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#Post#: 5555--------------------------------------------------
Should cities be PVP?
By: guest215 Date: July 22, 2015, 9:31 am
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With the changes they made which essentially divides up a larger
starting hub city at 0,0 and places "cities" all around the map,
I find less people need to go into cities as it is. The former
idea was GZ was a hub people were drawn to because they needed
to go there for supplies.
Now? There are stores everywhere with no need for travel to
cities. This makes the stop sign system more attractive, but I
do not want to encourage people to "camp" non-pvp players, nor
do I wish to make it too stressful for PVE players.
But...as it stands we have a relatively healthy PVE community
with no PVP to speak of. This simply may be the way the server
operates but you all know I am in favor of increased player
interaction be it co-op PVE or PVP.
Do you think it would be too harsh to make all cities PVP or
would it probably not come into factor much? I am hoping it may
provide limited excitement and possibly encourage people to try
PVP as it isn't game-ending to try.
Please voice opinions below. As always, my aim is not to
increase PVP only, but overall player interaction.
#Post#: 5556--------------------------------------------------
Re: Should cities be PVP?
By: poppawolf Date: July 22, 2015, 10:06 am
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Actually, this is a pretty good idea. It basically makes the
cities "PVP Arenas" that dot the landscape - only they are open
at all times and there are no "planned" events. I would up the
risk factor in the cities, of course, but I agree that there is
enough stores and cars elsewhere that you could survive without
entering a city. It would make it a little tougher, of course,
but that is the "give and take" of it all. Don't want PVP? Then
stay out of the cities. Need something desperately that you
think you can find in a city? Then take extra caution and play
accordingly.
I did always like the stop sign idea as well - but if that is
ever brought back, I would like to suggest a limit to the area
that can be cordoned off - maybe the same area as a land claim
protection. I just remember back in build 10 someone stop signed
off an entire lake, and I thought that was a little extreme.
So I am sort of torn between two answers - Yes, PVP in the city
and Yes, I would like to see the stop signs come back.
On the subject of cities - has anyone seen any of the parking
garages that used to be in the cities? Did the FP take those
out? Just curious.
#Post#: 5558--------------------------------------------------
Re: Should cities be PVP?
By: Mr_Sommers Date: July 22, 2015, 10:44 am
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I like the idea. The way it is right now, traveling to GZ is a
pain in the arse because of how far away it is.
#Post#: 5561--------------------------------------------------
Re: Should cities be PVP?
By: Madman Date: July 22, 2015, 11:20 am
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I feel as though I have a little less say as I have not been
playing lately. I will say though since I still process all of
the applications, the North/South PvE/PvP split has been BY FAR
the primary draw for new players. To the tune of 90% or more.
It's probably the biggest thing that set's us apart from the
other servers. That said, maybe we could incorporate something
to help increase PvP activity without jeopardizing our biggest
draw. Just my 2 cents.
#Post#: 5562--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 22, 2015, 11:59 am
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Thanks for the input. Please everyone, no matter your preference
please add input. It adds perspective and helps us all.
And what I am saying is keep the north/south dynamic, but make
cities PVP. For example:here is our current map...
http://i83.photobucket.com/albums/j283/h0tr0d/12.3map.png
The cities are spread out quite a bit. What I am hoping is that
even PVE players up north will be able to do PVP if they choose,
up north. Or at least be forced to be a bit more alert wherever
they are.
The closest city to GZ is 2k away, and there are many cities. No
one really needs to go to them anyway.
because as it stands no one is even choosing to come down south
to PVP and there is stagnation.
#Post#: 5564--------------------------------------------------
Re: Should cities be PVP?
By: disguised zombie Date: July 22, 2015, 3:54 pm
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I think it should stay the way it is. It feels like this is
just a creeping start to everywhere being pvp. When I first
joined, the city at ground zero wasn't pvp at all. Now it's the
city and the surrounding area. And if this goes through a
majority of the map will be pvp as more than half the map is
already dedicated to pvp. If the majority of the server is pve
side then I feel pvp shouldn't be forced on them.
inb4: If pve people don't like it they don't have to go there.
Why should pve people be restricted from part of the game based
on their play style? The answer to pvp stagnation is not
denying the pve people certain (highly lucrative) positions on
the map just because they choose to pve. And yes, it is
restrictive because pve people who do not want to pvp at all
will be forced into it if they would like to loot a city, thus
denying them access to a part of the game.
Also, it will introduce pvp tactics into a pve environment. We
just had a decision handed down denying the claiming of POIs in
the pve areas because it was found to be a pvp action (which I
understand and am not arguing) but now we're going to have
cities removed all together as pve areas?
If you want to prevent stagnation the pvp people should build in
a smaller area. Concentrate more, have actual fights over
territories and resources. As I understand it now, people still
play the hermit game and try to find their own areas to live and
don't contend at all with the other players. If this is the
case then making more areas for pvp is not going to fix that. I
bet I could move south and (if it wasn't against the rules) live
directly in the centre of ground zero and the only person that
would ever try to stop me would be hotrod (if he learned of my
location and intentions). The stagnation of pvp is not the
fault of pve people, it's the play styles of the people that
choose pvp. If pvp people would go out of their way to pvp as
opposed to finding some distant place that no one will ever
visit maybe pvp wouldn't be so slow. It's almost like pvp'ers
are pretending to pvp, when they are placed so far apart it
might as well be pve.
#Post#: 5565--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 22, 2015, 5:14 pm
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Thanks for your input but let's not misconstrue things through
logical fallacies or broad sweeping generalizations. I am
pro-interaction , not pro-PVP or anti-PVE.
Let's not overreact in any direction here as no one is forcing
or restricting anything.
#Post#: 5566--------------------------------------------------
Re: Should cities be PVP?
By: disguised zombie Date: July 22, 2015, 6:05 pm
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It wasn't meant as an over reaction, I apologize as it could
have been worded better, and I didn't say anything about your
personal intentions or feelings. I wasn't commenting on your
personal opinions. I will restate:
If all cities are pvp it takes those areas away from those that
do not want to pvp at all.
I have visited the pvp area and found a few bases. For the most
part, they are far from each other.
And the solution for more intense pvp is not to remove areas
from pve and effectively make the pvp area on the map larger. A
better solution would be to decrease the available area in pvp
thus having pvp players closer to one another. With the
possibilities limited then resources will have to be fought
over, or raided from other players. This promotes interaction
on the pvp side. This suggestion is based on available area and
the number of pvp people available to pvp, increase the
concentration of people and the people will run into each other
more.
#Post#: 5567--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 22, 2015, 6:38 pm
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It isn't about promoting interaction just on the pvp side. I am
pro-interaction, not pro-onlypvpinteraction.
The real way to go no restrictions is to make everything PVP. In
cordoning off half the map, people are asking for many imposed
restrictions to force people to do this or not do this. It is
inherently restricted by the very nature of that half of the
map. This is one of the things that baffles me concerning the
"we don't want restrictions" argument.
Understand that more and more restrictions come into play
because PVE players aren't cooperating. I have yet to rule on
the PVP side regarding a dispute. Instead I have to make this
rule or that rule b/c the PVE side wants to claim this or claim
that or someone raided me...This is where the claiming POIs
restriction came into play. PVP players aren't forcing them upon
you.
While not desirable to a great majority, and something I will
not do, you should understand that the only way for complete "no
restrictions" is laissez-faire PVP.
[quote]And the solution for more intense pvp is not to remove
areas from pve and effectively make the pvp area on the map
larger. A better solution would be to decrease the available
area in pvp thus having pvp players closer to one another. With
the possibilities limited then resources will have to be fought
over, or raided from other players. [/quote]
Don't remove areas from PVE players...a better solution is
remove areas from PVP players. This is another example of what I
see as illogical.
Limited resources is key, but there is no way to do that without
restrictions. There are currently no limited resources because
players can travel infinite distances and half the map and there
is no recourse.
I'll figure something out. One may be to limit the entire map,
not just where the PVP players can go. There are 2 sides to
every coin.
I could also make certain items only available through PVP
action. It might not be feasible, b/c it would probably come
down to me placing structures around the map and requiring
people to raid them, in an effort to simulate NPCs you could
attack.
Maybe I could defend one per day, and if I am killed you get the
reward. Kind of like the Black Fortress in Krull, every day I am
somewhere new and if the players in the area come best me, they
get the prize.
#Post#: 5568--------------------------------------------------
Re: Should cities be PVP?
By: Pfuath Date: July 22, 2015, 6:53 pm
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I'm curious, from the perspective of the PVE folks: why do you
choose to play on this server? What does the PVP side offer you?
There are tons of PVE-only servers. (I mean this as a legitimate
curiosity, not some sort of insult or dig at PVE players - I'm
curious what your perspectives are)
As a primarily PVP player, I like the concept of this server
because I like to at least start out on the PVP side with the
risk/opportunity of running into other players. If I was going
to play PVE I'd rather play on a single player server and deal
with the vastly increased difficulty of single player. But later
on, it isn't as feasible to build an interesting base in a PVP
environment. The best PVP base is a small hole no one will find,
which is totally different than the PVE experience of building a
structure to withstand zombie waves and preferably also look
kind of nice to show off your minecrafting skills.
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