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#Post#: 526--------------------------------------------------
GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: March 19, 2017, 1:09 pm
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-GT2 Car Viewer v0.2.1b(Fixed polygons ordering)- (Release date
22/2/2022)
-GT2 Car Viewer v0.2.4a- (Release date 16/6/2020)
[glow=blue,2,300]About:[/glow]It's an viewer and converter for
Gran Turismo 2, tool can preview(without the wheels for now)
cars from the game and export the 3D models of the cars to *.OBJ
format and the textures to *.TGA 32bit...
[glow=blue,2,300]Note:[/glow]
First of all the tool work only along with the GT2VolTools
http://www.airesoft.co.uk/gt2volexploder
which is used to
extract GT2.VOL maybe in the future release/s GT2CV will allow
to open GT2.VOL directly for simplicity, we'll see... Anyway
once you extract GT2.VOL using GT2VolTools
http://www.airesoft.co.uk/gt2volexploder
you should have a
folded(among the others) called carobj and that folder GT2CV
will use to view and convert GT2 cars.
[glow=blue,2,300]Tips:[/glow]
Start GT2CV then click Browse button and select carobj folder
the tool will scan that folder and you should have 2220 cars in
total(1110 day versions and 1110 night versions of the cars).
Then you can export selected car to a chosen folder with all
colors that one or another car have or you can export several
cars by checking them in list or all of them by checking them
all. To export all car at once you gonna need about 2.5GB of
free space and the whole process may take about 30 minutes
depending on CPU...
[glow=blue,2,300]Info:[/glow]
Even though the wheels are not shows in the tool but still one
wheel will be included in exported car *.OBJ, it's not hard to
clone that wheel and fit it to the car using
rotate/scale/position features in some 3D modeler like 3dsmax
for example.
[glow=blue,2,300]Credit:[/glow]
kian
http://lgt.createaforum.com/index.php?action=profile;u=71
for
motivation and all the others for the support! :)
pez2k & TheAdmiester for creating v0.2.4a update! :)
[glow=blue,2,300]Here's the change-log since v0.2b:[/glow]
[quote]v0.2.4a TheAdmiester's fix
Fix quad data left over when loading a smaller car than previous
v0.2.3a
* Fix UV map drawing breaking when a model uses a UV Y
coordinate
of 224.
v0.2.2a
* Port to a newer version of Delphi, to replace an unlicensed
gzip component with the built-in gzip library. Rewrite use of
gzip to use this library, which conveniently also fixes
crashes
when scrolling quickly through cars.
v0.2.1a
* Reorganise the UI to maximise the size of the render window.
* Store the last selected path, checkbox state, and render
background colour in the config file.
* Resize the texture preview to the correct 256x224.
* Change the vertex colour to magenta rather than yellow, and
shrink the size on the texture preview from 2x2 to 1x1 to
trade
visibility for accuracy.
* Remove the gradient and vignette from the render, as well as
the FPS counter.[/quote]
[glow=blue,2,300]Screenshot: GT2 Car Viewer v0.2.4a[/glow]
https://www.mediafire.com/convkey/4705/jm4flfk3vic9og26g.jpg
[glow=blue,2,300]Screenshot: GT2 Car Viewer v0.2b[/glow]
http://i.imgur.com/P1EGgKP.png
[glow=blue,2,300]Vedeo:[/glow]
https://www.youtube.com/watch?v=N6d9iTI_g1Y
[URL=
http://www.mediafire.com/file/hizjc1f27v79ah6/GT2CarViewerEdit_v024a.7z/file][I…
/>GT2_Car_Viewer_v0.2.4a (884 KB)[/URL]
[URL=
https://drive.google.com/open?id=0BzhGScKuuD56bG1lcC1Iazl2NkU][IMG]http://www.l…
/>GT2_Car_Viewer_v0.2b (441 KB)[/URL]
Here's an example render from 3dsmax, the left one is the model
imported from GTCV v0.2b and the right one is imported from GTCV
v0.2.1b...
https://i.imgur.com/x5dM5B0.gif
[URL=
https://www.mediafire.com/file/827zqsba8wor6u2/GT2_Car_Viewer_v0.2.1b.rar/file]…
/>GT2_Car_Viewer_v0.2.1b(Fixed polygons ordering) (441 KB)[/URL]
#Post#: 528--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: March 24, 2017, 6:53 am
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Very early screenshot of GT2 Car Viewer(GT2CV):
http://i.imgur.com/FgjBgEz.gif
Have fix some bugs have add some features, now the tool should
be able to export any car to *.OBJ with one flatted texture(not
with alpha for now but at the end it will be). Also I'm working
on the wheels and have some progress with it too but nothing to
show yet...
So I'm continue the work! ;D
#Post#: 530--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: March 24, 2017, 12:32 pm
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Wooho! Good job man..
Now the wheels, alpha channel and CTRL-A/CTRL-E (export) AND
WOALA :D
<3
Edit: April 15
AND ITS DONE! :D
The GT2 community is going wild..
#Post#: 531--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: March 26, 2017, 9:39 pm
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Thanks! ;)
I guess I'm done with the texture alpha channel, will do more
test but I think it's working fine already, tool will export
texture to 32bit *.TGA. Now I'll work on the wheels and some
other stuff...
3dsmax render(texture alpha seems fine):
http://i.imgur.com/WesZ7AF.gif
#Post#: 532--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: March 27, 2017, 12:23 am
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Spectacular.
Good job. :)
Leo.. A bit oftopic. What do you think about this?
https://s20.postimg.org/5jy0j8unh/Untitled.png
https://s20.postimg.org/5jy0j8unh/Untitled.png
#Post#: 533--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: March 27, 2017, 4:30 am
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I suppose it's the track for the game you planning to make isn't
it? Seems nice, hope to see final version at some point :)
#Post#: 534--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: March 27, 2017, 7:09 am
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Thank you :) .. I hope that too xD.
There will be 227 of these square km to do.
I'm still figuring out the best way to do it.
#Post#: 536--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: April 2, 2017, 5:08 pm
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The good news that I think I've figure out the structure of the
wheels(it's completely different from *.CDO) but I think every
car use it's owe car wheel properties or somehow the game load
default wheel and apply some settings on it.
http://i.imgur.com/5yZ8uQG.gif
#Post#: 537--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: April 3, 2017, 11:33 am
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Oh god okay.. that actually makes sense.. So.. what can we do
now?
Can you make the cars extract with a default small wheels?
#Post#: 538--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: April 6, 2017, 6:59 am
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I suppose all I can do right now is to export car main body with
the alpha texture of course(I suppose you're not interesting in
lower polygon models do you?) to *.OBJ and put a wheel in it as
well, then all you'll have to do is to clone that wheel
rotate/scale/pos each of them in 3d modeler that you're using,
if it's ok with you I can proceed with that.
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