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| #Post#: 12200-------------------------------------------------- | |
| Misery of Magic -- 1.0.3 | |
| By: AuroraDash Date: September 20, 2020, 12:13 am | |
| --------------------------------------------------------- | |
| UPDATE 12/7/2021!!! GAME FINISH | |
| Download game, version 1.0.3: | |
| https://drive.google.com/file/d/1JtxBB8GjTB1BWM6HcFeKw69-bZjHbVhr/view?usp=shar… | |
| Download soundtrack: | |
| https://drive.google.com/file/d/18e-OBc20tL294JZh6GhnWVb3W0Ncyl3l/view?usp=shar… | |
| ================================================================ | |
| ======================= | |
| Heya! So, yeah, Misery of Magic is still a thing. It's nearly | |
| finished, it's been "nearly finished" for nearly like 2 years | |
| now, but it's largely taken a back seat to my studies (I'm still | |
| at university, doing a PhD in economics, this is my last year, | |
| kinda), my Celeste speedrunning career (I have over 3000 hours | |
| in the game >_<), and various other hobbies. My motivation hit | |
| rock bottom several times in between and it's just been a huge | |
| slog, but lately I've been finding myself working on it | |
| reasonably well again. At the moment, the game's main campaign | |
| is more or less done, the main things left to do are: | |
| -- Rebalancing. | |
| -- Most of the endings. | |
| -- Some other story-focused stuff. | |
| -- Music. | |
| There are also some smaller things I want to do: | |
| -- Rework Fire Boom, as it stands it's too similar to Blood Orb. | |
| -- Make it a bit harder to get a 2nd character immediately upon | |
| reaching the Eastern half of the overworld. It should still be | |
| possible, but not immediately obvious. If you get one right | |
| away, you won't be able to get into Energy Centre and you might | |
| accidentally choose before you understand that there is a choice | |
| at all. | |
| -- Make Sorrow Peak puzzle optional, or rework it to make it | |
| less lame, or something. | |
| -- Maybe there should be a late-game blue magic weapon that's | |
| accessible to all characters? At the moment, there are only | |
| three blue magic weapons, of which one requires a specific | |
| character and another is only available during the endgame | |
| sequence, so most of the time the only choice when it comes to | |
| blue magic will be Unfire. | |
| Most recent change was to buff Needle and make it look cooler, | |
| because it felt kind of lame to use before. | |
| #Post#: 12204-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: September 20, 2020, 5:19 am | |
| --------------------------------------------------------- | |
| Went ahead and did the Fire Boom rework right away. You can now | |
| still use it like a slightly stronger, slightly more awkward | |
| Blood Orb if you like -- the projectile moves slower so it's | |
| harder to control. Now, however, if you hold it down past the | |
| point where it's fully charged, it has a second "mode" which is | |
| even more powerful and even harder to control, which works | |
| somewhat like Toxicity Star but not exactly. | |
| Rebalanced Needle again: Nerfed its damage by roughly 14%, which | |
| is still 20% stronger than it was before it was buffed | |
| originally. Conversely, I buffed Heat Needle by about 27%, which | |
| puts it at the same damage regular Needle was before this latest | |
| nerf -- when I buffed Needle I forgot to buff Heat Needle too, | |
| so Needle was stronger which was a bit silly. | |
| #Post#: 12206-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: IlinaFan01 Date: September 20, 2020, 5:27 am | |
| --------------------------------------------------------- | |
| So there's other campaigns? | |
| Also, I don't really know much of Misery of Magic's blue magic | |
| weapons, but I guess an extra choice or two would be helpful. :) | |
| #Post#: 12209-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: September 20, 2020, 5:34 am | |
| --------------------------------------------------------- | |
| Nah, only one campaign -- As of now, it has a final boss and I | |
| guess it's technically finishable (although I still need to | |
| bugtest it, there's a VERY good chance it'll crash the game, as | |
| it stands) but most of the last three or four areas don't have | |
| much story content yet. | |
| As for the blue weapons, I might see if I can come up with | |
| something! | |
| #Post#: 12240-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: September 21, 2020, 10:44 am | |
| --------------------------------------------------------- | |
| Got a great idea for a new Sorrow Peak puzzle, although I | |
| haven't implemented it yet. The old puzzle involves pushing | |
| black and white blocks around to write numbers in binary -- the | |
| numbers you're supposed to write are written on walls elsewhere | |
| in Sorrow Peak. Okay enough puzzle, but hopeless if you don't | |
| have both the clues and a bit tedious if you do have them. I'll | |
| make that one optional, move it off to the side so that it gates | |
| something less important, while the puzzle blocking the way to | |
| the end of the area won't require wandering all over the map | |
| looking for clues. | |
| Might do something similar with the Underpath puzzle, which has | |
| an even worse "wander all over the map looking for clues" thing | |
| going on, but I haven't decided yet. | |
| #Post#: 12249-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: September 22, 2020, 7:45 am | |
| --------------------------------------------------------- | |
| Made most of the new Sorrow Peak puzzle tonight! | |
| I still need to bugtest it and make a few new rooms to house the | |
| old puzzle, but that can wait until tomorrow I think. | |
| #Post#: 12306-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: September 25, 2020, 4:26 pm | |
| --------------------------------------------------------- | |
| Started work on the new blue magic weapon! My original idea for | |
| a name was "Oceanstar", but then I thought it would be cool to | |
| name it after a real life star with some symbolic connection to | |
| the ocean. I put entirely way too much thought into which one, | |
| but I eventually decided that Upsilon Carinae would be the | |
| perfect choice. | |
| I have this idea where it starts out as a much weaker white | |
| version of itself and can be upgraded to its full blue version | |
| by bringing it to a particular place. | |
| I'm envisioning it as similar to the Energy Beam from Merlin's | |
| Revenge 2 -- it'll hit anything on the screen near-instantly and | |
| do crazy high damage per hit, but can only hit one target at | |
| once. Furthermore, unlike the original Energy Beam, which was | |
| considered to be severely overpowered, it'll charge slowly. I | |
| might also add a couple other things to the Upsilon Carinae to | |
| make it more interesting and more distinct from the Awe, which | |
| is already slow-charging, deals high damage per hit, and hits | |
| instantly. | |
| Side note: several existing Misery of Magic weapons are already | |
| close to copies of Merlin's Revenge spells: | |
| Energy Blast (All three MR games) --> Orb | |
| Energy Pulse (MR3) --> Toxicity Star | |
| Energy Mines (MR3) --> Nuclear Blaze | |
| (Not all Merlin's Revenge spells start with "Energy", but those | |
| that don't are either more like support tools than weapons or | |
| involve summoning things, and I don't think either of those | |
| would work very well as Misery of Magic weapons.) | |
| #Post#: 12323-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: IlinaFan01 Date: October 4, 2020, 5:29 am | |
| --------------------------------------------------------- | |
| I like the name "Upsilon Carinae". :) | |
| You say you might add a couple of other things to make it more | |
| interesting and distinct from the awe-inspiring (:3) Awe? | |
| How about... a temporary water barrier around the user? Or... a | |
| very minor healing effect? | |
| #Post#: 12377-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: October 5, 2020, 10:27 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=421.msg12323#msg12323 | |
| date=1601807389] | |
| I like the name "Upsilon Carinae". :) | |
| You say you might add a couple of other things to make it more | |
| interesting and distinct from the awe-inspiring (:3) Awe? | |
| How about... a temporary water barrier around the user? Or... a | |
| very minor healing effect? | |
| [/quote] | |
| Thanks :3 | |
| The weapon is mostly done now -- I eventually decided on adding | |
| a little backblast thing, which makes it a little harder to use | |
| but would add to its potential damage if it were used cleverly. | |
| A healing effect is something I've thought of, although that | |
| might be hard to balance. I think what I'll end up doing is add | |
| more regenerators but I might reduce the mid-fight healing -- | |
| every 16th exp diamond dropped is blue, and heals you somewhat. | |
| #Post#: 12493-------------------------------------------------- | |
| Re: Misery of Magic updates >_< | |
| By: AuroraDash Date: October 12, 2020, 7:22 pm | |
| --------------------------------------------------------- | |
| Fixed some more bugs pertaining to the Sorrow Peak puzzles, I | |
| think they both work properly now. | |
| Figured out a solution to make sure people know what they're | |
| doing before getting a second character, although I haven't | |
| implemented it yet -- Hunter and Jaye just kind of hang out in | |
| the overworld, so the idea is that, to recruit them, you need to | |
| pick up an item from elsewhere in the overworld and give it to | |
| them. The items will tell you what they do. The other characters | |
| will be unchanged, because they're in places that take a lot | |
| more effort to get to, so I expect people to explore the Eastern | |
| overworld first. | |
| [font=Verdana]An easier and more obvious solution would be to | |
| have a menu that pops up saying something to the effect of "DO | |
| YOU WANT TO DO THIS? Y/N" but I feel like that would sort of | |
| break the "show don't tell" rule which I have mostly been | |
| adhering to ruthlessly.[/font] | |
| As part of this, I'm adding a new sub-area to the Eastern | |
| overworld, called the Solitude Stoneway -- It won't have any | |
| enemies or puzzles, it'll just be a place to put a few things | |
| that I didn't really have a place for, and it'll make the | |
| Eastern overworld a bit bigger. Was considering adding a way to | |
| fast travel back to the Western overworld, but I decided against | |
| it. | |
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