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Return to: Lunar Shadow ZERO
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#Post#: 50--------------------------------------------------
Lunar Shadow Zero
By: Kim Tyranto Date: January 30, 2015, 11:03 am
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Basically, this is the general thread for Lunar Shadow Zero, the
planned prequel for Lunar Shadow. It will most likely be worked
on once Lunar Shadow is finished.
Story:
All I have thought of thus far, regarding this story, is that
the hero of this mod is the father of Lunar Shadow's
protagonist, and he (canonically) dies at the end of the mod at
the hands of the castle's master. (Which also results in some
ruin in the areas; for instance, some of the areas in this mod
can't be accessed in the sequels because of this.)
Planned areas:
As this is a prequel that takes place at the time the castle was
being built, not all of the areas will be available. The
available areas are:
[list]
[li]Entrance (and by extension, Yes Town; connects to the
Cursed Warehouse, Lunar Soul, Laboratory, Servant Quarters and
Tainted Garden areas)
BOSS AI: to be decided[/li]
[li]Lunar Soul (it has a weird device that powers the castle
via moonlight; connects to the Entrance area)
BOSS AI: to be decided[/li]
[li]Cursed Warehouse (connects to the Entrance and Laboratory
areas)
BOSS AI: Red Demon[/li]
[li]Laboratory (lacks Sycor; connects to the Entrance and
Cursed Warehouse areas)
BOSS AI: to be decided[/li]
[li]Tainted Garden (connects to the Entrance and Grim Path
areas)
BOSS AI: to be decided[/li]
[li]Grim Path (connects to the Tainted Garden, Servant Quarters
and Top Floor)
BOSS AI: to be decided[/li]
[li]Top Floor (connects to Grim Path; the Castle Master and his
sister are bosses in this area)
BOSS AI: the Castle Master[/li]
[li]Servant Quarters (connects to Entrance and Grim Path)
BOSS AI: to be decided[/li]
[/list]
Bonus areas:
None have been planned. When I figure out how the maps will fit
in, I will add bonus areas.
Other information is currently to be planned, though.
#Post#: 52--------------------------------------------------
Re: Lunar Shadow Zero
By: alfasketer Date: January 30, 2015, 11:31 am
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Sound like a promising prequel. And is it me or the titles for
the prequel and sequel resembles the tittles of Mega Man X and
Mega Man Zero :D
#Post#: 53--------------------------------------------------
Re: Lunar Shadow Zero
By: Kim Tyranto Date: January 30, 2015, 12:04 pm
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[quote author=alfasketer link=topic=25.msg52#msg52
date=1422639066]
Sound like a promising prequel.[/quote]Thank you. :)
[quote author=alfasketer link=topic=25.msg52#msg52
date=1422639066]And is it me or the titles for the prequel and
sequel resembles the tittles of Mega Man X and Mega Man Zero :D
[/quote]
The titles do resemble those of the Mega Man games, yes. :)
#Post#: 481--------------------------------------------------
Re: Lunar Shadow Zero
By: Dianke Date: March 7, 2015, 3:55 am
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[spoiler=Plot Spoilers for Version 3a and beyond of Lunar
Shadow]I take it this will detail Serenity's father going
through the castle to find Valkyrie, Serenity's
mother?[/spoiler]
#Post#: 492--------------------------------------------------
Re: Lunar Shadow Zero
By: Lunaris Date: March 8, 2015, 3:05 pm
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That would actually be pretty sweet; we know next to nothing
about the spoiler guy.
#Post#: 499--------------------------------------------------
Re: Lunar Shadow Zero
By: Kim Tyranto Date: March 8, 2015, 3:41 pm
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Dianke is correct.
#Post#: 592--------------------------------------------------
Re: Lunar Shadow Zero
By: Lunaris Date: March 23, 2015, 3:27 am
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You know, I've been thinking, and...
I think we need Zero as a bonus boss.
Somehow.
#Post#: 610--------------------------------------------------
Re: Lunar Shadow Zero
By: Kim Tyranto Date: March 26, 2015, 11:13 am
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Uh
I haven't even thought about that
And I haven't even started on LSZ
Though
I have some basic planning done, at least
#Post#: 936--------------------------------------------------
Re: Lunar Shadow Zero
By: Alexis Date: June 14, 2015, 6:23 am
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Zero as a bonus boss would be pretty interesting, but it would
probably be a pain to code.
#Post#: 2188--------------------------------------------------
Re: Lunar Shadow Zero
By: Kim Tyranto Date: October 21, 2015, 11:04 am
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Right.
While my computer is not working, and I'm not playing video
games on Amy's computer (I started that today), I'm busy with
planning this mod.
I've decided that the areas will use the same tilesets, but look
different than it does in Lunar Shadow. Two years is enough time
to repair damage caused by the hero, isn't it? :P
(I also should thank Amy for letting me borrow her computer. I
already did, but I thank her a lot. :) )
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