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| #Post#: 732-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: IvanEnzhaev Date: October 6, 2020, 3:55 pm | |
| --------------------------------------------------------- | |
| Something is wrong ;D | |
| https://dl.dropboxusercontent.com/s/3i3rsemzfs9kxlf/jill-obj-anim-webgl10-ts-wr… | |
| #Post#: 737-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: IvanEnzhaev Date: November 9, 2020, 1:30 am | |
| --------------------------------------------------------- | |
| I want to have two versions of skeleton demo: | |
| [list type=decimal] | |
| [li]TypeScript, WebGL 1.0, Node.js[/li] | |
| [li]C++, OpenGL ES 2.0, Qt[/li] | |
| [/list] | |
| Both versions will be run on Desktop and Android. Qt supports | |
| WebSockets for coop and multiplayer (Node.js supports WebSockets | |
| too). | |
| I you want to start to practice with simple games you can use my | |
| examples. They draw a triangle: | |
| [list] | |
| [li]TypeScript, WebGL 1.0: | |
| https://plnkr.co/edit/gAfPR7ZIKjJXulDI?open=main.ts&preview[/li] | |
| [li]C++, OpenGL ES 2.0, Qt: | |
| https://rextester.com/GKUH73866[/li] | |
| [/list] | |
| #Post#: 739-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: dukemagus Date: December 20, 2020, 4:52 pm | |
| --------------------------------------------------------- | |
| A tool that can reads the animation data and parse to something | |
| Blender can understand (i'm not sure RE1 models have skeletal | |
| rigs, so it would probably be something moving individual | |
| meshes) would be great! | |
| Best of luck with the development of your tool | |
| #Post#: 740-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: IvanEnzhaev Date: December 20, 2020, 7:09 pm | |
| --------------------------------------------------------- | |
| Thank you. I did not forget about it. Yes, of course, I will | |
| solve the problems and the plugin will be ready. Give me one or | |
| two month. | |
| #Post#: 746-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: IvanEnzhaev Date: January 13, 2021, 6:35 am | |
| --------------------------------------------------------- | |
| This script adds two numbers. It shows how to add GUI elements | |
| to Blender using Python. Useful link: | |
| https://stackoverflow.com/a/15610283/4159530 | |
| https://ddgobkiprc33d.cloudfront.net/122d391d-3093-4e9d-badf-b15839aeddc6.png | |
| [code] | |
| bl_info = { | |
| "name": "Calculator to add two numbers", | |
| "category": "3D View" | |
| } | |
| import bpy | |
| class MyPanel(bpy.types.Panel): | |
| bl_label = "Calculator" | |
| bl_space_type = 'VIEW_3D' | |
| bl_region_type = 'TOOLS' | |
| def draw(self, context): | |
| layout = self.layout | |
| col = layout.column(align = True) | |
| col.prop(context.scene, "a_string_prop") | |
| col.prop(context.scene, "b_string_prop") | |
| col.prop(context.scene, "r_string_prop") | |
| row = layout.row() | |
| row.operator("calculator.add", text="Add two numbers") | |
| class MyOperator(bpy.types.Operator): | |
| bl_idname = "calculator.add" | |
| bl_label = "Simple operator" | |
| bl_description = "My Operator" | |
| def execute(self, context): | |
| a = context.scene.a_string_prop | |
| b = context.scene.b_string_prop | |
| r = float(a) + float(b) | |
| context.scene.r_string_prop = str(r) | |
| return {'FINISHED'} | |
| def register(): | |
| bpy.utils.register_class(MyPanel) | |
| bpy.utils.register_class(MyOperator) | |
| bpy.types.Scene.a_string_prop = bpy.props.StringProperty \ | |
| ( | |
| name = "a", | |
| description = "First operand" | |
| ) | |
| bpy.types.Scene.b_string_prop = bpy.props.StringProperty \ | |
| ( | |
| name = "b", | |
| description = "Second operand" | |
| ) | |
| bpy.types.Scene.r_string_prop = bpy.props.StringProperty \ | |
| ( | |
| name = "result", | |
| description = "Result operand" | |
| ) | |
| def unregister(): | |
| bpy.utils.unregister_class(MyPanel) | |
| bpy.utils.unregister_class(MyOperator) | |
| del bpy.types.Scene.a_string_prop | |
| del bpy.types.Scene.b_string_prop | |
| del bpy.types.Scene.r_string_prop | |
| if __name__ == "__main__": | |
| register()[/code] | |
| #Post#: 747-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: Leigiboy Date: January 17, 2021, 12:36 am | |
| --------------------------------------------------------- | |
| I dont know how I missed this, really awesome work. | |
| I recently started thinking on recreate the ending videos | |
| https://www.youtube.com/watch?v=0I5sF5E_PsM | |
| from RE1, where the | |
| camera zoom on the characters, in blender and althoug Iwas able | |
| to get the animations on blender using the fbx format a | |
| dedicated tool to impor them would be really awesome. | |
| Keep up the good work! | |
| #Post#: 749-------------------------------------------------- | |
| Re: Plugin for importing bones and animations to Blender from .a | |
| nim (RE1MV) | |
| By: IvanEnzhaev Date: February 10, 2021, 12:52 pm | |
| --------------------------------------------------------- | |
| I found the nice tutorial about making bones with script: 3. | |
| Armatures | |
| https://web.archive.org/web/20120106231440/http://wiki.blender.org/index.php/De… | |
| Creating keyframes for bones: Actions and drivers | |
| https://web.archive.org/web/20120110165033/http://wiki.blender.org/index.php/De… | |
| This part is about making GUI in Blender using Python: 10. | |
| Interface | |
| https://web.archive.org/web/20120412012853/http://wiki.blender.org/index.php/De… | |
| This code works in Blender 2.67 and 2.79. I think it will work | |
| in new Blendr 2.9 with little changes but I use 2.67 because it | |
| is good for my notebook. | |
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