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#Post#: 444--------------------------------------------------
If anyone need a source from any of my tool/s just let me know..
.
By: Leo2236 Date: April 17, 2016, 5:29 pm
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...
#Post#: 445--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: tugaevil15 Date: April 18, 2016, 6:25 am
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I hope it's not a silly question. You give up on creating tools?
#Post#: 446--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: Leo2236 Date: April 21, 2016, 12:19 pm
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I don't give up but I don't know when I'll be active again
either, so that's why I thought it would be a good idea to share
the sources from my tools in order someone could've improve them
or at least learn something useful from them.
It's just that I'm working on something time to time when I'm in
a mood and that's all I care right now.
Sorry...
#Post#: 447--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: tugaevil15 Date: April 21, 2016, 3:19 pm
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Ok, glad to know. First your primary job then part time hobby:)
If you want share the source code of your tools, i recommend you
post the source and what type of compilers you use, so the
people can see and join and help you in your game tools, there
is a lot of people do this, but the same as you, they do this
for hobby and some free time:) like emulator.
people create emulators can create tools for extraction, in
theory.
All my contribution is here in your forum.
#Post#: 450--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: kamilm122 Date: May 9, 2016, 4:41 pm
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Hi Leo!
If you could pm me source of your TE2MV or BNS extractor.
I'm researching now Tekken 3 and i'm really close to get the
geometry out, but more interesting is the fact, HOW did you
differ each data type in single *fighter* section.
I mean, your BNS extractor sorted everything, and then unpacked
the stuff to each folder with all the belongings to ie KAZUYA,
KAZUYA_2 etc.
Did you make up these file extensions? Because i haven't seen
anything similiar to "TMC TTC" and so on.
Of course VB and VH are documented in Sony's developer doc so
these weren't that hard to bite.
Nevertheless goemetry is always seen like that:
16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
...
though I CANNOT imagine how did you get, where is the fragment
containing all the animation data!
Bah! Faces, normals, tex coords!
So many questions.
By the way, I just want to note that my method is similiar. I'm
also crashing epsxe's savestate in most "flashy" places with hex
editor, and then check them, but STILL.
By that, I just know where to search for the info, but not
exactly what.
So this is why i'm begging you for the source code :D
#Post#: 451--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: Leo2236 Date: May 9, 2016, 11:24 pm
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[member=29]tugaevil15[/member], Good idea will do that as soon
as I can ;)
Hi kamilm122,
Here's the source of TE2MV, as about BNS extractor I'm afraid
it's gone, I lost the source of it just recently along with some
other stuff because of HDD problems, fortunately I've made some
backups and didn't lose much but BNS extractor was one of the
tools I've lost...
I wrote TE2MV with Delphi 7 Personal, to compile TE2MV you will
also need to add "PngComponents" to Delphi so it could support
PNG images...
Delphi 7 Personal:
http://delphifocus.blogspot.gr/2009/07/delphi-7-personal-official-download.html
PngComponents:
http://www.mediafire.com/download/vzlfu1pmfnwbn81/PngComponentsSetup.zip
TE2MV v0.1b Source:
http://www.mediafire.com/download/7xytbtc7b1dyda4/TE2MV_V0.1B_SRC.zip
[quote]Did you make up these file extensions?[/quote]
Yes I did, for simplicity.
Good luck with Tekken 3 ;)
#Post#: 452--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: kamilm122 Date: May 13, 2016, 5:14 pm
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Hi Leo!
Man thank you for that! It's awesome that you just really want
to share the code to somebody else :D.
Although I thought that i'll meet the source of BNS extractor
but as you said, you can't share it now because of the disk
issues, sadly :/.
Leo, do you mind if i could post my tool here [not EXACTLY in
this topic] for T3, and other games I'm think I'll be working in
the near future?
It would be cool to contribute to such independent place for
game/rom-hacking :>
BTW I know its complete off top but few days ago i managed to
scratch a bit MAME roms of Tekken series [t2, t3 and TTT]. All
of them seems compressed [i guess? I see "damaged" strings
inside by viewing them in hex edit, however i have NO IDEA which
compression method they have used]. On the other hand, if that
would be any known compression, 7-zip could recognize that and
unpack contents right? Unfortunately, it can't :/. I can't even
find any information about that. At least how to dump roms for
MAME and that's all.
#Post#: 453--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: Leo2236 Date: May 14, 2016, 4:16 am
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[quote=kamilm122]Man thank you for that! It's awesome that you
just really want to share the code to somebody else
:D.[/quote]No problems! :)
[quote=kamilm122]Leo, do you mind if i could post my tool here
[not EXACTLY in this topic] for T3, and other games I'm think
I'll be working in the near future?
It would be cool to contribute to such independent place for
game/rom-hacking :>[/quote]Of course feel free to post, I've
create a thread for Tekken 3
http://lgt.createaforum.com/tekken-3/
and you can post your tool
there. Let me know about the other games I'll will create
threads for them as well ;) Waiting to see your tools
impatiently! :)
[quote=kamilm122]BTW I know its complete off top but few days
ago i managed to scratch a bit MAME roms of Tekken series [t2,
t3 and TTT]. All of them seems compressed [i guess? I see
"damaged" strings inside by viewing them in hex edit, however i
have NO IDEA which compression method they have used]. On the
other hand, if that would be any known compression, 7-zip could
recognize that and unpack contents right? Unfortunately, it
can't :/. I can't even find any information about that. At least
how to dump roms for MAME and that's all.[/quote]Sorry I don't
know much about MAME system, sure have played it a lot in past
and thats all...
#Post#: 454--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: Skylabh Date: May 25, 2016, 4:27 pm
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Hi Leo
I'm interested by the source of the Driver 2 RAW Viewer, please.
Thank you :)
#Post#: 455--------------------------------------------------
Re: If anyone need a source from any of my tool/s just let me kn
ow...
By: Leo2236 Date: May 25, 2016, 5:08 pm
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Hi Skylabh,
I'm afraid I don't have the final v0.1b source but only WIP
source of it which is missing save option and some other small
things, so HERE
http://www.mediafire.com/download/cifw4gtviqod55k/Driver2_RAW_Viewer%28WIP%29.z…
/>it's.
I've create it with Delphi 7, no extra components is needed to
compile the project ;)
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