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| #Post#: 3765-------------------------------------------------- | |
| Stench of War Comes on The Wind | |
| By: WisenGrim Date: January 10, 2015, 1:58 pm | |
| --------------------------------------------------------- | |
| Having been gone for the holidays I logged in to find ground | |
| zero overrun with players trying in one way or another to claim | |
| the area for themselves. Now, I respect the bravery, pluck, and | |
| downright balls of these fine folks to stake such a bold claim | |
| but I found it problematic as I was shot while doing basic | |
| looting. This of course was entirely legitimate but got me | |
| thinking that my standard loot ground was being wrested from me | |
| at gunpoint. No doubt that was the point. | |
| Well . . . . we can't be havin' that! I will start this | |
| conflict simply enough. Those holed up in ground zero MUST be | |
| removed. My opening volley is this: having built in the zero | |
| zone all players should be aware there are no protections | |
| offered there of ANY kind. All looting, shooting, blowing up, | |
| tearing down or general mayhem is permitted in that zone without | |
| regard for stop signs prefabs, or keystones. I thus call on all | |
| players to begin to process of removing these folks from their | |
| comfy abodes within the city. I also call on the Zorg to rise! | |
| #Post#: 3766-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: h0tr0d Date: January 10, 2015, 2:37 pm | |
| --------------------------------------------------------- | |
| well, I would only agree so far as to say griefing is not | |
| allowed. The rules still apply,o you can't tear player's | |
| buildings down for the sake of tearing them down simply b/c they | |
| are in GZ. That hasn't changed as far as I am aware, although I | |
| may welcome the challenge and try that as an experiment if it | |
| comes. It would be an interesting challenge to say players could | |
| tear down buildings there even if a base, simply b/c GZ is used | |
| by so many. With that said, I think the intent is to make GZ | |
| no-pvp with the next build. | |
| And tbh we don't kill everyone that comes in GZ, or hunt | |
| everyone we hear. We just ask that if we do people realize it is | |
| pvp. | |
| We also intend to hoist a flag there, as it will be our main | |
| base. We do not worry about if someone destroys land claim | |
| blocks we may/may not have placed around the city and people | |
| replace them, as they are not our main base. | |
| TL;DR | |
| I don't believe you can destroy people's bases for no other | |
| reason than to destroy it. Stop signs mean nothing and prefabs | |
| can't be stop-signed I assure you. As far as land claims I | |
| believe if it is someone's main base you can remove them | |
| absolutely and raid. But "anything goes" is not permitted. | |
| #Post#: 3767-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: Aknot Date: January 10, 2015, 2:42 pm | |
| --------------------------------------------------------- | |
| [quote author=WisenGrim link=topic=453.msg3765#msg3765 | |
| date=1420919924] | |
| My opening volley is this: having built in the zero zone all | |
| players should be aware there are no protections offered there | |
| of ANY kind. All looting, shooting, blowing up, tearing down or | |
| general mayhem is permitted in that zone without regard for stop | |
| signs prefabs, or keystones. I thus call on all players to | |
| begin to process of removing these folks from their comfy abodes | |
| within the city. I also call on the Zorg to rise! | |
| [/quote] | |
| See that is what I always thought too. Any building in any | |
| prefab offered no protection. However it appears it has changed. | |
| So you can only make a hole big enough to get in and knock over | |
| a glass jar or two. | |
| #Post#: 3768-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: WisenGrim Date: January 10, 2015, 3:23 pm | |
| --------------------------------------------------------- | |
| Hmmm. We I certainly want to work within the rules. But I | |
| thought GZ was open season no holds barred. A truly lawless | |
| place. If that is not the case it presents a problem. If folks | |
| move in, which is totally cool, they take command of the | |
| landscape there, also totally cool. But if I can't bring your | |
| tower down, I can't reopen the city for my own looting. Do you | |
| see the conflict? | |
| #Post#: 3769-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: h0tr0d Date: January 10, 2015, 3:50 pm | |
| --------------------------------------------------------- | |
| 3. Any bases/structures built in the central city hub are | |
| subject to immediate attack/raid/PVP. Stop signs mean nothing in | |
| the central city or it's immediate surroundings. You cannot | |
| protect a prefab (Existing building) from raids. If you take | |
| over a prefab, stop signs are meaningless and you are opening | |
| yourself up to being raided. | |
| 5. When raiding bases that are not protected by stop signs, | |
| only destroy what is necessary to gain access. When looting, | |
| only take what you need such as some food, water, ammo and a | |
| weapon and only if you desperately need it to survive. Do NOT | |
| clean "someone out". If you are not certain what is acceptable | |
| behavior ask yourself this - "Will this be a dick move?". If the | |
| answer is yes then don't do it. | |
| No Aknot, nothing has "changed." That is how it has always been, | |
| at least since I joined. Prefabs only mean you cannot stop sign | |
| them. It isn't about "you can only knock over a glass jar or | |
| two" anymore than it is "if I sneeze at certain players they PM | |
| madman crying bloody murder." Although the second has seemed | |
| true on occasion. Remember when one build someone destroyed | |
| every munitions box in GZ? We could still do so now but we want | |
| people to come for possible fights. | |
| As it stands now, and always has, just because someone has a | |
| prefab does not mean you can raze it to the ground. Just because | |
| it is in GZ does not mean you can raze it to the ground. This | |
| build seems unique in that people mostly stayed close to GZ and | |
| we decided to occupy it to ramp up PVP. | |
| I do see the dilemna WisenGrim and I would be in favor of | |
| discussing GZ as being no holds-barred. But madman's intent is | |
| on the next build make GZ entirely PVE. Aknot can speak to that. | |
| But we really have no need of loot, I am sure most don't, and if | |
| i was playing a survival game and I was alone/smaller group...I | |
| would avoid large cities and only venture in with care. | |
| Especially if I knew it was occupied. | |
| Making GZ open to any and everything certainly would make it | |
| interesting, and I'd be for that. But while you were away there | |
| was a movement to make it less PVP and that side won. | |
| There are other cities to loot, and there are other ways | |
| (plenty) to get loot. We have taken over several structures in | |
| order to help secure our area, but by no means do we have land | |
| claims on every block. I would hope that people like Grim who | |
| wish to PVP/and raid the established buildings there would do | |
| so. Our duels with The Zorg have been fun so far, amicable and | |
| complimentary. For the record we got raided (we left a side open | |
| so it could be raided), and CMonster played it up as cabinet | |
| looting. If they had blocked up that side and forced us to | |
| destroy it I wouldn't have cared, but for that record I | |
| mentioned...we did not seek retaliation or revenge after being | |
| hit. | |
| I think letting prefabs be destroyed is interesting, but | |
| allowing bases to be destroyed even if inside GZ is potentially | |
| a slippery slope. I am not all together opposed to it, but I am | |
| boggled that everyone thought GZ is anything goes. I'll go look | |
| at the rules again. | |
| For the record I'd also like people who raid bases, even though | |
| they have stop signs, lose that protection. Just as if I build a | |
| tower near your base and harass you, I would expect you to be | |
| allowed to raze it as it isn't my legitimate base and you should | |
| be able to defend yourself. I think it's common sense there. | |
| #Post#: 3770-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: WisenGrim Date: January 10, 2015, 4:42 pm | |
| --------------------------------------------------------- | |
| I appreciate what your saying and you are right, loot is not the | |
| issue, there is more than enough of that to go around. | |
| Apparently I misunderstood the rules for GZ but my | |
| misunderstanding is probably based in an old ruleset that | |
| predates your arrival on the server. The server had originally | |
| set up GZ as one of two towns where PvP was allowed. They were | |
| the only places on the map that were allowed to be Pvp and it | |
| was no holds barred for structures as well. | |
| #Post#: 3771-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: Aknot Date: January 10, 2015, 4:44 pm | |
| --------------------------------------------------------- | |
| See i look at it this way: | |
| I take a prefab for what it is. It is part of the game that I | |
| can interact with. Just because someone slapped down a KS does | |
| not change the fact of what it is. Especially when it is a part | |
| of the game that houses 'loot'. | |
| There can be a line (those little corner bldgs with | |
| sinks/lockers) but when it comes to Apts, Police Stations, etc. | |
| I should be able to go in and remove your Kstone and everything | |
| in there. | |
| So where the rule states "You cannot protect a prefab (Existing | |
| building) from raids." That means you can only go in and "take | |
| what you need such as some food, water, ammo and a weapon and | |
| only if you desperately need it to survive. Do NOT clean | |
| "someone out". If you are not certain what is acceptable | |
| behavior ask yourself this - "Will this be a dick move?". If the | |
| answer is yes then don't do it." Which is to me only an entrance | |
| big enough to get in and out and knock over a glass jar or two. | |
| :D | |
| A dick move (and no dont take that the wrong way.. ;) ) is | |
| someone taking over a POI/PreFab like an Apt, Police Station | |
| etc. WITH the ways the rules are set and not expecting to be | |
| ransacked and looted of everything. | |
| Now if someone took one of those empty or almost empty lots | |
| (garage hint/hint) and built placing stop signs I wouldn't bat | |
| an eyelash. The person is looking for a challenge with the Zed | |
| attacks and scavengers of GZ, not a dick move but if someone | |
| went in and destroyed their place dick move.... within the rules | |
| sorta but dick move. | |
| People should not be raiding bases if they have stop signs on | |
| their own base... UNLESS of course they are raiding a base that | |
| is using a prefab or in GZ....... | |
| #Post#: 3773-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: h0tr0d Date: January 10, 2015, 5:25 pm | |
| --------------------------------------------------------- | |
| I didn't make the rules. I actually read and try and understand | |
| them by asking intent. | |
| #Post#: 3782-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: CMonster Date: January 11, 2015, 4:38 pm | |
| --------------------------------------------------------- | |
| The presence of the OBEY tower in Ground Zero was a delightful | |
| revelation for myself, in as much as it provided an immediate | |
| PVP place with a clan who generally has players online. | |
| Therefore I received this recon information with delight, and | |
| put a raid on the top of the "to do" list. | |
| I was hoping to incite war so that the Zorg could motivate their | |
| respective militants for general activity, but the OBEY clan has | |
| proven to be a shrewd collection of diplomats who have carefully | |
| angled their words. As yet the Zorg have still been unable to | |
| reacquire their sham sandwiches, but we have plans to help make | |
| that happen. | |
| Couple days ago, BP capped one of our crew when he was out | |
| gathering scrap iron, which resulted in a gunnery duel between | |
| BP and myself. We hit each other numerous times, but he finally | |
| got me square in the face. I should have kept moving, but I was | |
| also in position to do the same to him, but with a fatal | |
| split-second delay. Ended the day with a satisfaction at having | |
| the pleasure of dueling with the OBEY, and look forward to my | |
| chance at redemption. | |
| Also, when we went into the recent raid I understood that none | |
| of the structures were given the safeguards of stop signs. | |
| However, in the interest of keeping the OBEY clan intrigued | |
| enough to remain online so they can fear the possible | |
| retaliation of the mighty Zorg, we refrained from attacking the | |
| main tower (which was not a prefab), destroying more than was | |
| needed to feel the satisfaction of entry (Except when Fillman | |
| tripped and accidentally dropped six TNT on the trestle bridge), | |
| or altering the environment in such a way that it could be | |
| interpreted as griefing. | |
| The beautiful thing is, I look forward to logging on so Zorg can | |
| run patrols into GZ and cap OBEY members as they go about their | |
| business. Of course Zorg claim the entire map in the general | |
| sense, but we are more than willing to coordinate with people | |
| who respect our mission to unite mankind under the enlightened | |
| unity of the Horde. | |
| #Post#: 3786-------------------------------------------------- | |
| Re: Stench of War Comes on The Wind | |
| By: h0tr0d Date: January 11, 2015, 4:57 pm | |
| --------------------------------------------------------- | |
| heh nice. I guess rhafl and Iitay didn't tell you about the day | |
| earlier:) | |
| Just to be clear we aren't saying we cannot be raided, just that | |
| being a prefab or in GZ doesn't mean you can lay waste to bases | |
| (as it currently stands). I have long been under the impression | |
| people wanted GZ to be PVE so players could scavenge and new | |
| players would not be killed instantly. I would submit that this | |
| build has not yielded the problems prognosticators of doom have | |
| prophesied. | |
| The sky is not falling because of pvp in GZ, in fact I feel the | |
| server has had more player interaction than ever before. | |
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