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| #Post#: 11579-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: IlinaFan01 Date: August 21, 2020, 4:37 am | |
| --------------------------------------------------------- | |
| I assume so. | |
| #Post#: 11581-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: King (2.0) Date: August 21, 2020, 5:53 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=143.msg11579#msg11579 | |
| date=1598002673] | |
| I assume so. | |
| [/quote] | |
| Which is strange because the mod (Lunar Shadow) itself implies | |
| that the Dark Armour itself is what corrupts Serenity into | |
| serving Aidan, with no mention of gasmasks whatsoever. Ilina's | |
| brainwashing in LS happened because she was immune to the Dark | |
| Armour's brainwashing properties according to the mod's own | |
| lore. | |
| #Post#: 11584-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: IlinaFan01 Date: August 21, 2020, 6:15 am | |
| --------------------------------------------------------- | |
| Yeah... a LOT of retcons are going to take place. :-/ | |
| Like Tranquility surviving due to her Copyform Spell, and | |
| Ataraxis having the Reincarnation Taint, though this didn't | |
| appear in the mod either. | |
| #Post#: 11586-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: King (2.0) Date: August 21, 2020, 6:21 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=143.msg11584#msg11584 | |
| date=1598008522] | |
| Yeah... a LOT of retcons are going to take place. :-/ | |
| Like Tranquility surviving due to her Copyform Spell, and | |
| Ataraxis having the Reincarnation Taint, though this didn't | |
| appear in the mod either. | |
| [/quote] | |
| So Kim's decided to basically make a lot of changes to LS's lore | |
| that contradicts what happened in her own mod? It'd just be | |
| easier to have them Aidan resurrect them via Lunar Shadow | |
| (entity) rather than add in a bunch of convoluted retcons (which | |
| might end up retconned themselves). | |
| #Post#: 11589-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: IlinaFan01 Date: August 21, 2020, 6:26 am | |
| --------------------------------------------------------- | |
| Pretty much. | |
| #Post#: 11594-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: King (2.0) Date: August 21, 2020, 6:37 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=143.msg11589#msg11589 | |
| date=1598009207] | |
| Pretty much. | |
| [/quote] | |
| And this is why I stick to what actually happened in the mod. | |
| Concepts and ideas are often changing and what may appear in the | |
| actual mod may be completely different to what was planned | |
| originally. | |
| #Post#: 11597-------------------------------------------------- | |
| Re: Re: Re: The Battle for Everyone's Souls | |
| By: IlinaFan01 Date: August 21, 2020, 6:46 am | |
| --------------------------------------------------------- | |
| Case in point: Lunar Shadow itself. | |
| Kim did plan for the Tainted Garden, Lunar Soul, and Grim Path | |
| areas to appear there, but ran out of maps for all those. | |
| In a Game Maker (or something) remake, that could change, | |
| though. | |
| ... We need... the Lunar Shadow Project Engine. (Else the car | |
| won't run.) | |
| #Post#: 11601-------------------------------------------------- | |
| Re: Re: Re: The Battle for Kirby's Dark Souls | |
| By: King (2.0) Date: August 21, 2020, 7:05 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=143.msg11597#msg11597 | |
| date=1598010374] | |
| Case in point: Lunar Shadow itself. | |
| Kim did plan for the Tainted Garden, Lunar Soul, and Grim Path | |
| areas to appear there, but ran out of maps for all those. | |
| In a Game Maker (or something) remake, that could change, | |
| though. | |
| ... We need... the Lunar Shadow Project Engine. (Else the car | |
| won't run.) | |
| [/quote] | |
| I had figured that an updated version of Lunar Shadow could | |
| merge several of the rooms together, reducing the number of maps | |
| used. (Then again Booster's Lab doesn't allow one to copy/paste | |
| scripts over which is really annoying and makes writing scripts | |
| quite tedious sometimes). However you can have up to 127 maps in | |
| freeware Cave Story so if Kim were willing to shuffle things | |
| around, she could add those 3 locations in the next update (and | |
| finish the Confusion Zone). | |
| #Post#: 11609-------------------------------------------------- | |
| Re: Lunar Shadow X Protagonist | |
| By: IlinaFan01 Date: August 21, 2020, 7:43 am | |
| --------------------------------------------------------- | |
| ? | |
| That doesn't sound right. | |
| Our (broken) Booster's Lab can copy/paste scripts... | |
| At least, we can copy stuff and paste it elsewhere with | |
| Ctrl+C/V. | |
| Also, CaveEditor hates 127 maps, limiting us to ~100 maps. It's | |
| all we have to mod effectively with, unfortunately. | |
| #Post#: 11621-------------------------------------------------- | |
| Booster's Lab vs Cave Editor | |
| By: King (2.0) Date: August 21, 2020, 10:12 am | |
| --------------------------------------------------------- | |
| [quote author=Charlie link=topic=143.msg11609#msg11609 | |
| date=1598013826] | |
| ? | |
| That doesn't sound right. | |
| Our (broken) Booster's Lab can copy/paste scripts... | |
| At least, we can copy stuff and paste it elsewhere with | |
| Ctrl+C/V. | |
| Also, CaveEditor hates 127 maps, limiting us to ~100 maps. It's | |
| all we have to mod effectively with, unfortunately. | |
| [/quote] | |
| Huh I just tried copy/pasting some script from Sector Red to | |
| another map and it works even though the font is just plaintext. | |
| I'll have to try it out again in future to see if the | |
| copy-pasted text actually works. I still think it would've been | |
| better if Booster's Lab had a simply Copy/Paste function (even | |
| MS Paint has that). | |
| Your gripes with CaveEditor are understandable (those | |
| limitations do sound annoying), so it's little wonder that Bloom | |
| thinks Booster's Lab is serperior. | |
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