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#Post#: 562--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Fabrizio Date: April 14, 2017, 12:35 pm
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Surely, take your time! Good luck! :)
#Post#: 568--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: April 20, 2017, 11:26 am
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Thanks!
Have add support for the GT2 demo that was in the Euro Demo 53
CD, now I'll have to check the other builds...
GT2CV v0.2B WIP:
http://i.imgur.com/qYmQllK.png
#Post#: 570--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kamilm122 Date: April 21, 2017, 7:05 am
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Hi Leo, great work
I have to ask you, what language do you use to make all these
tools? Delphi like before? Do you use some library? If so, what
library?
#Post#: 571--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: April 21, 2017, 7:58 am
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Thanks!
For the last few years I use Delphi 7 Personal before that I was
using Delphi 6 Personal, as for the library I use standard
Delphi library mostly but time to time I use some extra
Components like PngComponents which allows to use 32bit *.PNG in
buttons and some other interface related stuff.
#Post#: 572--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: April 21, 2017, 5:40 pm
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GT2 Car Viewer v0.2b is now available(download link on the first
post)! :)
It support all the demos that I know, supported demos are:
*GT2_EARLY (1st Build)
*GT2_BONUS (2nd Build)
*GT2_EURODEMO53 (3rd Build)
*GT2_TESTDRIVE
Thanks to Fabrizio
http://lgt.createaforum.com/index.php?action=profile;u=59
for
providing me with those demos! ;)
#Post#: 576--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: FMecha Date: May 4, 2017, 5:10 am
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Hello there, I've joined your forums to thank you for this
program and report a bug: if you scroll too fast in the car
list, the application will crash.
#Post#: 579--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: tugaevil15 Date: May 5, 2017, 7:04 am
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Any future for GT2 race track view?
I was probably able to do a remake on unity 5.xx. But
unfortunately the wheelCollider in Unity is not in perfect
condition.
Who knows. :)
#Post#: 580--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: May 5, 2017, 7:50 am
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[quote author=FMecha link=topic=93.msg576#msg576
date=1493892610]
Hello there, I've joined your forums to thank you for this
program and report a bug: if you scroll too fast in the car
list, the application will crash.
[/quote]You welcome and thanks for the bug report, I'll check it
out soon ;)
[quote author=tugaevil15 link=topic=93.msg579#msg579
date=1493985880]
Any future for GT2 race track view?[/quote]Actually yes there is
a chance, can't tell when though...
#Post#: 595--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: mm2mm1fan Date: June 9, 2017, 6:23 pm
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Hi Leo I have a question, I don't know if Zmodeler 2 is
importing wrong but the cars have some of the UV mapping off,
like the roofs the bottoms and the sides.
http://i.imgur.com/CPjWmcS.png
http://i.imgur.com/ttqUmba.png
#Post#: 604--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Andrakann Date: July 6, 2017, 1:36 pm
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Greetings!
You made an excellent tool and great progress in Gran Turismo
series reverse engineering, congratulations! :)
I got some bugs with exporting to OBJ:
Car a2azn.cdo looks good in viewer:
[IMG]
http://i.imgur.com/EESGmGO.png[/img]
but loses tail lights in OBJ form (in fact, they hidden behind a
trunk polygons, i delete one for screenshot):
http://i.imgur.com/e04OGqc.png
and some details is missing (same way) for a222n.cdo, but
there's another problem with car name on the trunk, it's
intersected in viewer too:
http://i.imgur.com/46nZkJk.png
http://i.imgur.com/GwVW10e.png
Most of night versions of cars also have problems with lights
glow.
For OBJ i think it's caused by low precision - 3 symbols after
dot it's really low, it's better to use 5-6 symbols.
But for viewer IDK, maybe PS models have low precision in
overall?..
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