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#Post#: 479--------------------------------------------------
TE1MV: A tool to view 3D models...
By: Leo2236 Date: January 15, 2017, 9:42 pm
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-TE1MV v0.1b- (TEkken 1 Model Viewer)
[glow=blue,2,300]About: [/glow] This tool it's an viewer and
converter for Tekken [PSX] 3D models of the characters they're
stored in *.ARC files. At this point the tool can view and
export all characters, it can export the textures to a single
*.TGA 32bpp and the models as a single or multi object *.OBJ
file. Unfortunately I couldn't find values that are responsible
for the parts positions and because of that parts must be viewed
one by one, I'll try to fix that in the future release/s ;)
[glow=blue,2,300]Note: [/glow]The game store differently it
models comparing to Tekken 2 so they have to be rotated in 3d
modeler the tool fix during the preview but not when exporting,
maybe I'll write a simple script for 3dsmax that will do the job
or update the tool, we'll see.
[glow=blue,2,300]Credit: [/glow]Yusuke Kamiyamane for the icons.
[glow=blue,2,300]Screenshot:[/glow]
http://i.imgur.com/ZyLuxIu.png
[glow=blue,2,300]Yosmimitsu in 3dsmax(rendered):[/glow]
http://i.imgur.com/RserQGE.gif
[URL=
https://drive.google.com/open?id=0BzhGScKuuD56aHExUDhpVWdCczg][IMG]http://www.l…
/>TE1MV v0.1b.Zip (655 KB)[/URL]
#Post#: 483--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: Leo2236 Date: January 21, 2017, 8:13 pm
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Finally have fix decompressing bugs that I had and now tool can
open and preview all characters that are stored in *.ARC files.
Also the good thing is that all three tekkens seems to use same
compressing algorithm which is good news for developing future
tools :)
[glow=red,2,300]Early screenshot of TE1MV:[/glow]
http://i.imgur.com/ovYWp4y.png
#Post#: 485--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: tugaevil15 Date: January 22, 2017, 7:18 am
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Cool:)
#Post#: 489--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: kamilm122 Date: January 26, 2017, 10:46 am
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Maaaan...
You reminded me that i need to go back to dig into #DMK format
of T3.
I completely forgot because of studies. Dang it.
#Post#: 490--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: Leo2236 Date: January 31, 2017, 7:55 am
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Have some update, the tool looks like this right now, I'm
working on export option after I'll done with it and some other
options I'll release it, probably this week, at least I hope so
:)
[glow=red,2,300]TE1MV v0.1b WIP[/glow]
http://i.imgur.com/xzcmKKv.png
#Post#: 491--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 11:27 am
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hey leo why do you use tekken models instead tekken 2? the first
is too old.
second question:is there any difference between psx and arcade
version? ((((like,for example,the house of the death arcade and
pc port version)))).
#Post#: 492--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: Leo2236 Date: January 31, 2017, 12:18 pm
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[quote author=CHEV CHELIOOOOOOOS link=topic=90.msg491#msg491
date=1485883643]
hey leo why do you use tekken models instead tekken 2? the first
is too old.[/quote]
I don't use Tekken models anywhere I simply trying to write a
tool that someone who's interesting could use to preview and
export models to *.OBJ and use it for whatever purposes, and
since I already wrote a similar tool for Tekken 2(TE2MV
http://lgt.createaforum.com/tools-39/t2mv/)
thought to do the
same for the first Tekken, next probably I'll try to do
something for Tekken 3...
[quote author=CHEV CHELIOOOOOOOS link=topic=90.msg491#msg491
date=1485883643]second question:is there any difference between
psx and arcade version? ((((like,for example,the house of the
death arcade and pc port version)))).
[/quote]I honestly don't know...
#Post#: 493--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 12:56 pm
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Why did you bother to make the models of t.1 also exportable if
you did the same thing with t.2 models?
If I have the models of tekken 2 being superior on all aspects
why would I want the tekken 1 models?
For example, marshall law model of tekken 1 is trash compared to
marshall from tekken 2
#Post#: 494--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: MistahDarcy Date: January 31, 2017, 9:03 pm
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@CHEV, I think you're completely missing the point here. This
tool was made specifically to view and export Tekken 1 models to
.obj format, which is truly a great thing. Tekken 2/3 being of
higher quality have no relevance. This is Tekken 1. People may
want these models for preservation purposes among many others
and Leo has made it possible to extract them.
This is a good thing, and the more games supporte, the better.
Great job on the tools!
#Post#: 495--------------------------------------------------
Re: TE1MV: A tool to view 3D models...
By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 11:26 pm
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[quote author=MistahDarcy link=topic=90.msg494#msg494
date=1485918225]
People may want these models for preservation purposes among
many others and Leo has made it possible to extract them.
[/quote]
What do you mean with preservation purposes? Explain it.
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