| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| Xyrinfe Shadow Project Forums | |
| https://lunarshadowcs.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Lunar Shadow ZERO | |
| ***************************************************** | |
| #Post#: 2407-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Serena Date: November 26, 2015, 5:00 pm | |
| --------------------------------------------------------- | |
| "Martel" would possibly be a feminine name while Aion would | |
| possibly be a masculine name. | |
| This being Lunar Shadow, though, it might be different. | |
| Theresia: Dear Emile (a Nintendo DS horror-ish game) had a | |
| character by that name, who was a female. | |
| And I think some anime called Chrono Crusade had an Aion | |
| character who was a guy. | |
| #Post#: 2419-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Dianke Date: November 30, 2015, 3:17 pm | |
| --------------------------------------------------------- | |
| All the maps have been added, and� it's some bad news I've got | |
| to talk about, first. | |
| With all the important maps, there's no space to add bonus areas | |
| for this mod. :( | |
| In fact, only two maps of the Reservoir and Tower areas will | |
| appear, and only one map of the Servant Quarters will appear. | |
| The Top Floor has been reduced to 7 maps. | |
| Lunar Shadow's Top Floor has about 14 or 15 maps, the West Tower | |
| has 5 maps, the Servant Quarters has about 12 maps, and the | |
| Reservoir has about 16 maps. | |
| Kim originally planned for only 93 maps, but later decided that | |
| Gomu Forest and Yes Town (part of it, anyway) be added. | |
| However, even she didn't expect some of the areas to be larger | |
| than she had thought� | |
| Thus, some of her plans were utterly wrecked by the limit. | |
| This also means that some of the bosses that are chosen will be | |
| moved to a different place in some cases� either that, or Kim | |
| will have the members choose the bosses based on the areas | |
| themselves. | |
| This, she will decide once she releases the next version of | |
| Lunar Shadow. | |
| Breakdown of the areas: | |
| [list] | |
| [li]Yes Town and Gomu Forest combined have about 4 maps. (004 / | |
| 101) | |
| Both are new, and use Mimiga Town's tileset. (Sort of. There are | |
| edits, of course.) | |
| It connects to the Entrance.[/li] | |
| [li]Entrance is a returning area and has 18 maps. (022 / 101) | |
| Entrance D is a new map. The area retains its tileset from LS. | |
| It connects to Gomu Forest, Cursed Warehouse, Laboratory, Lunar | |
| Soul, Servant Quarters and Tainted Garden areas, which is a | |
| lot.[/li] | |
| [li]Cursed Warehouse has 13 maps. (035 / 101) | |
| The entire Cursed Warehouse is a new area and has a reddish | |
| theme. | |
| Fitting of its name, there are crates. | |
| It connects to the Entrance and Laboratory areas.[/li] | |
| [li]Laboratory is a returning area, with 14 maps. (049 / 101) | |
| Laboratory CW, J, H and RL are new areas. The area retains its | |
| tileset from LS. | |
| It connects to the Entrance, Cursed Warehouse and Reservoir | |
| areas.[/li] | |
| [li]Reservoir is a partially-returning area and has 2 maps. | |
| (051 / 101) | |
| Reservoir GB is new, while Reservoir L is the returning area. | |
| The area retains its tileset from LS. | |
| It connects to the Laboratory and Lunar Soul areas (GB connects | |
| only to the Laboratory).[/li] | |
| [li]Lunar Soul has 14 maps. (065 / 101) | |
| The entire Lunar Soul is a new area, too. | |
| However, its tileset is yet to be created. (I was thinking a | |
| tileset with inverted color schemes could work� that, or a pink | |
| theme. :P ) | |
| It connects to the Reservoir and Entrance areas, and would have | |
| connected to the West Tower area, as well.[/li] | |
| [li]Servant Quarters has only 1 returning map� Servant Quarters | |
| ET. (066 / 101) | |
| Obviously, it retains its tileset. (Boss? What boss? Is there | |
| going to be one? I don't know yet.) | |
| It connects to the West Tower, Tainted Garden and Entrance | |
| areas. It would connect to the Grim Path as well�[/li] | |
| [li]Tower has two maps and is a partially-returning area. (068 | |
| / 101) | |
| While you may remember Tower SQ from LS, you won't remember | |
| Tower MR. | |
| Whether it retains its LS tileset or uses a new one is yet | |
| unknown, however. | |
| It connects to the Servant Quarters and would have connected to | |
| the Lunar Soul area.[/li] | |
| [li]Tainted Garden has 13 maps. (081 / 101) | |
| The entire Tainted Garden is new. | |
| It uses a green themed tileset - it looks a lot like Grasstown's | |
| tileset, but with modifications and such. | |
| It connects to the Entrance, Servant Quarters and Grim Path | |
| areas.[/li] | |
| [li]The Grim Path has 13 maps. (094 / 101) | |
| The entire Grim Path is new. | |
| It uses a tileset that is mostly blackish in color. Originally | |
| used in the mod of Kim's ex-boyfriend, which had its second | |
| release thanks to Taylor and Shane (in late 2013). I improved | |
| that tileset somewhat, at least (for one thing, the slopes | |
| should look better now). | |
| In addition, there are several paths that warp around. You may | |
| jump down a bottomless pit, only to end up at the top of the | |
| area. Or walk down a corridor, only to end at the opposite | |
| direction of the same map. It's confusing, to say the least� | |
| It connects to the Tainted Garden and Top Floor areas, and it | |
| would connect to the Servant Quarters as well.[/li] | |
| [li]The Top Floor is a returning area with 7 maps. (101 / 101) | |
| It has no new areas, and retains its tileset from LS. The final | |
| boss is fought here, but canonically, Evan O'Neill loses� | |
| It connects to the Grim Path area, and would connect to the | |
| Servant Quarters as well.[/li] | |
| [/list]Some of the maps have been renamed (Entrance XYZ is now | |
| Entrance LS, for example, as Xyz is not a boss in LSZ). | |
| And progress on linking the maps together? Well� aside from Yes | |
| Town, Gomu Forest and the Entrance area (which is almost | |
| finished), I have yet to do that. | |
| The only enemies that exist are those in Gomu Forest, at the | |
| moment, as well. And a few Deleet, but that's it. | |
| And what will be made of the inaccessible areas? Let's just say, | |
| in-universe, they have yet to be built. ;) | |
| � no, really. | |
| � anyway! | |
| I also spoke to Kim about what she was thinking Evan's specialty | |
| could be, and she said� "Serenity's is swimming, but Evan's is | |
| unknown since he can't swim". | |
| I suggested double jumping (for Evan), but she said that'd | |
| require ASM (which is true, of course). | |
| Hopefully� that can be done� | |
| #Post#: 2420-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: alfasketer Date: November 30, 2015, 10:55 pm | |
| --------------------------------------------------------- | |
| Double jumping will be OP as fcuk. Other special ability I can | |
| think of is slowly regenerating health. Or make him super fast | |
| (Like Samus fast) | |
| #Post#: 2422-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Alexis Date: December 1, 2015, 8:53 am | |
| --------------------------------------------------------- | |
| I think double jumping wouldn't be over-powered, as long as the | |
| areas are made to accommodate for that. | |
| But double jumping as well as flying, though� that would be | |
| over-powered. (Jump, jump again in mid-air, and fly off into the | |
| sunset where the castle master goes WTF. That should seriously | |
| be a thing though.) | |
| I take it LS-Alexis will also make an appearance? | |
| #Post#: 2426-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Hinata Date: December 2, 2015, 5:47 pm | |
| --------------------------------------------------------- | |
| * quadruple-jumps onto the thread * | |
| * plants a flower * | |
| * quintuple-jumps away from the thread * | |
| * flower explodes and sets the entire castle on frozen fire * | |
| * triple-jumps all the way to the end * | |
| That would be OP as who-knows-what, I would estimate. | |
| (Seriously, triple-jumping and quadruple-jumping and | |
| quintuple-jumping is interestingly over-powered. Much like some | |
| OOPArts.) | |
| #Post#: 2432-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Dianke Date: December 4, 2015, 10:25 am | |
| --------------------------------------------------------- | |
| http://www.createaforum.com/gallery/lunarshadowcs/0/5-041215181944-264205.png | |
| YOU ARE BEING WATCHED | |
| So yeah, that is the Lunar Soul E room. (Bugged at the moment, | |
| but I can fix it with what I learned when I made my epic failure | |
| of a mod.) | |
| By the way� the Lunar Soul area? It gets weird. One moment you | |
| are in a pinkish-whitish room (like that), the next you are in a | |
| room that is black and bluish or something. | |
| [quote author=alfasketer link=topic=146.msg2420#msg2420 | |
| date=1448945732]Double jumping will be OP as fcuk.[/quote]Not | |
| necessarily. | |
| I have made some of the areas with double jumping in mind, | |
| though if double jumping will not appear, flight will be | |
| helpful. | |
| The Tainted Garden, especially. * casually flies away * | |
| [quote author=Alexis link=topic=146.msg2422#msg2422 | |
| date=1448981606]I think double jumping wouldn't be over-powered, | |
| as long as the areas are made to accommodate for that. | |
| But double jumping as well as flying, though� that would be | |
| over-powered. (Jump, jump again in mid-air, and fly off into the | |
| sunset where the castle master goes WTF. That should seriously | |
| be a thing though.)[/quote]� well, I can think of a way around | |
| that: | |
| Flight cannot be enabled at the same time as double jumping. | |
| [quote author=Alexis link=topic=146.msg2422#msg2422 | |
| date=1448981606]I take it LS-Alexis will also make an | |
| appearance?[/quote]I know not the answer to that, yet. | |
| [quote author=Hinata link=topic=146.msg2426#msg2426 | |
| date=1449100021]* quadruple-jumps onto the thread * | |
| * plants a flower * | |
| * quintuple-jumps away from the thread * | |
| * flower explodes and sets the entire castle on frozen fire * | |
| * triple-jumps all the way to the end *[/quote]Wat | |
| [quote author=Hinata link=topic=146.msg2426#msg2426 | |
| date=1449100021]That would be OP as who-knows-what, I would | |
| estimate. | |
| (Seriously, triple-jumping and quadruple-jumping and | |
| quintuple-jumping is interestingly over-powered. Much like some | |
| OOPArts.)[/quote]WAT | |
| #Post#: 2434-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Ginevra Date: December 5, 2015, 9:14 am | |
| --------------------------------------------------------- | |
| [quote author=Dianke link=topic=146.msg2432#msg2432 | |
| date=1449246355] | |
| http://www.createaforum.com/gallery/lunarshadowcs/0/5-041215181944-264205.png | |
| YOU ARE BEING WATCHED | |
| So yeah, that is the Lunar Soul E room. (Bugged at the moment, | |
| but I can fix it with what I learned when I made my epic failure | |
| of a mod.) | |
| [/quote]Is there a moving block in that room? | |
| #Post#: 2440-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Shane Date: December 6, 2015, 7:45 am | |
| --------------------------------------------------------- | |
| Could be. How else would one be able to get back up there? :P | |
| Anyway� I take it one of the first things to do is to get | |
| something that can break certain blocks? | |
| #Post#: 2464-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Kim Tyranto Date: December 14, 2015, 2:13 pm | |
| --------------------------------------------------------- | |
| 1. Quests: obtain a weapon that can break those blocks. | |
| 2. Yes, there's a moving block. (I checked just now, since Dia | |
| worked on LSZ on my computer.) | |
| 3. Dimension distortions. | |
| #Post#: 2465-------------------------------------------------- | |
| Re: Progress and Future Versions ZERO (spoilers) | |
| By: Dianke Date: December 15, 2015, 1:58 am | |
| --------------------------------------------------------- | |
| To repeat what Kim said: one of the first goals is to obtain a | |
| weapon that can break star blocks, which the Fireball cannot do. | |
| This is pretty much mandatory, as you cannot go deeper into the | |
| Lunar Soul or Cursed Warehouse areas without such a weapon. | |
| You can access Servant Quarters and Tower, as of now (I was | |
| working on it a few minutes ago). | |
| However, the Servant Quarters cannot be entered to access the | |
| Tainted Garden at this time. The Tainted Garden is blocked off | |
| with destroyable blocks. | |
| There is also a Tainted Garden Balcony, which is the title | |
| screen. When it is added, I hope that you guys and gals will | |
| enjoy the view :P | |
| So, have some screenshots.[spoiler=Cursed Warehouse | |
| E] | |
| http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095242-2692254.png | |
| Going up leads to Entrance C. | |
| Going down leads to Cursed Warehouse Q (regardless of which path | |
| you take).[/spoiler][spoiler=Servant Quarters | |
| ET] | |
| http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095241-2651338.png | |
| You know this place :P | |
| Going up is impossible, as the rest of the Servant Quarters area | |
| is still to be built. | |
| And the only other path up is blocked off - it would go to the | |
| Tainted | |
| Garden.[/spoiler][spoiler=Tower] | |
| http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095242-267756.pnght… | |
| Tower MR (left) and Tower SQ (right). | |
| I am thinking of having a block-breaking weapon here, but that | |
| would be Kim's decision, ultimately.[/spoiler] | |
| Until my next post, nyan~ | |
| ***************************************************** | |
| Previous Page | |
| Next Page |