| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| Xyrinfe Shadow Project Forums | |
| https://lunarshadowcs.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Lunar Shadow (mod) | |
| ***************************************************** | |
| #Post#: 77-------------------------------------------------- | |
| Unofficial Walkthrough (with spoilers) | |
| By: Lunaris Date: February 1, 2015, 12:50 pm | |
| --------------------------------------------------------- | |
| I'll try to make a guide for the most recent version; it'll be | |
| quite handy. | |
| For obvious reasons, though, it contains spoilers about hidden | |
| items. | |
| Each location, on its first entry, will be in its own post; I'll | |
| place links to those posts in this post when the posts exist. | |
| [list] | |
| [li]Entrance | |
| http://lunarshadowcs.createaforum.com/lunar-shadow/unofficial-walkthrough-(with… | |
| [li]Laboratory | |
| http://lunarshadowcs.createaforum.com/lunar-shadow/unofficial-walkthrough-(with… | |
| [/list] | |
| #Post#: 78-------------------------------------------------- | |
| Re: Unofficial Walkthrough (with spoilers) | |
| By: Lunaris Date: February 1, 2015, 1:17 pm | |
| --------------------------------------------------------- | |
| ENTRANCE: | |
| Start the mod. Watch or skip the intro cutscene; it seems not to | |
| make much of a difference at the moment. | |
| Basically, some man decreed that Newerth's inhabitants will die | |
| on 15 January 2015 and the protagonist has about ten days to | |
| stop that from happening. (This is from memory; I skipped the | |
| intro.) | |
| Head left, above the door, and search the area for a hidden Life | |
| Capsule (+3 HP). | |
| If you go further left, you'll get a message asking you to | |
| leave; if you choose "yes" you basically get sent back to the | |
| main menu. | |
| Go right and get rid of the monsters with Invidia. Continue to | |
| your right, until you find a way to go to the top - follow the | |
| blocks. | |
| When you encounter a wall with a weird octagonal foe, shoot it | |
| and stay away from it (as it explodes after a 5-second | |
| countdown). | |
| Continue right, and take the Life Capsule (+3 HP). | |
| Go back down, then right (fall damage isn't a thing, so you can | |
| just jump off that height). | |
| Keep going right, until you find a pathway that goes up; there's | |
| a bat nearby a stepping stone. | |
| Go up there, but be careful of the critters, as one of them is | |
| close to the edge at the top. | |
| Go to the right (there's currently nothing useful to the left, | |
| unless you want to kill monsters for XP). | |
| When you find a way up, go up, to the right, to find a save room | |
| and a Warp Door; take it back to the Entrance for a handy | |
| shortcut later on. | |
| Return to the save point "Entrance SP" (preferably the shortcut, | |
| unless you want to go through most of the Entrance again), then | |
| go collect another Life Capsule (+4 HP). | |
| Make your way to the top-left of the room, then kill those | |
| monsters. Be careful not to get crushed by the two moving blocks | |
| in the room, though. | |
| Go to the top, where you'll find three bats and a sign post, | |
| along with a Life Capsule that you can't get. Or can you? | |
| Get rid of the two star blocks near that Life Capsule, then jump | |
| into the bat at the opportune moment; if you did that, you'll | |
| get knocked a bit higher so that you can make it to the Capsule | |
| (+4 HP). | |
| Now, go all the way back, and go through the corridor under the | |
| save point. Go down as soon as you can, and fall to the lowest | |
| point in the room. | |
| Get rid of the star block and monsters, then take a moving block | |
| up to find another Life Capsule (+5 HP). | |
| Carefully return to the corridor from before, then go right, | |
| past the two hearts (you can collect those if you're injured). | |
| Move on forward for another cutscene, where a blonde girl | |
| teleports in and summons a boss... | |
| [hr]BOSS FIGHT: Xyz | |
| Form #1: | |
| As Xyz has been confirmed to have a second form | |
| http://lunarshadowcs.createaforum.com/lunar-shadow/sprites/?message=39,<br | |
| />I will list this as a form. | |
| Just spam Invidia whenever Xyz opens up; its attacks including | |
| firing a lot of... spinning things before it sinks back into the | |
| ground (at level 3, you can potentially deal up to 352 points of | |
| damage on Xyz). | |
| Once Xyz's health reaches a certain value, it will change | |
| patterns - it will fire less of the spinning things, and jump | |
| around instead of sinking into the ground. | |
| The spinning things that are only whitish in color can't be | |
| damaged by any means. | |
| Eventually, Xyz's 400 HP will run out. | |
| Form #2: | |
| As this form doesn't exist in version 2 of Lunar Shadow, no | |
| information can be posted about it at this time. | |
| [hr]After defeating Xyz, go to the left (there's nothing useful | |
| if you go right, at the moment). Keep going left, and go down at | |
| the first opportunity. Then, go left, then down again. | |
| Eventually, you'll leave the Entrance area... | |
| #Post#: 79-------------------------------------------------- | |
| Re: Unofficial Walkthrough (with spoilers) | |
| By: Lunaris Date: February 1, 2015, 1:50 pm | |
| --------------------------------------------------------- | |
| LABORATORY: | |
| Immediately shoot the star block, and go left to find a Life | |
| Capsule hidden somewhat by the status bars (+3 HP). | |
| Then, go right, shooting the monsters. The next room has a horde | |
| of them, so be wary of that. | |
| After that room, the next room you'll encounter will have a | |
| cutscene soon, with a witch. If you haven't killed Xyz before | |
| coming here, the dialogue is a bit different; regardless of | |
| that, the boss music begins... only to stop when the other witch | |
| shows up. This scene seems to foreshadow a dual boss fight | |
| later, and the smaller witch mentions a "Sycor". | |
| Go to the top-right of the room, but do not shoot those Energy | |
| Capsules. Instead, jump on them and go to the left to find a | |
| Life Capsule (+4 HP). After that, you can shoot the Energy | |
| Capsules to your heart's content, though only one drops any XP | |
| at all (and it's just two points). | |
| Go right again, but be careful of the enemies here; the large | |
| orb will, on its death, cause the other smaller orbs to chase | |
| you. | |
| Go down, avoiding the rolling foes (they're invincible) and then | |
| to the left. (Laboratory spikes are harmless in version 2.) | |
| Kill the two Critters, then ride a moving block to the top | |
| (without getting crushed), then go left on another moving block. | |
| Open that treasure chest to find a Crescent Moon. It has been | |
| confirmed that Invidia will be taken away in version 3, the | |
| Reservoir area, so it's best to level it up. | |
| Now, go right again, then down, then right (following the | |
| platforms) and up (in the middle of the room). There's a Life | |
| Capsule in the top-left corner (+5 HP). | |
| Go down then far right to find a save point and a Warp Door! | |
| Take it, then go to the door and enter. Go left; if there's a | |
| force field barring the way you probably managed to get past | |
| Laboratory I without seeing the witches cutscene. | |
| The only available treasure chest contains a Life Pot - this | |
| will fully heal you when used, but only once. If it's blocked | |
| off with a force field, you haven't killed Xyz yet. Take it. | |
| While you're there, go to the highest point of the room with a | |
| door, then try to jump at the right. Talk to the girl with the | |
| scarf there; she'll tell you that if you can find a third | |
| unobtainable Life Capsule, she'll give you another Capsule... if | |
| you can't fly yet. | |
| Return to the Laboratory, and save. | |
| Go up immediately after going left from Laboratory SP (Save | |
| Point), and you'll find yourself in a room with strange green | |
| and orange stuff. | |
| Head far right for a witch to appear and a boss battle starts: | |
| [hr]BOSS FIGHT: Sycor | |
| Immediately when the boss fight begins, head right to avoid | |
| getting hit by shockwaves that cause bones to fall. These bones | |
| do give XP and hearts when shot, though. | |
| While its face is open, you can get in a quick shot or two with | |
| Invidia, as its face is vulnerable to damage. | |
| The dark green things can be ridden on as though they were a | |
| moving platform, which comes in handy - go to the far left of | |
| the room, in the center, preferably. | |
| Note that the dark green things might turn orange (and thus, | |
| non-solid). | |
| Now, the second and third times it opens its face, SHOOT IT A | |
| LOT. With this face, it will move around while firing weird | |
| objects at the floor and ceiling, which will cause shockwaves on | |
| impact that go in your general direction. | |
| When it opens its face a fourth time, it will have a different | |
| face - smiling, while the orange things surrounding it will fire | |
| spiraling energy blasts at you that are indestructible. With | |
| that in mind, dodge it while shooting it as much as you can. It | |
| will repeat this pattern until it has a certain amount of HP | |
| left. | |
| When its HP is low enough, it changes its attack patterns a lot. | |
| It has a new face (and fires three spiraling orbs at you), and | |
| will start spamming the weird objects non-stop. It will also | |
| fire three powerful energy blasts (they deal ten damage, while, | |
| if you obtained all those Life Capsules, means you can take | |
| three direct hits if you were at full health), though these will | |
| be in a straight line. | |
| When you finally defeat him, you'll be able to move around | |
| (though unable to open your inventory) while Sycor explodes. | |
| [hr]Heal up (save points restore all HP when used) and go to the | |
| right of Sycor's room. | |
| You'll immediately encounter many energy blasts (they deal ten | |
| points of damage); time carefully to avoid getting hit. Continue | |
| on your right (there's an invisible floor so you won't get | |
| killed by the death traps)... and that's about it for version 2. | |
| ***************************************************** |