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| #Post#: 526-------------------------------------------------- | |
| GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: March 19, 2017, 1:09 pm | |
| --------------------------------------------------------- | |
| -GT2 Car Viewer v0.2.1b(Fixed polygons ordering)- (Release date | |
| 22/2/2022) | |
| -GT2 Car Viewer v0.2.4a- (Release date 16/6/2020) | |
| [glow=blue,2,300]About:[/glow]It's an viewer and converter for | |
| Gran Turismo 2, tool can preview(without the wheels for now) | |
| cars from the game and export the 3D models of the cars to *.OBJ | |
| format and the textures to *.TGA 32bit... | |
| [glow=blue,2,300]Note:[/glow] | |
| First of all the tool work only along with the GT2VolTools | |
| http://www.airesoft.co.uk/gt2volexploder | |
| which is used to | |
| extract GT2.VOL maybe in the future release/s GT2CV will allow | |
| to open GT2.VOL directly for simplicity, we'll see... Anyway | |
| once you extract GT2.VOL using GT2VolTools | |
| http://www.airesoft.co.uk/gt2volexploder | |
| you should have a | |
| folded(among the others) called carobj and that folder GT2CV | |
| will use to view and convert GT2 cars. | |
| [glow=blue,2,300]Tips:[/glow] | |
| Start GT2CV then click Browse button and select carobj folder | |
| the tool will scan that folder and you should have 2220 cars in | |
| total(1110 day versions and 1110 night versions of the cars). | |
| Then you can export selected car to a chosen folder with all | |
| colors that one or another car have or you can export several | |
| cars by checking them in list or all of them by checking them | |
| all. To export all car at once you gonna need about 2.5GB of | |
| free space and the whole process may take about 30 minutes | |
| depending on CPU... | |
| [glow=blue,2,300]Info:[/glow] | |
| Even though the wheels are not shows in the tool but still one | |
| wheel will be included in exported car *.OBJ, it's not hard to | |
| clone that wheel and fit it to the car using | |
| rotate/scale/position features in some 3D modeler like 3dsmax | |
| for example. | |
| [glow=blue,2,300]Credit:[/glow] | |
| kian | |
| http://lgt.createaforum.com/index.php?action=profile;u=71 | |
| for | |
| motivation and all the others for the support! :) | |
| pez2k & TheAdmiester for creating v0.2.4a update! :) | |
| [glow=blue,2,300]Here's the change-log since v0.2b:[/glow] | |
| [quote]v0.2.4a TheAdmiester's fix | |
| Fix quad data left over when loading a smaller car than previous | |
| v0.2.3a | |
| * Fix UV map drawing breaking when a model uses a UV Y | |
| coordinate | |
| of 224. | |
| v0.2.2a | |
| * Port to a newer version of Delphi, to replace an unlicensed | |
| gzip component with the built-in gzip library. Rewrite use of | |
| gzip to use this library, which conveniently also fixes | |
| crashes | |
| when scrolling quickly through cars. | |
| v0.2.1a | |
| * Reorganise the UI to maximise the size of the render window. | |
| * Store the last selected path, checkbox state, and render | |
| background colour in the config file. | |
| * Resize the texture preview to the correct 256x224. | |
| * Change the vertex colour to magenta rather than yellow, and | |
| shrink the size on the texture preview from 2x2 to 1x1 to | |
| trade | |
| visibility for accuracy. | |
| * Remove the gradient and vignette from the render, as well as | |
| the FPS counter.[/quote] | |
| [glow=blue,2,300]Screenshot: GT2 Car Viewer v0.2.4a[/glow] | |
| https://www.mediafire.com/convkey/4705/jm4flfk3vic9og26g.jpg | |
| [glow=blue,2,300]Screenshot: GT2 Car Viewer v0.2b[/glow] | |
| http://i.imgur.com/P1EGgKP.png | |
| [glow=blue,2,300]Vedeo:[/glow] | |
| https://www.youtube.com/watch?v=N6d9iTI_g1Y | |
| [URL= | |
| http://www.mediafire.com/file/hizjc1f27v79ah6/GT2CarViewerEdit_v024a.7z/file][I… | |
| />GT2_Car_Viewer_v0.2.4a (884 KB)[/URL] | |
| [URL= | |
| https://drive.google.com/open?id=0BzhGScKuuD56bG1lcC1Iazl2NkU][IMG]http://www.l… | |
| />GT2_Car_Viewer_v0.2b (441 KB)[/URL] | |
| Here's an example render from 3dsmax, the left one is the model | |
| imported from GTCV v0.2b and the right one is imported from GTCV | |
| v0.2.1b... | |
| https://i.imgur.com/x5dM5B0.gif | |
| [URL= | |
| https://www.mediafire.com/file/827zqsba8wor6u2/GT2_Car_Viewer_v0.2.1b.rar/file]… | |
| />GT2_Car_Viewer_v0.2.1b(Fixed polygons ordering) (441 KB)[/URL] | |
| #Post#: 528-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: March 24, 2017, 6:53 am | |
| --------------------------------------------------------- | |
| Very early screenshot of GT2 Car Viewer(GT2CV): | |
| http://i.imgur.com/FgjBgEz.gif | |
| Have fix some bugs have add some features, now the tool should | |
| be able to export any car to *.OBJ with one flatted texture(not | |
| with alpha for now but at the end it will be). Also I'm working | |
| on the wheels and have some progress with it too but nothing to | |
| show yet... | |
| So I'm continue the work! ;D | |
| #Post#: 530-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: kian Date: March 24, 2017, 12:32 pm | |
| --------------------------------------------------------- | |
| Wooho! Good job man.. | |
| Now the wheels, alpha channel and CTRL-A/CTRL-E (export) AND | |
| WOALA :D | |
| <3 | |
| Edit: April 15 | |
| AND ITS DONE! :D | |
| The GT2 community is going wild.. | |
| #Post#: 531-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: March 26, 2017, 9:39 pm | |
| --------------------------------------------------------- | |
| Thanks! ;) | |
| I guess I'm done with the texture alpha channel, will do more | |
| test but I think it's working fine already, tool will export | |
| texture to 32bit *.TGA. Now I'll work on the wheels and some | |
| other stuff... | |
| 3dsmax render(texture alpha seems fine): | |
| http://i.imgur.com/WesZ7AF.gif | |
| #Post#: 532-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: kian Date: March 27, 2017, 12:23 am | |
| --------------------------------------------------------- | |
| Spectacular. | |
| Good job. :) | |
| Leo.. A bit oftopic. What do you think about this? | |
| https://s20.postimg.org/5jy0j8unh/Untitled.png | |
| https://s20.postimg.org/5jy0j8unh/Untitled.png | |
| #Post#: 533-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: March 27, 2017, 4:30 am | |
| --------------------------------------------------------- | |
| I suppose it's the track for the game you planning to make isn't | |
| it? Seems nice, hope to see final version at some point :) | |
| #Post#: 534-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: kian Date: March 27, 2017, 7:09 am | |
| --------------------------------------------------------- | |
| Thank you :) .. I hope that too xD. | |
| There will be 227 of these square km to do. | |
| I'm still figuring out the best way to do it. | |
| #Post#: 536-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: April 2, 2017, 5:08 pm | |
| --------------------------------------------------------- | |
| The good news that I think I've figure out the structure of the | |
| wheels(it's completely different from *.CDO) but I think every | |
| car use it's owe car wheel properties or somehow the game load | |
| default wheel and apply some settings on it. | |
| http://i.imgur.com/5yZ8uQG.gif | |
| #Post#: 537-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: kian Date: April 3, 2017, 11:33 am | |
| --------------------------------------------------------- | |
| Oh god okay.. that actually makes sense.. So.. what can we do | |
| now? | |
| Can you make the cars extract with a default small wheels? | |
| #Post#: 538-------------------------------------------------- | |
| Re: GT2 Car Viewer: A tool to view GT2 cars... | |
| By: Leo2236 Date: April 6, 2017, 6:59 am | |
| --------------------------------------------------------- | |
| I suppose all I can do right now is to export car main body with | |
| the alpha texture of course(I suppose you're not interesting in | |
| lower polygon models do you?) to *.OBJ and put a wheel in it as | |
| well, then all you'll have to do is to clone that wheel | |
| rotate/scale/pos each of them in 3d modeler that you're using, | |
| if it's ok with you I can proceed with that. | |
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