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#Post#: 12549--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: October 31, 2020, 1:35 pm
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[quote author=Charlie link=topic=417.msg12544#msg12544
date=1604155022]
... My memory got stuck elsewhere, haha. Probably San or
something?
Remove the <UNI then. :3
[/quote]
I'll try removing the <UNI in the Ironhead fight just to see
what happens. That aside, San's script doesn't have <FOM or <FOB
either:
#0090
<MNA<CMU0002<MYD0000<FAI0000<END
#0091
<MNA<CMU0002<MYD0000<FAI0001<END
#0092
<MNA<CMU0002<MYD0002<FAI0002<END
#0093
<MNA<CMU0002<MYD0000<FAI0003<END
#0094
<MNA<CMU0002<MYD0000<FAI0004<EVE0300<END
#0095
<CMU0023<FAI0000<END
#0100
<KEY<FAO0004<TRA0100:0400:0005:0002
#0200
#0210
#0300
<PRI<MSGI've had enough of you
following me non-stop.<NOD<CLR
San. Strike her down.<NOD<CLO<CMU0007<FL+0122<FLJ0121:0301<END
#0301
<BSL0000<END
| | |
#1000
<KEY<BOA1000<FL-0122<FL+0128
<ANP0200:0010:0000
<ANP0210:0010:0000
<WAI0300<CMU0015<MS3
Defeated San!<WAI0150<NOD<CLO<SOU0012
<CMP0041:0012:0000<CMP0041:0013:0000<CMP0041:0014:0000<CMU0002<E
ND
| | |
#Post#: 12552--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: October 31, 2020, 3:17 pm
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Ichi, Ni, San, Shi...
I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards,
but I'm probably Miss Taken (mistaken) here, haha.
Be sure to look intently at Ironhead. :p
#Post#: 12558--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 1, 2020, 4:06 am
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[quote author=Charlie link=topic=417.msg12552#msg12552
date=1604175461]
Ichi, Ni, San, Shi...
I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards,
but I'm probably Miss Taken (mistaken) here, haha.
Be sure to look intently at Ironhead. :p
[/quote]
I'll be sure to do that.
EDIT: I tried removing all the <UNI and it turns out that solid
ground exists for the player to walk on. As it turns out, the ME
tiles are visible and the camera changes allowing you to see the
giant Ikachan. Additionally, the pufferish start bouncing off
the walls and Ironhead stops momentarily before moving backwards
or just teleports at random.
When means that when the proper <UNI effects are applied,
Ironhead's movements transition smoothly whereas if you fight
Ironhead on land, it's movements seem randomized. Hmm, I'll
consider checking out Selenic Shadow's San fight and compare it.
#Post#: 12561--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 1, 2020, 8:09 am
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IIRC the ground in San's Arena is set to tile type "NO PC"?
#Post#: 12562--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 1, 2020, 9:50 am
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[quote author=Charlie link=topic=417.msg12561#msg12561
date=1604239764]
IIRC the ground in San's Arena is set to tile type "NO PC"?
[/quote]
I've checked it myself and yes, the ground in Grieldyr Space
(San's battle arena) is Tile 46 (No PC). I could try and change
all the platform tiles in the Taboo-Oh fight and see that
changes anything.
EDIT: Okay, so Taboo-Oh no longer does the teleportation when it
moves to the right side of the screen but only does so when
moving back to the left. Perhaps I could alter the arena
slightly so the player can't see it teleporting. After that,
it's simply a matter of rewriting the script so the player
obtains the Taboo Pin by default.
EDIT: As it turns out, creating two walls with spikes on the end
covers up the teleportation just fine. Ironhead isn't blocked
off by the walls meaning the fight functions normally. Now to
work on the script and any visuals that are part of the battle.
#Post#: 12564--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 1, 2020, 11:35 am
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* cue Dragon Quest level up fanfare *
So with that dealt with, I'm gonna say: being any X-level under
Ballos' head when it lands is damaging, it seems. :(
#Post#: 12566--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 1, 2020, 12:27 pm
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[quote author=Charlie link=topic=417.msg12564#msg12564
date=1604252151]
* cue Dragon Quest level up fanfare *
So with that dealt with, I'm gonna say: being any X-level under
Ballos' head when it lands is damaging, it seems. :(
[/quote]
Thank you Charlie, you've been a major help to me. (*hugs
Charlie*)
And yes, Ballos does do damage if he falls on you in his ball
form. I've had that happen to me at least once during the Death
Orb MK:II fight.
#Post#: 12568--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 1, 2020, 1:24 pm
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Lower.
Try the Ballos head fight, but with a small area open under the
arena, maybe sped up with entity 370.
My testing the major entities led to that discovery :o
#Post#: 12570--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 2, 2020, 4:06 am
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So one last thing to deal with, regarding Taboo-Oh: When the
player does beat him, they obtain the Monochrome Costume
regardless if they took damage or not. All the Taboo battles use
the Ironhead system where beating the boss with no damage
unlocks an item, though for some reason the Taboo-Oh fight's
unlock doesn't seem to work properly
If you want, I'll send you the Taboo-Oh script.
#Post#: 12571--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 2, 2020, 5:22 am
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Lemme get this straight.
The player always gets the Taboo Pin.
The player should get the Monochrome Costume IF they take zero
damage.
Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to
for getting the costume) and the matching entity (as in
Ironhead's map)?
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