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| #Post#: 50-------------------------------------------------- | |
| Lunar Shadow Zero | |
| By: Kim Tyranto Date: January 30, 2015, 11:03 am | |
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| Basically, this is the general thread for Lunar Shadow Zero, the | |
| planned prequel for Lunar Shadow. It will most likely be worked | |
| on once Lunar Shadow is finished. | |
| Story: | |
| All I have thought of thus far, regarding this story, is that | |
| the hero of this mod is the father of Lunar Shadow's | |
| protagonist, and he (canonically) dies at the end of the mod at | |
| the hands of the castle's master. (Which also results in some | |
| ruin in the areas; for instance, some of the areas in this mod | |
| can't be accessed in the sequels because of this.) | |
| Planned areas: | |
| As this is a prequel that takes place at the time the castle was | |
| being built, not all of the areas will be available. The | |
| available areas are: | |
| [list] | |
| [li]Entrance (and by extension, Yes Town; connects to the | |
| Cursed Warehouse, Lunar Soul, Laboratory, Servant Quarters and | |
| Tainted Garden areas) | |
| BOSS AI: to be decided[/li] | |
| [li]Lunar Soul (it has a weird device that powers the castle | |
| via moonlight; connects to the Entrance area) | |
| BOSS AI: to be decided[/li] | |
| [li]Cursed Warehouse (connects to the Entrance and Laboratory | |
| areas) | |
| BOSS AI: Red Demon[/li] | |
| [li]Laboratory (lacks Sycor; connects to the Entrance and | |
| Cursed Warehouse areas) | |
| BOSS AI: to be decided[/li] | |
| [li]Tainted Garden (connects to the Entrance and Grim Path | |
| areas) | |
| BOSS AI: to be decided[/li] | |
| [li]Grim Path (connects to the Tainted Garden, Servant Quarters | |
| and Top Floor) | |
| BOSS AI: to be decided[/li] | |
| [li]Top Floor (connects to Grim Path; the Castle Master and his | |
| sister are bosses in this area) | |
| BOSS AI: the Castle Master[/li] | |
| [li]Servant Quarters (connects to Entrance and Grim Path) | |
| BOSS AI: to be decided[/li] | |
| [/list] | |
| Bonus areas: | |
| None have been planned. When I figure out how the maps will fit | |
| in, I will add bonus areas. | |
| Other information is currently to be planned, though. | |
| #Post#: 52-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: alfasketer Date: January 30, 2015, 11:31 am | |
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| Sound like a promising prequel. And is it me or the titles for | |
| the prequel and sequel resembles the tittles of Mega Man X and | |
| Mega Man Zero :D | |
| #Post#: 53-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Kim Tyranto Date: January 30, 2015, 12:04 pm | |
| --------------------------------------------------------- | |
| [quote author=alfasketer link=topic=25.msg52#msg52 | |
| date=1422639066] | |
| Sound like a promising prequel.[/quote]Thank you. :) | |
| [quote author=alfasketer link=topic=25.msg52#msg52 | |
| date=1422639066]And is it me or the titles for the prequel and | |
| sequel resembles the tittles of Mega Man X and Mega Man Zero :D | |
| [/quote] | |
| The titles do resemble those of the Mega Man games, yes. :) | |
| #Post#: 481-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Dianke Date: March 7, 2015, 3:55 am | |
| --------------------------------------------------------- | |
| [spoiler=Plot Spoilers for Version 3a and beyond of Lunar | |
| Shadow]I take it this will detail Serenity's father going | |
| through the castle to find Valkyrie, Serenity's | |
| mother?[/spoiler] | |
| #Post#: 492-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Lunaris Date: March 8, 2015, 3:05 pm | |
| --------------------------------------------------------- | |
| That would actually be pretty sweet; we know next to nothing | |
| about the spoiler guy. | |
| #Post#: 499-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Kim Tyranto Date: March 8, 2015, 3:41 pm | |
| --------------------------------------------------------- | |
| Dianke is correct. | |
| #Post#: 592-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Lunaris Date: March 23, 2015, 3:27 am | |
| --------------------------------------------------------- | |
| You know, I've been thinking, and... | |
| I think we need Zero as a bonus boss. | |
| Somehow. | |
| #Post#: 610-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Kim Tyranto Date: March 26, 2015, 11:13 am | |
| --------------------------------------------------------- | |
| Uh | |
| I haven't even thought about that | |
| And I haven't even started on LSZ | |
| Though | |
| I have some basic planning done, at least | |
| #Post#: 936-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Alexis Date: June 14, 2015, 6:23 am | |
| --------------------------------------------------------- | |
| Zero as a bonus boss would be pretty interesting, but it would | |
| probably be a pain to code. | |
| #Post#: 2188-------------------------------------------------- | |
| Re: Lunar Shadow Zero | |
| By: Kim Tyranto Date: October 21, 2015, 11:04 am | |
| --------------------------------------------------------- | |
| Right. | |
| While my computer is not working, and I'm not playing video | |
| games on Amy's computer (I started that today), I'm busy with | |
| planning this mod. | |
| I've decided that the areas will use the same tilesets, but look | |
| different than it does in Lunar Shadow. Two years is enough time | |
| to repair damage caused by the hero, isn't it? :P | |
| (I also should thank Amy for letting me borrow her computer. I | |
| already did, but I thank her a lot. :) ) | |
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