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| #Post#: 141-------------------------------------------------- | |
| Export animation blocks as X, Y, Z + rotation? | |
| By: james Date: October 25, 2014, 5:02 pm | |
| --------------------------------------------------------- | |
| Hi Leo! I sent you an email but was unsure if it was the correct | |
| address, so posting here seems better. | |
| I'm currently working with a HL1 mod based on Resident Evil and | |
| your tool is great. However, the ability to export the | |
| animations out into a format I can then convert to HL .smd | |
| animations would be really, really useful. | |
| I was thinking perhaps if it just dumped out the current | |
| animation's bone index, bone pos (x, y, z) and bone rotation (x, | |
| y, z) then I could write my own script to convert it to .smd | |
| animation. For this to work I would also need to know the pivot | |
| position of each part of the model too. HL's format for | |
| animations is in plain text like this: | |
| boneIndex Xpos Ypos Zpos Xrot Yrot Zrot | |
| Any help you could provide would be much appreciated. Thanks! | |
| #Post#: 147-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: james Date: October 28, 2014, 11:31 am | |
| --------------------------------------------------------- | |
| I tried looking into this myself and wrote a quick tool for | |
| reading .EDR and .EMR files. I had no problem extracting some of | |
| the info from the EDD (I looked at ResidentEvilArtist's .pdf to | |
| try and understand the file format) but I cannot seem to figure | |
| out the .EMR format. I believe this is where the animation info | |
| stored (all the angles of each bone for each frame). | |
| Any assistance would be greatly appreciated! Either with a | |
| description of RE2's .emr so I can extract the animation info | |
| and convert it to .smd myself, or if you were kind enough to add | |
| support to this to RE2MV. | |
| For compensation, I noticed that you're using MediaFire and | |
| other websites for uploading files. I can offer you a place to | |
| upload your files. I run a website where we host mods of HL but | |
| it's no problem to set up a space to host your files too, so | |
| people don't accidentally download that Download Manager or | |
| anything. | |
| #Post#: 155-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: Leo2236 Date: November 5, 2014, 9:59 am | |
| --------------------------------------------------------- | |
| Sorry for the late reply [member=11]james[/member], I'll try to | |
| do something about your request as soon as I can, most likely | |
| I'll add an option to RE2MV that would allow to export selected | |
| animations to .TXT so then you could use it as you want. | |
| #Post#: 157-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: james Date: November 5, 2014, 11:29 am | |
| --------------------------------------------------------- | |
| That sounds great Leo, thanks for the reply! I would be glad to | |
| give some feedback to you if you implement this. :) | |
| #Post#: 295-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: tugaevil15 Date: May 1, 2015, 5:43 am | |
| --------------------------------------------------------- | |
| Cool tool. to bad that the RE2MV can not export animation to | |
| editor in other 3D app. I hope in the future that support. | |
| #Post#: 315-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: james Date: June 5, 2015, 6:50 am | |
| --------------------------------------------------------- | |
| Hi Leo. Was there any progress on this? It would be extremely | |
| useful for my fangame I'm working on. You can see my progress so | |
| far here. | |
| https://dl.dropboxusercontent.com/u/3246514/recb%202015-06-05%2013-43-31-991.avi | |
| I've coded a lot of Resident Evil stuff, but now it's time to | |
| set up the player animations to move from 1st person to 3rd | |
| person. The ability to export animations from RE2 would solve | |
| that problem. | |
| Again, I can offer you a space to upload all your files if you | |
| need (or website hosting), so you don't need to use | |
| DataFileHost. | |
| Thanks, | |
| James | |
| #Post#: 316-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: tugaevil15 Date: June 6, 2015, 11:52 am | |
| --------------------------------------------------------- | |
| Cool:) are you using unity 3D or unreal? | |
| #Post#: 317-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: james Date: June 6, 2015, 11:59 am | |
| --------------------------------------------------------- | |
| Neither actually. I'm using the Xash engine, which is an | |
| open-source remake of the Half-Life 1 engine. I don't need the | |
| power of Unreal or Unity for making old-school Resident Evil. :) | |
| #Post#: 318-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: Leo2236 Date: June 6, 2015, 1:15 pm | |
| --------------------------------------------------------- | |
| Sorry for the late reply James, I've already start working on | |
| the RE2MV so it could export it's animations to TXT also I'm | |
| working on plug-in for 3dsmax that should be able to import | |
| animations from RE2MV to 3dsmax, I'll let you know about the | |
| progress ;) | |
| #Post#: 319-------------------------------------------------- | |
| Re: Export animation blocks as X, Y, Z + rotation? | |
| By: tugaevil15 Date: June 6, 2015, 2:40 pm | |
| --------------------------------------------------------- | |
| [quote author=james link=topic=52.msg317#msg317 date=1433609971] | |
| Neither actually. I'm using the Xash engine, which is an | |
| open-source remake of the Half-Life 1 engine. I don't need the | |
| power of Unreal or Unity for making old-school Resident Evil. :) | |
| [/quote] | |
| I know:) | |
| [quote author=Leo2236 link=topic=52.msg318#msg318 | |
| date=1433614546] | |
| Sorry for the late reply James, I've already start working on | |
| the RE2MV so it could export it's animations to TXT also I'm | |
| working on plug-in for 3dsmax that should be able to import | |
| animations from RE2MV to 3dsmax, I'll let you know about the | |
| progress ;) | |
| [/quote] | |
| For what version of 3D Studio Max will be the plug-in? | |
| I have in my machine the Autodesk 3ds Max 2012 32-bit. | |
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