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| #Post#: 12549-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: King (2.0) Date: October 31, 2020, 1:35 pm | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=417.msg12544#msg12544 | |
| date=1604155022] | |
| ... My memory got stuck elsewhere, haha. Probably San or | |
| something? | |
| Remove the <UNI then. :3 | |
| [/quote] | |
| I'll try removing the <UNI in the Ironhead fight just to see | |
| what happens. That aside, San's script doesn't have <FOM or <FOB | |
| either: | |
| #0090 | |
| <MNA<CMU0002<MYD0000<FAI0000<END | |
| #0091 | |
| <MNA<CMU0002<MYD0000<FAI0001<END | |
| #0092 | |
| <MNA<CMU0002<MYD0002<FAI0002<END | |
| #0093 | |
| <MNA<CMU0002<MYD0000<FAI0003<END | |
| #0094 | |
| <MNA<CMU0002<MYD0000<FAI0004<EVE0300<END | |
| #0095 | |
| <CMU0023<FAI0000<END | |
| #0100 | |
| <KEY<FAO0004<TRA0100:0400:0005:0002 | |
| #0200 | |
| #0210 | |
| #0300 | |
| <PRI<MSGI've had enough of you | |
| following me non-stop.<NOD<CLR | |
| San. Strike her down.<NOD<CLO<CMU0007<FL+0122<FLJ0121:0301<END | |
| #0301 | |
| <BSL0000<END | |
| | | | | |
| #1000 | |
| <KEY<BOA1000<FL-0122<FL+0128 | |
| <ANP0200:0010:0000 | |
| <ANP0210:0010:0000 | |
| <WAI0300<CMU0015<MS3 | |
| Defeated San!<WAI0150<NOD<CLO<SOU0012 | |
| <CMP0041:0012:0000<CMP0041:0013:0000<CMP0041:0014:0000<CMU0002<E | |
| ND | |
| | | | | |
| #Post#: 12552-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: IlinaFan01 Date: October 31, 2020, 3:17 pm | |
| --------------------------------------------------------- | |
| Ichi, Ni, San, Shi... | |
| I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards, | |
| but I'm probably Miss Taken (mistaken) here, haha. | |
| Be sure to look intently at Ironhead. :p | |
| #Post#: 12558-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: King (2.0) Date: November 1, 2020, 4:06 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=417.msg12552#msg12552 | |
| date=1604175461] | |
| Ichi, Ni, San, Shi... | |
| I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards, | |
| but I'm probably Miss Taken (mistaken) here, haha. | |
| Be sure to look intently at Ironhead. :p | |
| [/quote] | |
| I'll be sure to do that. | |
| EDIT: I tried removing all the <UNI and it turns out that solid | |
| ground exists for the player to walk on. As it turns out, the ME | |
| tiles are visible and the camera changes allowing you to see the | |
| giant Ikachan. Additionally, the pufferish start bouncing off | |
| the walls and Ironhead stops momentarily before moving backwards | |
| or just teleports at random. | |
| When means that when the proper <UNI effects are applied, | |
| Ironhead's movements transition smoothly whereas if you fight | |
| Ironhead on land, it's movements seem randomized. Hmm, I'll | |
| consider checking out Selenic Shadow's San fight and compare it. | |
| #Post#: 12561-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: IlinaFan01 Date: November 1, 2020, 8:09 am | |
| --------------------------------------------------------- | |
| IIRC the ground in San's Arena is set to tile type "NO PC"? | |
| #Post#: 12562-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: King (2.0) Date: November 1, 2020, 9:50 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=417.msg12561#msg12561 | |
| date=1604239764] | |
| IIRC the ground in San's Arena is set to tile type "NO PC"? | |
| [/quote] | |
| I've checked it myself and yes, the ground in Grieldyr Space | |
| (San's battle arena) is Tile 46 (No PC). I could try and change | |
| all the platform tiles in the Taboo-Oh fight and see that | |
| changes anything. | |
| EDIT: Okay, so Taboo-Oh no longer does the teleportation when it | |
| moves to the right side of the screen but only does so when | |
| moving back to the left. Perhaps I could alter the arena | |
| slightly so the player can't see it teleporting. After that, | |
| it's simply a matter of rewriting the script so the player | |
| obtains the Taboo Pin by default. | |
| EDIT: As it turns out, creating two walls with spikes on the end | |
| covers up the teleportation just fine. Ironhead isn't blocked | |
| off by the walls meaning the fight functions normally. Now to | |
| work on the script and any visuals that are part of the battle. | |
| #Post#: 12564-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: IlinaFan01 Date: November 1, 2020, 11:35 am | |
| --------------------------------------------------------- | |
| * cue Dragon Quest level up fanfare * | |
| So with that dealt with, I'm gonna say: being any X-level under | |
| Ballos' head when it lands is damaging, it seems. :( | |
| #Post#: 12566-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: King (2.0) Date: November 1, 2020, 12:27 pm | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=417.msg12564#msg12564 | |
| date=1604252151] | |
| * cue Dragon Quest level up fanfare * | |
| So with that dealt with, I'm gonna say: being any X-level under | |
| Ballos' head when it lands is damaging, it seems. :( | |
| [/quote] | |
| Thank you Charlie, you've been a major help to me. (*hugs | |
| Charlie*) | |
| And yes, Ballos does do damage if he falls on you in his ball | |
| form. I've had that happen to me at least once during the Death | |
| Orb MK:II fight. | |
| #Post#: 12568-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: IlinaFan01 Date: November 1, 2020, 1:24 pm | |
| --------------------------------------------------------- | |
| Lower. | |
| Try the Ballos head fight, but with a small area open under the | |
| arena, maybe sped up with entity 370. | |
| My testing the major entities led to that discovery :o | |
| #Post#: 12570-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: King (2.0) Date: November 2, 2020, 4:06 am | |
| --------------------------------------------------------- | |
| So one last thing to deal with, regarding Taboo-Oh: When the | |
| player does beat him, they obtain the Monochrome Costume | |
| regardless if they took damage or not. All the Taboo battles use | |
| the Ironhead system where beating the boss with no damage | |
| unlocks an item, though for some reason the Taboo-Oh fight's | |
| unlock doesn't seem to work properly | |
| If you want, I'll send you the Taboo-Oh script. | |
| #Post#: 12571-------------------------------------------------- | |
| Re: LSPF: The CS Modding Question Thread | |
| By: IlinaFan01 Date: November 2, 2020, 5:22 am | |
| --------------------------------------------------------- | |
| Lemme get this straight. | |
| The player always gets the Taboo Pin. | |
| The player should get the Monochrome Costume IF they take zero | |
| damage. | |
| Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to | |
| for getting the costume) and the matching entity (as in | |
| Ironhead's map)? | |
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