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| #Post#: 4527-------------------------------------------------- | |
| Karjamian Mythos RPG (Signup/off-character discussions) | |
| By: KarjamP Date: July 10, 2016, 1:44 pm | |
| --------------------------------------------------------- | |
| A band of adventurers got their hands on elusive Karjam's Domain | |
| technology. Now, they're going on a trip across the | |
| dimensions... | |
| Before you can enter into the world of the game, you'll need to | |
| sign up. To sign up, bring me information about these things: | |
| NAME: The name of you want your character to be known by | |
| in-game. | |
| BIO: The basic backstory of your character | |
| ATTRIBUTES: Each attribute is rated by levels represented by | |
| words (is that FUDGE that I smell?). The levels are, from least | |
| to greatest: Terrible, Poor, Mediocre, Average, Good, Great, | |
| Superb, Legendary (Not available for starter characters) | |
| The available attributes are: | |
| [list] | |
| [li]Strength (measures your general strength)[/li] | |
| [li]Intelligence (Measures your capabilities within physical | |
| tasks)[/li] | |
| [li]Constitution (Measures general health)[/li] | |
| [li]Agility (Measures your swiftness, e.g. during battle)[/li] | |
| [/list]Unless otherwise noted, each attribute starts off as | |
| "Average". You may buy or sell levels to customize your | |
| character, with the first two levels being free. | |
| CLASS: | |
| If you so choose, you can start off with Great proficiency in a | |
| class. For in-game purposes, each class counts as a skill | |
| relevant towards in-game situations. In addition, each class | |
| starts off with "Good" proficiency in one weapon, with each | |
| player characters starting off with one. (Those with no class | |
| fight with their fists.) | |
| As of this moment, available classes are: | |
| [list] | |
| [li]Warrior (Sword Proficiency)[/li] | |
| [li]Soldier (Rifle Proficiency)[/li] | |
| [li]Defender (Shield Proficiency. Yes, it's possible to use a | |
| shield as a weapon.)[/li] | |
| [li]Mage (Staff Proficiency; also allows you to start off with | |
| the "Magical Affiance" Gift)[/li] | |
| [li]Healer (Staff Proficiency; also allows you to start off | |
| with the "Magical Affiance" Gift)[/li] | |
| [li]Thief (Dagger Proficiency)[/li] | |
| [li]Assassin (Katana Proficiency)[/li] | |
| [li]Keyblade Wielder (Sword Proficiency; also allows you to | |
| start off with the "Magical Affiance" and "Keyblade Link" | |
| gifts)[/li] | |
| [/list]Customization: With my approval, you can also request to | |
| make characters using the Fudge | |
| http://www.fudgerpg.com/ | |
| ruleset (Or, more specifically, through | |
| the "subjective character creation system"). Keep in mind that | |
| the terms for the levels above are what's going to be used | |
| within the game and that you cannot define custom attributes. If | |
| you define a "Weapon Proficiency" skill for your character and I | |
| approve of it, yes, I will grant you a free weapon within that | |
| category (only one per character, however, so if you have | |
| multiple weapon proficiencies, you need to specify what weapon | |
| you want to start off with). | |
| If you so want, you can also request to start off as a race | |
| other than human (with my permission, of course). Being | |
| something other than human has both its advantages and its | |
| disadvantages and will give you bonuses and penalties within | |
| certain (diceless) rolls, so think carefully. | |
| Note that you're not exclusive to generic or public domain | |
| species. You can also be a species from pop culture, such as | |
| Equestrian Ponies, Digimon or even Pok�mon. You can also play as | |
| animals if you so want (although you might want to consider not | |
| playing as a creature that can't talk). If you want to play as a | |
| creature of your own invention, I will need to ask you to | |
| describe to me what they are. | |
| [hr] | |
| After I've get a satisfactory amount of players, you'll need to | |
| tell me which universe and location you guys want to start in. | |
| You can be in any location, be it a real life location, a | |
| location of your own invention or even a location featured | |
| within your favorite fiction. I will decide on what happens from | |
| then onwards. | |
| #Post#: 4529-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Pierre Bruno Date: July 10, 2016, 3:29 pm | |
| --------------------------------------------------------- | |
| This seems interesting, reminds me of this DnD thing some of the | |
| guys do in college. | |
| NAME: Pagliacci | |
| BIO: A humble clown who can cast magic through his guitar. | |
| ATTRIBUTES: Strength- Mediorce | |
| Intelligence- Average | |
| Constitution- Average | |
| Agility- Average | |
| CLASS: Healer | |
| Uh.. so am I allowed a guitar as a weapon or will I have to | |
| stick to a staff? | |
| #Post#: 4530-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: KarjamP Date: July 10, 2016, 3:35 pm | |
| --------------------------------------------------------- | |
| I see roleplay potential... | |
| Alright, You're allowed a guitar as a weapon. To compensate, | |
| your "Staff Proficiency" has been replaced with "Guitar | |
| Proficiency (Weaponized)". I think I'll allow you a "Music" | |
| skill as well. | |
| (Incidentally, you DO know you've essentially sold an attribute | |
| level, right? That means you can now improve your other | |
| attributes by up to three levels instead of two.) | |
| #Post#: 4531-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Pierre Bruno Date: July 10, 2016, 4:04 pm | |
| --------------------------------------------------------- | |
| [quote author=KarjamP link=topic=265.msg4530#msg4530 | |
| date=1468182908] | |
| I see roleplay potential... | |
| Alright, You're allowed a guitar as a weapon. To compensate, | |
| your "Staff Proficiency" has been replaced with "Guitar | |
| Proficiency (Weaponized)". I think I'll allow you a "Music" | |
| skill as well. | |
| (Incidentally, you DO know you've essentially sold an attribute | |
| level, right? That means you can now improve your other | |
| attributes by up to three levels instead of two.) | |
| [/quote] | |
| From what I can tell, I'll be a support unit. Which suits me | |
| just fine. | |
| ...Well that sounds a lot more advantageous than I thought it'd | |
| be. | |
| #Post#: 4532-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Ginevra Date: July 10, 2016, 4:07 pm | |
| --------------------------------------------------------- | |
| [tt]NAME: | |
| Ginevra Wolfhart | |
| BIO / OTHER INFO: | |
| A human girl from Earth who was badly injured by beings of | |
| Darkness, when she awoke her ability to control Light. Summoning | |
| a Keyblade forged from this light, she managed to defeat her | |
| attackers, though afterwards she fainted. | |
| She woke up in a hospital of an unknown place, and chose to | |
| learn more about her gift. She has a major fear of gas masks and | |
| hazmat suits, though she will wear those if it's the only thing | |
| keeping her from death (as she has an even worse fear of death). | |
| She has no idea how she ended up with the others. | |
| She considers "Fragments of Sorrow" as one of her most favorite | |
| Kingdom Hearts battle themes, along with Forgotten Challenge. | |
| She was born on 24 February 1999. | |
| RELATIVES: | |
| She has an older brother named Quinton. Their parents are | |
| deceased. | |
| APPEARANCE: | |
| Ginevra has short black hair and pure blue eyes. She has fair | |
| skin. She generally wears a black cloak with black gloves, black | |
| tights and black high-heeled boots; under the cloak, she wears a | |
| black skirt and a black long-sleeved shirt. | |
| ATTRIBUTES: | |
| Strength: Mediocre | |
| Intelligence: Superb | |
| Constitution: Mediocre | |
| Agility: Superb | |
| CLASS: | |
| Keyblade Wielder[/tt] | |
| [hr]Goofy (Kingdom Hearts version, at least) uses a shield to | |
| attack, so it makes sense for a shield to be a weapon. | |
| So, is this okay? Do I still have an "attribute point" or two to | |
| spend? | |
| (If one, then Agility. If two, then both Agility and | |
| Intelligence.) | |
| … | |
| I'm assuming that her starting weapon is either a Kingdom Key | |
| http://www.khwiki.com/Kingdom_Key, | |
| a Kingdom Key D | |
| http://www.khwiki.com/Kingdom_Key_D | |
| or a Starlight | |
| http://www.khwiki.com/Starlight… | |
| or is it going to be a | |
| Wooden Keyblade | |
| http://www.khwiki.com/Wooden_Keyblade? | |
| :P | |
| EDIT: | |
| Update (11/07/2016) to obtain more attributes. (Wow.) | |
| #Post#: 4534-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Kushagra Date: July 11, 2016, 12:07 am | |
| --------------------------------------------------------- | |
| Looks interesting. I have a few questions before I make a list | |
| though: | |
| 1. Is it okay if I use a character that I've made before, but | |
| haven't used in any work of fiction yet? | |
| 2. What weapon category would Sickles fall under? (referring to | |
| the above mentioned character) | |
| 3. Are Sprites | |
| http://spiderwick.wikia.com/wiki/Sprite | |
| allowed as a race? | |
| (again, referring to above mentioned character) | |
| #Post#: 4538-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: KarjamP Date: July 11, 2016, 3:59 am | |
| --------------------------------------------------------- | |
| [quote author=Pierre Bruno link=topic=265.msg4531#msg4531 | |
| date=1468184643] | |
| From what I can tell, I'll be a support unit. Which suits me | |
| just fine. | |
| ...Well that sounds a lot more advantageous than I thought it'd | |
| be. | |
| [/quote] | |
| Alright, if you say so, then. | |
| [quote author=Ginevra link=topic=265.msg4532#msg4532 | |
| date=1468184852] | |
| [tt]NAME: | |
| Ginevra Wolfhart | |
| BIO / OTHER INFO: | |
| A human girl from Earth who was badly injured by beings of | |
| Darkness, when she awoke her ability to control Light. Summoning | |
| a Keyblade forged from this light, she managed to defeat her | |
| attackers, though afterwards she fainted. | |
| She woke up in a hospital of an unknown place, and chose to | |
| learn more about her gift. She has a major fear of gas masks and | |
| hazmat suits, though she will wear those if it's the only thing | |
| keeping her from death (as she has an even worse fear of death). | |
| She considers "Fragments of Sorrow" as one of her most favorite | |
| Kingdom Hearts battle themes, along with Forgotten Challenge. | |
| RELATIVES: | |
| She has an older brother named Quinton, though little is known | |
| about him. Their parents are deceased. | |
| APPEARANCE: | |
| Ginevra has short black hair and pure blue eyes. She has fair | |
| skin. She generally wears a black cloak with black gloves, black | |
| tights and black high-heeled boots; under the cloak, she wears a | |
| black skirt and a black long-sleeved shirt. | |
| ATTRIBUTES: | |
| Strength: Mediocre | |
| Intelligence: Good | |
| Constitution: Mediocre | |
| Agility: Good | |
| CLASS: | |
| Keyblade Wielder[/tt] | |
| [hr]Goofy (Kingdom Hearts version, at least) uses a shield to | |
| attack, so it makes sense for a shield to be a weapon. | |
| So, is this okay? Do I still have an "attribute point" or two to | |
| spend? | |
| (If one, then Agility. If two, then both Agility and | |
| Intelligence.) | |
| … | |
| I'm assuming that her starting weapon is either a Kingdom Key | |
| http://www.khwiki.com/Kingdom_Key, | |
| a Kingdom Key D | |
| http://www.khwiki.com/Kingdom_Key_D | |
| or a Starlight | |
| http://www.khwiki.com/Starlight… | |
| or is it going to be a | |
| Wooden Keyblade | |
| http://www.khwiki.com/Wooden_Keyblade? | |
| :P | |
| [/quote]Starting Keyblade's Starlight. (Incidentally, the | |
| Kingdom Key D is actually a Keyblade of Darkness, not a Keyblade | |
| of Light. It's the only known Keyblade to be so.) | |
| Also, I recommend you only give backstory information that's | |
| relevant to the game. As far as I know, details such as your | |
| relatives wouldn't be relevant to a game that involves traveling | |
| between universe (as in, a more literal definition of that word. | |
| No, it's not one universe compromising of several worlds a la | |
| Kingdom Hearts). Although optional, I also recommend that you | |
| add details explaining how you got to be working with the rest | |
| of the team. | |
| (In case you're wondering, yes, I know of Goofy wielding a | |
| shield as a weapon. In fact, he was the reason why I've added | |
| the Defender class in the first place.) | |
| About your attributes: You've sold two attribute levels and | |
| brought two more. Since those two cancel each other out, giving | |
| you have two more attribute levels to spend. In addition, you've | |
| mentioned "Gasmasks" and "Hazmat suits" being something your | |
| character fears. In terms of Fudge mechanics, that would be a | |
| fault in its own right (and thus, will be featured within the | |
| game at least some of the time). Each fault also grants 2 free | |
| attribute points to spend. Therefore, you now have four levels | |
| in total you can spend on improving your attributes. | |
| [quote author=Kushagra link=topic=265.msg4534#msg4534 | |
| date=1468213651] | |
| Looks interesting. I have a few questions before I make a list | |
| though: | |
| 1. Is it okay if I use a character that I've made before, but | |
| haven't used in any work of fiction yet? | |
| 2. What weapon category would Sickles fall under? (referring to | |
| the above mentioned character) | |
| 3. Are Sprites | |
| http://spiderwick.wikia.com/wiki/Sprite | |
| allowed as a race? | |
| (again, referring to above mentioned character) | |
| [/quote] | |
| You can only have those options if you choose to go under the | |
| "customization" route. After all, the default character creation | |
| rules I've presented assumes you're creating a new character | |
| entirely from scratch. In addition, although I could add a class | |
| that would wield a sickle as a weapon (and I have one in mind), | |
| at the moment, I wouldn't want others to play as said class. | |
| Lastly, playing as a race other than human is something I would | |
| have to approve. | |
| Since this is a pre-established character you want to bring into | |
| the game (and not some adventurer who's just starting out), I | |
| will need to approve of them first before I'm willing to allow | |
| such character into the game. Create the character first, then | |
| I'll see. If it would help, I can also link to a PDF document | |
| explaining the rules of Fudge since that's the system I've | |
| chosen for the game. Just ask. | |
| #Post#: 4540-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Kushagra Date: July 11, 2016, 6:08 am | |
| --------------------------------------------------------- | |
| Okay, sure, I'd like to see the Fudge rule PDF so I can adapt it | |
| like that. | |
| But here's my character in a nutshell. | |
| Name: Chaleur | |
| Element: Fire | |
| Race: Sprite | |
| Class: Sorcerer-esque (I'll explain later) | |
| He's a sprite, so in terms of being physically strong (i.e. | |
| lifting heavy things) he's not that strong. | |
| Again, as he's a sprite (and is tiny) he's not quite as | |
| "enduring" either. | |
| He's extremely fast though, due to his small size, and because | |
| he's a sprite, he can fly with his wings (though he does get | |
| tired eventually if he flies for too long) | |
| He wears the "Manteau de Cendres" (which is French for Coat of | |
| Cinders) and wields two "Faucille Vignoble" (French for Vineyard | |
| Sickles) as well as the "Coeur d'�pines" (French for Heart of | |
| Thorns). | |
| The Coat is made of a fire-proof plant material, which is | |
| fitting as Chaleur (his name's French for Heat) is a Fire user. | |
| However, because he's also a sprite, he has Plant abilities as | |
| well. | |
| The Sickles are his main weapons, he usually sets them on fire | |
| (temporarily) and slashes with them. He also uses the inner | |
| curve to launch fire-based projectiles that are in the shape of | |
| a rapidly spinning crescent. | |
| The Heart of Thorns is also a weapon, rather, it's actually an | |
| orb with thorns in it that's embedded into his chest. He can | |
| actually remove the Heart from his chest, but that causes him to | |
| lose his powers. When he activates it, the thorns on the Heart | |
| spread outward like roots onto his chest and the center glows | |
| brightly. He can then use his bare hands to cast Fire and | |
| Plant-based spells. | |
| This might be a bit too complicated for this RPG... | |
| #Post#: 4542-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: KarjamP Date: July 11, 2016, 7:35 am | |
| --------------------------------------------------------- | |
| The current criteria for a player character is them just | |
| starting out on an adventure. As such, I can't allow characters | |
| that are too powerful. | |
| If, perhaps, you nerf your sprite character in some way to his | |
| starting levels (i.e., he's still figuring out his powers, to | |
| give an example), then perhaps I could consider allowing such a | |
| character. | |
| Anyway, | |
| http://www.mediafire.com/download/92s177on4pyfcg6/fudge_1995.pdf | |
| #Post#: 4543-------------------------------------------------- | |
| Re: Karjamian Mythos RPG (Signup) | |
| By: Ginevra Date: July 11, 2016, 8:24 am | |
| --------------------------------------------------------- | |
| [quote author=KarjamP link=topic=265.msg4538#msg4538 | |
| date=1468227566]Starting Keyblade's Starlight. (Incidentally, | |
| the Kingdom Key D is actually a Keyblade of Darkness, not a | |
| Keyblade of Light. It's the only known Keyblade to be | |
| so.)[/quote]Alright. | |
| Who's a good little Keyblade? Starlight, yes it is, yes it is! | |
| :) | |
| [quote author=KarjamP link=topic=265.msg4538#msg4538 | |
| date=1468227566]Also, I recommend you only give backstory | |
| information that's relevant to the game. As far as I know, | |
| details such as your relatives wouldn't be relevant to a game | |
| that involves traveling between universe (as in, a more literal | |
| definition of that word. No, it's not one universe compromising | |
| of several worlds a la Kingdom Hearts). Although optional, I | |
| also recommend that you add details explaining how you got to be | |
| working with the rest of the team.[/quote]Regarding Quinton, | |
| that was just in case other versions of him appeared. (Or | |
| someone requires info on Ginevra's relatives. Not that there are | |
| a lot left; just her brother and herself.) | |
| As for details on how Ginny ended up working with the others� | |
| right now I can't think of any details :( | |
| For now, I'll just update the post to mention that she has no | |
| idea how she ended up with them. | |
| [quote author=KarjamP link=topic=265.msg4538#msg4538 | |
| date=1468227566]About your attributes: You've sold two attribute | |
| levels and brought two more. Since those two cancel each other | |
| out, giving you have two more attribute levels to spend. In | |
| addition, you've mentioned "Gasmasks" and "Hazmat suits" being | |
| something your character fears. In terms of Fudge mechanics, | |
| that would be a fault in its own right (and thus, will be | |
| featured within the game at least some of the time). Each fault | |
| also grants 2 free attribute points to spend. Therefore, you now | |
| have four levels in total you can spend on improving your | |
| attributes.[/quote]� So, four attribute points. | |
| I'll spend two of those points on Intelligence and two of those | |
| points on Agility (bringing those to Superb), if that's | |
| permitted (which I believe it is, seeing as Legendary isn't - | |
| but then, I'm no Dialga or Reshiram :P ). | |
| I've updated my previous post. | |
| ***************************************************** | |
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