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Return to: Lunar Shadow ZERO
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#Post#: 2407--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Serena Date: November 26, 2015, 5:00 pm
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"Martel" would possibly be a feminine name while Aion would
possibly be a masculine name.
This being Lunar Shadow, though, it might be different.
Theresia: Dear Emile (a Nintendo DS horror-ish game) had a
character by that name, who was a female.
And I think some anime called Chrono Crusade had an Aion
character who was a guy.
#Post#: 2419--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Dianke Date: November 30, 2015, 3:17 pm
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All the maps have been added, and� it's some bad news I've got
to talk about, first.
With all the important maps, there's no space to add bonus areas
for this mod. :(
In fact, only two maps of the Reservoir and Tower areas will
appear, and only one map of the Servant Quarters will appear.
The Top Floor has been reduced to 7 maps.
Lunar Shadow's Top Floor has about 14 or 15 maps, the West Tower
has 5 maps, the Servant Quarters has about 12 maps, and the
Reservoir has about 16 maps.
Kim originally planned for only 93 maps, but later decided that
Gomu Forest and Yes Town (part of it, anyway) be added.
However, even she didn't expect some of the areas to be larger
than she had thought�
Thus, some of her plans were utterly wrecked by the limit.
This also means that some of the bosses that are chosen will be
moved to a different place in some cases� either that, or Kim
will have the members choose the bosses based on the areas
themselves.
This, she will decide once she releases the next version of
Lunar Shadow.
Breakdown of the areas:
[list]
[li]Yes Town and Gomu Forest combined have about 4 maps. (004 /
101)
Both are new, and use Mimiga Town's tileset. (Sort of. There are
edits, of course.)
It connects to the Entrance.[/li]
[li]Entrance is a returning area and has 18 maps. (022 / 101)
Entrance D is a new map. The area retains its tileset from LS.
It connects to Gomu Forest, Cursed Warehouse, Laboratory, Lunar
Soul, Servant Quarters and Tainted Garden areas, which is a
lot.[/li]
[li]Cursed Warehouse has 13 maps. (035 / 101)
The entire Cursed Warehouse is a new area and has a reddish
theme.
Fitting of its name, there are crates.
It connects to the Entrance and Laboratory areas.[/li]
[li]Laboratory is a returning area, with 14 maps. (049 / 101)
Laboratory CW, J, H and RL are new areas. The area retains its
tileset from LS.
It connects to the Entrance, Cursed Warehouse and Reservoir
areas.[/li]
[li]Reservoir is a partially-returning area and has 2 maps.
(051 / 101)
Reservoir GB is new, while Reservoir L is the returning area.
The area retains its tileset from LS.
It connects to the Laboratory and Lunar Soul areas (GB connects
only to the Laboratory).[/li]
[li]Lunar Soul has 14 maps. (065 / 101)
The entire Lunar Soul is a new area, too.
However, its tileset is yet to be created. (I was thinking a
tileset with inverted color schemes could work� that, or a pink
theme. :P )
It connects to the Reservoir and Entrance areas, and would have
connected to the West Tower area, as well.[/li]
[li]Servant Quarters has only 1 returning map� Servant Quarters
ET. (066 / 101)
Obviously, it retains its tileset. (Boss? What boss? Is there
going to be one? I don't know yet.)
It connects to the West Tower, Tainted Garden and Entrance
areas. It would connect to the Grim Path as well�[/li]
[li]Tower has two maps and is a partially-returning area. (068
/ 101)
While you may remember Tower SQ from LS, you won't remember
Tower MR.
Whether it retains its LS tileset or uses a new one is yet
unknown, however.
It connects to the Servant Quarters and would have connected to
the Lunar Soul area.[/li]
[li]Tainted Garden has 13 maps. (081 / 101)
The entire Tainted Garden is new.
It uses a green themed tileset - it looks a lot like Grasstown's
tileset, but with modifications and such.
It connects to the Entrance, Servant Quarters and Grim Path
areas.[/li]
[li]The Grim Path has 13 maps. (094 / 101)
The entire Grim Path is new.
It uses a tileset that is mostly blackish in color. Originally
used in the mod of Kim's ex-boyfriend, which had its second
release thanks to Taylor and Shane (in late 2013). I improved
that tileset somewhat, at least (for one thing, the slopes
should look better now).
In addition, there are several paths that warp around. You may
jump down a bottomless pit, only to end up at the top of the
area. Or walk down a corridor, only to end at the opposite
direction of the same map. It's confusing, to say the least�
It connects to the Tainted Garden and Top Floor areas, and it
would connect to the Servant Quarters as well.[/li]
[li]The Top Floor is a returning area with 7 maps. (101 / 101)
It has no new areas, and retains its tileset from LS. The final
boss is fought here, but canonically, Evan O'Neill loses�
It connects to the Grim Path area, and would connect to the
Servant Quarters as well.[/li]
[/list]Some of the maps have been renamed (Entrance XYZ is now
Entrance LS, for example, as Xyz is not a boss in LSZ).
And progress on linking the maps together? Well� aside from Yes
Town, Gomu Forest and the Entrance area (which is almost
finished), I have yet to do that.
The only enemies that exist are those in Gomu Forest, at the
moment, as well. And a few Deleet, but that's it.
And what will be made of the inaccessible areas? Let's just say,
in-universe, they have yet to be built. ;)
� no, really.
� anyway!
I also spoke to Kim about what she was thinking Evan's specialty
could be, and she said� "Serenity's is swimming, but Evan's is
unknown since he can't swim".
I suggested double jumping (for Evan), but she said that'd
require ASM (which is true, of course).
Hopefully� that can be done�
#Post#: 2420--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: alfasketer Date: November 30, 2015, 10:55 pm
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Double jumping will be OP as fcuk. Other special ability I can
think of is slowly regenerating health. Or make him super fast
(Like Samus fast)
#Post#: 2422--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Alexis Date: December 1, 2015, 8:53 am
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I think double jumping wouldn't be over-powered, as long as the
areas are made to accommodate for that.
But double jumping as well as flying, though� that would be
over-powered. (Jump, jump again in mid-air, and fly off into the
sunset where the castle master goes WTF. That should seriously
be a thing though.)
I take it LS-Alexis will also make an appearance?
#Post#: 2426--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Hinata Date: December 2, 2015, 5:47 pm
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* quadruple-jumps onto the thread *
* plants a flower *
* quintuple-jumps away from the thread *
* flower explodes and sets the entire castle on frozen fire *
* triple-jumps all the way to the end *
That would be OP as who-knows-what, I would estimate.
(Seriously, triple-jumping and quadruple-jumping and
quintuple-jumping is interestingly over-powered. Much like some
OOPArts.)
#Post#: 2432--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Dianke Date: December 4, 2015, 10:25 am
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http://www.createaforum.com/gallery/lunarshadowcs/0/5-041215181944-264205.png
YOU ARE BEING WATCHED
So yeah, that is the Lunar Soul E room. (Bugged at the moment,
but I can fix it with what I learned when I made my epic failure
of a mod.)
By the way� the Lunar Soul area? It gets weird. One moment you
are in a pinkish-whitish room (like that), the next you are in a
room that is black and bluish or something.
[quote author=alfasketer link=topic=146.msg2420#msg2420
date=1448945732]Double jumping will be OP as fcuk.[/quote]Not
necessarily.
I have made some of the areas with double jumping in mind,
though if double jumping will not appear, flight will be
helpful.
The Tainted Garden, especially. * casually flies away *
[quote author=Alexis link=topic=146.msg2422#msg2422
date=1448981606]I think double jumping wouldn't be over-powered,
as long as the areas are made to accommodate for that.
But double jumping as well as flying, though� that would be
over-powered. (Jump, jump again in mid-air, and fly off into the
sunset where the castle master goes WTF. That should seriously
be a thing though.)[/quote]� well, I can think of a way around
that:
Flight cannot be enabled at the same time as double jumping.
[quote author=Alexis link=topic=146.msg2422#msg2422
date=1448981606]I take it LS-Alexis will also make an
appearance?[/quote]I know not the answer to that, yet.
[quote author=Hinata link=topic=146.msg2426#msg2426
date=1449100021]* quadruple-jumps onto the thread *
* plants a flower *
* quintuple-jumps away from the thread *
* flower explodes and sets the entire castle on frozen fire *
* triple-jumps all the way to the end *[/quote]Wat
[quote author=Hinata link=topic=146.msg2426#msg2426
date=1449100021]That would be OP as who-knows-what, I would
estimate.
(Seriously, triple-jumping and quadruple-jumping and
quintuple-jumping is interestingly over-powered. Much like some
OOPArts.)[/quote]WAT
#Post#: 2434--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Ginevra Date: December 5, 2015, 9:14 am
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[quote author=Dianke link=topic=146.msg2432#msg2432
date=1449246355]
http://www.createaforum.com/gallery/lunarshadowcs/0/5-041215181944-264205.png
YOU ARE BEING WATCHED
So yeah, that is the Lunar Soul E room. (Bugged at the moment,
but I can fix it with what I learned when I made my epic failure
of a mod.)
[/quote]Is there a moving block in that room?
#Post#: 2440--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Shane Date: December 6, 2015, 7:45 am
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Could be. How else would one be able to get back up there? :P
Anyway� I take it one of the first things to do is to get
something that can break certain blocks?
#Post#: 2464--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Kim Tyranto Date: December 14, 2015, 2:13 pm
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1. Quests: obtain a weapon that can break those blocks.
2. Yes, there's a moving block. (I checked just now, since Dia
worked on LSZ on my computer.)
3. Dimension distortions.
#Post#: 2465--------------------------------------------------
Re: Progress and Future Versions ZERO (spoilers)
By: Dianke Date: December 15, 2015, 1:58 am
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To repeat what Kim said: one of the first goals is to obtain a
weapon that can break star blocks, which the Fireball cannot do.
This is pretty much mandatory, as you cannot go deeper into the
Lunar Soul or Cursed Warehouse areas without such a weapon.
You can access Servant Quarters and Tower, as of now (I was
working on it a few minutes ago).
However, the Servant Quarters cannot be entered to access the
Tainted Garden at this time. The Tainted Garden is blocked off
with destroyable blocks.
There is also a Tainted Garden Balcony, which is the title
screen. When it is added, I hope that you guys and gals will
enjoy the view :P
So, have some screenshots.[spoiler=Cursed Warehouse
E]
http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095242-2692254.png
Going up leads to Entrance C.
Going down leads to Cursed Warehouse Q (regardless of which path
you take).[/spoiler][spoiler=Servant Quarters
ET]
http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095241-2651338.png
You know this place :P
Going up is impossible, as the rest of the Servant Quarters area
is still to be built.
And the only other path up is blocked off - it would go to the
Tainted
Garden.[/spoiler][spoiler=Tower]
http://www.createaforum.com/gallery/lunarshadowcs/0/5-151215095242-267756.pnght…
Tower MR (left) and Tower SQ (right).
I am thinking of having a block-breaking weapon here, but that
would be Kim's decision, ultimately.[/spoiler]
Until my next post, nyan~
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