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| #Post#: 5555-------------------------------------------------- | |
| Should cities be PVP? | |
| By: guest215 Date: July 22, 2015, 9:31 am | |
| --------------------------------------------------------- | |
| With the changes they made which essentially divides up a larger | |
| starting hub city at 0,0 and places "cities" all around the map, | |
| I find less people need to go into cities as it is. The former | |
| idea was GZ was a hub people were drawn to because they needed | |
| to go there for supplies. | |
| Now? There are stores everywhere with no need for travel to | |
| cities. This makes the stop sign system more attractive, but I | |
| do not want to encourage people to "camp" non-pvp players, nor | |
| do I wish to make it too stressful for PVE players. | |
| But...as it stands we have a relatively healthy PVE community | |
| with no PVP to speak of. This simply may be the way the server | |
| operates but you all know I am in favor of increased player | |
| interaction be it co-op PVE or PVP. | |
| Do you think it would be too harsh to make all cities PVP or | |
| would it probably not come into factor much? I am hoping it may | |
| provide limited excitement and possibly encourage people to try | |
| PVP as it isn't game-ending to try. | |
| Please voice opinions below. As always, my aim is not to | |
| increase PVP only, but overall player interaction. | |
| #Post#: 5556-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: poppawolf Date: July 22, 2015, 10:06 am | |
| --------------------------------------------------------- | |
| Actually, this is a pretty good idea. It basically makes the | |
| cities "PVP Arenas" that dot the landscape - only they are open | |
| at all times and there are no "planned" events. I would up the | |
| risk factor in the cities, of course, but I agree that there is | |
| enough stores and cars elsewhere that you could survive without | |
| entering a city. It would make it a little tougher, of course, | |
| but that is the "give and take" of it all. Don't want PVP? Then | |
| stay out of the cities. Need something desperately that you | |
| think you can find in a city? Then take extra caution and play | |
| accordingly. | |
| I did always like the stop sign idea as well - but if that is | |
| ever brought back, I would like to suggest a limit to the area | |
| that can be cordoned off - maybe the same area as a land claim | |
| protection. I just remember back in build 10 someone stop signed | |
| off an entire lake, and I thought that was a little extreme. | |
| So I am sort of torn between two answers - Yes, PVP in the city | |
| and Yes, I would like to see the stop signs come back. | |
| On the subject of cities - has anyone seen any of the parking | |
| garages that used to be in the cities? Did the FP take those | |
| out? Just curious. | |
| #Post#: 5558-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: Mr_Sommers Date: July 22, 2015, 10:44 am | |
| --------------------------------------------------------- | |
| I like the idea. The way it is right now, traveling to GZ is a | |
| pain in the arse because of how far away it is. | |
| #Post#: 5561-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: Madman Date: July 22, 2015, 11:20 am | |
| --------------------------------------------------------- | |
| I feel as though I have a little less say as I have not been | |
| playing lately. I will say though since I still process all of | |
| the applications, the North/South PvE/PvP split has been BY FAR | |
| the primary draw for new players. To the tune of 90% or more. | |
| It's probably the biggest thing that set's us apart from the | |
| other servers. That said, maybe we could incorporate something | |
| to help increase PvP activity without jeopardizing our biggest | |
| draw. Just my 2 cents. | |
| #Post#: 5562-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: guest215 Date: July 22, 2015, 11:59 am | |
| --------------------------------------------------------- | |
| Thanks for the input. Please everyone, no matter your preference | |
| please add input. It adds perspective and helps us all. | |
| And what I am saying is keep the north/south dynamic, but make | |
| cities PVP. For example:here is our current map... | |
| http://i83.photobucket.com/albums/j283/h0tr0d/12.3map.png | |
| The cities are spread out quite a bit. What I am hoping is that | |
| even PVE players up north will be able to do PVP if they choose, | |
| up north. Or at least be forced to be a bit more alert wherever | |
| they are. | |
| The closest city to GZ is 2k away, and there are many cities. No | |
| one really needs to go to them anyway. | |
| because as it stands no one is even choosing to come down south | |
| to PVP and there is stagnation. | |
| #Post#: 5564-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: disguised zombie Date: July 22, 2015, 3:54 pm | |
| --------------------------------------------------------- | |
| I think it should stay the way it is. It feels like this is | |
| just a creeping start to everywhere being pvp. When I first | |
| joined, the city at ground zero wasn't pvp at all. Now it's the | |
| city and the surrounding area. And if this goes through a | |
| majority of the map will be pvp as more than half the map is | |
| already dedicated to pvp. If the majority of the server is pve | |
| side then I feel pvp shouldn't be forced on them. | |
| inb4: If pve people don't like it they don't have to go there. | |
| Why should pve people be restricted from part of the game based | |
| on their play style? The answer to pvp stagnation is not | |
| denying the pve people certain (highly lucrative) positions on | |
| the map just because they choose to pve. And yes, it is | |
| restrictive because pve people who do not want to pvp at all | |
| will be forced into it if they would like to loot a city, thus | |
| denying them access to a part of the game. | |
| Also, it will introduce pvp tactics into a pve environment. We | |
| just had a decision handed down denying the claiming of POIs in | |
| the pve areas because it was found to be a pvp action (which I | |
| understand and am not arguing) but now we're going to have | |
| cities removed all together as pve areas? | |
| If you want to prevent stagnation the pvp people should build in | |
| a smaller area. Concentrate more, have actual fights over | |
| territories and resources. As I understand it now, people still | |
| play the hermit game and try to find their own areas to live and | |
| don't contend at all with the other players. If this is the | |
| case then making more areas for pvp is not going to fix that. I | |
| bet I could move south and (if it wasn't against the rules) live | |
| directly in the centre of ground zero and the only person that | |
| would ever try to stop me would be hotrod (if he learned of my | |
| location and intentions). The stagnation of pvp is not the | |
| fault of pve people, it's the play styles of the people that | |
| choose pvp. If pvp people would go out of their way to pvp as | |
| opposed to finding some distant place that no one will ever | |
| visit maybe pvp wouldn't be so slow. It's almost like pvp'ers | |
| are pretending to pvp, when they are placed so far apart it | |
| might as well be pve. | |
| #Post#: 5565-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: guest215 Date: July 22, 2015, 5:14 pm | |
| --------------------------------------------------------- | |
| Thanks for your input but let's not misconstrue things through | |
| logical fallacies or broad sweeping generalizations. I am | |
| pro-interaction , not pro-PVP or anti-PVE. | |
| Let's not overreact in any direction here as no one is forcing | |
| or restricting anything. | |
| #Post#: 5566-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: disguised zombie Date: July 22, 2015, 6:05 pm | |
| --------------------------------------------------------- | |
| It wasn't meant as an over reaction, I apologize as it could | |
| have been worded better, and I didn't say anything about your | |
| personal intentions or feelings. I wasn't commenting on your | |
| personal opinions. I will restate: | |
| If all cities are pvp it takes those areas away from those that | |
| do not want to pvp at all. | |
| I have visited the pvp area and found a few bases. For the most | |
| part, they are far from each other. | |
| And the solution for more intense pvp is not to remove areas | |
| from pve and effectively make the pvp area on the map larger. A | |
| better solution would be to decrease the available area in pvp | |
| thus having pvp players closer to one another. With the | |
| possibilities limited then resources will have to be fought | |
| over, or raided from other players. This promotes interaction | |
| on the pvp side. This suggestion is based on available area and | |
| the number of pvp people available to pvp, increase the | |
| concentration of people and the people will run into each other | |
| more. | |
| #Post#: 5567-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: guest215 Date: July 22, 2015, 6:38 pm | |
| --------------------------------------------------------- | |
| It isn't about promoting interaction just on the pvp side. I am | |
| pro-interaction, not pro-onlypvpinteraction. | |
| The real way to go no restrictions is to make everything PVP. In | |
| cordoning off half the map, people are asking for many imposed | |
| restrictions to force people to do this or not do this. It is | |
| inherently restricted by the very nature of that half of the | |
| map. This is one of the things that baffles me concerning the | |
| "we don't want restrictions" argument. | |
| Understand that more and more restrictions come into play | |
| because PVE players aren't cooperating. I have yet to rule on | |
| the PVP side regarding a dispute. Instead I have to make this | |
| rule or that rule b/c the PVE side wants to claim this or claim | |
| that or someone raided me...This is where the claiming POIs | |
| restriction came into play. PVP players aren't forcing them upon | |
| you. | |
| While not desirable to a great majority, and something I will | |
| not do, you should understand that the only way for complete "no | |
| restrictions" is laissez-faire PVP. | |
| [quote]And the solution for more intense pvp is not to remove | |
| areas from pve and effectively make the pvp area on the map | |
| larger. A better solution would be to decrease the available | |
| area in pvp thus having pvp players closer to one another. With | |
| the possibilities limited then resources will have to be fought | |
| over, or raided from other players. [/quote] | |
| Don't remove areas from PVE players...a better solution is | |
| remove areas from PVP players. This is another example of what I | |
| see as illogical. | |
| Limited resources is key, but there is no way to do that without | |
| restrictions. There are currently no limited resources because | |
| players can travel infinite distances and half the map and there | |
| is no recourse. | |
| I'll figure something out. One may be to limit the entire map, | |
| not just where the PVP players can go. There are 2 sides to | |
| every coin. | |
| I could also make certain items only available through PVP | |
| action. It might not be feasible, b/c it would probably come | |
| down to me placing structures around the map and requiring | |
| people to raid them, in an effort to simulate NPCs you could | |
| attack. | |
| Maybe I could defend one per day, and if I am killed you get the | |
| reward. Kind of like the Black Fortress in Krull, every day I am | |
| somewhere new and if the players in the area come best me, they | |
| get the prize. | |
| #Post#: 5568-------------------------------------------------- | |
| Re: Should cities be PVP? | |
| By: Pfuath Date: July 22, 2015, 6:53 pm | |
| --------------------------------------------------------- | |
| I'm curious, from the perspective of the PVE folks: why do you | |
| choose to play on this server? What does the PVP side offer you? | |
| There are tons of PVE-only servers. (I mean this as a legitimate | |
| curiosity, not some sort of insult or dig at PVE players - I'm | |
| curious what your perspectives are) | |
| As a primarily PVP player, I like the concept of this server | |
| because I like to at least start out on the PVP side with the | |
| risk/opportunity of running into other players. If I was going | |
| to play PVE I'd rather play on a single player server and deal | |
| with the vastly increased difficulty of single player. But later | |
| on, it isn't as feasible to build an interesting base in a PVP | |
| environment. The best PVP base is a small hole no one will find, | |
| which is totally different than the PVE experience of building a | |
| structure to withstand zombie waves and preferably also look | |
| kind of nice to show off your minecrafting skills. | |
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