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| #Post#: 2757-------------------------------------------------- | |
| Solar Shadow 2 | |
| By: AuroraDash Date: February 23, 2016, 11:11 pm | |
| --------------------------------------------------------- | |
| Yay! It's here! | |
| >>Get The Game!!<< | |
| https://drive.google.com/open?id=0B1giMXBm29YhY3lVd0xjeHVkb1k | |
| >Separate Soundtrack Download< | |
| https://drive.google.com/open?id=0B1giMXBm29YhbHJRXzg2OTNSdE0 | |
| https://anonmgur.com/up/7a1ecbb91a3db31e0d70c847afff929f.png | |
| I'll be putting some information up on the wiki soon~ | |
| EDIT: thread renamed ~ Cibryll[/b] | |
| #Post#: 2758-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: Kim Tyranto Date: February 24, 2016, 3:54 am | |
| --------------------------------------------------------- | |
| Awesome. | |
| I'll try it out when I either finish Lunar Shadow, or when I get | |
| a new monitor. (I have a lot of things to do when I return, | |
| huh?) | |
| I was wondering, does S.D. van der Merwe have her own theme | |
| song? (It's for LS ZERO that I ask, seeing as she's an important | |
| character and all.) | |
| #Post#: 2759-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: AuroraDash Date: February 24, 2016, 4:05 am | |
| --------------------------------------------------------- | |
| Alright! ^.^ | |
| She doesn't really have one -- I guess you could use The Arrival | |
| as her theme song if you like? It's technically the Entryway | |
| theme song, but I tend to associate it with her for some reason. | |
| Or, maybe you could bother me into making a proper theme song at | |
| some point in future~ | |
| #Post#: 2770-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: alfasketer Date: February 24, 2016, 6:04 am | |
| --------------------------------------------------------- | |
| Really, really cool :o | |
| Will try it tonight or tommorow, whenever Im free. | |
| #Post#: 2866-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: alfasketer Date: March 3, 2016, 3:03 am | |
| --------------------------------------------------------- | |
| I just got to the elevator. And to be honest, this need more | |
| polish. | |
| 1: many of the attacks can be animated rather than mooving | |
| sprintes. For instance the saws ibefore the first boss. | |
| 2: the phisics feel really floaty. I suggest you play with them | |
| a little | |
| I have to say the level design of the first area was really | |
| cool. 2nd level's design was ok, the enemies are really | |
| triggersome. the moment they see you they shoot. And some of the | |
| placements can be a pain. | |
| 1st boss was just a static target. Maybe with a little mooving | |
| it will be great. | |
| I like how you approached the second boss. A fight with bullet | |
| hell and i liked it to an extent. It reminded me of Terravine | |
| from Wings of Vi. My problem with the bosses is that they are | |
| all static. in fact all enemies are static. | |
| It has potential, it just need some work, more animations and | |
| more polish :) | |
| PS: | |
| http://i.imgur.com/Y0pxlFh.png | |
| This is bullshit. | |
| #Post#: 2869-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: AuroraDash Date: March 3, 2016, 10:34 pm | |
| --------------------------------------------------------- | |
| [quote author=alfasketer link=topic=166.msg2866#msg2866 | |
| date=1456995799] | |
| I just got to the elevator. And to be honest, this need more | |
| polish. | |
| 1: many of the attacks can be animated rather than mooving | |
| sprintes. For instance the saws ibefore the first boss. | |
| 2: the phisics feel really floaty. I suggest you play with them | |
| a little | |
| I have to say the level design of the first area was really | |
| cool. 2nd level's design was ok, the enemies are really | |
| triggersome. the moment they see you they shoot. And some of the | |
| placements can be a pain. | |
| 1st boss was just a static target. Maybe with a little mooving | |
| it will be great. | |
| I like how you approached the second boss. A fight with bullet | |
| hell and i liked it to an extent. It reminded me of Terravine | |
| from Wings of Vi. My problem with the bosses is that they are | |
| all static. in fact all enemies are static. | |
| It has potential, it just need some work, more animations and | |
| more polish :) | |
| PS: | |
| http://i.imgur.com/Y0pxlFh.png | |
| This is bullshit. | |
| [/quote] | |
| Thanks for the feedback! | |
| I'll definitely consider having animated attacks in future, | |
| those always look good. I like the physics the way they are | |
| though. | |
| A lot of the later bosses move around more -- The first 3 I | |
| think don't do much, but the rest of them do. | |
| #Post#: 2870-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: AuroraDash Date: March 5, 2016, 12:31 am | |
| --------------------------------------------------------- | |
| Version 1.1 changelog: | |
| * The bubbles in Ice Prison now work with both jump buttons. | |
| *Drastically upped damage from touching enemies: | |
| ** Moss Garden robots: 1 --> 5 | |
| ** Ice Prison robots: 1 --> 8 | |
| ** Technology Tower robots: 1 --> 9 | |
| ** Splendid Tower minibosses: 1 -- > 10 | |
| ** Steve: 6 --> 12 | |
| ** Andrea: 9 --> 14 | |
| ** All other bosses: 1 --> 10 | |
| *Splendid Tower minibosses no longer respawn if one leaves the | |
| room and comes back, and instead only respawn on Selena's death. | |
| Additionally, defeating the gold or platinum demon will cause | |
| all the other gold or platinum minibosses respectively to stay | |
| dead for the rest of the game. | |
| *Added another person to the credits. | |
| #Post#: 17737-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: Cibryll Date: February 14, 2022, 11:37 am | |
| --------------------------------------------------------- | |
| Finally got around to playing this! Made it to the save point | |
| beyond the green laser barrier thing in the magic school area. | |
| Died the most at the Elevator though, but I eventually got | |
| through that! :3 | |
| From what I've seen so far, it's pretty fun, if a bit on the | |
| hard side (then again, I'm kinda terrible at games sometimes, | |
| haha). I'll post again when I make more progress. … | |
| Eventually. | |
| Also I didn't notice the soundtrack was a separate download. (I | |
| really failed a spot check there, huh?) | |
| So who is the Shadow Maid, anyway? | |
| #Post#: 17747-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: AuroraDash Date: February 15, 2022, 4:54 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=166.msg17737#msg17737 | |
| date=1644860274] | |
| Finally got around to playing this! Made it to the save point | |
| beyond the green laser barrier thing in the magic school area. | |
| Died the most at the Elevator though, but I eventually got | |
| through that! :3 | |
| From what I've seen so far, it's pretty fun, if a bit on the | |
| hard side (then again, I'm kinda terrible at games sometimes, | |
| haha). I'll post again when I make more progress. � Eventually. | |
| Also I didn't notice the soundtrack was a separate download. (I | |
| really failed a spot check there, huh?) | |
| So who is the Shadow Maid, anyway? | |
| [/quote] | |
| Glad you like it! | |
| The Shadow Maid is Hiranya Mitsuru. | |
| #Post#: 17748-------------------------------------------------- | |
| Re: Solar Shadow 2 out now! | |
| By: King (2.0) Date: February 15, 2022, 5:09 am | |
| --------------------------------------------------------- | |
| Honestly the subject title was the first thing I saw here this | |
| morning so I assumed that a Solar Shadow 2 remake had come out. | |
| That wasn't the case but I don't mind. It's nice to know that | |
| Charlie is having fun with it at least. | |
| The only progress I made was turning left and getting Ending 3 | |
| (worst ending). If I find the time, I'll actually play the game | |
| for real (and knowing me, try and kill the true final boss on | |
| the first playthrough). | |
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