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| #Post#: 506-------------------------------------------------- | |
| TE3MV: A tool to view 3D models... | |
| By: Leo2236 Date: February 22, 2017, 5:05 am | |
| --------------------------------------------------------- | |
| -WIP- | |
| Working on texturing... | |
| #Post#: 507-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: Leo2236 Date: February 22, 2017, 5:13 pm | |
| --------------------------------------------------------- | |
| MOKUJIN untextured main body. | |
| http://i.imgur.com/Eqo1Fur.png | |
| MOKUJIN texture. | |
| http://i.imgur.com/0AB697z.png | |
| #Post#: 509-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: dxp Date: February 23, 2017, 1:08 am | |
| --------------------------------------------------------- | |
| Bloody hell Leo by the end of this it will be the Tekken Evil | |
| Trilogy :o nice progress! | |
| #Post#: 511-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: Leo2236 Date: February 26, 2017, 5:46 am | |
| --------------------------------------------------------- | |
| Thanks! ;) | |
| Anyway have some more progress with the TE3MV, the texturing | |
| seems to be working fine now, but still there's a lot need to be | |
| done before I could release it, but the good news is that I | |
| finally found the way to extract TEKKEN3.BNS and that should | |
| help me a lot :) | |
| [glow=red,2,300]TE3MV 0.1b WIP[/glow] | |
| http://i.imgur.com/14mIceP.png | |
| #Post#: 512-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: dxp Date: February 26, 2017, 11:56 am | |
| --------------------------------------------------------- | |
| So is .3DMK the T3 format or is that one you have made yourself? | |
| Also polycount wise what are we dealing with, are they higher | |
| poly than T1/T2's meshes or more or less the same? | |
| Again nice work on your progress dude, I think when you release | |
| the tool Ol Mokujin will have to be the first port from T3 I | |
| will do ;) | |
| #Post#: 514-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: Leo2236 Date: February 26, 2017, 12:39 pm | |
| --------------------------------------------------------- | |
| [quote author=dxp link=topic=91.msg512#msg512 date=1488131767] | |
| So is .3DMK the T3 format or is that one you have made | |
| yourself?[/quote] | |
| When you extract 3D models from TEKKEN3.BNS the files doesn't | |
| have any extension at all but every 3D models have 3DMK "word" | |
| inside it at the beginning so I use that as the extension. | |
| http://i.imgur.com/FhyEIag.png | |
| [quote author=dxp link=topic=91.msg512#msg512 | |
| date=1488131767]Also polycount wise what are we dealing with, | |
| are they higher poly than T1/T2's meshes or more or less the | |
| same?[/quote] | |
| I think T3 polycount is close to T2 maybe a bit higher but I'm | |
| not sure cause I haven't check that much models yet, the tool at | |
| the moment work well only with Mokujin model and have problems | |
| with other models which I have to fix... | |
| [quote author=dxp link=topic=91.msg512#msg512 | |
| date=1488131767]Again nice work on your progress dude, I think | |
| when you release the tool Ol Mokujin will have to be the first | |
| port from T3 I will do ;) | |
| [/quote]It would be interesting to see the result! :D | |
| #Post#: 515-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: kamilm122 Date: March 4, 2017, 6:13 am | |
| --------------------------------------------------------- | |
| <Intensely watching this thread> | |
| Oh man, my dreams came true :D, though i hope i helped just a | |
| little bit with my "research attempt". Having models is great, | |
| but the animations is the real deal. Along with Tekken 2. | |
| #Post#: 517-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: kian Date: March 8, 2017, 7:21 am | |
| --------------------------------------------------------- | |
| you are doing such a good job.. | |
| If only I had a tool to correctly display and export the 4 bpp | |
| 16 clut GT2 textures correctly in bmp. | |
| Well Love u man <3 | |
| Keep it up | |
| #Post#: 518-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: Leo2236 Date: March 9, 2017, 1:58 am | |
| --------------------------------------------------------- | |
| [quote author=kamilm122 link=topic=91.msg515#msg515 | |
| date=1488629596] | |
| <Intensely watching this thread> | |
| Oh man, my dreams came true :D, though i hope i helped just a | |
| little bit with my "research attempt". Having models is great, | |
| but the animations is the real deal. Along with Tekken 2. | |
| [/quote]Sure you helped me at least with the inspiration! | |
| Thanks! ;) | |
| [quote author=kian link=topic=91.msg517#msg517 date=1488979300] | |
| you are doing such a good job.. | |
| If only I had a tool to correctly display and export the 4 bpp | |
| 16 clut GT2 textures correctly in bmp. | |
| Well Love u man <3 | |
| Keep it up | |
| [/quote]Thanks a lot! :) | |
| About GT2 textures, sent me few textures samples maybe I'll be | |
| able to do something... | |
| #Post#: 520-------------------------------------------------- | |
| Re: TE3MV: A tool to view 3D models... | |
| By: kian Date: March 9, 2017, 2:54 am | |
| --------------------------------------------------------- | |
| Thank you Leo | |
| I sent you the rar file with containing the textures. | |
| Hopefully you can make me a happy racer. | |
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