strange. There's a lot of variety in | |
| the level types � there begins with 4 level types which happen | |
| in a fixed order, but later on more get unlocked and I think | |
| there are a total of 10. In addition to those, it has a | |
| fascinating system where, randomly, between the normal levels, | |
| you'll get thrown into little intermediate areas. The game | |
| throws curveballs at you in a way which makes it seem really | |
| mysterious, and that's something I find very compelling. | |
| Sometimes, stuff will just happen and you won't be entirely sure | |
| why. It seems kind of small at first, but there's a great deal | |
| to do here. It's by the same developer as Skelly Selest from | |
| 2018 and has a lot in common with that one � the menus look | |
| really similar, everything has a similarly bizarre writing | |
| style, it even has a weird card game tacked on to it just like | |
| that game did � but I think Spirits Abyss is a lot more | |
| impressive. | |
| 4/2. Spelunky 2 | |
| I dunno if I should put it this high, I just kinda think it | |
| would be blasphemous to imply that Spirits Abyss is a better | |
| follow-up to Spelunky than this one is, given how ambitious it | |
| is, although, I don't know if it is or not. The game is a lot | |
| bigger and shinier with more hidden stuff than the original � | |
| I've reached the final boss (which I really don't like, I think | |
| it's quite badly designed) but apparently I've only seen about | |
| half of the areas in the game. At first I was keenly aware of | |
| all the subtle things that were changed from the original, which | |
| annoyed me, but after that I had a great time. I loved the | |
| re-imaginings of the old areas with new enemies and whatnot, and | |
| the references to some of my old favourite Spelunky mods (like | |
| the repeating laser traps in world 6 referencing Gates of Hell, | |
| and how world 5 was compressed into a single super-long level | |
| which I think references that one mod where you fight Cthulhu). | |
| It's substantially harder and longer than the original Spelunky, | |
| which makes me think it was designed for people who have already | |
| mastered the original � I found it quite a challenge and I never | |
| even got into any of the post-game stuff, at least not yet. | |
| 13-year-old me would've loved this more than anything in the | |
| whole world. | |
| 3. Axiom Verge | |
| A really bloody good old-school metroidvania, keeping everything | |
| good about the subgenre intact � exploring a mysterious world, | |
| getting new stuff to gain more power and unlock more freedom, | |
| stumbling on crazy stuff, getting kinda lost in a good way � | |
| while losing some of the cliches. I first heard about it in a | |
| YouTube comments section where somebody dared to suggest that it | |
| (along with Hollow Knight, which I found a more reasonable | |
| opinion) was better than Ori. I thought that was a ridiculous | |
| notion at first, but after playing it, while I'm not sure I | |
| agree, it certainly gets close. It strikes a good balance | |
| between being too linear and "where the fuck do I go", and it | |
| makes you work for your cool toys (and they are VERY cool, the | |
| drone gun is brilliant) but it feels so good to finally get | |
| them. The whole game has this cool alien aesthetic. I found the | |
| backtracking a bit tiresome in places, and there's some secret | |
| stuff which you'll very definitely need a walkthrough for, but | |
| those are minor complaints. | |
| 2/1. Scourgebringer | |
| The fourth platformer-roguelike in this list, and the king of | |
| them all. While Spirits Abyss was inspired by Spelunky and that | |
| other Abyss game was inspired by Isaac, Scourgebringer is | |
| instead inspired by Monolith, but it builds off its quite | |
| spectacularly. It kind of de-emphasises the platforming in | |
| favour of an outstanding combat system with heaps of depth and | |
| where everything just feels viscerally good and makes my brain | |
| light up with dopamine. It's a bit overwhelming at first, with | |
| four or five different ways to attack and controls which take | |
| some getting used to, but the game's cleverly designed to get | |
| you over the initial hurdle, and to a level where you can make | |
| the most of everything, with minimal pain. It has a combo | |
| mechanic, one of many ideas borrowed from Monolith, except the | |
| game adds a new dimension to it to facilitate learning the | |
| game's mechanics. It divides attacks into three categories, and | |
| rewards the player for using all three categories, which pushes | |
| players to learn how to use all their attacks to their full | |
| potential. The enemies are all designed around the combat | |
| system, and with a few exceptions they all work great. The | |
| balance is also great � while a lot of similar games end up | |
| really luck-based and prone to "snowballing" where you become | |
| either overpowered or underpowered and that kind of sticks for | |
| the whole run, Scourgebringer avoids that by being careful with | |
| how its power upgrades are designed. The only real downsides are | |
| that the music isn't my style and the postgame stuff isn't as | |
| extensive as some other games. Absolutely sick. Favourite game | |
| of 2020. | |
| 1. Monolith | |
| Surprise, it's a game I just mentioned! It was really hard to | |
| pick between this and Scourgebringer because they have so much | |
| in common and what's different between them is awesome in | |
| different directions. It's not a platformer and doesn't have a | |
| complex combat system, and in that one regard it's a lot closer | |
| to Nuclear Throne than Scourgebringer � while it doesn't stand | |
| out as much, it's perfectly solid. Instead, it has some of the | |
| coolest bosses and best postgames ever, and has that same | |
| mystery factor that Spirits Abyss has � it seems small at first | |
| then slowly unfolds itself before your eyes as you keep going, | |
| in a way that feels organic. I get the impression that there's a | |
| really interesting story buried under there if only someone | |
| could untangle the pieces. The controls suffer from what I call | |
| "Nuclear Throne syndrome" where it's trying to be a bullet hell | |
| shmup and a twin-stick arena shmup at the same time, and trying | |
| to play one of them with the controls of the other always feels | |
| a little awkward, like you're playing with your hands flipped | |
| around or something. The late game can get a little samey, as | |
| worlds 5 through 7 don't feel sufficiently distinct, which is a | |
| point against it compared to Scourgebringer where the last few | |
| levels are the best part. When, like, a boss mysteriously throws | |
| out an extra form, or a new boss entirely appears unexpectedly, | |
| or something unique and inexplicable happens, it's not something | |
| you forget. I feel like Monolith is slightly better as it stands | |
| because it's bigger and more polished and has more special | |
| memorable moments, whereas Scourgebringer has the stronger | |
| foundation and if it got a cool expansion pack like Monolith has | |
| it'd be likely to surpass it. | |
| #Post#: 13005-------------------------------------------------- | |
| Re: The games I played in 2020! | |
| By: AuroraDash Date: December 12, 2020, 5:36 am | |
| --------------------------------------------------------- | |
| https://i.imgur.com/xpUYOfa.jpeg | |
| Speak of the devil oWo | |
| #Post#: 13006-------------------------------------------------- | |
| Re: The games I played in 2020! | |
| By: King (2.0) Date: December 12, 2020, 6:13 am | |
| --------------------------------------------------------- | |
| [quote author=AuroraDash link=topic=438.msg13005#msg13005 | |
| date=1607772964] | |
| https://i.imgur.com/xpUYOfa.jpeg | |
| Speak of the devil oWo | |
| [/quote] | |
| So do you think that game is the worth the price? | |
| #Post#: 13027-------------------------------------------------- | |
| Re: The games I played in 2020! | |
| By: AuroraDash Date: December 13, 2020, 4:01 am | |
| --------------------------------------------------------- | |
| [quote author=King (2.0) link=topic=438.msg13006#msg13006 | |
| date=1607775210] | |
| So do you think that game is the worth the price? | |
| [/quote] | |
| I'll let you know once I've played it :3 | |
| #Post#: 13028-------------------------------------------------- | |
| Re: The games I played in 2020! | |
| By: King (2.0) Date: December 13, 2020, 5:33 am | |
| --------------------------------------------------------- | |
| [quote author=AuroraDash link=topic=438.msg13027#msg13027 | |
| date=1607853686] | |
| I'll let you know once I've played it :3 | |
| [/quote] | |
| I asked because I've seen at least 2 games I want to play but | |
| can't because of the extortionate prices. (I saw Paper Mario: | |
| The Thousand Year Door in Cex once and it cost �80. �80 for | |
| Paper frickin Mario. And that's still better than the PS2 Blood | |
| Will Tell costing �100 on Amazon). | |
| #Post#: 13030-------------------------------------------------- | |
| Re: The games I played in 2020! | |
| By: IlinaFan01 Date: December 13, 2020, 6:03 am | |
| --------------------------------------------------------- | |
| ...... There's a Spelunky 2? | |
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